Post by Elfy on Dec 27, 2021 13:54:15 GMT -7
On the outskirts of Virbank City there's a small but well maintained clinic. Several small rooms on the top floor of the building have been turned into bedrooms for any trainers that might want to stay while their Pokemon are being taken care of. A small staff composed primarily of Pokemon runs the clinic whenever the doctor isn't present. Everything about the clinic appears to be perfectly normal save for one locked door near the main elevator. On the other side of the door is a stairwell. Rather than leading up to the other floors, the stairs extend downwards into a series of dimly lit tunnels. Correctly navigating the tunnel maze will lead to a thick metal door. Elfana's true lab is located on the other side. Her home and laboratory were carefully built within the tunnels her Steelix created. Despite her hatred of caves, she wanted to make sure that Antarcticite's hard work was put to good use. She did a large portion of the work herself and she is proud of it. The rooms within are sterile and cold. While not exactly welcoming to outsides, Elfana and her Pokemon are perfectly at home in the space. Her home is always expanding to accommodate the different Types of Pokemon that live with her. From a large room dedicated purely to an aquarium to an underground garden, Elfana spares no expense when it comes to keeping her Pokemon companions and clients comfortable. Several rooms for patients can also be found throughout the tunnels.
Her own section of the home is located in an out of the way tunnel to prevent clients for stumbling into her space uninvited. This area is kept locked unless she is home. Even then she prefers that nobody enters her area unless they've been invited- especially her workshop.
A second set of stairs towards the back of the structure lead up to the entrance she expects her shadier clients to use. The entrance leads up to a small, rundown structure on the edge of the river that Elfana owns. While the outside of the building makes it look like it should have been condemned a long time ago, Elfana makes it a point to keep the conditions inside of the building acceptable to the wild Pokemon that call it their home.
Resident Pokemon:
Cranberry
Cranidos
Male
Lv. 23
HP 170
Exp: 4/23
Mold Breaker: Ignores all abilities that would affect the damage or effects of the user's attacks
Pursuit- 40 | Damage doubled to Pokemon switched into battle without prior team member fainting
Focus Energy- Next attack has a 1/3 chance of doing x2 damage
Headbutt- 70 | 5/10 chance of making target flinch
Leer- Lowers target's defense by one stage
Luxanna
Mareep
Female
Lv. 15
HP 110
Exp: 16/20
Static: The opponent has a 3/10 chance of being induced with Paralysis when using an attack, that requires physical contact, against this Pokémon
Floral Healing- Restores target's HP by up to half max HP | Restores 2/3 max HP when terrain is grass
Cotton Spore- Lowers target's speed by two stages
Thunder Wave- Paralyzes opponent 9/10 chance
Thunder Shock- 30 | 1/4 chance of paralysis
Alastor
Scyther
Male
Lv. 37
HP 260
Exp: 16/19
Swarm: When HP is below 1/3rd, Bug type attacks do x1.5 their raw damage (type effectiveness included)
Wing Attack- 50
Fury Cutter- 20 | Damage doubles upon each consecutive use
Slash- 70 | 1/10 chance to do double damage
Air Slash- 70 | 3/10 chance of making target flinch
Hoji
Rotom
Male
Lv. 10
HP 70
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes, and unaffected by terrain attacks and Sky Drop
Astonish- 20 | 3/10 chance of flinching
Confuse Ray- Confuses target | Own Tempo and Safeguard are unaffected
Thunder Shock- 30 | 1/4 chance of paralysis
Double Team- Raise evasiveness by one stage
Rotom
Genderless
Lv. 13
HP 110
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes, and unaffected by terrain attacks and Sky Drop
Astonish- 20 | 3/10 chance of flinching
Confuse Ray- Confuses target | Own Tempo and Safeguard are unaffected
Thunder Shock- 30 | 1/4 chance of paralysis
Double Team- Raise evasiveness by one stage
Elise
Ditto
Female
Lv. 5
HP 40
Imposter: When sent into battle, this Pokemon will transform into it's opponent, copying it's appearance, type, moves, ability, stat changes, weight, and mega evolution or form
Transform- Change into opponent
Saryn
Beedrill
Female
Lv. 15
HP 120
Sniper: If an attack is going to do x2 or x4 damage, it will do an extra x1.2 damage (type effectiveness not included)
Twineedle- 25 | Hits twice, 2/10 chance of poison for each hit
Fury Attack- 15 | 2-5 hits
Rage- 20 | +10 damage to attack each turn used
Connecting Routes:
Virbank City
Pokemon Appearances:
- 5 RP posts are required, then roll an 8-sided dice. This will determine the Pokemon that appears. Then roll a 4-sided dice to determine level of the wild Pokemon.
Wild Pokemon:
1- Magneton
2- Electabuzz
3- Magmar
4- Watchog
5- Unfezant
6- Audino
7- Growlithe
8- Weezing
Pokemon Levels:
1- 27
2- 28
3- 29
4- 30