Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Sept 12, 2021 16:20:45 GMT -7
Type Mastery Skills { Grass Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Grass Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Grass Type Pokemon up to lv. 45 Lv. 200- Grass Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Grass Type species Pokedex entries, and have at least 5 Grass Type Pokemon that are at lv. 30 or higher - Healing Items will take 5 less posts to obtain. This will not stack with any events or other active items to make items less than 10 posts to obtain at a given time - The character can influence and accelerate the growth in small plants, make flowers bloom, or revitalize a small plant that is in need of nutrients Lv. 400- Wild Grass Type Pokemon will always appear at the highest level in a given area Lv. 500- Bug Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Grass Type species Pokedex entries, have at least 6 Grass Type Pokemon that are lv. 60 or higher, and visit with a Grass Type Gym Leader of choice - The character will be able to communicate directly with Grass Type Pokemon Lv. 700- Wild Grass Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Grass Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Grass Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Grass Type Pokemon of your choice will receive an exp reset, and Grass Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Grass Type species Pokedex entries, have at least 6 Grass Type Pokemon that are lv. 80 or higher, and interact with a Grass Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Grass Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Grass Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of grass/plant based powers - AND you can create a Grass Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Fire Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Fire Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Fire Type Pokemon up to lv. 45 Lv. 200- Fire Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Fire Type species Pokedex entries, and have at least 5 Fire Type Pokemon that are at lv. 30 or higher - Eggs will hatch twice as fast, this does not stack with the Instinct Incubator event item, and eggs can be kept outside of the active party and still work towards hatching - +10 points will be added at the end of making a curry, and +3 levels will be added to the dice roll for making poffins to determine the level of the Poffin - The character can ignite and hold a small candle sized flame atop their fingertips Lv. 400- Wild Fire Type Pokemon will always appear at the highest level in a given area Lv. 500- Ground Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Fire Type species Pokedex entries, have at least 6 Fire Type Pokemon that are lv. 60 or higher, and visit with a Fire Type Gym Leader of choice - The character can withstand being caught on fire or engulfed in flame without getting harmed or burned, but prolonged exposure will begin to hurt or cause damage Lv. 700- Wild Fire Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Fire Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Fire Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Fire Type Pokemon of your choice will receive an exp reset, and Fire Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Fire Type species Pokedex entries, have at least 6 Fire Type Pokemon that are lv. 80 or higher, and interact with a Fire Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Fire Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Fire Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of fire based powers - AND you can create a Fire Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Water Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Water Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Water Type Pokemon up to lv. 45 Lv. 200- Water Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Water Type species Pokedex entries, and have at least 5 Water Type Pokemon that are at lv. 30 or higher - Fishing and diving encounters take half the required RP posts to encounter rounded up; Example: If the normal post requirement is 5 RP posts, this bonus would knock this downt to 3 RP posts. This does not stack with any items or active events to make this less than 3 RP posts - The character can move water past themselves to propel themselves forward through a body of water with varying speeds Lv. 400- Wild Water Type Pokemon will always appear at the highest level in a given area Lv. 500- Electric Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Water Type species Pokedex entries, have at least 6 Water Type Pokemon that are lv. 60 or higher, and visit with a Water Type Gym Leader of choice - The character can now breathe underwater Lv. 700- Wild Water Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Water Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Water Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Water Type Pokemon of your choice will receive an exp reset, and Water Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Water Type species Pokedex entries, have at least 6 Water Type Pokemon that are lv. 80 or higher, and interact with a Water Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Water Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Water Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of water based powers - AND you can create a Water Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Electric Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Electric Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Electric Type Pokemon up to lv. 45 Lv. 200- Electric Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Electric Type species Pokedex entries, and have at least 5 Electric Type Pokemon that are at lv. 30 or higher - Traveling through cave, mountain, or other underground thread locations will only take one post. The Sinnoh Underground will take 4 RP posts to travel through - The character can generate an electrically charged static cling that can move objects towards them that are the same size and weight or smaller than the character Lv. 400- Wild Electric Type Pokemon will always appear at the highest level in a given area Lv. 500- When an Electric Type Pokemon uses Magnet Rise, the effect will last for 7 turns instead of 5 Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Electric Type species Pokedex entries, have at least 6 Electric Type Pokemon that are lv. 60 or higher, and visit with an Electric Type Gym Leader of choice - The character becomes a conductor of electricity and can draw in electrical charges from external sources, using these charges can result in a small shock to a stun like cattle prod, and then needs to be recharged accordingly Lv. 700- Wild Electric Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Electric Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Electric Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, an Electric Type Pokemon of your choice will receive an exp reset, and Electric Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Electric Type species Pokedex entries, have at least 6 Electric Type Pokemon that are lv. 80 or higher, and interact with an Electric Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of an Electric Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of an Electric Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of electricity based powers - AND you can create an Electric Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Ice Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Ice Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Ice Type Pokemon up to lv. 45 Lv. 200- Ice Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Ice Type species Pokedex entries, and have at least 5 Ice Type Pokemon that are at lv. 30 or higher - Hail will begin when an Ice Type Pokemon enters battle and will remain until the ice type switches out or it is replaced by another weather condition. When an Ice Type attack is used in a contest, it will snow and add +1 appeal point regardless of the contest category or level of contest difficulty - The character can freeze a small surface area of an object or liquid qhile touching it with a couple feet in diameter and a couple of inches thick in ice Lv. 400- Wild Ice Type Pokemon will always appear at the highest level in a given area Lv. 500- Steel Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Ice Type species Pokedex entries, have at least 6 Ice Type Pokemon that are lv. 60 or higher, and visit with an Ice Type Gym Leader of choice - The character an coat themselves in a protective layer of ice over parts or the whole of their body. They cannot transfer this to others as they are not cold resistant like the character Lv. 700- Wild Ice Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Ice Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Ice Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, an Ice Type Pokemon of your choice will receive an exp reset, and Ice Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Ice Type species Pokedex entries, have at least 6 Ice Type Pokemon that are lv. 80 or higher, and interact with an Ice Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of an Ice Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of an Ice Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of ice based powers - AND you can create an Ice Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Fighting Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Fighting Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Fighting Type Pokemon up to lv. 45 Lv. 200- Fighting Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Fighting Type species Pokedex entries, and have at least 5 Fighting Type Pokemon that are at lv. 30 or higher - Wild Encounters will always be -1 post requirement. Regardless of events or items that are currently active, this number cannot be made less than 3 posts per encounter - The character can sense the aura and disposition of 1-2 individuals at a given time that are within arm's reach of the user Lv. 400- Wild Fighting Type Pokemon will always appear at the highest level in a given area Lv. 500- Flying Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Fighting Type species Pokedex entries, have at least 6 Fighting Type Pokemon that are lv. 60 or higher, and visit with a Fighting Type Gym Leader of choice - The character can project their aura into a shield or forcefield of up to the same size of themselves, this can be done up to around 5 feet from the character should they be trying to shield something else other than themselves Lv. 700- Wild Fighting Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Fighting Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Fighting Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Fighting Type Pokemon of your choice will receive an exp reset, and Fighting Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Fighting Type species Pokedex entries, have at least 6 Fighting Type Pokemon that are lv. 80 or higher, and interact with a Fighting Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Fighting Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Fighting Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of aura or other strength based powers - AND you can create a Fighting Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Poison Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Poison Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Poison Type Pokemon up to lv. 45 Lv. 200- Poison Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Poison Type species Pokedex entries, and have at least 5 Poison Type Pokemon that are at lv. 30 or higher - Upon obtaining a Toxic Orb and giving it to a Poison Type Pokemon as their hold item, it can be thrown at an opponent at the start of the battle without having the attack Fling. Hold items cannot be switched during battle, so this will always mean that if a Posion Type will be throwing their Toxic Orb, they cannot hold another item to replace it - The character can produce a toxin that causes temporary paralysis up to one minute in duration. The inflicted are still conscious and breathing, and the effect will wear off on its own. A being that is the same size as the character or smaller can become fully paralyzed. These effects must be communicated between role play partners and should not be used on an unwilling participant Lv. 400- Wild Posion Type Pokemon will always appear at the highest level in a given area Lv. 500- Poison inflicted by Poison Types cannot be cured until the battle has finished or the inflicted has fainted. This does not apply to the badly poisoned condition Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Poison Type species Pokedex entries, have at least 6 Poison Type Pokemon that are lv. 60 or higher, and visit with a Poison Type Gym Leader of choice - The character is immune to poisons/toxins/venoms that they are able to come into contact with via touch or otherwise, and they can use this contact to create their own stun/poison effects via poison saliva. All effects are non lethal, cannot effect other RP characters unless explicitly discussed, and the effects will vary based on the poison that was initially utilized Lv. 700- Wild Poison Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Poison Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Poison Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Poison Type Pokemon of your choice will receive an exp reset, and Poison Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Poison Type species Pokedex entries, have at least 6 Poison Type Pokemon that are lv. 80 or higher, and interact with a Poison Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Poison Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Poison Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of poison based powers - AND you can create a Poison Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Ground Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Ground Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Ground Type Pokemon up to lv. 45 Lv. 200- Ground Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Ground Type species Pokedex entries, and have at least 5 Ground Type Pokemon that are at lv. 30 or higher - Can use the attack Dig outside of battle to travel to any location that the character has posted in before within the same region that is not an island or requires surf to travel to - The character can sense vibrations around them from the ground or floor within an approximate fifteen foot radius for any motion of something approximately five pounds or larger/heavier Lv. 400- Wild Ground Type Pokemon will always appear at the highest level in a given area Lv. 500- Ice Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Ground Type species Pokedex entries, have at least 6 Ground Type Pokemon that are lv. 60 or higher, and visit with a Ground Type Gym Leader of choice - The character has the capability to work with an amount of sand in about the size of an average sized bucket and control it to their will Lv. 700- Wild Ground Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Ground Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Ground Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Ground Type Pokemon of your choice will receive an exp reset, and Ground Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Ground Type species Pokedex entries, have at least 6 Ground Type Pokemon that are lv. 80 or higher, and interact with a Ground Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Ground Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Ground Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of ground/sand based powers - AND you can create a Ground Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Flying Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Flying Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Flying Type Pokemon up to lv. 45 Lv. 200- Flying Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Flying Type species Pokedex entries, and have at least 5 Flying Type Pokemon that are at lv. 30 or higher - Flying Type attacks used by a Flying Type Pokemon will have +1.5 stages of speed in priority - The character can control the air around them in a 2-3 foot radius, once the air is outside of their radius of control it will dissipate Lv. 400- Wild Flying Type Pokemon will always appear at the highest level in a given area Lv. 500- Ice Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Flying Type species Pokedex entries, have at least 6 Flying Type Pokemon that are lv. 60 or higher, and visit with a Flying Type Gym Leader of choice - The character can create one solid gust of wind or a continuous gust and hold it for about one minute that has enough force/strength to push things slightly larger than them away from them Lv. 700- Wild Flying Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Flying Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Flying Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Flying Type Pokemon of your choice will receive an exp reset, and Flying Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Flying Type species Pokedex entries, have at least 6 Flying Type Pokemon that are lv. 80 or higher, and interact with a Flying Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Flying Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Flying Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of air based powers - AND you can create a Flying Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Psychic Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Psychic Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Psychic Type Pokemon up to lv. 45 Lv. 200- Psychic Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Psychic Type species Pokedex entries, and have at least 5 Psychic Type Pokemon that are at lv. 30 or higher - When in a specific area, area specific items will take 5 less posts to obtain, this cannot bring a post requirement lower than 10 posts, including with events or active items - The character can feel or sense a person's emotions or feelings within a 2-3 foot radius, but cannot decipher the reasons or thoughts behind the emotions Lv. 400- Wild Psychic Type Pokemon will always appear at the highest level in a given area Lv. 500- Bug Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Psychic Type species Pokedex entries, have at least 6 Psychic Type Pokemon that are lv. 60 or higher, and visit with a Psychic Type Gym Leader of choice - The character can levitate themselves and a person/pokemon up their their own weight to a reasonable height, this does not replicate the HM Fly nor does this enable the user to fly Lv. 700- Wild Psychic Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Psychic Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Psychic Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Psychic Type Pokemon of your choice will receive an exp reset, and Psychic Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Psychic Type species Pokedex entries, have at least 6 Psychic Type Pokemon that are lv. 80 or higher, and interact with a Psychic Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Psychic Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Psychic Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of psychic based powers - AND you can create a Psychic Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Bug Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Bug Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Bug Type Pokemon up to lv. 45 Lv. 200- Bug Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Bug Type species Pokedex entries, and have at least 5 Bug Type Pokemon that are at lv. 30 or higher - 12 post berries take 9 posts to obtain, 18 post berries take 14 posts, 24 post berries take 19 posts, and 30 post berries take 24 posts to obtain - The character is now stronger than they were to accomplish things like lifting something that is twice their own weight Lv. 400- Wild Bug Type Pokemon will always appear at the highest level in a given area Lv. 500- Flying Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Bug Type species Pokedex entries, have at least 6 Bug Type Pokemon that are lv. 60 or higher, and visit with a Bug Type Gym Leader of choice - The character will be capable of more specified bug related capabilities such as making webs or climbing walls. This will be the role player's choice for their character as to what kind of bug they would like to emulate for future powers/abilities, so when you reach this point please contact a mod to discuss your options Lv. 700- Wild Bug Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Bug Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Bug Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Bug Type Pokemon of your choice will receive an exp reset, and Bug Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Bug Type species Pokedex entries, have at least 6 Bug Type Pokemon that are lv. 80 or higher, and interact with a Bug Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Bug Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Bug Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of bug based powers - AND you can create a Bug Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Rock Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Rock Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Rock Type Pokemon up to lv. 45 Lv. 200- Rock Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Rock Type species Pokedex entries, and have at least 5 Rock Type Pokemon that are at lv. 30 or higher - When in caves, mountains, or tunnels, wild encounters will always be 1 RP post less and cannot be made lower than 3 with items or active events, and post anywhere items can be found at 5 RP posts less but cannot be made lower than 10 posts with items or active events - The character can control small stones/rocks that they would otherwise be able to hold easily in one hand, and travel/navigate underground seamlessly without issue Lv. 400- Wild Rock Type Pokemon will always appear at the highest level in a given area Lv. 500- Water Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Rock Type species Pokedex entries, have at least 6 Rock Type Pokemon that are lv. 60 or higher, and visit with a Rock Type Gym Leader of choice - The character can coat their limbs or body in a layer of rock/stone for extra strength and protection against potential harm, and cannot transfer this to other people/pokemon Lv. 700- Wild Rock Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Rock Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Rock Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Rock Type Pokemon of your choice will receive an exp reset, and Rock Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Rock Type species Pokedex entries, have at least 6 Rock Type Pokemon that are lv. 80 or higher, and interact with a Rock Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Rock Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Rock Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of rock based powers - AND you can create a Rock Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Ghost Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Ghost Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Ghost Type Pokemon up to lv. 45 Lv. 200- Ghost Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Ghost Type species Pokedex entries, and have at least 5 Ghost Type Pokemon that are at lv. 30 or higher - Ghost Type attacks used by Ghost Type Pokemon will be able to deal damage to normal type Pokemon unhindered at x.5 damage. This is cannot be multiplied due to other type effectiveness coming into play or other external factors - The character can become inaudible either by being completely silent or allow themseleves to only be heard by certain individuals or make things around them become inaudible within ten feet of themselves Lv. 400- Wild Ghost Type Pokemon will always appear at the highest level in a given area Lv. 500- Ghost Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Ghost Type species Pokedex entries, have at least 6 Ghost Type Pokemon that are lv. 60 or higher, and visit with a Ghost Type Gym Leader of choice - The character can become intangible and make one other person/Pokemon around their same size intangible as well through contact Lv. 700- Wild Ghost Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Ghost Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Ghost Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Ghost Type Pokemon of your choice will receive an exp reset, and Ghost Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Ghost Type species Pokedex entries, have at least 6 Ghost Type Pokemon that are lv. 80 or higher, and interact with a Ghost Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Ghost Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Ghost Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of ghost based powers - AND you can create a Ghost Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Dragon Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Dragon Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Dragon Type Pokemon up to lv. 45 Lv. 200- Dragon Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Dragon Type species Pokedex entries, and have at least 5 Dragon Type Pokemon that are at lv. 30 or higher - Dragon Type attacks used by Dragon Type Pokemon will do +20 flat extra damage. This cannot be multiplied, is not affected by type effectiveness, and cannot be affected by items, abilities, mega stats, or any other forms of boosts. This +20 damage will always be added at the end of any damage calculation for Dragon Type attacks, with the exception of Dragon Rage. And Dual Chop and Scale Shot will only have +20 added to their first strike of damage - The character can generate an innate armor as part of thier body that can be resistant to attacks, harm or pain, and temperature extremes Lv. 400- Wild Dragon Type Pokemon will always appear at the highest level in a given area Lv. 500- Dragon Type attacks that would normally do x2 damage will do x1 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Dragon Type species Pokedex entries, have at least 6 Dragon Type Pokemon that are lv. 60 or higher, and visit with a Dragon Type Gym Leader of choice - The character will be capable of more specified dragon related capabilities such as retractable claws or enhanced strenght/stamina. This will be the role player's choice for their character as to what kind of dragon capabilities they would like to emulate for future powers/abilities, so when you reach this point please contact a mod to discuss your options Lv. 700- Wild Dragon Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Dragon Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Dragon Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Dragon Type Pokemon of your choice will receive an exp reset, and Dragon Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Dragon Type species Pokedex entries, have at least 6 Dragon Type Pokemon that are lv. 80 or higher, and interact with a Dragon Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Dragon Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Dragon Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of dragon based powers - AND you can create a Dragon Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Steel Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Steel Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Steel Type Pokemon up to lv. 45 Lv. 200- Steel Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Steel Type species Pokedex entries, and have at least 5 Steel Type Pokemon that are at lv. 30 or higher - Attacks, whether they be physical or special, that deal damage to a Steel Type will do -20 flat damage less. This cannot be multiplied or increased or stacked with other abilities/items/stats ect, this is a damage reduction that is made after all other damage calculations are made - The character can become magnetized to bring metal objects towards them of approximately 20-25 pounds or smaller, and when making skin contact with a metal wall or otherwise, they could be able to stick/climb the object Lv. 400- Wild Steel Type Pokemon will always appear at the highest level in a given area Lv. 500- Fire Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Steel Type species Pokedex entries, have at least 6 Steel Type Pokemon that are lv. 60 or higher, and visit with a Steel Type Gym Leader of choice - The character can shape and manipulate wires, anything that is a pliable metallic strand or rod in about 12 feet of length Lv. 700- Wild Steel Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Steel Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Steel Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Steel Type Pokemon of your choice will receive an exp reset, and Steel Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Steel Type species Pokedex entries, have at least 6 Steel Type Pokemon that are lv. 80 or higher, and interact with a Steel Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Steel Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Steel Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of steel/metal based powers - AND you can create a Steel Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Dark Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Dark Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Dark Type Pokemon up to lv. 45 Lv. 200- Dark Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Dark Type species Pokedex entries, and have at least 5 Dark Type Pokemon that are at lv. 30 or higher - When a dark type is getting ready to enter battle against a wild Pokemon or NPC battle, there is a 4/10 chance of it being able to sneak up on its opponent. If this chance is successful, +15 damage is added if a dark type attack is used on its first turn. This can be multiplied by type effectiveness and other boosts - The character can disappear into shadows that are at least their size or bigger, and either within the same room/space or on the other side of a wall, they can reappear out of the shadows. This is not a form of travel, and cannot teleport the character anywhere far Lv. 400- Wild Dark Type Pokemon will always appear at the highest level in a given area Lv. 500- Bug Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Dark Type species Pokedex entries, have at least 6 Dark Type Pokemon that are lv. 60 or higher, and visit with a Dark Type Gym Leader of choice - The character can manifest tendrils, chains, threads, ect from darkness to bind and ensnare objects or persons slightly bigger than themselves Lv. 700- Wild Dark Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Dark Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Dark Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Dark Type Pokemon of your choice will receive an exp reset, and Dark Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Dark Type species Pokedex entries, have at least 6 Dark Type Pokemon that are lv. 80 or higher, and interact with a Dark Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Dark Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Dark Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of dark/shadow based powers - AND you can create a Dark Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Fairy Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Fairy Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Fairy Type Pokemon up to lv. 45 Lv. 200- Fairy Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Fairy Type species Pokedex entries, and have at least 5 Fairy Type Pokemon that are at lv. 30 or higher - Healing items will give +20 HP more upon use - The character can sense the intentions of a person within a regular speaking distance of them to know if they have good, bad, or neutral intentions towards them, but cannot know what the intentions are specifically Lv. 400- Wild Fairy Type Pokemon will always appear at the highest level in a given area Lv. 500- Poison Type attacks that would normally do x2 damage will do x1 damage, and if it would do x4 damage it will do x2 damage Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Fairy Type species Pokedex entries, have at least 6 Fairy Type Pokemon that are lv. 60 or higher, and visit with a Fairy Type Gym Leader of choice - The character can create and hold a ball of light that can very in brightness and size up to the size of a soccer ball. It can last for as long as the character is holding it, and when dropped, set down or let go, it can last for about a minute. If thrown with force towards someone/something, it could potentially knock them back Lv. 700- Wild Fairy Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Fairy Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Fairy Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Fairy Type Pokemon of your choice will receive an exp reset, and Fairy Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Fairy Type species Pokedex entries, have at least 6 Fairy Type Pokemon that are lv. 80 or higher, and interact with a Fairy Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Fairy Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Fairy Type attack that the gijinka species is capable of learning by any means OR - Your character is now capable of fairy based powers - AND you can create a Fairy Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click){ Normal Type Master (Click) } Lv. 100- Pokeballs become more effective at catching Normal Type Pokemon up to Lv. 25 and Great Balls become more effective at catching Normal Type Pokemon up to lv. 45 Lv. 200- Normal Type Pokemon that participate in battle will get an additional +5 exp at the end of battle, this cannot be affected by lucky egg, events, or other multipliers, this is a flat addition to experience gained Lv. 300- Requirements necessary to gain the following bonuses and move forward in the skill tree: Create a secret base, make a minimum of 5 posts in the secret base, log 8 Normal Type species Pokedex entries, and have at least 5 Normal Type Pokemon that are at lv. 30 or higher - Create an effect that affects the whole field in battle: x1.5 normal type attack damage and negates the secondary effects of a given attack for the first four turns that a normal type has entered battle. This cannot be lengthened or extended and will not become active again in the same battle upon switching normal type Pokemon - The character can negate all abilities that would effect them as a "special attack", such as their mind being read or their aura being sensed, or any other ability that would not otherwise harm or affect them physically. The character can however "lower their shield" in a sense to allow for things like communication with psychic Pokemon should they chose to do so Lv. 400- Wild Normal Type Pokemon will always appear at the highest level in a given area Lv. 500- Normal type attacks will do x1 damage to Rock and Steel type Pokemon Lv. 600- Requirements necessary to gain the following bonuses and move forward in the skill tree: Have a minimum of 35 posts in your secret base, have 20 Normal Type species Pokedex entries, have at least 6 Normal Type Pokemon that are lv. 60 or higher, and visit with a Normal Type Gym Leader of choice - The character can have a natural sense/ability enhanced to a more powerful scope, speed, stamina, hearing, strength, ect Lv. 700- Wild Normal Type Pokemon will always be encountered at 5 levels higher than the highest level in a given area, and have a 1/12 chance of being encountered as shiny Lv. 800- Wild Normal Type Pokemon that have been brought to 0HP will be automatically captured regardless of Pokeball used, and Normal Type TMs can be kept and reused just like HMs Lv. 900- Once every three months, within January-March, April-June, July-September, and October-December, a Normal Type Pokemon of your choice will receive an exp reset, and Normal Type Pokemon that are kept in your secret base will earn +10 exp per month. This is not an exp pool that can be distributed at a later time, this +10 exp must be allotted within a month's time or it will expire and you will only be able to give +10 exp the next month Lv. 1000- Requirements necessary to gain the following bonuses: Have a minimum of 75 posts in total in your secret base, have 35 Normal Type species Pokedex entries, have at least 6 Normal Type Pokemon that are lv. 80 or higher, and interact with a Normal Type legendary Pokemon - Your character can become a non legendary/non Ultra Beast gijinka of a Normal Type Pokemon that is not a mega or gigantamax form of your choice and be able to perform the Pokedex description of a Normal Type attack that the gijinka species is capable of learning by any means OR - Your character's natural abilities have become enhanced, giving them abilities no "normal" human could achieve - AND you can create a Normal Type Fakemon species for your character that will be introduced upon being finished and approved by a moderator at lv. 10 in its base stage. All normal fakemon rules and guidelines apply (Click)
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