Post by Elemental Paradisity on Jan 1, 2020 14:46:28 GMT -7
Happy New Years Hidden Legends! We are so excited to be able to bring in the year 2020 with all of you today, the beginning of not only a new year but the beginning of a new decade! We can't express how grateful we are to have all of you here with us for this momentous occasion, so we hope that this celebration will show our gratitude! Here's to another year of role playing, another year of adventures, stories, character building, and loving Pokemon like I know we all do! So first things first, here's your post claim for the beginning of 2020!
x1 Lv. 20 shiny generation 8 Pokemon of your choice with a full moveset of your choice from its move pool
OR
x1 Lv. 5 first evolution Fakemon of your choice. You must ask the creator for permission to claim the Pokémon, as well as the Fakemon must be finished to claim. As always, Mareve, Paralos, and Chifaera are free to claim without needing permission.
Please let us know here which Pokemon you will be claiming and what it's moveset will be, and as always, legendary Pokemon cannot be claimed from this event, and you must post here in order to make your claim!
Now, for the rest of the festivities, we have a few new systems that are being set in place to start off the new year! All of these systems/updates are effective as of the making of this post!
The first is a revision of the current travel system, and some additions!
- From now on, the HM Surf can be earned at three consecutive gym badges or ribbons from ANY region, it is not region locked based on the starter Pokemon that you selected
- From now on, the HM Fly can be earned at FIVE consecutive gym badges or ribbons from ANY region, it is not region locked based on the starter Pokemon that you selected
- At three consecutive badges or ribbons from any region, you will earn a Bike. This allows you to only make one post in each thread while traveling. You must follow the region map and travel through each thread individually.
- At four consecutive badges or ribbons from any region, you will earn a Bus Pass. This allows you to travel from one gym city to the next gym city with three posts, following the gyms in league order. You must leave from a gym city in order to travel to the next gym city.
- From now on, the HM Surf can be earned at three consecutive gym badges or ribbons from ANY region, it is not region locked based on the starter Pokemon that you selected
- From now on, the HM Fly can be earned at FIVE consecutive gym badges or ribbons from ANY region, it is not region locked based on the starter Pokemon that you selected
- At three consecutive badges or ribbons from any region, you will earn a Bike. This allows you to only make one post in each thread while traveling. You must follow the region map and travel through each thread individually.
- At four consecutive badges or ribbons from any region, you will earn a Bus Pass. This allows you to travel from one gym city to the next gym city with three posts, following the gyms in league order. You must leave from a gym city in order to travel to the next gym city.
The second is a system for Battle Towers! There will be one Battle Tower in each region, their locations are as follows:
Kanto- West of Viridian
Johto- North of Cianwood
Hoenn- South of Desert
Sinnoh- North Eastern island
Unova- In Black City
Kalos- In Shalour City
Alola- Royal Avenue
Their threads are going to be added to each region and will be open for role playing, and following here are the rules for battles in the Battle Towers
Kanto- West of Viridian
Johto- North of Cianwood
Hoenn- South of Desert
Sinnoh- North Eastern island
Unova- In Black City
Kalos- In Shalour City
Alola- Royal Avenue
Their threads are going to be added to each region and will be open for role playing, and following here are the rules for battles in the Battle Towers
{Battle Tower Rules/Battles/Exp (Click)}Located just to the west of Viridian City, standing tall and always buzzing with the activity of trainers from every corner of the region and then some, the Battle Tower can be found. Sanctioned by the official Pokemon League for each region, the Battle Tower stands as a beacon for all trainers to test their skill in battle against some of the most experienced and seasoned trainers that are out there, all of whom are looking to strengthen their bond with thier Pokemon and hone in their specific skills to truly become the best team that they can. The Battle Tower does have specific rules that are set by the official Pokemon League to help prepare those aspiring trainers for the toughest challenges that they might face, but here is where the most tenacious or the most confident trainers take their skills to the test.
There are seven different kinds of battles that are open and available in the Battle Tower. They each have different requirements, and each yeild different exp during and after the battle.
Single Battle (1 Pokemon vs 1 Pokemon
- RPr vs Rpr +20 exp to the winning Pokemon
- RPr vs NPC +15 exp to the winning Pokemon
Double Battle (2 Pokemon vs 2 Pokemon, each trainer has a max of 4 Pokemon each)
- RPr vs RPr +20 exp to the battling Pokemon for each opponent it defeats | Victory +10 exp to each active party Pokemon
- RPr vs NPC +15 exp to the battling Pokemon for each opponent it defeats
Triple Battle (3 Pokemon vs 3 Pokemon, each trainer has a max of 6 Pokemon each)
- RPr vs RPr +25 exp to the battling Pokemon for each opponent it defeats | Victory +15 exp to each active party Pokemon
- RPr vs NPC +20 exp to the battling Pokemon for each opponent it defeats
Full Battle (1 Pokemon vs 1 Pokemon, each trainer has a max of 6 Pokemon each)
- RPr vs RPr +20 exp to the battling Pokemon for each opponent it defeats | Victory +15 exp to each active party Pokemon
- RPr vs NPC +20 exp to the battling Pokemon for each opponent it defeats
Inverse Battle (1 Pokemon vs 1 Pokemon, each trainer has a max of 3 Pokemon each. Type effectiveness is reversed i.e. Water is weak to Fire, Fire is weak to Grass, Grass is weak to Water)
- RPr vs RPr +30 exp to the battling Pokemon for each opponent it defeats | Victory + 20 exp to each active party Pokemon
- RPr vs NPC +25 exp to the battling Pokemon for each opponent it defeats
Multi Battle (2 trainers vs 2 trainers, 1 Pokemon out on the field each at a time, each trainer has a max of 2 Pokemon each)
- Minimum two RP characters required
- Can be on the same team or seperate teams with generated NPC characters
- RPrs vs RPrs +25 exp to the battling Pokemon for each opponent they defeat | Victory +20 exp to each active party Pokemon
- RPrs vs NPCs +20 exp to the battling Pokemon for each opponent they defeat
Battle Royale (4 trainers vs each other, 1 Pokemon out on the field each at a time, each trainer has a max of 3 Pokemon each)
- Minimum two RP characters required
- Must generate two other NPC trainers to participate
- RPr vs RPr +20 exp to the battling Pokemon for each opponent it defeats | Victory +25 exp to each active party Pokemon
- RPr vs NPCs +15 exp to the battling Pokemon for each opponent it defeats
The Battle Tower also has a section for those trainers looking for an extra challenge in using randomly selected Pokemon that are sanctioned there by the official Pokemon League
- No two Pokemon can be holding the same hold item
- No two Pokemon can be of the same species
- No Legendary Pokemon or Ultra Beasts are permitted in the Battle Tower
- Only one Pokemon can be mega evolved at a time, and there can only be one Z crystal. There can be one Mega Stone and one Z crystal in the same battle
- Both NPC battles and RPer vs RPer battles require a 15 post minimum each in order to participate from your NPC Encounter Posts
- All RP characters that are participating in the Battle Tower must have the NPC encounter posts available in order to participate in a battle
- All Pokemon in the Battle Tower when entering battle will be dropped or raised to Lv. 51. All abilities and attacks will remain the same, HP will be the only stat to change with the level. A Pokemon will not experience evolution upon being raised to this Lv. 51 cap.
- No healing items are permitted during battles in the Battle Tower. Hold items such as Berries, Leftovers, ect, are permitted
- There is Pokemon PC access within the Battle Tower
- There are no wild Pokemon that can be found in or around the Battle Tower
- Normal NPC Pokemon requirement rules do not apply i.e the number of badges a character has determines the number of Pokemon an NPC has on them
- If encountering an NPC within the Battle Tower, their type must be rolled for like the normal rules
- All Pokemon in the Battle Tower NPC or otherwise must have a minimum of two attacks that do damage
- NPC Mega Evolution is permitted
- Must have a minimum of three consecutive badges from any region in order to enter
- When doing a RPer vs RPer battle, a five day real time turn limit is in place. If it takes either role player longer than five days to reply to an on going battle, an automatic forfeit is made and the other role player has won. There will be no victory exp rewarded for a forfeited battle, but exp gained for the Pokemon that were defeated during the battle will be kept.
- If a role player must take a Hiatus during an on going battle in the battle tower, a forfeit will be made, and the same exp rules above will apply
- A forfeit cannot be made in any other circumstance. A battle must be played out to its completion despite what the assumed outcome of the battle may be, just like a gym leader battle.
There are seven different kinds of battles that are open and available in the Battle Tower. They each have different requirements, and each yeild different exp during and after the battle.
Single Battle (1 Pokemon vs 1 Pokemon
- RPr vs Rpr +20 exp to the winning Pokemon
- RPr vs NPC +15 exp to the winning Pokemon
Double Battle (2 Pokemon vs 2 Pokemon, each trainer has a max of 4 Pokemon each)
- RPr vs RPr +20 exp to the battling Pokemon for each opponent it defeats | Victory +10 exp to each active party Pokemon
- RPr vs NPC +15 exp to the battling Pokemon for each opponent it defeats
Triple Battle (3 Pokemon vs 3 Pokemon, each trainer has a max of 6 Pokemon each)
- RPr vs RPr +25 exp to the battling Pokemon for each opponent it defeats | Victory +15 exp to each active party Pokemon
- RPr vs NPC +20 exp to the battling Pokemon for each opponent it defeats
Full Battle (1 Pokemon vs 1 Pokemon, each trainer has a max of 6 Pokemon each)
- RPr vs RPr +20 exp to the battling Pokemon for each opponent it defeats | Victory +15 exp to each active party Pokemon
- RPr vs NPC +20 exp to the battling Pokemon for each opponent it defeats
Inverse Battle (1 Pokemon vs 1 Pokemon, each trainer has a max of 3 Pokemon each. Type effectiveness is reversed i.e. Water is weak to Fire, Fire is weak to Grass, Grass is weak to Water)
- RPr vs RPr +30 exp to the battling Pokemon for each opponent it defeats | Victory + 20 exp to each active party Pokemon
- RPr vs NPC +25 exp to the battling Pokemon for each opponent it defeats
Multi Battle (2 trainers vs 2 trainers, 1 Pokemon out on the field each at a time, each trainer has a max of 2 Pokemon each)
- Minimum two RP characters required
- Can be on the same team or seperate teams with generated NPC characters
- RPrs vs RPrs +25 exp to the battling Pokemon for each opponent they defeat | Victory +20 exp to each active party Pokemon
- RPrs vs NPCs +20 exp to the battling Pokemon for each opponent they defeat
Battle Royale (4 trainers vs each other, 1 Pokemon out on the field each at a time, each trainer has a max of 3 Pokemon each)
- Minimum two RP characters required
- Must generate two other NPC trainers to participate
- RPr vs RPr +20 exp to the battling Pokemon for each opponent it defeats | Victory +25 exp to each active party Pokemon
- RPr vs NPCs +15 exp to the battling Pokemon for each opponent it defeats
The Battle Tower also has a section for those trainers looking for an extra challenge in using randomly selected Pokemon that are sanctioned there by the official Pokemon League
- Open for RPr vs RPr battles, or RPr vs NPC battles
- Generate 6 random numbers from 1-887. The corresponding numbers are the Pokemon that have been randomly generated for your character to choose from
- Only one set of Pokemon can be generated per battle, no exceptions. A reroll can only be made in the event that a legendary or ultra beast number is generated, and only that number can be replaced
- When rolling a Pokemon with an Alolan or Galarian variant, must RNG for the variant that can be selected
- All rental Pokemon will appear at Lv. 51
- Of the six Pokemon that are generated, you will select three of them for your battle
- The battle is then a 1vs 1 battle with three maximum Pokemon for both participants. No other battle styles can be conducted with rental Pokemon.
- No healing items are permitted in a rental Pokemon battle
- No hold items are permitted in a rental Pokemon battle
- No mega evolutions are permitted in a rental Pokemon battle
- The abilities for the rental Pokemon must be randomly selected
- Attacks can be chosen out of a Pokemon's level up learn set up to Lv. 50 (depending on the Pokemon, their pre evolution moveset may be permitted)
- RPr vs RPr battle will yeild +30 exp to each active party Pokemon for the winner
- RPr vs NPC battle will yeild +20 exp to each active party Pokemon for winning
- 15 NPC encounter posts are required in order to participate in a rental Pokemon battle. If two role players are participating, each role player must have the posts available
The last system that we're adding is new for Generation 8, and it's going to allow your characters to make curry with your Pokemon and gain benefits/bonuses for how good of a curry cook you are!
{Curry System and Bonuses (Click)}
- One base is required for each pot of curry
- Curry bases can be found in any city thread at 10 posts each
- A pot of curry can be made anywhere and at any time, so long as it does not inturrupt a wild Pokemon battle, NPC battle, or a gym/elite four challenge
- There are 20 different bases that can be used to make a curry. Once a base has been used, it is consumed when the curry is finished
- You can use a maximum of 10 berries to make a curry, and the number of berries that you use determines how many Pokemon in your active party will receive the benefits from a pot of curry
- The berries used will determine the rating of your curry. The more rare the berries are, the more they will add to your curry rating
- Once you have selected your base and the berries that will be used in your curry, you will generate 3 10-sided dice
- The first is for fanning the flames of the fire for the curry
- The second is for stirring the pot of curry
- The last is for putting your heart into your curry
- Add up all of the points for your berries, and the three dice that you rolled, and that is your total curry rating
- Depending on the rating of your curry, different benefits will apply for each pot that you make
- One base is required for each pot of curry
- Curry bases can be found in any city thread at 10 posts each
- A pot of curry can be made anywhere and at any time, so long as it does not inturrupt a wild Pokemon battle, NPC battle, or a gym/elite four challenge
- There are 20 different bases that can be used to make a curry. Once a base has been used, it is consumed when the curry is finished
- You can use a maximum of 10 berries to make a curry, and the number of berries that you use determines how many Pokemon in your active party will receive the benefits from a pot of curry
- 2 Berries will affect the first active party Pokemon
- 4 Berries will affect the first two active party Pokemon
- 6 Berries will affect the first three active party Pokemon
- 8 Berries will affect the first four active party Pokemon
- 9 Berries will affect the first five active party Pokemon
- 10 Berries will affect all six active party Pokemon
- The berries used will determine the rating of your curry. The more rare the berries are, the more they will add to your curry rating
- 12 post berries are +1 point each
- 18 post berries are +2 points each
- 24 post berries are +3 points each
- 30 post berries are +4 points each
- Event berries are +5 points each
- Once you have selected your base and the berries that will be used in your curry, you will generate 3 10-sided dice
- The first is for fanning the flames of the fire for the curry
- The second is for stirring the pot of curry
- The last is for putting your heart into your curry
- Add up all of the points for your berries, and the three dice that you rolled, and that is your total curry rating
- Depending on the rating of your curry, different benefits will apply for each pot that you make
- 1-20 Points- +5 exp to each active party Pokemon
- 21-40- +7 exp to each active party Pokemon, heals any status conditions
- 41-55 Points- +10 exp to each active party Pokemon, heals any status conditions, revives fainted Pokemon to 1/2 max HP
- 56-70 Points- +12 exp to each active party Pokemon, heals any status conditions, revives fainted Pokemon to full HP, random wild Pokemon in the area will appear every RP post for the next 10 posts
- 71-80 Points- +15 exp to each active party Pokemon, heals any status conditions, revives fainted Pokemon to full HP, random wild Pokemon in the area will appear at half the required post count and will appear at 5 levels higher than the highest level in the area for 10 posts