Post by Elemental Paradisity on Feb 1, 2020 23:04:44 GMT -7
Hello trainers! There are really no words to express how thankful, greatful, elated, and just plain ecstatic that we get to post this today, and even more so, have all of you here to celebrate with us! Today marks the 15th anniversary for Pokemon Hidden Legends! Fifteen years of stories, fifteen years of adventures and training, fifteen years of this wonderful community having every opportunity to grow and flourish and build, and it's all thanks to each and every one of you that is here with us today! We owe everything that we have here to our original creator mystikdreamer for establishing the original guild on Gaia Online in 2005, and knowing that this world has built a fifteen year legacy is just truly the most magical thing to experience! Again, we can't thank you all enough for your support and your contributions here, and we hope that maybe in another five years we'll get to celebrate two decades of stories, friendships, adventures, and role playing here in Hidden Legends!
Despite how momentous this ocassion is, we do have something that we would like to give to you all in hopes that it shows how truly appreciative we are of getting to post this celebration! We are opening up fakemon creations for everyone in Hidden Legends today! This time around is really truly spectacular though, as we have a few different options lined up that you all will get to chose from to put in all of your creativity and imagination!
First, let's outline some basic rules for the event:
- No claiming art or ideas as your own, you must give credit to the original idea or site the creator
- No new types
- No new abilities
- No legendary Pokemon can be used in creation methods
- Only one original attack per pokemon
- Only one original creation per member
- Any and all questions or discussion for Fakemon will be held in this thread or in the group discord, please no outside PMs or messengers. We would like to be able to help everyone on the same level
- Use this thread to plot ideas, ask questions, input, feedback, draw inspiration, and just have fun with the creative process!
- This is not a contest, therefore Prince and I will be available and open to help in order to bring out the best in your original creation that we can!
- This event will be open for sixth months. Between now and July 31st 2020 is when your Fakemon needs to be completed in its entirety and approved in order for it to become an available Pokemon in the forum
Now for the really fantastic part of this event! Here in this thread, you will be able to do one of the following
- Create a brand new species of Pokemon completely from scratch
- Create an evolution of an existing Pokemon, where it's method of evolution will be an item and requirements of your design. This cannot be an evolution of a second stage Pokemon such as Charizard or Blastoise, it would have to be a split evolution from Charmeleon or Wartortle (Politoad, Gallade, Alolan Marowak, Galarian Weezing are all examples of this creation option)
- Create a 'Hidden' variant of an existing Pokemon (Galarian Zigzagoon -> Obstagoon, Alolan Vulpix, Galarian Corsola -> Cursola are all examples of this creation option)
- Create a custom mega evolution to a Pokemon of your choice that is not a legendary species and does not already have a mega evolution
Your Fakemon must include, at minimum: (This is the information that will be required for a brand new species, evolution, or hidden variant Pokemon)
Species Name
Type(s)
Ability(ies)
Image or physical description
Pokedex Entry
Moveset
- More the info included the better!
For any custom mega evolutions, we will require:
Type(s)
Ability
Image or physical description
Pokedex Entry
Mega Stat boosts (see mega stones in the items thread)
Below are guidelines to help you guys out with the creation process, information on things that can help you flesh out your ideas, so please take a look at those!
For anyone who would not like to create a fakemon but would still like to make a birthday claim, you may claim x1 Lv. 5 base stage Pokemon of your choice.
{The Basics (Click)}Species Name
- A species name will be required for all Fakemon and all stages of evolution that a Fakemon might go through so that characters have something proper to call it. Most Pokemon have a combination of words put together in order to create their name, Charmander is a mixture of charcoal and salamander for a fire lizard. Otherwise, while that is the most common method, a made up word can suffice just as well for a species name, so get creative and make something that fits.
Type(s)
- A fakemon will require a typing for classification, and will have no more than two types. Any type for a fakemon must be chosen from the eighteen existing types of Pokemon, so no new types like light type or sound type will be accepted for fakemon. It is very easy to create the kind of dynamic you're looking for however from the existing types, and you can have fun with making out a type combination that does not exist in cannon already, using a rare or uncommon type combination, or just picking something that fits. If your fakemon will have more than one stage in evolution, their typing can change through the stages of evolution. It is recommended that their primary type remain the same, and the secondary type can change through its evolution. For example, Charmander is a fire type, Charmeleon is a fire type, and then Charizard is a fire/flying type, the primary type remains the same through its evolution line. You will need to be aware of your fakemon's resistances and weaknesses as well with its typing, single type Pokemon are typically easier to consider this for as there are already existing Pokemon of each type that you can use their type charts for. If you're unsure of what resistances or otherwise a new dual type Pokemon would have, please bring that to our attention so we can assist.
Abilities
- A fakemon will require at least one ability, and can have a maximum of three to choose from. There will be no custom made abilities, and no fakemon will be permitted to have a legendary ability such as Arceus' Multitype or Yveltal's Dark Aura. Selected abilities for a fakemon do need to make coherent sense and work with the fakemon and what it is capable of. A water type Pokemon would not have the ability Blaze, just like a Pokemon without fur would not have the ability Fur Coat. Take care in selecting your abilities, and even keep in mind too what attacks your fakemon will be capable of to help their abilities, to create an interesting and unique dynamic.
- A species name will be required for all Fakemon and all stages of evolution that a Fakemon might go through so that characters have something proper to call it. Most Pokemon have a combination of words put together in order to create their name, Charmander is a mixture of charcoal and salamander for a fire lizard. Otherwise, while that is the most common method, a made up word can suffice just as well for a species name, so get creative and make something that fits.
Type(s)
- A fakemon will require a typing for classification, and will have no more than two types. Any type for a fakemon must be chosen from the eighteen existing types of Pokemon, so no new types like light type or sound type will be accepted for fakemon. It is very easy to create the kind of dynamic you're looking for however from the existing types, and you can have fun with making out a type combination that does not exist in cannon already, using a rare or uncommon type combination, or just picking something that fits. If your fakemon will have more than one stage in evolution, their typing can change through the stages of evolution. It is recommended that their primary type remain the same, and the secondary type can change through its evolution. For example, Charmander is a fire type, Charmeleon is a fire type, and then Charizard is a fire/flying type, the primary type remains the same through its evolution line. You will need to be aware of your fakemon's resistances and weaknesses as well with its typing, single type Pokemon are typically easier to consider this for as there are already existing Pokemon of each type that you can use their type charts for. If you're unsure of what resistances or otherwise a new dual type Pokemon would have, please bring that to our attention so we can assist.
Abilities
- A fakemon will require at least one ability, and can have a maximum of three to choose from. There will be no custom made abilities, and no fakemon will be permitted to have a legendary ability such as Arceus' Multitype or Yveltal's Dark Aura. Selected abilities for a fakemon do need to make coherent sense and work with the fakemon and what it is capable of. A water type Pokemon would not have the ability Blaze, just like a Pokemon without fur would not have the ability Fur Coat. Take care in selecting your abilities, and even keep in mind too what attacks your fakemon will be capable of to help their abilities, to create an interesting and unique dynamic.
{Building your Fakemon (Click)}Image and Physical Description
- A fakemon needs to have at least a description of what it does look like. An image is not required, and we do not expect you to draw or create an image of your own if you are not capable, so at minimum a physical description will be required. If you do provide an image, something from a movie, a TV show, or an art piece you have found, its original creator must be sighted and credited, we will not accept stolen work that someone is trying to pass off as their own, and from there it will be up to you to elaborate and build on what already exists. If you give us a picture of Po the Panda from Kung Fu Panda, you need to elaborate and build on the concept, not make a carbon copy of the character. With an image, some kind of physical description will still be required to give more detail about your Fakemon. There are many things to elaborate on that can't be deduced from just a picture such as what its shiny form might look like or are there any claws or other features not shown, or that you want to add that the image does not produce. Some sort of measurement will be necessitated depending on the body type of the fakemon, if its a serpentine body shape, how long and wide is the body, if it has wings how big is its wingspan, how tall is it if it stands up next to a human trainer, all of this can be very important in determining what the fakemon is capable of. Any other added information is welcomed and encouraged to give as much detail as you can, what it moves like, is there something hidden in its features that you can't see by just looking at it. This is your chance to get creative and establish something unique and different, so don't spare any detail.
Pokedex Entry
- What would the Pokedex tell a trainer about this fakemon? It doesn't have to be terribly long, but it should be informative with some useful information about what kind of data has been recorded about this species
History
- A small sort of history and backstory for your fakemon will be required, but the more detail you can provide, the better understanding we and anyone who chooses to train your fakemon will have of what it is like. Is there an origin story for the species of how it came to exist? Does it have history with humans, and have made an influence whether it be good or bad? Does it interact with the environment around it that has caused it to become capable of what it is? We need to know what the species is like, if they have a culture, a way of life, this is where you can elaborate on that.
Diet, Habitat, and Behavior
- This can all also be included in your Fakemon's history, giving us and those future trainers information on what the fakemon is like. Defining what it eats and how it eats can provide a better idea of its mannerisms and how it interacts with its environment, where it might thrive and where it would suffer because of a lack of hunting ground. Habitat is equally as important, for building a cohesive idea and creating something original, but also to give future trainers an idea on how to interact with the species and how to build on their own interactions. Does it prefer hot or cold climates, does it hate trees and prefer open ground? Can it walk on land but prefer water? All of this is important detail to think about so that everyone can have a good understanding of your fakemon. Common behaviors for your species will help add to the understanding of how to interact with it. Is it a commonly sedentary Pokemon that isn't very active, or is its docile behavior easily over shadowed by its hatred for another species of Pokemon? Does its species have any habits among them, do they congregate together or is it hard to see more than one at a time? Any and all information and detail here gives you a chance to create a holistic image of what this species is like and how it interacts with its environment and others around it, so have fun with this and take care in elaborating on these important details.
Evolution
- Some Pokemon do evolve, and that means your fakemon can too. At most, a single Pokemon will have three stages of evolution in one evolution line. A Pokemon can have a split evolution which does provide for a bit more development like Ralts evolving into Kirlia which can then evolve into either Gallade or Gardevoir, but at most, there are still only three stages in either evolution chain. If your fakemon does evolve, you will need to determine how. There are many cannon methods of evolution including level up, level up with an attack, level up in a specific location, trading, trade item evolution, stone evolution, and friendship/happiness evolution and in a specific time of day. In recent times there have been more complex methods of evolution, rain can evolve a Sliggoo into a Goodra, a Pancham requires another dark type in the party in order to evolve, so methods of evolution are becoming more specific to the species of Pokemon. All of this is your choice, and things you need to consider. If it evolves by leveling up, make the levels reasonable to obtain in regards to how easy or not the Pokemon would be to train, and keep in mind the power that it will attain when it evolves because then it shouldn't evolve too early. If it will take an item to evolve, you can create an item of your choice if you would like that would be available to trainers under circumstances that you establish, or you can create an entire new method of evolution that would be unique to your specific species.
Breeding Information
- If you would like your Fakemon to be breedable, you should want to establish things like its gender ratio, or if it is genderless, and its egg group so it can be established what kind of Pokemon it is capable of breeding with, or if it is only capable of breeding with its own species.
- A fakemon needs to have at least a description of what it does look like. An image is not required, and we do not expect you to draw or create an image of your own if you are not capable, so at minimum a physical description will be required. If you do provide an image, something from a movie, a TV show, or an art piece you have found, its original creator must be sighted and credited, we will not accept stolen work that someone is trying to pass off as their own, and from there it will be up to you to elaborate and build on what already exists. If you give us a picture of Po the Panda from Kung Fu Panda, you need to elaborate and build on the concept, not make a carbon copy of the character. With an image, some kind of physical description will still be required to give more detail about your Fakemon. There are many things to elaborate on that can't be deduced from just a picture such as what its shiny form might look like or are there any claws or other features not shown, or that you want to add that the image does not produce. Some sort of measurement will be necessitated depending on the body type of the fakemon, if its a serpentine body shape, how long and wide is the body, if it has wings how big is its wingspan, how tall is it if it stands up next to a human trainer, all of this can be very important in determining what the fakemon is capable of. Any other added information is welcomed and encouraged to give as much detail as you can, what it moves like, is there something hidden in its features that you can't see by just looking at it. This is your chance to get creative and establish something unique and different, so don't spare any detail.
Pokedex Entry
- What would the Pokedex tell a trainer about this fakemon? It doesn't have to be terribly long, but it should be informative with some useful information about what kind of data has been recorded about this species
History
- A small sort of history and backstory for your fakemon will be required, but the more detail you can provide, the better understanding we and anyone who chooses to train your fakemon will have of what it is like. Is there an origin story for the species of how it came to exist? Does it have history with humans, and have made an influence whether it be good or bad? Does it interact with the environment around it that has caused it to become capable of what it is? We need to know what the species is like, if they have a culture, a way of life, this is where you can elaborate on that.
Diet, Habitat, and Behavior
- This can all also be included in your Fakemon's history, giving us and those future trainers information on what the fakemon is like. Defining what it eats and how it eats can provide a better idea of its mannerisms and how it interacts with its environment, where it might thrive and where it would suffer because of a lack of hunting ground. Habitat is equally as important, for building a cohesive idea and creating something original, but also to give future trainers an idea on how to interact with the species and how to build on their own interactions. Does it prefer hot or cold climates, does it hate trees and prefer open ground? Can it walk on land but prefer water? All of this is important detail to think about so that everyone can have a good understanding of your fakemon. Common behaviors for your species will help add to the understanding of how to interact with it. Is it a commonly sedentary Pokemon that isn't very active, or is its docile behavior easily over shadowed by its hatred for another species of Pokemon? Does its species have any habits among them, do they congregate together or is it hard to see more than one at a time? Any and all information and detail here gives you a chance to create a holistic image of what this species is like and how it interacts with its environment and others around it, so have fun with this and take care in elaborating on these important details.
Evolution
- Some Pokemon do evolve, and that means your fakemon can too. At most, a single Pokemon will have three stages of evolution in one evolution line. A Pokemon can have a split evolution which does provide for a bit more development like Ralts evolving into Kirlia which can then evolve into either Gallade or Gardevoir, but at most, there are still only three stages in either evolution chain. If your fakemon does evolve, you will need to determine how. There are many cannon methods of evolution including level up, level up with an attack, level up in a specific location, trading, trade item evolution, stone evolution, and friendship/happiness evolution and in a specific time of day. In recent times there have been more complex methods of evolution, rain can evolve a Sliggoo into a Goodra, a Pancham requires another dark type in the party in order to evolve, so methods of evolution are becoming more specific to the species of Pokemon. All of this is your choice, and things you need to consider. If it evolves by leveling up, make the levels reasonable to obtain in regards to how easy or not the Pokemon would be to train, and keep in mind the power that it will attain when it evolves because then it shouldn't evolve too early. If it will take an item to evolve, you can create an item of your choice if you would like that would be available to trainers under circumstances that you establish, or you can create an entire new method of evolution that would be unique to your specific species.
Breeding Information
- If you would like your Fakemon to be breedable, you should want to establish things like its gender ratio, or if it is genderless, and its egg group so it can be established what kind of Pokemon it is capable of breeding with, or if it is only capable of breeding with its own species.
{Moveset (Click)}Moveset
- A fakemon will require a moveset which can include at maximum a level up set, a TM/HM set, an egg move set, and a tutor move set. At minimum, a level up set and a TM/HM set will be required, egg and tutor moves are not required.
A level up set will be the set of attacks that it can learn through leveling up naturally through training. Some attacks on this list can be basic moves, which means they are already learned no matter what level the Pokemon is, or some attacks it may not learn until it does evolve like Charizard learns Wing Attack. Legendary attacks such as Zygarde's Thousand Arrows or Lugia's Aeroblast should not be included in a fakemon's attack set, likewise any other signature attacks such as Trevenant's Forest's Curse or Marowak's Bonemerang. Otherwise you do have the entire move pool at your disposal to create the most cohesive attack set for your fakemon. There are many things to consider, especially when it does come to the level up set for any given Pokemon and what attacks they will be learning. Be mindful of the power of an attack and the level at which your fakemon will learn said attack, as it is unreasonable to think that a Pokemon would learn an attack that does ninety or so damage at just level ten. You'll need to keep in mind the types of attacks that your fakemon will be able to learn as well. For example, most ghost type Pokemon can learn a combination of ghost, dark, and some psychic type attacks, and even some fairy type attacks depending on the species. Bug types can learn a combination of grass and poison type attacks, and rock types can learn a combination of ground type attacks, and even some steel and fighting type attacks. A Pokemon that doesn't have wings won't be learning many flying type attacks, and a Pokemon that doesn't have fangs or sharp teeth wouldn't know very many fang or biting attacks. The dynamics of your own species are very important to consider when creating the level up set to make it cohesive and functional, and you can create a mixture of special category attacks, physical attacks and status attacks to make for a rounded learn set.
A TM/HM list will consist of all of technical and hidden machines that your fakemon will be capable of learning. Again, this has a lot to do with the type of Pokemon you have created, what its behavior is like and what it even looks like to determine what kind of TMs it would be able to successfully utilize. There are some TMs that are mostly universal that you can consider like Hidden Power or Frustration, otherwise you will need to be mindful of the attacks that your species would be learning through TM. These are typically going to be attacks that it might not already learn in its own level up set, or attacks that its earlier stages if it evolves wouldn't know until later in its evolution. These can also be attacks that don't necessarily fit into its typing but work for its over all dynamic, for example a majority of grass type Pokemon can learn Sunny Day through TM despite it being a fire type attack, and a lot of fire type Pokemon can learn Energy Ball or Solar Beam through TM despite those being grass type attacks. A fighting type Pokemon with destructive tendencies might be able to learn Wild Charge which is an electric type attack, or a fairy type Pokemon that has sharp claws could learn Hone Claws which is a dark type attack. TMs give you an outlet to explore just a little bit more on what your Fakemon is capable of and what it can really do, so take the time to think about what attacks would help it out in training. HMs are similar in consideration with the notion that a Pokemon without wings will most likely not learn the HM Fly, and a fire type Pokemon would most likely not be able to learn Surf, Dive, or Whirlpool.
Egg moves are moves that a Pokemon would be able to inherit from their parents, attacks that they would be able to learn early on in their leveling. While we do have breeding available in the role play, we also allow egg moves to be taught with the use of a Big Mushroom, so it does not require strategic breeding in order to obtain an egg move. That said, an egg move set will be the same throughout all stages of evolution for a Pokemon, so that means that your egg move set for your Fakemon would need to make sense for all of its stages of evolution if it does evolve. A flying type attack like Aerial Ace shouldn't be on the egg move list of a Pokemon that doesn't grow wings until its second or third stages. However, the egg move list can be used to hint at future typing changes if its type does change through evolution and pay homage to what its parents would have been capable of. If it doesn't become a fire type until its last stage in evolution, it might still have one or two fire type attacks in its egg move list because it does come from a fire type lineage. Egg moves are typically going to be any other attack that doesn't come from the TM list that can be utilized, and can help round out your fakemon's over all battle potential
Tutor moves are going to be attacks that your Fakemon might not be able to learn on its own, but at some point have the capability of being able to perform the attack. Tutor moves are taught through the use of a heart scale, and can help you create a full attack set. A Pokemon can have more than one tutor move set for each stage of evolution because a Pokemon will learn and be capable of different things at each stage in its evolution. A tutor move is going to be more specific to that stage in evolution and would aid the Fakemon the most in battle.
Custom Attack
- In essence, a Custom Attack made for a fakemon is going to be its signature move, something unique and special to that specific species like Pyroar's Noble Roar or Aegislash's King's Shield. There are different things to consider when fleshing out a custom attack, and that can begin with category of attack it would be in either status, special, or physical. The typing will also be important to consider, if you're creating a fire type Fakemon the custom attack would most likely be a fire type attack. There are other things to consider, if it hits multiple targets, if it does make physical contact with an opponent, and if it will have a secondary effect. Not all attacks have a secondary effect, some will do just raw damage, but this is where you might be able to create something unique that hasn't been done in the cannon world yet. The most important thing to consider in a custom attack is that it remains balanced, and doesn't become too over powered. Some of the most powerful attacks in the Pokedex like Draco Meteor or Overheat do a lot of damage, but they have a consequence of lowering the user's special attack two stages. Most attacks that would do 150 damage or so require an entire turn afterwards to recharge, or it might be a two turn attack like solar beam. If an attack is going to have power and a status infliction, its power would determine the probability of the status infliction going through, or a special category attack would be more likely to lower the opponents special defense as opposed to their regular defense. You can reference other similar cannon attacks to make sure you have a fair balance of power to effect, but over all just be sure to be mindful that you aren't creating something that would be too powerful without repercussion.
- A fakemon will require a moveset which can include at maximum a level up set, a TM/HM set, an egg move set, and a tutor move set. At minimum, a level up set and a TM/HM set will be required, egg and tutor moves are not required.
A level up set will be the set of attacks that it can learn through leveling up naturally through training. Some attacks on this list can be basic moves, which means they are already learned no matter what level the Pokemon is, or some attacks it may not learn until it does evolve like Charizard learns Wing Attack. Legendary attacks such as Zygarde's Thousand Arrows or Lugia's Aeroblast should not be included in a fakemon's attack set, likewise any other signature attacks such as Trevenant's Forest's Curse or Marowak's Bonemerang. Otherwise you do have the entire move pool at your disposal to create the most cohesive attack set for your fakemon. There are many things to consider, especially when it does come to the level up set for any given Pokemon and what attacks they will be learning. Be mindful of the power of an attack and the level at which your fakemon will learn said attack, as it is unreasonable to think that a Pokemon would learn an attack that does ninety or so damage at just level ten. You'll need to keep in mind the types of attacks that your fakemon will be able to learn as well. For example, most ghost type Pokemon can learn a combination of ghost, dark, and some psychic type attacks, and even some fairy type attacks depending on the species. Bug types can learn a combination of grass and poison type attacks, and rock types can learn a combination of ground type attacks, and even some steel and fighting type attacks. A Pokemon that doesn't have wings won't be learning many flying type attacks, and a Pokemon that doesn't have fangs or sharp teeth wouldn't know very many fang or biting attacks. The dynamics of your own species are very important to consider when creating the level up set to make it cohesive and functional, and you can create a mixture of special category attacks, physical attacks and status attacks to make for a rounded learn set.
A TM/HM list will consist of all of technical and hidden machines that your fakemon will be capable of learning. Again, this has a lot to do with the type of Pokemon you have created, what its behavior is like and what it even looks like to determine what kind of TMs it would be able to successfully utilize. There are some TMs that are mostly universal that you can consider like Hidden Power or Frustration, otherwise you will need to be mindful of the attacks that your species would be learning through TM. These are typically going to be attacks that it might not already learn in its own level up set, or attacks that its earlier stages if it evolves wouldn't know until later in its evolution. These can also be attacks that don't necessarily fit into its typing but work for its over all dynamic, for example a majority of grass type Pokemon can learn Sunny Day through TM despite it being a fire type attack, and a lot of fire type Pokemon can learn Energy Ball or Solar Beam through TM despite those being grass type attacks. A fighting type Pokemon with destructive tendencies might be able to learn Wild Charge which is an electric type attack, or a fairy type Pokemon that has sharp claws could learn Hone Claws which is a dark type attack. TMs give you an outlet to explore just a little bit more on what your Fakemon is capable of and what it can really do, so take the time to think about what attacks would help it out in training. HMs are similar in consideration with the notion that a Pokemon without wings will most likely not learn the HM Fly, and a fire type Pokemon would most likely not be able to learn Surf, Dive, or Whirlpool.
Egg moves are moves that a Pokemon would be able to inherit from their parents, attacks that they would be able to learn early on in their leveling. While we do have breeding available in the role play, we also allow egg moves to be taught with the use of a Big Mushroom, so it does not require strategic breeding in order to obtain an egg move. That said, an egg move set will be the same throughout all stages of evolution for a Pokemon, so that means that your egg move set for your Fakemon would need to make sense for all of its stages of evolution if it does evolve. A flying type attack like Aerial Ace shouldn't be on the egg move list of a Pokemon that doesn't grow wings until its second or third stages. However, the egg move list can be used to hint at future typing changes if its type does change through evolution and pay homage to what its parents would have been capable of. If it doesn't become a fire type until its last stage in evolution, it might still have one or two fire type attacks in its egg move list because it does come from a fire type lineage. Egg moves are typically going to be any other attack that doesn't come from the TM list that can be utilized, and can help round out your fakemon's over all battle potential
Tutor moves are going to be attacks that your Fakemon might not be able to learn on its own, but at some point have the capability of being able to perform the attack. Tutor moves are taught through the use of a heart scale, and can help you create a full attack set. A Pokemon can have more than one tutor move set for each stage of evolution because a Pokemon will learn and be capable of different things at each stage in its evolution. A tutor move is going to be more specific to that stage in evolution and would aid the Fakemon the most in battle.
Custom Attack
- In essence, a Custom Attack made for a fakemon is going to be its signature move, something unique and special to that specific species like Pyroar's Noble Roar or Aegislash's King's Shield. There are different things to consider when fleshing out a custom attack, and that can begin with category of attack it would be in either status, special, or physical. The typing will also be important to consider, if you're creating a fire type Fakemon the custom attack would most likely be a fire type attack. There are other things to consider, if it hits multiple targets, if it does make physical contact with an opponent, and if it will have a secondary effect. Not all attacks have a secondary effect, some will do just raw damage, but this is where you might be able to create something unique that hasn't been done in the cannon world yet. The most important thing to consider in a custom attack is that it remains balanced, and doesn't become too over powered. Some of the most powerful attacks in the Pokedex like Draco Meteor or Overheat do a lot of damage, but they have a consequence of lowering the user's special attack two stages. Most attacks that would do 150 damage or so require an entire turn afterwards to recharge, or it might be a two turn attack like solar beam. If an attack is going to have power and a status infliction, its power would determine the probability of the status infliction going through, or a special category attack would be more likely to lower the opponents special defense as opposed to their regular defense. You can reference other similar cannon attacks to make sure you have a fair balance of power to effect, but over all just be sure to be mindful that you aren't creating something that would be too powerful without repercussion.
***Special Announcement!***
We want everyone to be aware that this year is a Leap Year, something special that only happens every four years for only 24 hours! Keep that in mind, February 29th is really something quite unique! Make sure to check in with us to see what happens on such a rare and special day!!
We want everyone to be aware that this year is a Leap Year, something special that only happens every four years for only 24 hours! Keep that in mind, February 29th is really something quite unique! Make sure to check in with us to see what happens on such a rare and special day!!