Jul 1, 2023 8:51:06 GMT -7
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Post by andres16251 on Oct 10, 2023 20:22:33 GMT -7
The poor Meditie came out timidly, confused about what to do. Perhaps it was scared of acceptance, or maybe it felt embarrassed of the situation. That… That I could read. I mean, if you go on and play a trick on somebody, stalk them for a little, and attack them, I wouldn't be surprised if the person you were doing that to would be mad (which I was momentarily). However, after seeing her drawing back a little, I could tell she repents for what she did and does not know how to apologize. I felt a little bad about it and wanted to clear the air to make her feel better. The situation felt awfully awkward. So, I knelt down like some fatherly figure and assured her that it was okay - that I was not mad and that I was willing to be her friend. The Scorebunny could read the situation very well. He seemed to understand what both the Meditite and I were thinking. So, he went up to the Meditite, placed his hand on her shoulder, and spoke some stuff I could not understand to uplift her spirits and make her feel better.
I barely know this Scorebunny and we already act as if we have for the past few years. What kind of chemistry is this?! The Meditite then picked up her head and dried her tears with her hand. A small smile could be seen on her face. Then, she quickly ran towards me straight into my arms. I could feel all her emotions as she embraced my body, thanking me for being appreciated and understanding. At that moment I could feel the power of Pokemon…. And that power gets stronger with the power of love. THEY become stronger with love, and I think that's a beautiful thing. So, I hugged her back with a smile.
Scorbunny Lv. 5 | HP 40 Exp 4/15 Ability: Libero: Changes the Pokemon's type to the type of the attack it is about to use. This Pokemon will always be a single type Jolly Nature - Tackle: 20 | This attack makes physical contact - Growl: Lowers target's attack by one stage | This attack hits all opponents
Meditite Lv. 10 | HP 70 Exp 3/15 Ability: Pure Power: Physical attacks do x2 damage if they're under 60 base power, x1.5 damage if under 80, 100+ and under x1.3 (type effectiveness not included) Naughty Nature - Detect: Avoids next attack | Successful use, 9/10 chance, 5/10 chance, 1/10 chance - Work Up: Raises user's attack and special attack by one stage - Confusion: 40 | 1/10 chance of confusion
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Jul 1, 2023 8:51:06 GMT -7
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Post by andres16251 on Dec 8, 2023 21:49:14 GMT -7
Bea and I were left in the laboratory alone. After a few seconds it became evident what just happened: Hop left us alone with the starter Pokemon to take care of. We are not babysitters and we are not going to stay in the laboratory… How else would we travel to his house? Silly him. Besides, there is nothing much to do in the laboratory.
Bea sighed. “I guess some things really do not change…” Then she continued to return the Pokemon to their balls and pick up the mess that was left on the floor. I tried to help, but there was not much to do. Once that was done, I asked her “What now?”
“Well, considering I am getting free food and a chance to see Leon once again, then our next destination is Postwick Town,” said Bea. I became excited that we got to travel together a little longer, despite her stating the obvious. “BUT, we are not using the Flying Taxi. We are going there by foot,” she continued. I looked at her confused by how sudden this decision was, but I was not complaining. I just don't know where or how far this is… but it seems like a fun adventure. “Consider this part of training!” she added with a smile on her face.
“You bet!!” I smiled back with excitement. Note: the experience claimed during the Happy Halloween Celebration 2023 was updated and given to Scorbunny. Respective moves learned by learnset were also given.
{Items} X1 Sweet Bouquet- It cuts the number of posts required for a Pokemon to appear in half X1 Life Orb- All attacks will do x1.3 raw damage, but holder will lose 1/10 max HP per turn X4 Lucky Egg- Hold item that gives +2 exp per RP post and x1.5 battle exp for 7 days of active posting. x1 Intro Ball- Captured Pokémon will always attack first in turn order in battle, except when a priority move is used by the opponent x5 Hyper Potion- Restores 200 HP. x1 Assault Vest- Special category attacks will do x.5, but prevents the use of status attacks x3 Big Mushroom- Used to teach an egg move to a Pokemon. x1 Specific Lure- Can choose wild Pokémon to encounter in an area, still have to expend encounter posts and roll for the level it will appear at. Consumed after three chosen encounters x1 Crystal of Valor- An item to be held by a Pokemon. Negates all secondary effects of the holders attacks, but all attacks gain x1.2 damage including type effectiveness x1 Energy Drink- Prevents the sleep ailment when held by a Pokémon. 25 posts in any location where psychic types can be found X1 Payapa- Decreases damage taken by a psychic type attack by 50, if 100+ damage is taken X1 Black Glasses- Boosts Dark Type attacks by x1.2 damage. X12 Rare Candy- Raises a Pokemon's level by 1. Raises the exp count with the Pokemon's level, but does not reset the post count to 0 X1 Covert Cloak- Protects the holder from the additional effects of moves used against it X1 Proton Pack- Hold item that changes all holder’s normal type attacks to ghost type attacks. X1 Supernatural Orb- When given to a Pokemon, they will either gain a secondary type or their secondary type will change to Ghost, Dark, Psychic or Fairy but will not change the appearance of the Pokemon. One use on one pokemon, and consumed upon use for a permanent effect Cermit's Chikan- Adds an additional 50 HP to a Pokemon's total max HP but maxes out the Pokemon's exp count at 50. Can only be used once on one Pokemon, cannot be used on Pokemon that are level 100 or already have a maxed out exp count X2 Liechi Raises Attack by 3 stages when HP is at/below 1/4th X1 Lum Cures all status ailments X2 Sitrus Restores 1/4 max HP X1 Illusory Candle- For only 24 hours when you activate this candle, any unevolved Pokemon of the type that you have will appear as frequent as you want them to at lv. 10 only. X1 Questionable Drink- Consumable item. Gives +2 for each RP post and x2 for rewarded battle exp. It is only effective for as long as you stay in one area, and when used, the Pokemon that it was used on will be be inflicted with incurable confusion in each battle it fights X3 Expired Candy- Consumed on use. Generate a random number between 0-199 to use a random TM attack X1 Lucarionite (Mega Evolves Lucario)- Speed +2 stages | Attack x1.1 | Defense x1.2 | Special Attack x1.1 X2 Fancy Candy- Consumable item given to one Pokemon. Gives +50 exp upon consumption X1 Generic TM - bypasses the rule… can be any TM. X1 TM Acrobatics
{Pokemon} Scorbunny
Lv. 11 | HP 90
Exp 19/21
Ability: Libero:
Changes the Pokemon's type to the type of the attack it is about to use. This Pokemon will always be a single type
Jolly Nature
- Tackle:
20 | This attack makes physical contact
- Growl:
Lowers target's attack by one stage | This attack hits all opponents
- Quick Attack:
40 | It is sure to strike first.
- Ember:
30 | 1/10 chance of burn
Meditite
Lv. 10 | HP 70
Exp 1/15
Ability: Pure Power:
Physical attacks do x2 damage if they're under 60 base power, x1.5 damage if under 80, 100+ and under x1.3 (type effectiveness not included)
Naughty Nature
- Detect:
Avoids next attack | Successful use, 9/10 chance, 5/10 chance, 1/10 chance
- Work Up:
Raises user's attack and special attack by one stage
- Confusion:
40 | 1/10 chance of confusion
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