Post by Elemental Paradisity on Nov 29, 2015 12:26:30 GMT -7
"Solar Powered!"
One of the more natural cities in the Sinnoh Region, Sunyshore City was built around the bay portion of the cape on the eastern Sinnoh coast. Because of this, the city almost has a crescent shape to it to match the space of land that it took up, and has since become a port city since it's on the eastern most coast. To make up for the lack of space that the city has to grow and expand, and with the abundant amount of sunlight that comes from the coast, Sunyshore City is powered almost entirely by solar panels making for one of the most energy efficient cities in the world. Aside from it's own Pokemon Gym, there is always something that brings travelers to this sea side port, like the Vista Lighthouse that has since become a popular tourist spot, but because of it's access to commerce and travel, there is often many vendors set out on the beaches selling goods and services from all over the world.
{Sunnyshore City Gym (Click)}Volkner is the official Gym Leader of Sunyshore City's Gym. He hands out the Beacon Badge to Trainers who defeat him, and he specializes in Electric-type Pokémon. Volkner is friends with Flint, and had become dejected and depressed because no worthy challengers had come to Sunnyshore City in a while. Once a passionate and enthusiastic trainer, Volkner's victories came so easily that he grew bored and disillusioned with battles. This sense of ennui led him to channel his energy into designing and maintaining Sunyshore City's intricate solar-powered infrastructure, including the city's famous solar-powered walkways. Despite his disinterest in battles, Volkner's strategic mind and strong leadership make him a formidable opponent. His dedication to his city and his underlying desire to find a worthy challenger hint at a complex character, driven by a need to rekindle his lost passion for Pokémon battles. He had been considering challenging the Elite Four and spent all his time renovating the Gym's electrical equipment, which put a strain on Sunyshore's power supply and caused rolling brownouts. Apparently, Volkner built the Gym's electrical gear puzzle completely out of boredom. He's also written a book called; "Do you know Thunderbolt?" When battling Volkner he most often can be seen as uninterested. He wins most battles, so why would he get excited. Once he finds a trainer that can hold their own, that's when he gets interested.
The Sunyshore City Gym, nestled along the sparkling coast of the Sinnoh region, is not just a place for battles but a vibrant testament to innovation and creativity. As you approach the Gym, you're greeted by the sight of its sleek, futuristic facade, gleaming under the Sunyshore sun. The entrance itself is an adventure, with electric gates that hum with energy, hinting at the excitement within. Upon stepping inside, trainers are immediately immersed in a world where technology and nature blend seamlessly. The Gym's interior is a dazzling array of electrically powered, rotating walkways and platforms, suspended high above the ground. These walkways, designed by Volkner himself, are a puzzle of movement and strategy, requiring trainers to navigate carefully and think ahead. It's as if you're walking through a living circuit, with pathways lighting up in a symphony of neon hues as you step on them. The walls of the Gym are adorned with murals depicting legendary electric-type Pokémon, their dynamic poses and vibrant colors adding to the electric atmosphere. Overhead, large glass windows allow sunlight to flood in, reflecting off the metallic surfaces and creating a kaleidoscope of light and color. The gentle hum of machinery and the occasional crackle of electricity provide a constant background score, heightening the sense of anticipation. As trainers make their way through the Gym, they encounter various puzzles and trainers, each battle bringing them closer to the ultimate challenge: a showdown with Volkner. The journey through the Gym is designed to test not just battling skills but also patience, problem-solving, and the ability to remain cool under pressure. Finally, after navigating the intricate maze of pathways, trainers reach the heart of the Gym, an expansive battle arena with a floor that lights up with every step. Here, Volkner awaits, his presence as electrifying as the Gym itself. The arena, surrounded by giant Tesla coils and electric arcs, sets the stage for a high-voltage battle that promises to be as thrilling as it is challenging.
The Sunyshore City Gym, nestled along the sparkling coast of the Sinnoh region, is not just a place for battles but a vibrant testament to innovation and creativity. As you approach the Gym, you're greeted by the sight of its sleek, futuristic facade, gleaming under the Sunyshore sun. The entrance itself is an adventure, with electric gates that hum with energy, hinting at the excitement within. Upon stepping inside, trainers are immediately immersed in a world where technology and nature blend seamlessly. The Gym's interior is a dazzling array of electrically powered, rotating walkways and platforms, suspended high above the ground. These walkways, designed by Volkner himself, are a puzzle of movement and strategy, requiring trainers to navigate carefully and think ahead. It's as if you're walking through a living circuit, with pathways lighting up in a symphony of neon hues as you step on them. The walls of the Gym are adorned with murals depicting legendary electric-type Pokémon, their dynamic poses and vibrant colors adding to the electric atmosphere. Overhead, large glass windows allow sunlight to flood in, reflecting off the metallic surfaces and creating a kaleidoscope of light and color. The gentle hum of machinery and the occasional crackle of electricity provide a constant background score, heightening the sense of anticipation. As trainers make their way through the Gym, they encounter various puzzles and trainers, each battle bringing them closer to the ultimate challenge: a showdown with Volkner. The journey through the Gym is designed to test not just battling skills but also patience, problem-solving, and the ability to remain cool under pressure. Finally, after navigating the intricate maze of pathways, trainers reach the heart of the Gym, an expansive battle arena with a floor that lights up with every step. Here, Volkner awaits, his presence as electrifying as the Gym itself. The arena, surrounded by giant Tesla coils and electric arcs, sets the stage for a high-voltage battle that promises to be as thrilling as it is challenging.
{Gym Trainers (Click)}
Tiera
Zachary
Destiny
Tiera
Pachirisu Lv. 75 HP 640 Male Ability: Volt Absorb- The Pokémon heals up to 1/4 of it's maximum HP when hit with Electric-type moves Hyper Fang- 80 | 1/10 chance of making target flinch. This attack makes physical contact Discharge- 70 | 3/10 chance of Paralysis Sweet Kiss- 2/3 chance of causing confusion | Own Tempo is unaffected Nuzzle- 20 | Paralyzes opponent | Luxio Lv. 78 HP 670 Male Ability: Intimidate: Upon entering battle, the opponent's attack is lowered by one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. Pokemon with Oblivious, Own Tempo, Inner Focus, or Scrappy are not affected, and intimidate will trigger the Rattled ability Discharge- 70 | 3/10 chance of Paralysis Crunch- 80 | Lowers target's defense by one stage. This attack makes physical contact Thunder Fang- 60 | Roll 1-10. 1-3=Flinch, 4-6=Paralysis, 7-10=Nothing. This attack makes physical contact Charge- Doubles the power of next attack if it is an electric type attack | Raises user's special defense by one stage |
Zachary
Pikachu Lv. 73 HP 620 Male Ability: Static- The opponent has a 3/10 chance of being induced with Paralysis when using an attack, that requires physical contact, against this Pokémon. This will also effect Ground Type Pokemon. Thunder- 100 | 3/10 chance of paralysis Double Team- Raise evasiveness by one stage Nuzzle- 20 | Paralyzes opponent Slam- 80 | This attack makes physical contact | Pikachu Lv. 77 HP 670 Female Ability: Static- The opponent has a 3/10 chance of being induced with Paralysis when using an attack, that requires physical contact, against this Pokémon. This will also effect Ground Type Pokemon. Thunder- 100 | 3/10 chance of paralysis Nuzzle- 20 | Paralyzes opponent Light Screen- Halves special attack damage for 5 turns Slam- 80 | This attack makes physical contact |
Destiny
Electabuzz Lv. 74 HP 620 Female Ability: Static- The opponent has a 3/10 chance of being induced with Paralysis when using an attack, that requires physical contact, against this Pokémon. This will also effect Ground Type Pokemon. Thunder- 100 | 3/10 chance of paralysis Light Screen- Halves special attack damage for 5 turns Mega Punch- 80 | This attack makes physical contact Ice Punch- 70 | 2/10 chance of freezing target. This attack makes physical contact | Magneton Lv. 79 HP 700 Ability: Magnet Pull- Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent's switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass. Zap Cannon- 100 | Causes paralysis Magnet Rise- User is immune to ground type attacks for five turns Tri Attack- 80 | 3/10 chance to induce status, generate 1-3 for status burn, freeze, or paralysis Flash Cannon- 80 | Lowers target's special defense by one stage |
{Leader Volkner(Click)}
Rotom (Fan Form) Lv: 84 HP: 760 Gender: Male Ability: Levitate- Damage dealing Ground-type moves, except Thousand Arrows, have no effect on this Pokémon. This Pokemon is not affected by Arena Trap, Spikes, Toxic Spikes, Sticky Web, Rototiller, and terrains. Poison type Pokemon with this ability do not remove Toxic Spikes from the field. Gravity, Iron Ball, the effects of Ingrain, or the move Smack Down or Thousand Arrows remove the effects of levitate Thunder- 100 | 3/10 chance of paralysis Frustration- 110 | -5 damage per FP. This attack makes physical contact Shadow Ball- 80 | Lowers target's special defense by one stage Dark Pulse- 80 | 3/10 chance of making the target flinch | Lanturn Lv: 86 HP: 790 Gender: Female Ability: Volt Absorb- The Pokémon heals up to 1/4 of it's maximum HP when hit with Electric-type moves Hydro Pump- 100 Thunder- 100 | 3/10 chance of paralysis Frustration- 110 | -5 damage per FP. This attack makes physical contact Soak- Changes target's type to water | Ampharos Lv: 87 HP: 820 Gender: Female Ability: Static: The opponent has a 3/10 chance of being induced with Paralysis when using an attack, that requires physical contact, against this Pokémon. This will also effect Ground Type Pokemon. Zap Cannon- 100 | Causes paralysis Dragon Pulse- 85 Iron Tail- 100 | Lowers target's defense by one stage. This attack makes physical contact Focus Blast-100 | Lowers target's special defense by one stage | Electivire Lv: 87 HP: 820 Gender: Male Ability: Motor Drive- Raises Speed by one stage if hit by an Electric-type move, and that move will no longer effect this Pokemon Thunder- 100 | 3/10 chance of paralysis Focus Blast-100 | Lowers target's special defense by one stage Earthquake- 100 | Deals double damage to targets using Dig and Dive. Deals half damage in Grassy Terrain Mega Kick- 120 | This attack makes physical contact | Raichu Lv: 89 HP: 850 Gender: Male Ability: Static: The opponent has a 3/10 chance of being induced with Paralysis when using an attack, that requires physical contact, against this Pokémon. This will also effect Ground Type Pokemon. Thunder- 100 | 3/10 chance of paralysis Iron Tail- 100 | Lowers target's defense by one stage. This attack makes physical contact Focus Blast-100 | Lowers target's special defense by one stage Surf- 90 | Luxray Lv: 91 HP: 880 Gender: Male Ability: Rivalry- Attacks gain x1.25 damage (type effectiveness not included) if opponent is of the same gender, but attacks will lose x.25 damage if opponent is of the opposite gender Thunder- 100 | 3/10 chance of paralysis Iron Tail- 100 | Lowers target's defense by one stage. This attack makes physical contact Crunch- 80 | Lowers target's defense by one stage. This attack makes physical contact Ice Fang- 60 | Roll 1-10. 1-3=Flinch, 4-6=Freeze, 7-10=Nothing. This attack makes physical contact |
Location of Sunyshore City:
Connecting Routes to:
Victory Road (Surf), Lake Valor
Pokemon Appearances:
- 5 RP posts are required, then roll a 12-sided dice. This will determine the Pokemon that appears. Then roll a 4-sided dice to determine level of the wild Pokemon.
Wild Pokemon:
1- Magnemite
2- Magneton
3- Mr. Mime
4- Electabuzz
5- Wingull
6- Pelipper
7- Luxio
8- Floatzel
9- East Gastrodon
10- Glameow
11- Purugly
12- Chatot
Pokemon Levels:
1- 41
2- 42
3- 43
4- 44