Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:28:31 GMT -7
This thread contains any and all information regarding an attack's damage, type, secondary effects, contest appeals ect. Because of how our HP system is set up, attacks do not have the same damage as in the games, and you will be expected to come to this thread to maintain the proper damages and effects for your Pokemon's attacks at all times. The attacks are first organized by type in alphabetical order for attack damages, followed by contest categories in alphabetical order. To find a specific attack use Ctrl + F and type in the attack. Physical Attack | Special Attack | Status Attack - For any attack that attacks for 2-5 TURNS, that means that that attack will cause damage over a course of 2-5 turns of the battle. You will need to roll a 4 sided dice to determine the amount of turns the attack will strike
- For any attack that attacks for 2-5 HITS, that means that that attack will strike 2-5 times in the same turn. You will need to roll a 4 sided dice to determine the amount of strikes the attack will hit in one turn
- For all status ailment effects, weather effects, terrains, and information on speed/evasion, or attack/sp. attack/defense/sp. defense, please refer to the Battle Mechanics thread
- For any attack that uses "This text color" it means that is a Legendary exclusive move.
- For any attack that uses "This text color" it means that is a Fakemon exclusive move.
- For any attack that uses "This text color" it means that is an attack that hits or effects everything on the field.
- **Metronome- Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-70, 7-80, 8-100, 9-120, 10-200. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Metronome cannot be Super Effective
- Z Status Moves- Status moves can also be powered up with Z Power. These moves, when you have the corresponding Z Crystal, will become Z powered and, in addition to their usual effect, will have one of many different side effects. These effects boost stats for the duration of the battle and do count as your one Z Move.
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:29:50 GMT -7
Rock Type Exclusive Diamond Storm- 100 | Attacks all opponents. Raises user's defense by two stages
Damage Accelerock- 40 | Always attacks first, this attack makes physical contact Ancient Power- 50 | 3/10 chance of raising all of the user's stats at once by one stage each Head Smash- 150 | User takes recoil damage equal to 1/2 of the damage dealt to the opponent. This attack makes physical contact Meteor Beam- 120 | 2 turns, raises special attack by one stage on the first turn, deals damage on the next turn. The special attack boost does not count towards the next turn damage, user is unable to switch out during charging turn Power Gem- 80 Rock Blast- 25 | 2-5 hits Rock Slide- 70 | 3/10 chance of flinching. Attacks all opponents Rock Throw- 50 Rock Tomb- 50 | Lowers target's speed by one stage each hit Rock Wrecker- 150 | User cannot attack next turn Rollout- Increases for five turns (10, 20, 40, 60, 100) | Damage doubled if target used Defense Curl before Rollout. This attack makes physical contact Salt Cure- 40 | Inflicts 1/8th max HP damage to target per turn. If target is steel or water type, HP per turn is 1/4th max HP. The effect is removed if the target is switched out Smack Down- 50 | Opponents under flying type, levitate, magnet rise, or telekinesis susceptible to ground type attacks, terrain moves, and arena trap. Can hit during Fly, Bounce, or Sky Drop Stone Axe- 65 | 1/10 chance to do double damage, inflicts splinters that will do 25 damage at the end of each turn for three turns. This attack makes physical contact Stone Edge- 100 | 1/10 chance to do double damage
Status Rock Polish- Raises user's speed by two stages Sandstorm- Causes a sandstorm for 5 turns Stealth Rock- Scatters rocks that deal damage equal to 1/8th max HP of Pokemon switching in | Cancelled by Rapid Spin and Defog. Affected by type effectiveness Tar Shot- Lowers target's speed by one stage. Fire-type attacks used against this target now do double damage Wide Guard- Blocks multi-target moves for user and allies for one turn{Rock Type Z Status Moves (Click)}Rock Polish- Resets user’s stats Sandstorm- Raises speed by one stage Stealth Rock- Raises defense by one stage Wide Guard- Raises defense by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:30:46 GMT -7
Dragon Type Exclusive Core Enforcer- 100 | Attacks all opponents. Opponent's ability negated if an attack or healing item has been used before Core Enforcer. Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Power Construct, and As One unaffected. Dragon Energy- (Current HPx150)/Max HP | This attack hits all opponents Dragon Sense- Adds Dragon Type to the opponent Pokémon until they are fainted or have been switched from battle Dynamax Cannon- 100 | Damage doubled if the target is Dynamaxed or Gigantamaxed Eternabeam- 160 | User must recharge next turn Roar of Time- 150 | User cannot attack next turn Spacial Rend- 100 | 2/10 chance of doing double damage
Damage Breaking Swipe- 60 | Attacks all opponents, lowers the attack of any opponent hit by one stage. This attack makes physical contact Clanging Scales- 110 | Attacks all opponents. Lowers user's defense by one stage. Pokemon with ability Soundproof unaffected Draco Meteor- 130 | Lowers user's special attack by two stages Dragon Breath- 60 | 3/10 chance of paralysis Dragon Claw- 80 Dragon Darts- 50 | Hits twice. If there are two targets, hits each target once. If one of the two opponents protects or is a Fairy-type Pokemon, hits the open opponent twice Dragon Hammer- 90 Dragon Pulse- 85 Dragon Rage- 40 | Unaffected by weakness/resistance, but is affected by type immunity Dragon Rush- 100 | 4/10 chance of making the target flinch. If the target has used Minimize, damage is doubled Dragon Tail- 60 | Forces opponent to swap Pokemon, ends wild Pokemon encounters. Fails with Suction Cups, Ingrain, or Substitute, will not end wild battle if opponent is a higher level. This attack makes physical contact Dual Chop- 40 | Strikes twice Glaive Rush- 120 | Any attack targeted at this Pokemon will not miss and will deal double damage the next turn Order Up- 80 | If the user has a Tatsugiri in its mouth via Commander, it will gain a stat boost. Curly= Attack 1 stage, Droopy= Defense 1 stage, Stretchy= Speed 1 stage Outrage- 120 | 2-3 turns attacking, then user is confused Scale Shot- 25 | 2-5 hits. Raises the user's speed one stage and lowers defense one stage Twister- 40 | Hits Pokemon during Fly, Bounce, or Sky Drop and power is doubled, 2/10 chance of making the target flinch
Status Clangorous Soul- The user takes damage equal to 1/3 of their max HP and raises each stat by one stage Dragon Dance- Raises attack and speed by one stage{Dragon Type Z Status Moves (Click)}Dragon Dance- Resets user’s stats
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:31:34 GMT -7
Fairy Type Exclusive Fleur Cannon- 130 | Lowers user's special attack by two stages Geomancy- Charges on first turn, raises user's special attack, special defense, and speed by two stages Light of Ruin- 140 | User takes 1/2 recoil Nature's Madness- Halves target's HP Neutral Ground- Roll 1-4, for five turns the attack will 1-Nullify negative stat changes, 2- Nullify status ailments, 3- Halve the damage of all special attacks, 4- Halve the damage of all physical attacks Soul Render- 70 | 1/3 chance of sleep. Second hit has a 1/5 chance of sleep, third and onward has a 1/7 chance of sleep Springtide Storm- 95 | Attacks all opponents Star Crash- 20 | +20 for every conscious allied Pokémon
Damage Dazzling Gleam- 80 | Attacks all opponents Disarming Voice- 40 | Never misses, Soundproof is immune, attacks all opponents Draining Kiss- 50 | User restores 3/4 of damage dealt in HP. This attack makes physical contact Fairy Wind- 40 Misty Explosion- 100 | Causes user to faint. If used on Misty Terrain, damage is boosted by x1.5 Moonblast- 90 | Lowers opponent's special attack by one stage Play Rough- 90 | Lowers opponent's attack by one stage. This attack makes physical contact Spirit Break- 75 | Lowers target's special attack by one stage each hit. This attack makes physical contact Strange Steam- 90 | 2/10 chance to confuse the target
Status Aromatic Mist- Raises ally's special defense by one stage Baby-Doll Eyes- Lowers opponent's attack by one stage | Always goes first Charm- Lowers opponent's attack by two stages Crafty Shield- Protects user and allies from a status move Decorate- Raises target's attack and special attack by two stages, cannot be used on the user Fairy Lock- Prevents fleeing or switching out in the next turn | Ghost type Pokemon unaffected, does not prevent Dragon Tail, Whirlwind, or Eject Button Floral Healing- Restores target's HP by up to half max HP | Restores 2/3 max HP when terrain is grass Flower Shield- Raises defense of all grass type Pokemon on the field by one stage Misty Terrain- Creates Misty Terrain for five turns Moonlight- Restores 1/2 max HP Sweet Kiss- 3/4 chance of causing confusion | Own Tempo is unaffected{Fairy Type Z Status Moves (Click)}Aromatic Mist- Raises special defense by two stages Baby-Doll Eyes- Raises defense by one stage Charm- Raises defense by one stage Crafty Shield- Raises special defense by one stage Fairy Lock- Raises defense by one stage Floral Healing- Resets user’s stats Geomancy- Raises all stats by one stage Misty Terrain- Raises special defense by one stage Moonlight- Resets user’s stats Sweet Kiss- Raises special attack by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:32:15 GMT -7
Ghost Type Exclusive Astral Barrage- 120 | Attacks all opponents Moongeist Beam- 100 | Ignores target's ability Shadow Force- 120 | 2 turn attack. This attack makes physical contact Spectral Thief- 90 | Hides in target's shadow first turn, steals any stat boosts, then attacks on second turn. This attack makes physical contact
Damage Astonish- 20 | 3/10 chance of flinching. This attack makes physical contact Bitter Malice- 60 | Double damage if opponent has a status ailment, 3/10 to inflict frostbite Hex- 50 | Double damage if opponent has a status ailment Infernal Parade- 60 | Double damage if opponent has a status ailment, 3/10 to inflict burn Last Respects- 50 | +25 damage for every fainted party Pokemon Lick- 30 | 3/10 chance of paralysis. This attack makes physical contact Night Shade- Damage dealt is equal to user's level Ominous Wind- 50 | 1/10 chance of raising all of the user's stats by one stage at once Phantom Force- 90 | 2 turn attack Poltergeist- 100 | Deals damage only if the target is holding an item Rage Fist- 50 | +25 damage for every hit by direct damage the user takes, up to 6. This attack makes physical contact Shadow Ball- 80 | Lowers target's special defense by one stage Shadow Bone- 85 | Lowers target's defense by one stage Shadow Claw- 60 | 1/10 chance to do double damage. This attack makes physical contact Shadow Punch- 50 | Never misses. This attack makes physical contact Shadow Sneak- 30 | Always hits first. This attack makes physical contact Spirit Shackle- 90 | Prevents escape
Status Confuse Ray- Confuses target | Own Tempo and Safeguard are unaffected Curse- Ghosts loose half of max HP, target looses 1/4 max HP per turn | Other types, speed lowers by one stage, attack and defense raise by one stage Destiny Bond- If user faints, opponent that landed the knockout hit will also faint Grudge- Disables opponent's attack that knocked out the user for remainder of battle Nightmare- Sleeping targets lose 1/4 max HP per turn Spite- Disables the attack last used for two turns Trick-or-Treat- Adds ghost to opponent's type(s){Ghost Type Z Status Moves (Click)}Confuse Ray- Raises special attack by one stage Destiny Bond- All attacks drawn to user Grudge- All attacks drawn to user Nightmare- Raises special attack by one stage Trick-or-Treat- Raises all stats by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:33:35 GMT -7
Ground Type Exclusive Land's Wrath- 90 | This attack hits all opponents Precipice Blades- 120 | This attack hits all opponents Sandsear Storm- 95 | 3/10 chance of inflicting burn. This attack hits all opponents Thousand Arrows- 90 | Hits Pokemon using Fly, Bounce, Sky Drop, flying types and those with levitate lose that status. This attack hits all opponents Thousand Waves- 90 | Target cannot be switched from battle, will not effect ghost type Pokemon. This attack hits all opponents
Damage Bone Club- 65 | 3/10 chance of making target flinch Bone Rush- 25 | 2-5 hits Bonemerang- 50 | Hits twice Bulldoze- 50 | Lowers target's speed by one stage each hit Dig- 80 | 2 turn attack. This attack makes physical contact Drill Run- 70 | 1/10 chance to do double damage. This attack makes physical contact Earth Power- 90 | Lowers target's special defense by one stage Earthquake- 100 | Deals double damage to targets using Dig and Dive. Deals half damage in Grassy Terrain Fissure- Instant KO 3/10 chance Headlong Rush- 100 | Lowers user's defense and special defense by one stage. This attack makes physical contact High Horsepower- 95 | This attack makes physical contact Magnitude- Roll 1-20. 1=10 damage, 2-3=30 damage, 4-7=50 damage, 8-13=70 damage, 14-17=90 damage, 18-19=110 damage, 20=150 damage | Deals double damage to targets using Dig. Deals half damage in Grassy Terrain Mud Bomb- 60 | Lowers target's accuracy by two stages Mud Shot- 50 | Lowers target's speed by one stage each hit Mud-Slap- 20 | Lowers target's accuracy by one stage each hit Sand Tomb- 35 | Traps target for 2-5 turns and deals 1/8th target's max HP per turn Scorching Sands- 70 | 3/10 chance of burn, will thaw the user if frozen Stomping Tantrum- 75 | If user's previous attack failed, damage is doubled. This attack makes physical contact
Status Mud Sport- Reduces electric type damage by 2/3 for five turns Rototiller- Raises attack and special attack of grass types by one stage Sand Attack- Lowers target's accuracy by two stages Shore Up- Restores 1/2 max HP, 2/3 max HP during sandstorm Spikes- Damages Pokemon switching into battle that are not flying type or have levitate, up to three layers maximum can be set. 1 Layer=1/8th targets max HP per turn, 2 Layers=1/6th targets max HP per turn, 3 Layers=1/4th target's max HP per turn{Ground Type Z Status Moves (Click)}Mud Sport- Raises special defense by one stage Rototiller- Raises attack by one stage Sand Attack- Raises evasion by one stage Shore Up- Resets user’s stats Spikes- Raises defense by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:34:09 GMT -7
Ice Type Exclusive Freeze Shock- 140 | 2 turn attack, 3/10 chance of paralysis Glacial Lance- 130 | This attack hits all opponents Glaciate- 65 | Lowers target's speed by one stage each hit. This attack hits all opponents Ice Burn- 140 | 2 turn attack, 3/10 chance to burn target
Damage Aurora Beam- 60 | Lowers target's attack by one stage Avalanche- 50 | Double damage if user has taken damage from the target in the same turn. This attack makes physical contact Blizzard- 100 | 3/10 chance of freezing the target Freeze-Dry- 60 | 1/10 chance to freeze target, super effective damage against water types 4/10 chance to freeze water type Frost Breath- 60 | Unless the opponent has Battle Armor, Shell Armor, or used Lucky Chant, attack will deal x1.5 damage Ice Ball- Damage increases for five turns (10, 20, 40, 60, 100) | Damage doubled if target used Defense Curl before Rollout. This attack makes physical contact Ice Beam- 80 | 3/10 chance to freeze target Ice Fang- 60 | Roll 1-10. 1-3=Flinch, 4-6=Freeze, 7-10=Nothing. This attack makes physical contact Ice Hammer- 100 | Lowers user's speed by one stage. This attack makes physical contact Ice Punch- 70 | 2/10 chance of freezing target. This attack makes physical contact Ice Shard- 30 | Always goes first Ice Spinner- 80 | Removes terrain present on the battlefield. This attack makes physical contact Icicle Crash- 80 | 3/10 chance of causing target to flinch Icicle Spear- 25 | 2-5 hits Icy Wind- 50 | Lowers target's speed by one stage each hit. This attack hits all opponents Mountain Gale- 100 | 3/10 chance of causing target to flinch Powder Snow- 30 | 1/10 chance of freezing target. This attack hits all opponents Sheer Cold- 3/10 chance of instant KO when used by an Ice-type, does not affect other ice types. 2/10 chance of instant KO when used by a non ice-type Triple Axel- 20 | Hits 3 times, +20 base damage for each hit up to 60. Each hit requires an accuracy check if accuracy or evasion has been affected. This attack makes physical contact
Status Aurora Veil- Halves damage from physical and special attacks for five turns only during hail or snow Chilly Reception- Creates snow on the battlefield for five turns, then switches the user out Hail- Causes a hail storm for five turns Haze- Resets any and all stat changes Mist- Negates any negative stat changes for five turns Snowscape- Causes a snow storm for five turns{Ice Type Z Status Moves (Click)}Aurora Veil- Raises speed by one stage Hail- Raises speed by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:35:02 GMT -7
Flying Type Exclusive Aeroblast- 100 | 2/10 chance to do double damage Bleakwind Storm- 95 | 3/10 to inflict frostbite for 1/16th max HP per turn and lowered special attack by one stage. This attack hits all opponents Dragon Ascent- 120 | Lowers user's special defense. This attack makes physical contact Oblivion Wing- 80 | Restores half of damage dealt in HP Raging Tempest- 80 | Ends battle (wild Pokémon), or forces all Pokémon on field to randomly swap with it's party (Trainer battle). This move always goes last in turn Ray of Protection- 100 | 2/10 chance to cause confusion to target
Damage Acrobatics- 50 | Double damage if user is not holding an item. This attack makes physical contact Aerial Ace- 60 | Always hits. This attack makes physical contact Air Cutter- 50 | 1/10 chance to do double damage. This attack hits all opponents Air Slash- 70 | 3/10 chance of making target flinch Beak Blast- 100 | 2 turn attack. Physical contact on first turn will burn opponent Bounce- 80 | 2 turn attack, 3/10 chance of paralysis. This attack makes physical contact Brave Bird- 120 | User takes 1/3 recoil damage. This attack makes physical contact Chatter- 65 | Causes confusion Drill Peck- 80 | This attack makes physical contact Dual Wingbeat- 40 | Hits twice. This attack makes physical contact Fly- 90 | 2 turn attack. This attack makes physical contact Gust- 30 | Deals double damage to targets in Fly, Sky Drop, and Bounce Hurricane- 100 | 3/10 chance of confusion, deals double damage to targets in Fly, Sky Drop, and Bounce Peck- 30 | This attack makes physical contact Pluck- 50 | If the target is holding a Berry, the user eats it and gains its effect. This attack makes physical contact Sky Attack- 120 | 2 turn attack, 4/10 chance of making target flinch Sky Drop- 50 | 2 turn attack, opponent cannot attack while in the air. This attack makes physical contact Wing Attack- 50 | This attack makes physical contact
Status Defog- Gets rid of effects of Light Screen, Reflect, Safeguard, Mist, and entry hazards Feather Dance- Lowers target's attack by two stages Mirror Move- Copies last move in battle Roost- Restores 1/2 of max HP | Flying type removed for one turn Tailwind- Doubles user's and ally's speed for three turns{Flying Type Z Status Moves (Click)}Feather Dance- Raises defense by one stage Mirror Move- Raises attack by two stages Roost- Resets user’s stats
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:35:47 GMT -7
Poison Type Exclusive Venomous Bite - 100 | 1/3 chance of burning Target
Damage Acid- 30 | Lowers target's special defense by one stage. This attack hits all opponents Acid Spray- 30 | Lowers target's special defense by two stages each hit Barb Barrage- 60 | Damage doubled if target is inflicted with poison, 5/10 chance of poison Belch- 120 | Requires a consumed held berry to attack Clear Smog- 40 | All target's stat changes are reset Cross Poison- 60 | 2/10 chance of poison and 1/10 chance of doing double damage. This attack makes physical contact Dire Claw- 60 | 1/10 chance to do double damage, 5/10 chance to inflict poison, paralysis, or drowsy (1-3). This attack makes physical contact Gunk Shot- 100 | 3/10 chance of poison Mortal Spin- 30 | This attack makes physical contact and hits all opponents. Removes binding effects, leech seed and entry hazards, and inflicts poison Poison Fang- 50 | 1/2 chance of badly poisoned. This attack makes physical contact Poison Jab- 70 | 3/10 chance of poison Poison Sting- 15 | 3/10 chance of poison Poison Tail- 40 | 1/10 chance of poison and 1/10 chance of doing double damage. This attack makes physical contact Shell Side Arm- 90 | Damage is unaffected by opponents defense changes. 2/10 chance to poison Sludge- 60 | 3/10 chance of poison Sludge Bomb- 80 | 3/10 chance of poison Sludge Wave- 90 | 3/10 chance of poison. This attack hits all opponents Smog- 30 | 4/10 chance of poison Venoshock- 55 | Double damage if opponent is poisoned
Status Acid Armor- Raises user's defense by two stages Baneful Bunker- Protects user and poisons opponent that comes in physical contact with user | Successful use, 9/10 chance, 5/10 chance, 1/10 chance Coil- Raises attack and defense, and accuracy if accuracy has been lowered, or if target has raised evasion Corrosive Gas- Target's hold item is unusable for the remainder of battle, even if switched out Gastro Acid- The fluid eliminates the effect of the target's Ability Poison Gas- Poisons opponent 9/10 chance | This attack hits all opponents Poison Powder- Poisons opponent 3/4 chance Purify- Heals target's status condition, and if successful, heals 1/2 max HP of user Toxic- Badly poisons opponent 9/10 chance | If used by a poison type, this attack will not miss, and hit through semi-invulnerability Toxic Spikes- Poisons pokemon switched into battle. If 1 layer of toxic spikes, Pokemon is poisoned, if 2 layers of toxic spikes, Pokemon is badly poisoned Toxic Thread- Poisons target and lowers target's speed by one stage Venom Drench- Lowers poisoned opponent's attack, special attack and speed by one stage | This attack hits all opponents{Poison Type Z Status Moves (Click)}Acid Armor- Resets user’s stats Baneful Bunker- Raises defense by one stage Coil- Resets user’s stats Gastro Acid- Raises speed by one stage Poison Gas- Raises defense by one stage Poison Powder- Raises defense by one stage Purify- Raises all stats by one stage Toxic- Raises defense by one stage Toxic Spikes- Raises defense by one stage Toxic Thread- Raises speed by one stage Venom Drench- Raises defense by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:36:52 GMT -7
Bug Type Damage Attack Order- 90 | 1/10 chance of doing double damage Bug Bite- 50 | If the target is holding a Berry, the user eats it and gains its effect. This attack makes physical contact Bug Buzz- 90 | Lowers target's special defense by one stage Fell Stinger- 40 | Raises user's attack by three stages if this attack causes an opponent to faint. This attack makes physical contact First Impression- 90 | Can only be used the first turn in battle. This attack makes physical contact Fury Cutter- 20 | Damage doubles upon each consecutive use to a maximum of 160. This attack makes physical contact Infestation- 20 | Traps target for five turns, cannot escape, and receives 1/8th max HP in damage per turn. This attack makes physical attack Leech Life- 80 | Restores 1/2 of damage dealt. This attack makes physical contact Lunge- 80 | Lowers target's attack by one stage each hit. This attack makes physical contact Megahorn- 100 | This attack makes physical contact Pin Missile- 25 | 2-5 hits Pollen Puff- 90 | If target is an ally, restores 50% max HP Pounce- 50 | Lowers target's speed by one stage each hit. This attack makes physical contact Signal Beam- 70 | 2/10 chance of confusion Silver Wind- 60 | 1/10 chance of raising all of the user's stats at once by once stage each Skitter Smack- 70 | Lowers target's special attack by one stage each hit. This attack makes physical contact Steamroller- 60 | 3/10 chance of causing flinch. This attack makes physical contact Struggle Bug- 40 | The targets's special attack is reduced by one stage each hit. This attack hits all opponents Twineedle- 25 | Hits twice, 2/10 chance of poison for each hit U-Turn- 60 | Automatically swaps Pokemon. This attack makes physical contact X-Scissor- 80 | This attack makes physical contact
Status Defend Order- Raises user's defense and special defense by one stage Heal Order- Recovers 1/2 of max hp Powder- If target attempts to use a fire type attack, they will receive damage of 1/4 their max HP, and the attack will not execute the attack | Attacks first Quiver Dance- Raises user's special attack, special defense, and speed by one stage Rage Powder- User draws all attacks to itself for 1 turn Silk Trap- Protects the user from one damaging attack for one turn | Successful use, 9/10 chance, 5/10 chance, 1/10 chance Spider Web- Prevents escape/switching Sticky Web- Lowers opponent's speed by one stage upon switching into battle String Shot- Lowers target's speed by two stages | This attack hits all opponents Tail Glow- Raises user's special attack by three stages{Bug Type Z Status Moves (Click)}Defend Order- Raises defense by one stage Heal Order- Resets user’s stats Powder- Raises special defense by two stages Quiver Dance- Resets user’s stats Rage Powder- Resets user’s stats Spider Web- Raises defense by one stage Sticky Web- Raises speed by one stage String Shot- Raises speed by one stage Tail Glow- Resets user’s stats
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:38:45 GMT -7
Steel Type Exclusive Behemoth Bash- 100 | Damage doubled if target is Dynamaxed or Gigantamaxed. This attack makes physical contact Behemoth Blade- 100 | Damage doubled if target is Dynamaxed or Gigantamaxed. This attack makes physical contact Doom Desire- 140 | Attacks two turns later Double Iron Bash- 60 | Hits twice with a 3/10 chance of flinch on each hit. This attack makes physical contact Impossibility Matrix - Heal equal to the last damage dealt to the user, then, at the end of the following turn - deal damage equal to half of the original amount to the enemy. Can only be used once while the Pokemon is active Sunsteel Strike- 100 | Ignores target's ability. This attack makes physical contact
Damage Anchor Shot- 80 | Prevents escape. This attack makes physical contact Bullet Punch- 30 | This move always goes first. This attack makes physical contact Flash Cannon- 80 | Lowers target's special defense by one stage Gear Grind- 40 | Attacks twice. This attack makes physical contact Gigaton Hammer- 150 | Cannot be used twice in a row Gyro Ball- 50 | Target's level - user's level = added attack damage. This attack makes physical contact Heavy Slam- Damage varies | This attack makes physical contact Iron Head- 80 | 3/10 chance of flinching. This attack makes physical contact Iron Tail- 100 | Lowers target's defense by one stage. This attack makes physical contact Magnet Bomb- 50 | Never misses Make It Rain- 120 | Lowers the user's special attack by one stage. This attacks all opponents Metal Burst- Returns damage received in last turn x1.5 | This attack deals neutral damage Metal Claw- 40 | Raises user's attack by one stage. This attack makes physical contact Meteor Mash- 90 | Raises user's attack by one stage. This attack makes physical contact Mirror Shot- 60 | Lowers target's accuracy by two stages Smart Strike- 70 | Never misses. This attack makes physical contact Spin Out- 100 | Lowers user's speed by two stages Steel Beam- 140 | User loses half max HP Steel Roller- 130 | Can only be used on an active terrain, and will destroy the terrain upon use. This attack makes physical contact Steel Wing- 70 | Raises user's defense by one stage. This attack makes physical contact
Status Autotomize- Raises user's speed by two stages Gear Up- Raises attack and special attack of ally Pokemon with the Plus or Minus ability by one stage Iron Defense- Raises user's defense by two stages King's Shield- Protects against attacks (successful use, 9/10 chance, 5/10 chance, 1/10 chance), and lowers target's attack by two stages with successfully blocked physical attacks Metal Sound- Lowers target's special defense by two stages Shift Gear- Raises attack by one stage and speed by two stages Shelter- Raises defense by one stage and raises evasion by 3 stages{Steel Type Z Status Moves (Click)}Autotomize- Resets user’s stats Iron Defense- Resets user’s stats Gear Up- Raises special attack by one stage King’s Shield- Resets user’s stats Metal Sound- Raises special attack by one stage Shift Gear- Resets user’s stats
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:39:31 GMT -7
Electric Type Exclusive Bolt Strike- 130 | 3/10 chance of paralysis. This attack makes physical contact Electro Drift- 100 | If this attack will do super effective damage, it will gain x1.3 power. This attack makes physical contact Furno Pulse- 110 | 1/3 chance of Paralysis Fusion Bolt- 100 | Damage doubled if Fusion Flare is used immediately before Plasma Fists- 100 | User's normal type moves become electric type. This attack makes physical contact Thunder Cage- 80 | 1/8th max HP per turn for 5 turns, prevents switching and escape Wildbolt Storm- 95 | 3/10 chance of paralysis. This attack hits all opponents
Damage Aura Wheel- 110 | Raises user's speed by one stage each hit, Electric type when user is in full belly mode, dark type when user is in hangry mode Bolt Beak- 85 | If attacks first, damage is x1.5. This attack makes physical contact Charge Beam- 40 | Raises user's special attack by one stage Discharge- 70 | 3/10 chance of paralysis Double Shock- 120 | User loses its electric typing and becomes typeless or single type, this attack can only be used by an electric type. This attack makes physical contact Electro Ball- 40 | Deals more damage if user is faster than target. 1 stage- 60 damage, 2 stages 80 damage, 3 stages- 120 damage, 4 stages 150 damage Electroweb- 50 | Lowers target's speed by one stage each hit. This attack hits all opponents Nuzzle- 20 | Paralyzes opponent. This attack makes physical contact Overdrive- 80 | This attack hits all opponents Parabolic Charge- 60 | Restores HP equal to 1/2 of damage dealt Rising Voltage- 70 | If used on electric terrain, damage is doubled Shock Wave- 50 | Never misses Spark- 60 | 3/10 chance of paralysis. This attack makes physical contact Thunder- 100 | 3/10 chance of paralysis Thunder Fang- 60 | Roll 1-10. 1-3=Flinch, 4-6=Paralysis, 7-10=Nothing. This attack makes physical contact Thunder Punch- 70 | 2/10 chance of paralysis. This attack makes physical contact Thunder Shock- 30 | 1/4 chance of paralysis Thunderbolt- 80 | 3/10 chance of paralysis Volt Switch- 60 | User automatically swaps Pokemon Volt Tackle- 120 | 3/10 chance of paralysis, 1/3 recoil damage of damage dealt. This attack makes physical contact Wild Charge- 80 | 1/4 recoil. This attack makes physical contact Zap Cannon- 100 | Causes paralysis Zing Zap- 80 | 3/10 chance of Paralysis. This attack makes physical contact
Status Charge- Doubles the power of the next electric type attack to be used | Raises user's special defense by one stage Eerie Impulse- Lowers opponent's special attack by two stages Electric Terrain- Creates Electric Terrain for five turns Electrify- Changes the opponent's next attack to Electric type Ion Deluge- Changes normal type moves to electric type for one turn Magnet Rise- User is immune to ground type attacks for five turns Magnetic Flux- Raises user's defense and special defense of Plus/Minus Pokemon by one stage Thunder Wave- Paralyzes opponent 9/10 chance{Electric Type Z Status Moves (Click)}Charge- Raises special defense by one stage Eerie Impulse- Raises special defense by one stage Electric Terrain- Raises speed by one stage Electrify- Raises special attack by one stage Ion Deluge- Raises special attack by one stage Magnet Rise- Raises evasion by one stage Magnetic Flux- Raises special defense by one stage Thunder Wave- Raises special defense by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:40:54 GMT -7
Water Type Exclusive Hydro Steam- 80 | x1.5 damage in Harsh Sunlight Origin Pulse- 110 | This attack hits all opponents Steam Eruption- 110 | 1/3 chance of burn Surging Strikes- 25 | Hits 3 times. This attack makes physical contact Backfin Flip - 100 | Hits everyone on the field (foes and allies). Have 3/10 chance of making targets flinch upon hitting. User's Defense and Special Defense are lowered by two stages, and is unable to move next turn
Damage Aqua Cutter- 70 | 2/10 chance to do double damage Aqua Jet- 30 | Always hits first. This attack makes physical contact Aqua Step- 80 | Raies the user's speed one stage each hit. This attack makes physical contact Aqua Tail- 80 | This attack makes physical contact Brine- 50 | Double damage if target is at or below 1/2 max HP Bubble- 30 | Lowers target's speed by one stage. This attack hits all opponents Bubble Beam- 60 | Lowers target's speed by one stage Chilling Water- 50 | Lowers target's attack by one stage each hit Clamp- 35 | 1/8th target's max HP per turn for 2-5 turns after the first turn. This attack makes physical contact Crabhammer- 100 | 1/10 chance of doing double damage. This attack makes physical contact Dive- 80 | 2 turn attack. This attack makes physical contact Fishious Rend- 85 | If the user attacks before the target, or the target switches in during the same turn, damage is increased by x1.5. This attack makes physical contact Flip Turn- 60 | User switches out of battle with random team member. This attack makes physical contact Hydro Cannon- 150 | User cannot attack next turn Hydro Pump- 100 Jet Punch- 60 | Always hits first Liquidation- 80 | Lowers target's defense by one stage. This attack makes physical contact Muddy Water- 80 | Lowers target's accuracy by two stages. This attack hits all opponents Octazooka- 65 | Lowers target's accuracy by two stages Razor Shell- 70 | Lowers target's defense by one stage. This attack makes physical contact Scald- 70 | 3/10 chance of burn Snipe Shot- 80 | 2/10 chance to do double damage. Ignores all attacks and abilities that would change the user's target Sparkling Aria- 90 | Heals burn Surf- 90 Triple Dive- 30 | Hits 3 times. This attack makes physical contact Water Gun- 30 Water Pledge- 80 | Double damage when combined with fire pledge Water Pulse- 50 | 2/10 chance of confusion Water Shuriken- 15 | 2-5 hits, always goes first Water Spout- (Current HPx150)/Max HP | This attack hits all opponents Waterfall- 80 | 2/10 chance of making the target flinch. This attack makes physical contact Wave Crash- 120 | Raises user's speed by two stages, 1/3 recoil damage. This attack makes physical contact Whirlpool- 35 | 1/8th target's max HP per turn for 2-5 turns after the first turn
Status Aqua Ring- Restores 1/16 max HP per turn Life Dew- Heals user and allies by 1/4th max HP Rain Dance- Causes a rain storm for five turns Soak- Changes target's type to water Water Sport- Reduces fire type damage by 2/3 for five turns Withdraw- Raises user's defense by one stage{Water Type Z Status Moves (Click)}Aqua Ring- Raises defense by one stage Rain Dance- Raises speed by one stage Soak- Raises special attack by one stage Water Sport- Raises special defense by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:41:55 GMT -7
Fire Type Exclusive Blue Flare- 130 | 5/10 chance of burn Cinder Wing- 80 Fusion Flare- 100 | Damage doubled if Fusion Bolt used in the turn immediately before Guardian Flame- Resets all negative stat changes, heals all status ailments, and will heal 1/3 max HP for dragon and fire type Pokemon | During Sunny Day, 1/2 max HP will be healed for Dragon and Fire type Pokemon. Magma Storm- 100 | 1/8th target's max HP per turn for 2-5 turns after the first turn Mind Blown- 150 | User loses 1/2 max HP. This attack hits the whole field Sacred Fire- 100 | 5/10 chance of burn Searing Shot- 100 | 4/10 chance of burn. This attack hits the whole field V-Create- 150 | Lowers user's special defense and defense and speed by one stage. This attack makes physical contact
Damage Armor Cannon- 120 | Lowers the user's defense and special defense by one stage Bitter Blade- 90 | Restores user's HP by half damage dealt Blast Burn- 150 | User cannot attack next turn Blaze Kick- 80 | 1/10 chance to do double damage and 1/10 chance of burn. This attack makes physical contact Burn Up- 120 | User loses its fire typing and becomes typeless or single type, this attack can only be used by a fire type Burning Jealousy- 70 | Inflicts burn on any opponent that raised stats in the same turn. This attack hits all opponents Ember- 30 | 1/10 chance of burn Eruption- (Current HPx150)/Max HP Fiery Dance- 80 | Raises user's special attack by one stage Fire Blast- 100 | 3/10 chance of burn Fire Fang- 60 | Roll 1-10. 1-3=Flinch, 4-6=Burn, 7-10=Nothing. This attack makes physical contact Fire Lash- 80 | Lowers target's defense by one stage each hit. This attack makes physical contact Fire Pledge- 80 | Double damage when combined with water pledge Fire Punch- 70 | 2/10 chance of burn. This attack makes physical contact Fire Spin- 35 | 1/8th target's max HP per turn for 4-5 turns after the first turn Flame Burst- 60 Flame Charge- 40 | Raises user's speed by one stage each hit. This attack makes physical contact Flame Wheel- 50 | 1/10 chance of burn. This attack makes physical contact Flamethrower- 80 | 3/10 chance of burn Flare Blitz- 120 | Inflicts burn and user gets 1/3 recoil. This attack makes physical contact Heat Crash- Damage varies | This attack makes physical contact Heat Wave- 90 | 1/10 chance of burn. This attack hits all opponents Incinerate- 50 | Destroys any berry the opponent is holding. This attack hits all opponents Inferno- 90 | Inflicts burn Lava Plume- 70 | 3/10 chance of burn Mystical Fire- 70 | Lowers opponent's special attack by one stage each hit Overheat- 120 | Lowers user's special attack by two stages Pyro Ball- 120 | 1/10 chance of burn Raging Fury- 120 | User gets trapped in the fury for 2-3 turns, then becomes confused Shell Trap- 120 | User sets a trap that will only inflict damage when hit with a physical attack. This attack hits all opponents Torch Song- 80 | Raises the user's special attack by one stage each hit
Status Sunny Day- Causes intense sunlight for five turns Will-O-Wisp- Inflicts burn 9/10 chance{Fire Type Z Status Moves (Click)}Sunny Day- Raises speed by one stage Will-O-Wisp- Raises attack by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:43:13 GMT -7
Dark Type Exclusive Dark Void- Puts the target to sleep | This attack hits all opponents Fainting Spell- 40 | 2 turn attack, Pokémon ‘faints’ on first turn. On second turn, if target made physical contact on previous turn +80 damage. Fiery Wrath- 90 | 2/10 chance of flinch. This attack hits all opponents Hyperspace Fury- 100 | Never misses and lowers user's defense by one stage Ruination- Deals damage equal to 50% of the target's HP Siphon- 20 | 2-5 hits. Restores 1/2 of the overall damage dealt. Siren Song- Hypnotizes opponent into attacking themselves with the highest raw damaging move | If in Double/Multi-battle, forces the opponent to use strongest raw damaging move on teammate Wicked Blow- 80 | This attack makes physical contact
Damage Assurance- 50 | Damage doubled if target has already taken damage in the same turn. This attack makes physical contact Beat Up- 10 | +15 damage for each additional conscious team member with no status ailments Bite- 50 | 3/10 chance of making the target flinch. This attack makes physical contact Brutal Swing- 50 | This attack makes physical contact Ceaseless Edge- 65 | Inflicts splinters that will do 25 damage at the end of each turn for three turns. This attack makes physical contact Comeuppance- Returns damage received in last turn x1.5| This attack deals neutral damage and makes physical contact Crunch- 80 | Lowers target's defense by one stage. This attack makes physical contact Dark Pulse- 80 | 3/10 chance of making the target flinch Darkest Lariat- 90 | Target's stat stage changes do not effect this attack's damage. This attack makes physical contact False Surrender - 80 | This attack never misses. This attack makes physical contact Feint Attack- 60 | Never misses. This attack makes physical contact Fling- User throws its hold item at the opponent Foul Play- 80 | If opponent has any boost to attack, +30 more damage. This attack makes physical contact Jaw Lock- 80 | Both user and target cannot escape. This attack makes physical contact Knock Off- 55 | Target cannot use hold item for rest of the battle, and if target is holding an item, attack damage is doubled. This attack makes physical contact Kowtow Cleave- 85 | Will not miss due to accuracy/evasion Lash Out- 70 | If any of the users stats were lowered by an opponent the turn that this move is being executed, the damage is doubled. This attack makes physical contact Night Daze- 80 | Lowers target's accuracy by two stages Night Slash- 70 | 1/10 chance to do double damage. This attack makes physical contact Payback- 50 | Damage doubled if user attacks last in turn order, if the target is switched in, or if the target uses an item. This attack makes physical contact Power Trip- 20 | +20 damage for every stat raise for user. This attack makes physical contact Punishment- 50 | +20 damage for every stat raise the target has made. This attack makes physical contact Pursuit- 40 | Damage doubled to Pokemon switched into battle without prior team member fainting Snarl- 50 | Lowers target's special attack by one stage each hit. This attack hits all opponents Sucker Punch- 60 | Always attacks first. This attack makes physical contact Thief- 50 | Steals target's hold item. This attack makes physical contact Throat Chop- 80 | Target cannot use sound attacks for two turns. This attack makes physical contact
Status Embargo- Target Pokemon can no longer have items used on them or use their hold item for five turns Fake Tears- Lowers target's special defense by two stages Flatter- Confuses the opponent and raises their special attack by two stages, raising the damage from confusion Hone Claws- Raises user's attack by one stage and accuracy if accuracy has been lowered, or if target has raised evasion Memento- Lowers target's attack and special attack by two stages, then user faints Nasty Plot- Raises user's special attack by two stages Obstruct- Protects user from secondary attack effects for one turn | Lowers attacker's defense by two stages if made physical contact. Successful use, 9/10 chance, 5/10 chance, 1/10 chance Parting Shot- Lowers opponent's attack and special attack by one stage then user switches out Quash- Target attacks last next turn Snatch- Steals effect of next attack if beneficial to the target Switcheroo- Switches held items with the target Taunt- Foe can only use damaging moves for three turns Topsy-Turvy- Reverses all stat changes of the target Torment- Prevents successive use of a move twice in a row{Dark Type Z Status Moves (Click)}Dark Void- Resets user’s stats Embargo- Raises special attack by one stage Fake Tears- Raises special attack by one stage Flatter- Raises special defense by one stage Hone Claws- Raises attack by one stage Memento- Restores all HP to team mate switching in Nasty Plot- Resets user’s stats Parting Shot- Restores all HP to team mate switching in Quash- Raises speed by one stage Snatch- Raises speed by two stages Switcheroo- Raises speed by two stages Taunt- Raises attack by one stage Topsy-Turvy- Raises attack by one stage Torment- Raises defense by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:44:10 GMT -7
Grass Type Exclusive Jungle Healing- Heals 1/4 Max HP and heals all non volatile status conditions for user Seed Flare- 120 | Lowers target's special defense by two stages Royal 1-Up- 70 | Duel typing attack. Secondary effect based off of type of user.
Damage Absorb- 20 | Restores 1/2 damage dealt Apple Acid- 80 | Lowers target's special defense by one stage each hit Branch Poke- 40 | This attack makes physical contact Bullet Seed- 25 | 2-5 hits Chloroblast- 150 | User takes damage equal to half max HP Drum Beating- 80 | Lowers targets speed by one stage each hit Energy Ball- 80 | Lowers target's special defense by one stage Flower Trick- 70 | 5/10 chance to do x2 raw damage Frenzy Plant- 150 | User cannot attack next turn Giga Drain- 70 | Restores 1/2 of damage dealt Grass Knot- Damage varies | This attack makes physical contact Grass Pledge- 80 | Damage doubled when combined with water pledge Grassy Glide- 60 | Will always go first on Grassy Terrain. This attack makes physical contact Grav Apple- 80 | Lowers target's defense one stage each hit Horn Leech- 70 | Restores 1/2 of damage dealt. This attack makes physical contact Leaf Blade- 80 | 1/10 chance to do double damage. This attack makes physical contact Leaf Storm- 120 | Lowers user's special attack by two stages Leaf Tornado- 60 | Lowers target's accuracy by two stages Leafage- 30 Magical Leaf- 50 | Never misses Mega Drain- 40 | Restores 1/2 of damage dealt Needle Arm- 50 | 3/10 chance of flinch. This attack makes physical contact Petal Blizzard- 80 Petal Dance- 100 | 2-3 turns then user is confused. This attack makes physical contact Power Whip- 100 | This attack makes physical contact Razor Leaf- 50 | 1/10 chance to do double damage. This attack hits all opponents Seed Bomb- 70 Snap Trap- 35 | Prevents switching or escape for five turns. This attack makes physical contact Solar Beam- 120 | 2 turn attack Solar Blade- 120 | 2 turn attack. This attack makes physical contact Trailblaze- 50 | Raises the user's speed by one stage each hit Trop Kick- 70 | Lowers target's attack by one stage each hit. This attack makes physical contact Vine Whip- 40 | This attack makes physical contact Wood Hammer- 120 | Recoil 1/3. This attack makes physical contact
Status Aromatherapy- Heals all status ailments Cotton Guard- Raises user's defense by three stages Cotton Spore- Lowers target's speed by two stages | This attack hits all opponents Forest's Curse- Adds grass to target's typing Grass Whistle- Puts opponent to sleep 6/10 chance Grassy Terrain- Creates Grassy Terrain for five turns Ingrain- Restores 1/8 max HP each turn, but user cannot be switched from battle Leech Seed- Target looses 1/8th max HP per turn | 2-5 turns Sleep Powder- Puts opponent to sleep 8/10 chance Spicy Extract- Raises the target's attack by two stages and lowers the target's defense by two stages Spiky Shield- Protects user 9/10 chance, inflicts 20 damage to opponent if user is attacked same turn with physical attack Spore- Puts opponent to sleep Strength Sap- Restores 20 HP for every raised stat the target has | Lowers target's attack by one stage Stun Spore- Paralyzes opponent Synthesis- Restores 1/2 of max HP Worry Seed- Changes the target's ability to insomnia{Grass Type Z Status Moves (Click)}Cotton Guard- Resets user’s stats Cotton Spore- Resets user’s stats Ingrain- Raises special defense by one stage Flower Shield- Raises defense by one stage Forest’s Curse- Raises all stats by one stage Grass Whistle- Raises speed by one stage Grassy Terrain- Raises defense by one stage Leech Seed- Resets user’s stats Sleep Powder- Raises speed by one stage Spiky Shield- Raises defense by one stage Spore- Resets user’s stats Strength Sap- Raises defense by one stage Stun Spore- Raises special defense by one stage Synthesis- Resets user’s stats Worry Seed- Raises speed by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:44:57 GMT -7
Fighting Type Exclusive Collision Course- 100 | If this attack will do super effective damage, it will gain x1.3 power. This attack makes physical contact Thunderous Kick- 90 | Lowers target's defense by three stages. This attack makes physical contact Secret Sword- 85
Damage Arm Thrust- 15 | 2-5 hits. This attack makes physical contact Aura Sphere- 80 | Never misses Axe Kick- 120 | 3/10 chance to cause confusion. This attack has a 7/10 chance of being successful, if it misses, the user takes 1/2 max HP in damage. This attack makes physical contact Body Press- 80 | This attack makes physical contact Brick Break- 70 | Destroys Barrier, Aurora Veil, Light Screen and Reflect. This attack makes physical contact Circle Throw- 50 | Forces target to swap out. This attack makes physical contact Close Combat- 120 | Lowers user's defense and special defense by one stage. This attack makes physical contact Counter- Counters with x2 the damage received from physical attacks | This attack deals neutral damage. This attack makes physical contact Cross Chop- 90 | 1/10 chance to do double damage. This attack makes physical contact Double Kick- 30 | Hits twice. This attack makes physical contact Drain Punch- 70 | Restores 1/2 damage dealt. This attack makes physical contact Dynamic Punch- 90 | Confuses the target. This attack makes physical contact Final Gambit- Damage equal to user's HP | User faints after use Flying Press- 100 | Deals flying and fighting type damage. This attack makes physical contact Focus Blast-100 | Lowers target's special defense by one stage Focus Punch- 130 | Only works if user is not hit with a damaging physical attack in the same turn. This attack makes physical contact Force Palm- 50 | 3/10 chance for paralysis. This attack makes physical contact Hammer Arm- 90 | Lowers user's speed by one stage. This attack makes physical contact High Jump Kick- 130 | 3/6 chance of failure, and user receives 1/2 max HP in recoil. This attack makes physical contact Jump Kick- 100 | 2/6 chance of failure, and user receives 1/2 max HP in recoil. This attack makes physical contact Karate Chop- 40 | 1/10 chance to do double damage. This attack makes physical contact Low Kick- Damage varies | This attack makes physical contact Low Sweep- 60 | Lowers target's speed by one stage each hit. This attack makes physical contact Mach Punch- 30 | Always hits first. This attack makes physical contact Meteor Assault- 150 | User cannot attack next turn Power-Up Punch- 30 | Raises user's attack by one stage each hit. This attack makes physical contact Revenge- 50 | Damage doubled if user has received damage from target in same turn. This attack makes physical contact Reversal- Max hp - current hp = damage done | This attack makes physical contact and deals neutral damage Rock Smash- 40 | Lowers target's defense by one stage. This attack makes physical contact Rolling Kick- 50 | 3/10 chance of flinch. This attack makes physical contact Sacred Sword- 90 | The target's stat changes don't affect this attack's damage. This attack makes physical contact Seismic Toss- Damage is equal to user's level | This attack makes physical contact Sky Uppercut- 80 | This attack makes physical contact Storm Throw- 60 | Unless the opponent has Battle Armor, Shell Armor, or used Lucky Chant, attack will deal x1.5 damage. This attack makes physical contact Submission- 80 | 1/4 recoil. This attack makes physical contact Superpower- 120 | Lowers user's attack and defense by one stage. This attack makes physical contact Triple Arrows- 90 | 1/10 chance to do double damage, 3/10 chance to cause flinching, and lowers the target's defense by one stage Triple Kick- 10 | 3 times with rising intensity 10, 40, 80. This attack makes physical contact Vacuum Wave- 40 | Always goes first Vital Throw- 60 | Attacks last and will not miss. This attack makes physical contact Wake Up Slap- 60 | Damage doubled if target was asleep, wakes up target. This attack makes physical contact
Status Bulk Up- Raises user's attack and defense by one stage Coaching- Raises the attack and defense of allies by one stage each Detect- Avoids next attack | Successful use, 9/10 chance, 5/10 chance, 1/10 chance Mat Block- Protects the user and allies from next damaging attack | Successful use, 9/10 chance, 5/10 chance, 1/10 chance No Retreat- Raises each stat for user by one stage each, but prevents escape Octolock- Lowers target's defense and special defense by one stage, prevents escape Quick Guard- Blocks user from attacks that attack first in battle Victory Dance- Raises the user's attack, defense and speed by one stage{Fighting Type Z Status Moves (Click)}Detect- Raises evasion by one stage Mat Block- Raises defense by one stage Quick Guard- Raises defense by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:46:37 GMT -7
Psychic Type Exclusive Checkmate- 80 | The opponent can neither run or switch. If this Pokémon switches out, the opponent is still trapped for the battle. The opponent can still switch using Baton Pass. Freezing Glare- 90 | 1/10 chance to freeze the target Hyperspace Hole- 80 | Never misses Lunar Dance- User faints upon use, next Pokemon sent out has HP fully restored and status ailment cured Lunar Blessing- Heals any status conditions for the user and restores 50% max HP, and raises evasion by three stages Luster Purge- 70 | Lowers target's special defense by one stage Mist Ball- 70 | Lowers target's special attack by one stage Mystical Force- 80 | Summons psychic terrain upon successful use Mystical Power- 70 | Raises user's special attack or special defense by 3 stages Photon Geyser- 100 Prismatic Laser- 150 | Immobile next turn Psyblade- 80 | x1.5 damage on Electric Terrain Psycho Boost- 140 | Lowers user's special attack by one stage Psystrike- 100 | This attack deals physical damage Take Heart- Cures user's status conditions and raises its attack and defense by three stages
Damage Confusion- 40 | 1/10 chance of confusion Dream Eater- 100 | Restores half damage dealt Eerie Spell- 80 | Prevents target from using same attack in a row Esper Wing- 80 | 1/10 chance of doing double damage, raises user's speed by one stage Expanding Force- 70 | If used by a grounded Pokemon on Psychic Terrain, the attack will be boosted by an additional x1.3 damage in addition to the terrain boost. This attack hits all opponents on psychic terrain Extrasensory- 80 | 3/10 chance of making target flinch Future Sight- 100 | Attacks two turns later Heart Stamp- 50 | 3/10 chance of making target flinch. This attack makes physical contact Lumina Crash- 80 | Lowers the target's special defense by one stage each hit Mirror Coat- x2 damage taken from special attacks | This attack deals neutral damage Psybeam- 60 | 1/10 chance for confusion Psychic- 100 | Lowers target's special defense by one stage Psychic Fangs- 85 | Destroys light screen and reflect. This attack makes physical contact Psycho Cut- 70 | 1/10 chance to do double damage Psyshock- 70 | This attack deals physical damage Psyshield Bash- 70 | Raises the user's defense by one stage each hit. This attack makes physical contact Psywave- Damage dealt is equal to user's level x 1.5 Stored Power- 20 | +20 for every positive stat change Synchronoise- 120 | Only effects targets the same type as the user Twin Beam- 40 | Hits twice Zen Headbutt- 80 | 3/10 chance of flinching. This attack makes physical contact
Status Agility- Raises user's speed by two stages Ally Switch- User switches with another party Pokemon Amnesia- Raises user's special defense by two stages Barrier- Raises user's defense by two stages Calm Mind- Raises user's special attack and special defense by one stage Cosmic Power- Raises user's defense and special defense by one stage Gravity- Disables flying status and levitation and flying type attacks for five turns Guard Split- Any and all effects for defense and special defense are reset Guard Swap- Switches effects on defense or special defense with target Heal Block- Target cannot restore HP for five turns Heal Pulse- Restores half max HP Healing Wish- User faints upon use, next Pokemon sent out has HP fully restored and status ailment cured Heart Swap- User switches most recent stat change with target Hypnosis- Puts opponent to sleep 7/10 chance Imprison- Prevents opponent from using attacks known by the user Instruct- Target uses last move again Kinesis- Lowers target's accuracy by two stages Light Screen- Halves special attack damage for 5 turns Magic Coat- All status ailment and entry hazard inducing attacks are reflected back to the target Magic Powder- Changes the target's type to pure psychic until target is now longer in battle Magic Room- Held items loose effect for five turns Meditate- Raises user's attack by one stage Miracle Eye- Allows psychic moves to hit dark types and Pokemon with raised evasion Power Split- Any and all effects for attack and special attack are reset Power Swap- Switches effects on attack or special attack with target Power Trick- Any effects done to defense will be used on attack, and vise versa Psychic Terrain- Creates Psychic Terrain for five turns Psycho Shift- If user is inflicted with a status ailment, the ailment is transferred to the target Reflect- Halves physical attack damage for 5 turns Rest- Restores full HP and cures status ailment, then sleep for two turns Role Play- Copies target's ability Skill Swap- Swaps abilities with target Speed Swap- Exchanges speed with the target Telekinesis- Next three attack guaranteed to hit Teleport- Escape from wild Pokemon battle Trick- Trades held Items Trick Room- If user is a lower level than opponent, user will attack first after use for five turns Wonder Room- Any effects done to attack will be used on defense{Psychic Type Z Status Moves (Click)}Agility- Resets user’s stats Ally Switch- Raises speed by two stages Amnesia- Resets user’s stats Barrier- Resets user’s stats Calm Mind- Resets user’s stats Heal Block- Raises special attack by two stages Heal Pulse- Resets user’s stats Imprison- Raises special defense by two stages Instruct- Raises special attack by one stage Gravity- Raises special attack by one stage Guard Split- Raises speed by one stage Guard Swap- Raises speed by one stage Hypnosis- Raises speed by one stage Kinesis- Raises evasion by one stage Light Screen- Raises special defense by one stage Magic Coat- Raises special defense by two stages Magic Room- Raises special defense by one stage Meditate- Raises attack by one stage Mind Reader- Raises special attack by one stage Miracle Eye- Raises special attack by one stage Power Split- Raises speed by one stage Power Swap- Raises speed by one stage Power Trick- Raises attack by one stage Psychic Terrain- Raises special attack by one stage Psycho Shift- Raises special attack by two stages Reflect- Raises defense by one stage Rest- Resets user’s stats Role Play- Raises speed by one stage Skill Swap- Raises speed by one stage Speed Swap- Raises speed by one stage Telekinesis- Raises special attack by one stage Trick- Raises speed by two stages Wonder Room- Raises special defense by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:47:47 GMT -7
Normal Type Exclusive Crush Grip- 120 | This attack makes physical contact Enviroshift- Confuses opponent | Roll one 6 sided dice. 1-Burn, 2-Freeze, 3-Poison, 4-Badly Poison, 5-Paraylisis, 6-No effect. Glitch- 90 | 1-4/10= No effect, 5-7/10= Paralysis, 8-10= Confusion. Judgement- 100 | Type varies according to what type of plate the user is holding Multi-Attack- 120 | Type varies according to what type of memory the user is holding. This attack makes physical contact Relic Song- 75 | 1/10 chance of sleep. This attack hits all opponents Techno Blast- 120 | Attack type based on drive held Twirl- User does a little twirl to make the opponent happy.
Damage Barrage- 15 | 2-5 times Bide- Wait two turns and deal double the damage taken | This attack makes physical contact Bind- 15 | 2-5 turns. This attack makes physical contact Body Slam- 85 | 3/10 chance of paralysis. This attack makes physical contact Boomburst- 120 Celebrate- The Pokémon congratulates the opposing Pokemon on the special battle with a shower of confetti! Chip away- 70 | Never misses and damage cannot be reduced. This attack makes physical contact Comet Punch- 15 | 2-5 times. This attack makes physical contact Constrict- 10 | Lowers target's speed by one stage. This attack makes physical contact Covet- 60 | Steals target's hold item. This attack makes physical contact Crush Claw- 75 | Lowers target's defense by one stage. This attack makes physical contact Cut- 50 | This attack makes physical contact Dizzy Punch- 70 | 2/10 chance of confusion. This attack makes physical contact Double Hit- 35 | Hits twice. This attack makes physical contact Double Slap- 15 | 2-5 hits. This attack makes physical contact Double-Edge- 120 | 1/3 recoil. This attack makes physical contact Echoed Voice- 40 (+20 damage for each ally using this attack this turn) | If this move is used every turn, it does +10 damage every turn used Egg Bomb- 100 Endeavor- Cuts the foe's HP to equal user's | This attack makes physical contact Explosion- 250 | KOs user Extreme Speed- 80 | Always attacks first. This attack makes physical contact Facade- 70 | Double damage if target is burned, poisoned, or paralyzed. This attack makes physical contact Fake Out- 40 | Makes target flinch, only usable for user's first turn in battle. This attack makes physical contact False Swipe- 40 | Leaves opponent with at least 1 HP. This attack makes physical contact Feint- 30 | Never misses, lifts effects of protect and detect Flail- Damage varies depending on user's HP | This attack makes physical contact Frustration- 110 | -5 damage per FP. This attack makes physical contact Fury Attack- 15 | 2-5 hits. This attack makes physical contact Fury Swipes- 20 | 2-5 hits. This attack makes physical contact Giga Impact- 150 | User cannot attack next turn. This attack makes physical contact Guillotine- Instant KO | 1/3 chance. This attack makes physical contact Head Charge- 120 | 1/3 recoil. This attack makes physical contact Headbutt- 70 | 3/10 chance of making target flinch. This attack makes physical contact
{Hidden Power- 60 (Click)} Generate a number between 1-17. That number corresponds with a type below, and that type will be the type of your Pokemon's Hidden Power attack, and this type cannot be changed once determined 1- Fighting 2- Flying 3- Poison 4- Ground 5- Rock 6- Bug 7- Ghost 8- Steel 9- Fire 10- Water 11- Grass 12- Electric 13- Psychic 14- Ice 15- Dragon 16- Dark 17- Fairy Hold Back- 40 | will leave the target with 1 HP if it would otherwise cause it to faint Hold Hands- The user holds hands with the nearest person or Pokemon, causing the user to feel happy. Horn Attack- 65 | This attack makes physical contact Horn Drill- Instant KO | 1/3 chance. This attack makes physical contact Hyper Beam- 150 | User cannot attack next turn Hyper Drill- 100 | Never misses. This attack makes physical contact Hyper Fang- 80 | 1/10 chance of making target flinch. This attack makes physical contact Hyper Voice- 90 | This attack hits all opponents Last Resort- 140 | Attack can only be used after all of the user's attacks have been used successfully. This attack makes physical contact Mega Kick- 120 | This attack makes physical contact Mega Punch- 80 | This attack makes physical contact Natural Gift- Damage and type is determined by held berry Pay Day- 40 Population Bomb- 20 | Attacks up to 10 times. Roll 1-9 to determine amount of hits. This attack makes physical contact Pound- 40 | This attack makes physical contact Present- 1-4/10= 40 damage, 5-7/10= 80 damage, 8/10= 120 damage, 9-10/10= 80 HP restored Quick Attack- 40 | It is sure to strike first. This attack makes physical contact Rage- 20 | +10 damage to attack each turn used. This attack makes physical contact Raging Bull- 90 | Removes Light Screen, Reflect, and Aurora Veil. This attack becomes Fighting type if used by Paldean Tauros, Fire if used by Blaze Breed, or Water if used by Aqua Breed. This attack makes physical contact Rapid Spin- 20 | Eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. This attack makes physical contact Razor Wind- 80 | 2 turn attack. This attack hits all opponents Retaliate- 70 | If a teammate has fainted the turn prior to use, attack power is doubled. This attack makes physical contact Return- 5 | +5 per FP Max of 110 Damage. This attack makes physical contact Revelation Dance- 90 | Type depends on user's type Rock Climb- 90 | 2/10 chance of confusion. This attack makes physical contact Round- 60 | Increases by 30 damage per usage in one turn Scratch- 30 | This attack makes physical contact Secret Power- 70 | 3/10 chance of inflicting secondary effect Self-Destruct- 200 | KOs user Skull Bash- 100 | 2 turn attack, raises defense on first turn by one stage. This attack makes physical contact Slam- 80 | This attack makes physical contact Slash- 70 | 1/10 chance to do double damage. This attack makes physical contact Smelling Salts- 70 | Double damage if target is paralyzed, then cures paralysis. This attack makes physical contact Snore- 50 | 3/10 chance of flinch, can only be used if asleep Sonic Boom- 20 | Unaffected by resistance/weakness Spike Cannon- 20 | 2-5 hits Spit Up- Releases power from Stockpile | +30 per use of Stockpile before using Spit Up Stomp- 65 | 3/10 chance of flinch. This attack makes physical contact Strength- 80 | This attack makes physical contact Super Fang- Halves opponent's HP 1/3 chance | This attack makes physical contact Swift- 40 | Never misses. This attack hits all opponents Tackle- 20 | This attack makes physical contact Tail Slap- 25 | 2-5 hits. This attack makes physical contact Take Down- 90 | 1/4 recoil. This attack makes physical contact Terrain Pulse- 50 | When used by a ground Pokemon on an active terrain, this move will double in power and gain the x1.3 damage by the terrain, but will always deal normal type damage Thrash- 120 | 2-3 turns attacking, then user is confused. This attack makes physical contact Tri Attack- 80 | 3/10 chance to induce status, generate 1-3 for status burn, freeze, or paralysis Trump Card- +30 damage for every use | This attack makes physical contact Uproar- 90 | No Pokemon can fall asleep for three turns Vice Grip- 55 | This attack makes physical contact Weather Ball- 50 | Type changes with weather Wrap- 15 | 2-5 turns. This attack makes physical contact Wring Out- 100 | Damage is cut in half when opponent is at or below 1/2 max HP. This attack makes physical contact
Status Acupressure- Roll 1-6; 1= Speed raised by two stages, 2= Special attack raised by two stages, 3= Special defense raised by two stages, 4=Attack is raised by two stages, 5= Defense is raised by two stages, 6= Evasion is raised by two stages After You- Forces target to strike first next turn Assist- Randomly attack with one of partner's moves (Must generate appropriate numbers to determine attack) Attract- Opposing gender opponents become infatuated Baton Pass- User swaps with random party Pokemon with all status effects Belly Drum- Raises attack by six stages, but looses 1/2 HP Bestow- Passes target the user's held item when target is not holding an item Block- Prevents escape/switching Camouflage- Alters user's type based on area Captivate- Lowers special attack by two stages if target is opposite gender | This attack hits all opponents Confide- Lowers opponent's special attack by one stage Conversion- Changes the user's type to one of the types of its moves randomly Conversion 2- Makes the user resistant to the attack type that was last used Copycat- Copies foe's last move Court Change- Causes any active battle effects to swap sides | Moves affected are Reflect, Light Screen, Aurora Veil, Stealth Rock, Spikes, Sticky Web, Toxic Spikes, Tailwind, G-Max Steelsurge Defense Curl- Raises user's defense by one stage Disable- Disables last move used by target for four turns, only one attack at a time can be disabled Doodle- Changes the user's ability and any ally's ability to that of the target Double Team- Raise evasiveness by one stage Encore- Makes opponent attack with their last move for 3 turns Endure- Survive any attack in one turn with 1 HP no matter what | Successful use, 9/10 chance, 5/10 chance, 1/10 chance Entrainment- Gives target same ability as user Fillet Away- Cuts the user's HP by 1/2 and raies the user's attack, special attack, and speed by two stages Flash- Lowers target's accuracy by two stages Focus Energy- Next attack has a 1/3 chance of doing x2 damage Follow Me- Makes user target of all opponent's attacks for one turn Foresight- Allows fighting and normal attacks to hit a targeted Ghost Glare- Paralyzes opponent Growl- Lowers target's attack by one stage | This attack hits all opponents Growth- Raises user's attack and special attack by one stage Happy Hour- The user of the move feels unbridled joy and can't help but express it. Harden- Raises user's defense by one stage Heal Bell- Cures all status ailments of all party Pokemon Helping Hand- Doubles damage done by ally's next attack Howl- Raises user's attack by one stage Laser Focus- Next attack will do x2 raw damage Leer- Lowers target's defense by one stage | This attack hits all opponents Lock-On- Allows next attack to not miss Lovely Kiss- 3/4 chance to put opponent to sleep Lucky Chant- Damage done to user is reduced by 50 for 5 turns Me First- User goes first that turn, copies opponent's last attack and adds +20 damage Mean Look- Prevents escape/switching Metronome- 0-200 ** Milk Drink- Recovers half of hp Mimic- Chooses attack of opponent to copy and use for the remainder of battle Mind Reader- Ensures next move hits Minimize- Raises evasiveness by two stages Morning Sun- Restores 1/2 of max HP Nature Power- Type of attack depends on the location Noble Roar- Lowers opponent's attack and special attack by one stage Odor Sleuth- Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks Pain Split- Averages user and foe's HP together Perish Song- Any Pokemon that hears this song, faints in three turns, user included Play Nice- Lowers opponent's attack by one stage Power Shift- Switches the user's attack and special attack stats with its defense and special defense stats Protect- Evades next attack | | Successful use, 9/10 chance, 5/10 chance, 1/10 chance Psych Up- Copies any stat change the opponent made to itself that turn Recover- Recovers half of max HP Recycle- Restores held item Reflect Type- Copies target's primary type Refresh- Heals poison, paralysis, or burn Revival Blessing- Revives a fainted party Pokemon with half HP Roar- Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) Safeguard- Prevents all status ailments for five turns Scary Face- Lowers target's speed by two stages Screech- Lowers target's defense by two stages Sharpen- Raises user's attack by one stage Shed Tail- User loses 1/4th max HP and creates a Decoy with the same amount of HP, then switches out of battle Shell Smash- Raises attack, special attack, and speed by two stages, but lowers defense and special defense by one stage Simple Beam- Changes target's ability to Simple Sing- Puts opponent to sleep 7/10 chance Sketch- Copies opponent's last move permanently Slack Off- Restores half of max HP Sleep Talk- Random attack while asleep | Generate 1-3 Smokescreen- Lowers target's accuracy by two stages Soft-Boiled- Restores half of max HP Splash- No effect Spotlight- Puts a spotlight on a target that draws all attack damage to the target for that turn Stockpile- Charge power for up to three turns | Raises user's defense by one stage Stuff Cheeks- Eating a held berry raises user's defense by two stages in addition to the effects of the berry Substitute- User loses 1/4th max HP and creates a Decoy with the same amount of HP Supersonic- Confuses opponent 6/10 chance Swagger- Confuses target | Raises target's attack by two stages Swallow- Restores HP from Stockpile | +50 per use of Stockpile before using Swallow Sweet Scent- Lowers the target's evasion by one stage or raises the user's accuracy by one stage | This attack hits all opponents Swords Dance- Raises user's attack by two stages Tail Whip- Lowers target's defense by one stage | This attack hits all opponents Tearful Look- Lowers target's attack and special attack by one stage Teatime- All opponents and allies eats its held Berry Teeter Dance- Confuses target Tickle- Lowers target's attack and defense by one stage Tidy Up- Raises the user's attack and speed by one stage and clears entry hazards and substitutes Transform- Change into opponent Whirlwind- Ends battle (wild Pokemon), or forces opponent to randomly swap Pokemon (Trainer battle) Wish- Heals Hp by one half max HP, but one turn later Work Up- Raises user's attack and special attack by one stage Yawn- Target falls asleep one turn later{Normal Type Z Status Moves (Click)}After You- Raises speed by one stage Attract- Resets user’s stats Baton Pass- Resets user’s stats Bestow- Raises speed by two stages Block- Raises defense by one stage Bulk Up- Raises attack by one stage Camouflage- Raises evasion by one stage Captivate- Raises special defense by two stages Confide- Raises special defense by one stage Conversion- Raises all stats by one stage Detect- Raises evasion by one stage Disable- Resets user’s stats Double Team- Resets user’s stats Encore- Raises speed by one stage Endure- Resets user’s stats Entrainment- Raises special defense by one stage Flash- Raises evasion by one stage Follow Me- Resets user’s stats Glare- Raises special defense by one stage Growl- Raises defense by one stage Growth- Raises special attack by one stage Helping Hand- Resets user’s stats Howl- Raises attack by one stage Laser Focus- Raises attack by one stage Leer- Raises attack by one stage Lock-On- Raises speed by one stage Lovely Kiss- Raises speed by one stage Lucky Chant- Raises evasion by one stage Me First- Raises speed by two stages Mean Look- Raises special defense by one stage Milk Drink- Resets user’s stats Minimize- Resets user’s stats Morning Sun- Resets user’s stats Noble Roar- Raises defense by one stage Odor Sleuth- Raises attack by one stage Pain Split- Raises defense by one stage Perish Song- Resets user’s stats Play Nice- Raises defense by one stage Protect- Resets user’s stats Recover- Resets user’s stats Recycle- Raises speed by two stages Reflect Type- Raises special attack by one stage Roar- Raises defense by one stage Safeguard- Raises speed by one stage Scary Face- Raises speed by one stage Screech- Raises attack by one stage Sharpen- Raises attack by one stage Shell Smash- Resets user’s stats Simple Beam- Raises special attack by one stage Sing- Raises speed by one stage Sketch- Raises all stats by one stage Slack Off- Resets user’s stats Smokescreen- Raises evasion by one stage Soft-Boiled- Resets user’s stats Splash- Raises attack by three stages Spotlight- Raises special defense by one stage Substitute- Resets user’s stats Supersonic- Raises speed by one stage Swagger- Resets user’s stats Swallow- Resets user’s stats Swords Dance- Resets user’s stats Tail Whip- Raises attack by one stage Tearful Look- Raises defense by one stage Teeter Dance- Raises special attack by one stage Tickle- Raises defense by one stage Whirlwind- Raises special defense by one stage Wish- Raises special defense by one stage Work Up- Raises attack by one stage Yawn- Raises speed by one stage
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:48:59 GMT -7
Cool Category Accelerock- ♥♥♥ | Causes the user to move first next turn Acrobatics- ♥ | +3 if this Pokemon was pumped up the turn before Aerial Ace- ♥♥ | +2 if this Pokemon performs first that turn Aeroblast- ♥♥♥ | +1 audience excitement point if user performed last that turn Agility- ♥♥♥ | Causes user to perform first next turn Air Cutter- ♥♥♥♥ Air Slash- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Apple Acid- ♥♥ | Prevents user from being startled one time that turn Aqua Jet- ♥♥♥ | Causes user to perform first next turn Baneful Bunker- ♥ | +1 point for every audience excitement point when user performs that turn Barrier- ♥ | Prevents the user from being startled until the turn ends Blaze Kick- ♥♥♥ | Can be used repeatedly without boring the audience Bolt Beak- ♥♥ | +2 if user performs last that turn Brave Bird- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Brick Break- ♥♥♥♥ Bulk Up- ♥ | User gets pumped up. Prevents nervousness Bullet Seed- ♥ | +2 if used last, +3 if used first that turn Circle Throw- ♥♥♥ | Causes user to move last next turn Cross Chop- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Cross Poison- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Crush Claw- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Cut- ♥♥♥♥ Dark Pulse- ♥♥♥♥ Darkest Lariat- ♥♥♥ | Earns same amount of appeal points as the performance just before the user in that turn Defog- ♥♥ | +2 if user performs first that turn Detect- ♥ | Prevents user from being startled until turn ends Double Hit- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Double Kick- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Double Team- ♥ | User gets pumped up. Prevents nervousness Dragon Breath- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Dragon Claw- ♥♥♥♥ Dragon Dance- ♥ | User gets pumped up. Prevents nervousness Dragon Hammer- ♥♥♥♥ Dragon Rage- ♥♥♥ | Can be used repeatedly without boring audience Drill Peck- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Drum Beating- ♥♥ | +1 audience excitement point in any category contest Dynamic Punch- ♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Electro Ball- ♥♥♥ | +1 audience excitement point if user performs first that turn Enviroshift- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Extrasensory- ♥♥ | Startles opponent. -1 point from all Pokemon that performed with a move of the same type that turn Extreme Speed- ♥♥♥ | Causes user to perform first next turn False Swipe- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Fell Stinger- ♥ | +1 point for every audience excitement point when user performs that turn Fire Fang- ♥♥♥♥ Fishious Rend- ♥♥ | +2 if user performs last that turn Flame Charge- ♥ | +3 if user was pumped up the turn before Flare Blitz- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Fleur Cannon- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Focus Blast- ♥♥♥♥ Focus Energy- ♥ | User gets pumped up. Prevents nervousness Force Palm- ♥♥♥♥ Frenzy Plant- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Furno Pulse- ♥♥ | Startles opponents. -3 to all Pokemon that performed before user that turn Fury Attack- ♥ | +2 if used last, +3 if used first that turn Fury Cutter- ♥♥♥ | Can be used repeatedly without boring audience Fusion Bolt- ♥ | +2 if used first, +3 if used last that turn Glitch-♥♥♥♥♥ | x2 points taken away if startled that turn Grav Apple- ♥♥ | Prevents user from being startled one time that turn Guillotine- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Guardian Flame- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Gyro Ball- ♥ | +2 if used first, +3 if used last that turn High Jump Kick- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Horn Attack- ♥♥♥♥ Horn Drill- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Howl- ♥♥ | +2 if user performs last that turn Hyper Beam- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Hyper Fang- ♥♥♥ | Can be used repeatedly without boring audience Hyper Voice- ♥♥ | Startles opponents. -2 to all Pokemon that performed before user that turn Ice Fang- ♥♥♥♥ Iron Tail- ♥♥♥♥ Jump Kick- ♥♥♥♥♥♥ | x2 points taken away if startled that turn King's Shield- ♥ | Prevents user from being startled until the turn ends Laser Focus- ♥ | User gets pumped up. Prevents nervousness Leafage- ♥♥♥♥ Leaf Blade- ♥♥♥ | Can be used repeatedly without boring audience Leaf Tornado- ♥♥♥ | Can be used repeatedly without boring audience Leer- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Lunge- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Mach Punch- ♥♥♥ | Causes user to perform first next turn Magnet Bomb- ♥♥ | +2 if user peforms first in that turn Mat Block- ♥ | Startles opponents. -3 to all Pokemon that performed before user that turn Mega Kick- ♥ | +1 point for every audience excitement point when user performs that turn Megahorn- ♥♥♥ | Can be used repeatedly without boring audience Metal Burst- ♥♥ | +2 if user performed last that turn Metal Claw- ♥♥♥♥ Meteor Mash- ♥♥♥ Night Daze- ♥♥♥ | Can be used repeatedly without boring the audience Night Slash- ♥♥♥ | Earns same amount of appeal points as the performance just before the user in that turn Oblivion Wing- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Outrage- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Overdrive- ♥♥♥♥ Parting Shot- ♥♥♥ | +1 audience excitement point if user performs last that turn Peck- ♥♥♥♥ Phantom Force- ♥ | Prevents user from being startled until the turn ends Pin Missile- ♥ | +2 if used last, +3 if used first that turn Precipice Blades- ♥♥♥ | +1 audience excitement point if user performs last that turn Prismatic Laser- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Psychic Fangs- ♥♥♥♥ Psycho Cut- ♥♥♥♥ Psystrike- ♥♥♥ | Can be used repeatedly without boring audience Punishment- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Pyro Ball- ♥♥ | +2 if user peforms first in that turn Quick Attack- ♥♥♥ | Causes the user to move first next turn Quick Guard- ♥♥ | +2 if user performs first that turn Rapid Spin- ♥ | +1 point for every audience excitement point when user performs that turn Razor Leaf- ♥♥♥♥ Razor Shell- ♥♥♥ | Can be used repeatedly without boring audience Razor Wind- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Retaliate- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Reversal- ♥ | +2 if used first, +3 if used last that turn Roar- ♥♥♥ | Causes user to perform last next turn Rolling Kick- ♥♥♥♥ Sacred Sword- ♥♥ | +1 audience excitement point no matter the contest category Searing Shot- ♥♥♥ | Can be used repeatedly without boring audience Shadow Bone- ♥ | Prevents user from being startled until the turn ends Shadow Claw- ♥♥♥♥ Shadow Force- ♥ | Prevents user from being startled until the turn ends Shock Wave- ♥♥ | +2 if user performs first this turn Sky Attack- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Sky Uppercut- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Slash- ♥♥♥♥ Smart Strike- ♥♥ | +2 if user peforms first in that turn Solar Beam- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Solar Blade- ♥♥♥ | Can be used repeatedly without boring audience Sonic Boom- ♥♥♥ | Can be used repeatedly without boring audience Spark- ♥♥♥♥ Spike Cannon- ♥ | +2 if used last, +3 if used first that turn Stealth Rock- ♥♥ | All Pokemon performing after user will become nervous that turn Steel Wing- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Stomping Tantrum- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Storm Throw- ♥♥ | +1 audience excitement point in any category contest Submission- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Sunsteel Strike- ♥♥♥ | +1 audience excitement point if user performed last that turn Swift- ♥♥ | +2 if user performs first that turn Tailwind- ♥♥♥ | Causes user to perform first next turn Tearful Look- ♥♥♥ | +1 audience excitement point if user performs last that turn Techno Blast- ♥ | +3 if user was pumped up the turn before Teleport- ♥ | Prevents user from being startled until the turn ends Thunder- ♥ | +1 point for every audience excitement point when user performs that turn Thunder Fang- ♥♥♥♥ Thunder Punch- ♥♥♥♥ Thunder Shock- ♥♥♥♥ Thunder Wave- ♥ | Startles opponents. -3 to all Pokemon that performed before user that turn Thunderbolt- ♥♥♥♥ Triple Kick- ♥♥♥ | Can be used repeatedly without boring audience Trop Kick- ♥♥♥ | Can be used repeatedly without boring the audience Trump Card- ♥ | +2 if used first, +3 if used last that turn Twineedle- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Twister- ♥♥♥♥ V-create- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Vacuum Wave- ♥♥♥ | Causes user to perform first next turn Vine Whip- ♥♥♥♥ Vital Throw- ♥♥ | +2 if user performs last that turn Volt Switch- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Volt Tackle- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Water Shuriken- ♥♥♥ | Causes user to perform first next turn Wing Attack- ♥♥♥♥ Zing Zap- ♥♥♥♥ X-Scissor- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Zap Cannon- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:50:56 GMT -7
Beauty Category Acid Spray- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Anchor Shot- ♥♥ | All Pokemon performing after user will become nervous that turn Aqua Ring- ♥ | User gets pumped up. Prevents nervousness Aqua Tail- ♥♥♥♥ Aromatic Mist- ♥ | User gets pumped up. Prevents nervousness Aura Sphere- ♥♥ | +2 if user performed first that turn Aurora Beam- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Aurora Veil- ♥♥ | Prevents user from being startled one time that turn Automize- ♥ | User gets pumped up. Prevents nervousness Avalanche- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Blast Burn- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Blizzard- ♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Blue Flare- ♥♥♥ | Can be used repeatedly without boring audience Bolt Strike- ♥♥♥ | Can be used repeatedly without boring audience Bubble Beam- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Bug Buzz- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Charge Beam- ♥ | +3 if user was pumped up the turn before Clangorous Soul- ♥ | User gets pumped up. Prevents nervousness Clear Smog- ♥♥ | +2 if user performed first that turn Conversion- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Conversion 2- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Core Enforcer- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Cosmic Power- ♥ | User gets pumped up. Prevents nervousness Cotton Spore- ♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Dazzling Gleam- ♥♥♥♥ Decorate- ♥♥♥ | Can be used repeatedly without boring the audience Diamond Storm- ♥♥♥ | +1 audience excitement point if user performed last that turn Discharge- ♥♥ | Startles opponents. -2 to all Pokemon that performed before user that turn Dive- ♥♥ | Prevents user from being startled one time that turn Doom Desire- ♥♥♥ | +1 audience excitement point if user performed last that turn Draco Meteor- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Dragon Ascent- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Dragon Pulse- ♥♥♥♥ Earth Power- ♥♥♥♥ Echoed Voice- ♥♥♥ | Can be used repeatedly without boring audience Electroweb- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Energy Ball- ♥♥♥♥ Eruption- ♥♥♥♥♥♥ | x2 points taken away if startled Eternabeam- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Explosion- ♥♥♥♥♥♥♥ | User cannot perform the rest of the contest Fairy Wind- ♥♥♥♥ Feather Dance- ♥♥ | +2 if user performed last that turn Fiery Dance- ♥ | +3 if user was pumped up the turn before Fire Blast- ♥ | +1 point for every audience excitement point when user performs that turn Fire Pledge- ♥♥ | +1 audience excitement point in any category contest Fire Spin- ♥♥♥ | No audience excitement points for two performances in a turn Flame Burst- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Flame Wheel- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Flamethrower- ♥♥♥♥ Flash- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Flash Cannon- ♥♥♥♥ Flower Shield- ♥ | Prevents user from being startled until the turn ends Freeze Shock- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Freeze-Dry- ♥♥♥ | Can be used repeatedly without boring audience Frost Breath- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Fusion Flare- ♥ | +2 if used first, +3 if used last that turn Geomancy- ♥ | User gets pumped up. Prevents nervousness Glaciate- ♥♥♥ | No audience excitement points for two performances in a turn Grass Pledge- ♥♥ | Can be used repeatedly without boring audience Grassy Terrain- ♥♥♥ | +1 audience excitement point if user performs first that turn Growth- ♥ | User gets pumped up. Prevents nervousness Hail- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Haze- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Heal Bell- ♥ | Prevents user from being startled until turn ends Heal Pulse- ♥♥ | +1 audience excitement point in any category contest Healing Wish- ♥♥♥♥♥♥♥ | User cannot perform the rest of the contest Heat Wave- ♥♥ | Startles opponents. -2 to all Pokemon that performed before user that turn Hydro Cannon- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Hydro Pump- ♥ | +1 point for every audience excitement point when user performs that turn Ice Ball- ♥♥♥ | No audience excitement points for two performances in a turn Ice Beam- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Ice Burn- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Ice Punch- ♥♥♥♥ Ice Shard- ♥♥♥ | Causes user to perform first next turn Icicle Crash- ♥♥♥ | +1 audience excitement point if user performs last that turn Icicle Spear- ♥ | +2 if used last, +3 if used first that turn Icy Wind- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Inferno- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Ion Deluge- ♥♥♥ | No audience excitement points for two performances in a turn Judgement- ♥♥♥ | Can be used repeatedly without boring audience Land's Wrath- ♥♥ | Startles opponents. -2 to all Pokemon that performed before user that turn Leaf Storm- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Light Screen- ♥♥ | Prevents user from being startled one time that turn Lovely Kiss- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Lunar Dance- ♥♥♥♥♥♥♥ | User cannot perform the rest of the contest Magic Coat- ♥♥ | +2 if user performs last that turn Magical Leaf- ♥♥ | +2 if user performs first that turn Mean Look- ♥♥ | All Pokemon performing after user will become nervous that turn Meditate- ♥ | User gets pumped up. Prevents nervousness Mirror Coat- ♥♥ | +2 if user performs last that turn Mirror Shot- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Mist- ♥ | Prevents user from being startled until the turn ends Misty Terrain- ♥♥♥ | +1 audience excitement point if user performs first that turn Moonblast- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Moongeist Beam- ♥♥♥ | +1 audience excitement point if user performed last that turn Moonlight- ♥ | +2 if used last, +3 if used first that turn Morning Sun- ♥ | +2 if used last, +3 if used first that turn Multi-Attack- ♥♥♥ | Can be used repeatedly without boring audience Mystical Fire- ♥♥♥ | Can be used repeatedly without boring audience Nature Power- ♥ | +1 point for every audience excitement point when user performs that turn Neutral Ground- ♥♥ | +1 point for every audience excitement point when user performs that turn Ominous Wind- ♥ | User gets pumped up. Prevents nervousness Origin Pulse- ♥♥♥ | +1 audience excitement point if user performs first that turn Overheat- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Perish Song- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Petal Blizzard- ♥♥ | Startles opponents. -2 to all Pokemon that performed before user that turn Petal Dance- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Pollen Puff- ♥♥♥ | Can be used repeatedly without boring audience Powder Snow- ♥♥♥♥ Power Gem- ♥♥♥♥ Psybeam- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Psyshock- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Quiver Dance- ♥ | User gets pumped up. Prevents nervousness Rain Dance- ♥ | +1 point for every audience excitement point when user performs that turn Relic Song- ♥♥ | All Pokemon performing after user will become nervous that turn Revelation Dance- ♥ | +2 if used last, +3 if used first that turn Roar of Time- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Round- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Sacred Fire- ♥♥♥ | +1 audience excitement point if user performs last that turn Safeguard- ♥♥ | Prevents user from being startled one time that turn Secret Sword- ♥♥♥ | Can be used repeatedly without boring audience Seed Flare- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Self-Destruct- ♥♥♥♥♥♥♥ | User cannot perform the rest of the contest Sheer Cold- ♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Shore Up- ♥ | +2 if used last, +3 if used first that turn Signal Beam- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Silver Wind- ♥ | User gets pumped up. Prevents nervousness Siren Song- ♥♥♥♥ | Causes user to perform first next turn Spacial Rend- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Spirit Break- ♥ | +2 if used first, +3 if used last that turn Spore- ♥ | Startles opponents. -3 to all Pokemon that performed before user that turn Sunny Day- ♥ | +1 point for every audience excitement point when user performs that turn Surf- ♥♥ | Startles opponents. -2 to all Pokemon that performed before user that turn Swords Dance- ♥ | User gets pumped up. Prevents nervousness Tail Glow- ♥ | User gets pumped up. Prevents nervousness Tri Attack- ♥ | +2 if used last, +3 if used first that turn Venoshock- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Water Pledge- ♥♥ | +1 audience excitement point in any category contest Water Pulse- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Water Spout- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Weather Ball- ♥♥♥ | Can be used repeatedly without boring audience Whirlpool- ♥♥♥ | No audience excitement points for two performances in a turn Will-O-Wisp- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:52:18 GMT -7
Clever Category Absorb- ♥♥♥♥ Acid- ♥♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Ally Switch- ♥♥♥ | Random order of performance next turn Aromatherapy- ♥ | Prevents user from being startled until turn ends Assurance- ♥ | +2 if used first, +3 if used last that turn Attack Order- ♥♥♥ | Can be used repeatedly without boring audience Aura Wheel- ♥♥ | +1 audience excitement point in any category contest Beat Up- ♥ | +3 if user was pumped up turn before Breaking Swipe- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Brutal Swing- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Calm Mind- ♥ | User gets pumped up. Prevents nervousness Camouflage- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Charge- ♥ | User gets pumped up. Prevents nervousness Checkmate- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Cinder Wing- ♥♥♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Confuse Ray- ♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Confusion- ♥♥♥♥ Court Change- ♥♥ | +1 audience excitement point in any category contest Crafty Shield- ♥♥♥ | +1 audience excitement point if user performs first that turn Dark Void- ♥♥ | All Pokemon performing after user will become nervous that turn Defend Order- ♥♥ | Prevents user from being startled once that turn Destiny Bond- ♥♥♥♥♥♥♥ | User cannot perform the rest of contest Disable- ♥♥ | All Pokemon performing after user will become nervous that turn Dragon Darts- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Dream Eater- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Eerie Impulse- ♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Electric Terrain- ♥♥♥ | +1 audience excitement point if user performs first that turn Electrify- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Embargo- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Fairy Lock- ♥♥♥ | No audience excitement points for two performances in a turn False Surrender- ♥♥ | +2 if user peforms first in that turn Feint- ♥♥♥ | Causes user to perform first next turn Feint Attack- ♥♥ | +2 if user performs first that turn First Impression- ♥♥♥ | Can be used repeatedly without boring audience Flatter- ♥♥ | All Pokemon performing after user will become nervous that turn Fly- ♥♥ | Prevents user from being startled once that turn Foresight- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Forest's Curse- ♥ | +1 point for every audience excitement point when user performs that turn Foul Play- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Future Sight- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Gear Grind- ♥♥♥♥ Gear Up- ♥ | User gets pumped up. Prevents nervousness Giga Drain- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Grass Whistle- ♥♥ | Prevents user from being startled once that turn Gravity- ♥♥ | All Pokemon performing after user will become nervous that turn Guard Split- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Guard Swap- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Gust- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Heal Block- ♥♥♥ | No audience excitement points for two performances in a turn Heal Order- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Heart Swap- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Helping Hand- ♥♥♥♥ Hex- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Hidden Power- ♥♥♥ | Can be used repeatedly without boring audience Hypnosis- ♥ | Startles opponents. -3 to all Pokemon that performed before user that turn Imprison- ♥♥♥ | No audience excitement points for two performances in a turn Ingrain- ♥ | User gets pumped up. Prevents nervousness Kinesis- ♥♥♥ | Can be used repeatedly without boring audience Knock Off- ♥ | Startles opponents. -3 to all Pokemon that performed before user that turn Leech Life- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Leech Seed- ♥ | User gets pumped up. Prevents nervousness Lock-On- ♥♥♥ | Causes user to perform first next turn Low Sweep- ♥ | Prevents user from being startled until turn ends Luster Purge- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Magic Room- ♥♥♥ | No audience excitement points for two performances in a turn Magnet Rise- ♥♥ | All Pokemon performing after user will become nervous that turn Magnetic Flux- ♥ | User gets pumped up. Prevents nervousness Me First- ♥♥♥ | Causes user to perform first next turn Mega Drain- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Metal Sound- ♥ | Startles opponents. -3 to all Pokemon that performed before user that turn Mind Reader- ♥♥♥ | Causes user to perform first next turn Miracle Eye- ♥♥ | +2 if user performs first that turn Mirror Move- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Mist Ball- ♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Nasty Plot- ♥ | User gets pumped up. Prevents nervousness Natural Gift- ♥ | +1 point for every audience excitement point when user performs that turn Needle Arm- ♥♥♥♥ Night Shade- ♥♥♥ | Can be used repeatedly without boring audience Nightmare- ♥ | Startles opponents. -3 to all Pokemon that performed before user that turn No Retreat- ♥♥♥ | Can be used repeatedly without boring the audience Obstruct- ♥♥ | +2 if user peforms first in that turn Odor Sleuth- ♥♥ | Prevents user from being startled once that turn Pain Split- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Parabolic Charge- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Pay Day- ♥♥ | +1 audience excitement point in any category contest Poison Fang- ♥♥♥♥ Poison Gas- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Poison Powder- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Poison Sting- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Poison Tail- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Powder- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Power Split- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Power Swap- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Power Trick- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Power Trip- ♥ | +3 if this Pokemon was pumped up the turn before Psych Up- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Psychic- ♥♥♥♥ Psychic Terrain- ♥♥ | +2 if user performs first that turn Psycho Boost- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Psycho Shift- ♥♥ | +2 if user performs last that turn Psywave- ♥ | +2 if used last, +3 if used first that turn Purify- ♥ | Prevents user from being startled until turn ends Pursuit- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Quash- ♥♥♥ | Causes user to perform first next turn Rage Powder- ♥♥♥ | No audience excitement points for two performances in a turn Recover- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Recycle- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Reflect- ♥♥ | Prevents user from being startled once that turn Reflect Type- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Rock tomb- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Roost- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Sand Tomb- ♥♥♥ | No audience excitement points for two performances in a turn Screech- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Secret Power- ♥ | +3 if this Pokemon was pumped up the turn before Shadow Ball- ♥♥♥♥ Shadow Punch- ♥♥ | +2 if user performs first that turn Shadow Sneak- ♥♥♥ | Causes user to perform first next turn Shift Gear- ♥ | User gets pumped up. Prevents nervousness Sketch- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Skill Swap- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Sleep Powder- ♥ | Startles opponents. -3 to all Pokemon that performed before user that turn Smokescreen- ♥♥ | Prevents user from being startled once that turn Snatch- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Snap Trap- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Snipe Shot- ♥♥ | +2 if user peforms first in that turn Spectral Thief- ♥♥♥ | Causes user to perform first next turn Speed Swap- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Spider Web- ♥♥ | All Pokemon performing after user will become nervous that turn Spikes- ♥♥ | All Pokemon performing after user will become nervous that turn Spirit Shackle- ♥♥♥ | Random order of performance next turn Stored Power- ♥ | +3 if this Pokemon was pumped up the turn before Strength Swap- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn String Shot- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Stun Spore- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Sucker Punch- ♥♥♥ | +1 audience excitement point if user performs first that turn Supersonic- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Switcheroo- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Synchronoise- ♥♥ | +2 if user performs the same type of move as the Pokemon just before Sythesis- ♥ | +2 if used last, +3 if used first that turn Taunt- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Tar Shot- ♥ | +2 if used first, +3 if used last that turn Telekenisis- ♥♥ | All Pokemon performing after user will become nervous that turn Throat Chop- ♥♥♥ | +1 audience excitement point if user performs first that turn Topsy-Turvy- ♥♥♥ | Random order of performance next turn Toxic- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Toxic Spikes- ♥♥ | All Pokemon performing after user will become nervous that turn Toxic Thread- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Transform- ♥♥♥ | Can be used repeatedly without boring audience Trick- ♥♥ | Startles opponent. -1 point from all Pokemon that performed with a move of the same type that turn Trick Room- ♥♥♥ | Random order of performance next turn Venom Drench- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Whirlwind- ♥♥♥ | Causes user to move last next turn Wonder Room- ♥♥♥ | Random order of performance next turn Worry Seed- ♥♥ | All Pokemon performing after user will become nervous that turn Zen Headbutt- ♥♥♥♥
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:53:42 GMT -7
Cute Category After You- ♥♥♥ | Causes user to perform last next turn Amnesia- ♥ | Prevents user from being startled until the turn ends Assist- ♥ | +2 if used last, +3 if used first that turn Astonish- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Attract- ♥♥ | All Pokemon performing after user will become nervous that turn Baby-Doll Eyes- ♥♥♥ | Causes user to perform first next turn Barrage- ♥ | +2 if used last, +3 if used first that turn Baton Pass- ♥ | +3 if user was pumped up the turn before Belly Drum- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Bestow- ♥ | +1 point for every audience excitement point when user performs that turn Block- ♥♥ | All Pokemon performing after user will become nervous that turn Bounce- ♥ | Prevents user from being startled until the turn ends Branch Poke- ♥♥♥♥ Bubble- ♥♥♥♥ Bug Bite- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Captivate- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Charm- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Chatter- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Clanging Scales- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Celebrate- ♥♥ | +1 audience excitement point in any category contest Confide- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Copycat- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Cotton Guard- ♥ | Prevents user from being startled until the turn ends Covet- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Defense Curl- ♥♥ | Prevents user from being startled one time that turn Disarming Voice- ♥♥ | +2 if user performed first that turn Dizzy Punch- ♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Double Slap- ♥ | +2 if used last, +3 if used first that turn Draining Kiss- ♥ | Earns same amount of raw appeal points as all of the performances before the user in that turn Egg Bomb- ♥♥♥♥ Ember- ♥♥♥♥ Encore- ♥♥ | All Pokemon performing after user will become nervous that turn Entrainment- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Facade- ♥♥ | +2 if user performs last that turn Fake Out- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Fake Tears- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Flail- ♥ | +2 if used first, +3 if used last that turn Fling- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Follow Me- ♥♥♥ | No audience excitement points for two performances in a turn Frustration- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Grass Knot- ♥ | +2 if used first, +3 if used last that turn Growl- ♥ | +2 if used first, +3 if used last that turn Happy Hour- ♥♥ | +1 audience excitement point in any category contest Heart Stamp- ♥♥♥ | Can be used repeatedly without boring audience Hold Hands- ♥ | Prevents user from being startled until the turn ends Hone Claws- ♥ | User gets pumped up. Prevents nervousness Infestation- ♥♥♥ | No audience excitement points for two performances in a turn Instruct- ♥♥ | All Pokemon performing after user will become nervous that turn Last Resort- ♥ | +3 if user was pumped up the turn before Lick- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Lucky Chant- ♥ | User gets pumped up. Prevents nervousness Magic Powder- ♥♥ | +1 audience excitement point in any category contest Metronome- ♥ | +2 if used last, +3 if used first that turn Milk Drink- ♥♥ | +2 if user performed first that turn Mimic- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Minimize- ♥ | Prevents user from being startled until the turn ends Mud Bomb- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Mud Sport- ♥♥ | +1 audience excitement point no matter the contest category Mud-Slap- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Nuzzle- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Play Nice- ♥ | +1 point for every audience excitement point when user performs that turn Play Rough- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Pluck- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Present- ♥♥♥ | Can be used repeatedly without boring audience Protect- ♥♥ | Prevents user from being startled one time that turn Refresh- ♥♥ | Prevents user from being startled one time that turn Rest- ♥ | Prevents user from being startled until the turn ends Return- ♥♥♥♥ Role Play- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Rollout- ♥♥♥ | Can be used repeatedly without boring audience Sand Attack- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Sharpen- ♥ | User gets pumped up. Prevents nervousness Simple Beam- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Sing- ♥♥ | All Pokemon performing after user will become nervous that turn Slack Off- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Sleep Talk- ♥ | +2 if used last, +3 if used first that turn Snore- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Soak- ♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Soft-Boiled- ♥♥ | +2 if user performed first that turn Sparkling Aria- ♥♥ | Prevents user from being startled one time that turn Splash- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Spotlight- ♥♥♥ | No audience excitement points for two performances in a turn Strange Steam- ♥ | User gets pumped up. Prevents nervousness Struggle Bug- ♥♥ | +2 if user performed last that turn Stuff Cheeks- ♥ | User gets pumped up. Prevents nervousness Substitute- ♥♥ | Prevents user from being startled one time that turn Swagger- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Sweet Kiss- ♥♥ | All Pokemon performing after user will become nervous that turn Sweet Scent- ♥♥ | Prevents user from being startled one time that turn Tail Slap- ♥ | +2 if used last, +3 if used first that turn Tail Whip- ♥♥ | +2 if user performed last that turn Teatime- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Teeter Dance- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Tickle- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Trick-or-Treat- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Twirl- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn U-turn- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Uproar- ♥♥ | Startles opponent. -1 point from any Pokemon that added an audience excitement point that turn Water Gun- ♥♥♥♥ Water Sport- ♥♥ | +1 audience excitement point no matter the contest category Wish- ♥♥♥ | +1 audience excitement point if user performs first that turn Withdraw- ♥♥ | Prevents user from being startled one time that turn Yawn- ♥♥ | All Pokemon performing after user will become nervous that turn
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Jun 24, 2015 9:55:04 GMT -7
Tough Category Acid Armor- ♥ | Prevents user from being startled until the turn ends Acupressure- ♥ | +1 if used last, +2 if used third, +3 if used second, +4 if used first that turn Ancient Power- ♥ | User gets pumped up. Prevents nervousness Arm Thrust- ♥ | +1 if used last, +2 if used third, +3 if used second, +4 if used first that turn Behemoth Bash- ♥♥ | All Pokemon performing after user will become nervous that turn Behemoth Blade- ♥♥ | All Pokemon performing after user will become nervous that turn Belch- ♥ | +3 if user was pumped up the turn before Bide- ♥♥♥ | Causes user to perform last next turn Bind- ♥♥♥ | No audience excitement points for two performances in a turn Bite- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Body Press- ♥♥♥♥ Body Slam- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Bone Club- ♥♥♥ | Can be used repeatedly without boring audience Bone Rush- ♥ | +1 if used last, +2 if used third, +3 if used second, +4 if used first that turn Bonemerang- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Boomburst- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Brine- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Bulldoze- ♥♥ | Startles opponent. -2 points from Pokemon that performed just before user that turn Bullet Punch- ♥♥♥ | Causes user to perform first next turn Chip Away- ♥♥ | +1 audience excitement point no matter the contest category Clamp- ♥♥♥ | No audience excitement points for two performances in a turn Close Combat- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Coil- ♥ | User gets pumped up. Prevents nervousness Comet Punch- ♥ | +1 if used last, +2 if used third, +3 if used second, +4 if used first that turn Constrict- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Counter- ♥♥ | +2 if user performs last that turn Crabhammer- ♥♥♥ | Can be used repeatedly without boring audience Crunch- ♥ | Startles opponent. -4 points from Pokemon that performed just before user that turn Crush Grip- ♥♥♥ | Can be used repeatedly without boring audience Curse- ♥♥♥ | Causes user to perform last next turn Dig- ♥♥ | Prevents user from being startled one time that turn Double-Edge- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Dragon Rush- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Dragon Tail- ♥♥♥ | Causes user to perform last next turn Drain Punch- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Drill Run- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Dual Chop-♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn Dynamax Cannon- ♥♥ | All Pokemon performing after user will become nervous that turn Earthquake- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Endeavor- ♥♥ | +2 if user performs last that turn Endure- ♥♥♥ | Causes user to perform last next turn Final Gambit- ♥♥♥♥♥♥♥ | User cannot perform the rest of contest Fire Punch- ♥♥♥♥ Fissure- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Flying Press- ♥♥ | +1 audience excitement point no matter the contest category Focus Punch- ♥♥ | +2 if user performs last that turn Fury Swipes- ♥ | +1 if used last, +2 if used third, +3 if used second, +4 if used first that turn Gastro Acid- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Giga Impact- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Glare- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Grudge- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Gunk Shot- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Hammer Arm- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Harden- ♥♥ | Prevents user from being startled one time that turn Head Charge- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Head Smash- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Headbutt- ♥♥♥♥ Heat Crash- ♥♥ | +2 if user performs last that turn Heavy Slam- ♥♥ | +2 if user performs last that turn High Horsepower- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Horn Leech- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Hurricane- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Ice Hammer- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Incinerate- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Iron Defense- ♥ | Prevents user from being startled until the turn ends Iron Head- ♥♥♥♥ Jaw Lock- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Karate Chop- ♥♥♥♥ Lava Plume- ♥♥ | Startles opponents. -2 to all Pokemon that performed before user that turn Liquidation- ♥♥♥ | Can be used repeatedly without boring audience Low Kick- ♥ | +1 if used first, +2 if used second, +3 if used third, +4 if used last that turn Magma Storm- ♥♥♥ | No audience excitement points for two performances in a turn Magnitude- ♥ | +1 point for every audience excitement point when user performs that turn Mega Punch- ♥♥♥ | Can be used repeatedly without boring audience Memento- ♥♥♥♥♥♥♥ | User cannot perform the rest of contest Meteor Assault- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Mud Shot- ♥♥♥♥ Muddy Water- ♥♥ | Startles opponents. -2 to all Pokemon that performed before user that turn Nature's Madness- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Noble Roar- ♥♥ | +2 if user performed first that turn Octazooka- ♥♥♥ | Can be used repeatedly without boring audience Octolock- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Payback- ♥♥ | +2 if user performs last that turn Poison Jab- ♥♥♥♥ Pound- ♥♥♥♥ Power Whip- ♥ | +1 point for every audience excitement point when user performs that turn Power-Up Punch- ♥ | +3 if user was pumped up the turn before Rage- ♥ | Startles opponents. -3 points from all Pokemon that performed before user that turn Revenge- ♥♥ | +2 if user performs last that turn Rock Blast- ♥ | +1 if used last, +2 if used third, +3 if used second, +4 if used first that turn Rock Climb- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Rock Polish- ♥♥♥ | Causes user to perform first next turn Rock Slide- ♥♥ | Startles opponents. -2 to all Pokemon that performed before user that turn Rock Smash- ♥♥♥♥ Rock Throw- ♥♥♥♥ Rock Wrecker- ♥♥♥♥ | Startles opponents. -4 to all Pokemon that performed before user that turn. User cannot act next turn Rototiller- ♥ | User gets pumped up. Prevents nervousness Sandstorm- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Scald- ♥♥ | All Pokemon performing after user will become nervous that turn Scary Face- ♥♥♥ | -1 point to all Pokemon that performed before user next turn Scratch- ♥♥♥♥ Seed Bomb- ♥♥♥♥ Seismic Toss- ♥♥♥ | Can be used repeatedly without boring audience Shell Smash- ♥♥♥ | +1 audience excitement point if user performs last that turn Skull Bash- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Sky Drop- ♥♥♥ | No audience excitement points for two performances in a turn Slam- ♥♥♥♥ Sludge- ♥♥ | Startles opponent. -3 points from Pokemon that performed just before user that turn Sludge Bomb- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Sludge Wave- ♥♥♥ | -1 point from all Pokemon that performed after user in that turn Smack Down- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Smelling Salts- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Smog- ♥♥♥♥ Snarl- ♥♥♥♥ | -1 audience excitement point if Pokemon after user gets less than 3 appeal points that turn Spiky Shield- ♥ | Prevents user from being startled until the turn ends Spit Up- ♥ | +3 if user was pumped up the turn before Spite- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Steamroller- ♥♥♥ | Can be used repeatedly without boring audience Steel Beam- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Sticky Web- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Stockpile- ♥ | User gets pumped up. Prevents nervousness Stomp- ♥♥♥♥ Stone Edge- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Strength- ♥♥♥♥ Super Fang- ♥♥ | Startles opponents. -1 to any Pokemon that added an audience excitement point that turn Superpower- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Swallow- ♥♥ | Prevents user from being startled one time that turn Tackle- ♥♥♥♥ Take Down- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Thief- ♥ | Earns same amount of appeal points as the performance just before the user in that turn Thrash- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Torment- ♥♥ | All Pokemon performing after user will become nervous that turn Vice Grip- ♥♥♥♥ Wake-Up Slap- ♥♥♥ | +2 if Pokemon just before raised audience excitement that turn Waterfall- ♥♥♥♥ Wide Guard- ♥ | Prevents user from being startled until the turn ends Wild Charge- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Wood Hammer- ♥♥♥♥♥♥ | x2 points taken away if startled that turn Work Up- ♥♥♥ | +1 audience excitement point if user performs first that turn Wrap- ♥♥♥ | No audience excitement points for two performances in a turn Wring Out- ♥♥ | Startles opponents. -1 point from all Pokemon that performed with a move of the same type that turn
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