Post by Elemental Paradisity on Jan 1, 2023 17:42:58 GMT -7
Happy New years everyone! We're welcoming in the year 2023 here in HL! It's incredible to believe that another year has gone by, and what a year it has been for Pokemon! We got to explore the Hisui Region from Legends Arceus and were introduced to Generation 9 for the Pokemon franchise where we have now surpassed 1000 Pokemon! The world just keeps growing, and we'll be here to foster that growth at every turn, and we can't wait to share another year of Pokemon with you all!
Generation 9 and the Paldea Region certainly brought some very exciting things, but for this very special event, we want to see some more exciting things, from you! That's right, we are opening the opportunity to create your own Pokemon, but not just any Pokemon! This even will give you the option to create your own Paldean Form of an existing Pokemon OR your very own Paradox Pokemon!
If you choose to create a Paldean Form/Evolution, these are your beginning guidelines:
- You must start with a canon base stage Pokemon (i.e Weedle, Volbeat, Buizel, ect)
- OR You can start with a first stage Pokemon and have it evolve (Example; Primeape -> Annihilape)
- A second stage Pokemon such as Nidoking, Electivire, or Gigalith cannot evolve
- Starter Pokemon or legendary Pokemon and Ultra Beasts cannot be selected for this creation process
- The expectation from this creation is to emulate Alolan Vulpix -> Alolan Ninetales, Galarian Corsola -> Cursola, or Dunsparce -> Dudunsparce and other such evolution/regional variant Pokemon
If you choose to create a Paradox Pokemon, these are your beginning guidelines:
- A Paradox Pokemon cannot evolve or have a stage before it
- The Paradox has to be based off of a canon, non starter, non legendary, non ultra beast Pokemon
- This is not an opportunity to create a Hisuian variant, this is in regards to either a Primal Paradox or Future Paradox
- Paradoxes can only either have the ability Protosynthesis if it is from the past, or Quark Drive if it is from the future
- Your Paradox must share at least one type with its present form. (Example; Misdreavus is a Ghost Type and Fluttermane is a Ghost/Fairy Type. Hariyama is a Fighting Type and Iron Hands is a Fighting/Electric Type.)
- Your Paradox can be based off of any stage Pokemon, it does not have to be the final stage in an evolution line such as Sream Tail or Fluttermane
Guidelines for everyone to follow:
- No claiming art or ideas as your own, you must give credit to the original idea or site the creator
- No new types
- No new abilities
- No new attacks for this event
- No Gigantamax forms or Mega Evolutions
- One original creation per member
- To enter this event you must have a character profile created and at least one post in a Professor's Lab
- Any and all questions or discussion for Fakemone will be held in this thread or in the group discord, please refrain from outside PMs or messengers. We would like to be able to help everyone on the same level
- Use this thread or the discord to plot ideas, ask questions, input, feedback, draw inspiration, and just have fun with the creative process!
- These creations, once completed, cannot go into an "unclaimed" or "pending" dex, they must belong to someone once they are completed to be introduced
- This is not a contest, therefore Prince and I will be available and open to help in order to bring out the best in your original creation that we can!
- This event will be open for Four Months. Between now and April 30th 2023 is when your Pokemon needs to be completed in its entirety and approved in order for it to become an available Pokemon in the forum
- If you are currently working on a Fakemon, you may not start a new fakemon in this event. You may finish your current creation and then be able to participate in this event OR you may forgo your current creation and start a new one here. If you do so, you will not be able to go back and finish them.
Your Creation must included, at minimum:
Species Name
Type(s)
Ability(ies)
Image or physical description
Pokedex Entry
Moveset
- The more info included the better!
Below are guidelines to help you all out with the creation process, information on things that can help you flesh out your ideas! And as always, please ask questions as you have them through your process!
{The Basics (Click)}Species Name
- A species name will be required for all Fakemon and all stages of evolution that a Fakemon might go through so that characters have something proper to call it. Most Pokemon have a combination of words put together in order to create their name, Charmander is a mixture of charcoal and salamander for a fire lizard. Otherwise, while that is the most common method, a made up word can suffice just as well for a species name, so get creative and make something that fits.
Type(s)
- A fakemon will require a typing for classification, and will have no more than two types. Any type for a fakemon must be chosen from the eighteen existing types of Pokemon, so no new types like light type or sound type will be accepted for fakemon. It is very easy to create the kind of dynamic you're looking for however from the existing types, and you can have fun with making out a type combination that does not exist in cannon already, using a rare or uncommon type combination, or just picking something that fits. If your fakemon will have more than one stage in evolution, their typing can change through the stages of evolution. It is recommended that their primary type remain the same, and the secondary type can change through its evolution. For example, Charmander is a fire type, Charmeleon is a fire type, and then Charizard is a fire/flying type, the primary type remains the same through its evolution line. You will need to be aware of your fakemon's resistances and weaknesses as well with its typing, single type Pokemon are typically easier to consider this for as there are already existing Pokemon of each type that you can use their type charts for. If you're unsure of what resistances or otherwise a new dual type Pokemon would have, please bring that to our attention so we can assist.
Abilities
- A fakemon will require at least one ability, and can have a maximum of three to choose from. There will be no custom made abilities, and no fakemon will be permitted to have a legendary ability such as Arceus' Multitype or Yveltal's Dark Aura. Selected abilities for a fakemon do need to make coherent sense and work with the fakemon and what it is capable of. A water type Pokemon would not have the ability Blaze, just like a Pokemon without fur would not have the ability Fur Coat. Take care in selecting your abilities, and even keep in mind too what attacks your fakemon will be capable of to help their abilities, to create an interesting and unique dynamic.
- A species name will be required for all Fakemon and all stages of evolution that a Fakemon might go through so that characters have something proper to call it. Most Pokemon have a combination of words put together in order to create their name, Charmander is a mixture of charcoal and salamander for a fire lizard. Otherwise, while that is the most common method, a made up word can suffice just as well for a species name, so get creative and make something that fits.
Type(s)
- A fakemon will require a typing for classification, and will have no more than two types. Any type for a fakemon must be chosen from the eighteen existing types of Pokemon, so no new types like light type or sound type will be accepted for fakemon. It is very easy to create the kind of dynamic you're looking for however from the existing types, and you can have fun with making out a type combination that does not exist in cannon already, using a rare or uncommon type combination, or just picking something that fits. If your fakemon will have more than one stage in evolution, their typing can change through the stages of evolution. It is recommended that their primary type remain the same, and the secondary type can change through its evolution. For example, Charmander is a fire type, Charmeleon is a fire type, and then Charizard is a fire/flying type, the primary type remains the same through its evolution line. You will need to be aware of your fakemon's resistances and weaknesses as well with its typing, single type Pokemon are typically easier to consider this for as there are already existing Pokemon of each type that you can use their type charts for. If you're unsure of what resistances or otherwise a new dual type Pokemon would have, please bring that to our attention so we can assist.
Abilities
- A fakemon will require at least one ability, and can have a maximum of three to choose from. There will be no custom made abilities, and no fakemon will be permitted to have a legendary ability such as Arceus' Multitype or Yveltal's Dark Aura. Selected abilities for a fakemon do need to make coherent sense and work with the fakemon and what it is capable of. A water type Pokemon would not have the ability Blaze, just like a Pokemon without fur would not have the ability Fur Coat. Take care in selecting your abilities, and even keep in mind too what attacks your fakemon will be capable of to help their abilities, to create an interesting and unique dynamic.
{Building your Fakemon (Click)}Image and Physical Description
- A fakemon needs to have at least a description of what it does look like. An image is not required, and we do not expect you to draw or create an image of your own if you are not capable, so at minimum a physical description will be required. If you do provide an image, something from a movie, a TV show, or an art piece you have found, its original creator must be sighted and credited, we will not accept stolen work that someone is trying to pass off as their own, and from there it will be up to you to elaborate and build on what already exists. If you give us a picture of Po the Panda from Kung Fu Panda, you need to elaborate and build on the concept, not make a carbon copy of the character. With an image, some kind of physical description will still be required to give more detail about your Fakemon. There are many things to elaborate on that can't be deduced from just a picture such as what its shiny form might look like or are there any claws or other features not shown, or that you want to add that the image does not produce. Some sort of measurement will be necessitated depending on the body type of the fakemon, if its a serpentine body shape, how long and wide is the body, if it has wings how big is its wingspan, how tall is it if it stands up next to a human trainer, all of this can be very important in determining what the fakemon is capable of. Any other added information is welcomed and encouraged to give as much detail as you can, what it moves like, is there something hidden in its features that you can't see by just looking at it. This is your chance to get creative and establish something unique and different, so don't spare any detail.
Pokedex Entry
- What would the Pokedex tell a trainer about this fakemon? It doesn't have to be terribly long, but it should be informative with some useful information about what kind of data has been recorded about this species
History
- A small sort of history and backstory for your fakemon will be required, but the more detail you can provide, the better understanding we and anyone who chooses to train your fakemon will have of what it is like. Is there an origin story for the species of how it came to exist? Does it have history with humans, and have made an influence whether it be good or bad? Does it interact with the environment around it that has caused it to become capable of what it is? We need to know what the species is like, if they have a culture, a way of life, this is where you can elaborate on that.
Diet, Habitat, and Behavior
- This can all also be included in your Fakemon's history, giving us and those future trainers information on what the fakemon is like. Defining what it eats and how it eats can provide a better idea of its mannerisms and how it interacts with its environment, where it might thrive and where it would suffer because of a lack of hunting ground. Habitat is equally as important, for building a cohesive idea and creating something original, but also to give future trainers an idea on how to interact with the species and how to build on their own interactions. Does it prefer hot or cold climates, does it hate trees and prefer open ground? Can it walk on land but prefer water? All of this is important detail to think about so that everyone can have a good understanding of your fakemon. Common behaviors for your species will help add to the understanding of how to interact with it. Is it a commonly sedentary Pokemon that isn't very active, or is its docile behavior easily over shadowed by its hatred for another species of Pokemon? Does its species have any habits among them, do they congregate together or is it hard to see more than one at a time? Any and all information and detail here gives you a chance to create a holistic image of what this species is like and how it interacts with its environment and others around it, so have fun with this and take care in elaborating on these important details.
Evolution
- Some Pokemon do evolve, and that means your fakemon can too. At most, a single Pokemon will have three stages of evolution in one evolution line. A Pokemon can have a split evolution which does provide for a bit more development like Ralts evolving into Kirlia which can then evolve into either Gallade or Gardevoir, but at most, there are still only three stages in either evolution chain. If your fakemon does evolve, you will need to determine how. There are many cannon methods of evolution including level up, level up with an attack, level up in a specific location, trading, trade item evolution, stone evolution, and friendship/happiness evolution and in a specific time of day. In recent times there have been more complex methods of evolution, rain can evolve a Sliggoo into a Goodra, a Pancham requires another dark type in the party in order to evolve, so methods of evolution are becoming more specific to the species of Pokemon. All of this is your choice, and things you need to consider. If it evolves by leveling up, make the levels reasonable to obtain in regards to how easy or not the Pokemon would be to train, and keep in mind the power that it will attain when it evolves because then it shouldn't evolve too early. If it will take an item to evolve, you can create an item of your choice if you would like that would be available to trainers under circumstances that you establish, or you can create an entire new method of evolution that would be unique to your specific species.
Breeding Information
- If you would like your Fakemon to be breedable, you should want to establish things like its gender ratio, or if it is genderless, and its egg group so it can be established what kind of Pokemon it is capable of breeding with, or if it is only capable of breeding with its own species.
- A fakemon needs to have at least a description of what it does look like. An image is not required, and we do not expect you to draw or create an image of your own if you are not capable, so at minimum a physical description will be required. If you do provide an image, something from a movie, a TV show, or an art piece you have found, its original creator must be sighted and credited, we will not accept stolen work that someone is trying to pass off as their own, and from there it will be up to you to elaborate and build on what already exists. If you give us a picture of Po the Panda from Kung Fu Panda, you need to elaborate and build on the concept, not make a carbon copy of the character. With an image, some kind of physical description will still be required to give more detail about your Fakemon. There are many things to elaborate on that can't be deduced from just a picture such as what its shiny form might look like or are there any claws or other features not shown, or that you want to add that the image does not produce. Some sort of measurement will be necessitated depending on the body type of the fakemon, if its a serpentine body shape, how long and wide is the body, if it has wings how big is its wingspan, how tall is it if it stands up next to a human trainer, all of this can be very important in determining what the fakemon is capable of. Any other added information is welcomed and encouraged to give as much detail as you can, what it moves like, is there something hidden in its features that you can't see by just looking at it. This is your chance to get creative and establish something unique and different, so don't spare any detail.
Pokedex Entry
- What would the Pokedex tell a trainer about this fakemon? It doesn't have to be terribly long, but it should be informative with some useful information about what kind of data has been recorded about this species
History
- A small sort of history and backstory for your fakemon will be required, but the more detail you can provide, the better understanding we and anyone who chooses to train your fakemon will have of what it is like. Is there an origin story for the species of how it came to exist? Does it have history with humans, and have made an influence whether it be good or bad? Does it interact with the environment around it that has caused it to become capable of what it is? We need to know what the species is like, if they have a culture, a way of life, this is where you can elaborate on that.
Diet, Habitat, and Behavior
- This can all also be included in your Fakemon's history, giving us and those future trainers information on what the fakemon is like. Defining what it eats and how it eats can provide a better idea of its mannerisms and how it interacts with its environment, where it might thrive and where it would suffer because of a lack of hunting ground. Habitat is equally as important, for building a cohesive idea and creating something original, but also to give future trainers an idea on how to interact with the species and how to build on their own interactions. Does it prefer hot or cold climates, does it hate trees and prefer open ground? Can it walk on land but prefer water? All of this is important detail to think about so that everyone can have a good understanding of your fakemon. Common behaviors for your species will help add to the understanding of how to interact with it. Is it a commonly sedentary Pokemon that isn't very active, or is its docile behavior easily over shadowed by its hatred for another species of Pokemon? Does its species have any habits among them, do they congregate together or is it hard to see more than one at a time? Any and all information and detail here gives you a chance to create a holistic image of what this species is like and how it interacts with its environment and others around it, so have fun with this and take care in elaborating on these important details.
Evolution
- Some Pokemon do evolve, and that means your fakemon can too. At most, a single Pokemon will have three stages of evolution in one evolution line. A Pokemon can have a split evolution which does provide for a bit more development like Ralts evolving into Kirlia which can then evolve into either Gallade or Gardevoir, but at most, there are still only three stages in either evolution chain. If your fakemon does evolve, you will need to determine how. There are many cannon methods of evolution including level up, level up with an attack, level up in a specific location, trading, trade item evolution, stone evolution, and friendship/happiness evolution and in a specific time of day. In recent times there have been more complex methods of evolution, rain can evolve a Sliggoo into a Goodra, a Pancham requires another dark type in the party in order to evolve, so methods of evolution are becoming more specific to the species of Pokemon. All of this is your choice, and things you need to consider. If it evolves by leveling up, make the levels reasonable to obtain in regards to how easy or not the Pokemon would be to train, and keep in mind the power that it will attain when it evolves because then it shouldn't evolve too early. If it will take an item to evolve, you can create an item of your choice if you would like that would be available to trainers under circumstances that you establish, or you can create an entire new method of evolution that would be unique to your specific species.
Breeding Information
- If you would like your Fakemon to be breedable, you should want to establish things like its gender ratio, or if it is genderless, and its egg group so it can be established what kind of Pokemon it is capable of breeding with, or if it is only capable of breeding with its own species.
{Moveset (Click)}Moveset
- A fakemon will require a moveset which can include at maximum a level up set, a TM/HM set, an egg move set, and a tutor move set. At minimum, a level up set and a TM/HM set will be required, egg and tutor moves are not required.
A level up set will be the set of attacks that it can learn through leveling up naturally through training. Some attacks on this list can be basic moves, which means they are already learned no matter what level the Pokemon is, or some attacks it may not learn until it does evolve like Charizard learns Wing Attack. Legendary attacks such as Zygarde's Thousand Arrows or Lugia's Aeroblast should not be included in a fakemon's attack set, likewise any other signature attacks such as Trevenant's Forest's Curse or Marowak's Bonemerang. Otherwise you do have the entire move pool at your disposal to create the most cohesive attack set for your fakemon. There are many things to consider, especially when it does come to the level up set for any given Pokemon and what attacks they will be learning. Be mindful of the power of an attack and the level at which your fakemon will learn said attack, as it is unreasonable to think that a Pokemon would learn an attack that does ninety or so damage at just level ten. You'll need to keep in mind the types of attacks that your fakemon will be able to learn as well. For example, most ghost type Pokemon can learn a combination of ghost, dark, and some psychic type attacks, and even some fairy type attacks depending on the species. Bug types can learn a combination of grass and poison type attacks, and rock types can learn a combination of ground type attacks, and even some steel and fighting type attacks. A Pokemon that doesn't have wings won't be learning many flying type attacks, and a Pokemon that doesn't have fangs or sharp teeth wouldn't know very many fang or biting attacks. The dynamics of your own species are very important to consider when creating the level up set to make it cohesive and functional, and you can create a mixture of special category attacks, physical attacks and status attacks to make for a rounded learn set.
A TM/HM list will consist of all of technical and hidden machines that your fakemon will be capable of learning. Again, this has a lot to do with the type of Pokemon you have created, what its behavior is like and what it even looks like to determine what kind of TMs it would be able to successfully utilize. There are some TMs that are mostly universal that you can consider like Hidden Power or Frustration, otherwise you will need to be mindful of the attacks that your species would be learning through TM. These are typically going to be attacks that it might not already learn in its own level up set, or attacks that its earlier stages if it evolves wouldn't know until later in its evolution. These can also be attacks that don't necessarily fit into its typing but work for its over all dynamic, for example a majority of grass type Pokemon can learn Sunny Day through TM despite it being a fire type attack, and a lot of fire type Pokemon can learn Energy Ball or Solar Beam through TM despite those being grass type attacks. A fighting type Pokemon with destructive tendencies might be able to learn Wild Charge which is an electric type attack, or a fairy type Pokemon that has sharp claws could learn Hone Claws which is a dark type attack. TMs give you an outlet to explore just a little bit more on what your Fakemon is capable of and what it can really do, so take the time to think about what attacks would help it out in training. HMs are similar in consideration with the notion that a Pokemon without wings will most likely not learn the HM Fly, and a fire type Pokemon would most likely not be able to learn Surf, Dive, or Whirlpool.
Egg moves are moves that a Pokemon would be able to inherit from their parents, attacks that they would be able to learn early on in their leveling. While we do have breeding available in the role play, we also allow egg moves to be taught with the use of a Big Mushroom, so it does not require strategic breeding in order to obtain an egg move. That said, an egg move set will be the same throughout all stages of evolution for a Pokemon, so that means that your egg move set for your Fakemon would need to make sense for all of its stages of evolution if it does evolve. A flying type attack like Aerial Ace shouldn't be on the egg move list of a Pokemon that doesn't grow wings until its second or third stages. However, the egg move list can be used to hint at future typing changes if its type does change through evolution and pay homage to what its parents would have been capable of. If it doesn't become a fire type until its last stage in evolution, it might still have one or two fire type attacks in its egg move list because it does come from a fire type lineage. Egg moves are typically going to be any other attack that doesn't come from the TM list that can be utilized, and can help round out your fakemon's over all battle potential
Tutor moves are going to be attacks that your Fakemon might not be able to learn on its own, but at some point have the capability of being able to perform the attack. Tutor moves are taught through the use of a heart scale, and can help you create a full attack set. A Pokemon can have more than one tutor move set for each stage of evolution because a Pokemon will learn and be capable of different things at each stage in its evolution. A tutor move is going to be more specific to that stage in evolution and would aid the Fakemon the most in battle.
- A fakemon will require a moveset which can include at maximum a level up set, a TM/HM set, an egg move set, and a tutor move set. At minimum, a level up set and a TM/HM set will be required, egg and tutor moves are not required.
A level up set will be the set of attacks that it can learn through leveling up naturally through training. Some attacks on this list can be basic moves, which means they are already learned no matter what level the Pokemon is, or some attacks it may not learn until it does evolve like Charizard learns Wing Attack. Legendary attacks such as Zygarde's Thousand Arrows or Lugia's Aeroblast should not be included in a fakemon's attack set, likewise any other signature attacks such as Trevenant's Forest's Curse or Marowak's Bonemerang. Otherwise you do have the entire move pool at your disposal to create the most cohesive attack set for your fakemon. There are many things to consider, especially when it does come to the level up set for any given Pokemon and what attacks they will be learning. Be mindful of the power of an attack and the level at which your fakemon will learn said attack, as it is unreasonable to think that a Pokemon would learn an attack that does ninety or so damage at just level ten. You'll need to keep in mind the types of attacks that your fakemon will be able to learn as well. For example, most ghost type Pokemon can learn a combination of ghost, dark, and some psychic type attacks, and even some fairy type attacks depending on the species. Bug types can learn a combination of grass and poison type attacks, and rock types can learn a combination of ground type attacks, and even some steel and fighting type attacks. A Pokemon that doesn't have wings won't be learning many flying type attacks, and a Pokemon that doesn't have fangs or sharp teeth wouldn't know very many fang or biting attacks. The dynamics of your own species are very important to consider when creating the level up set to make it cohesive and functional, and you can create a mixture of special category attacks, physical attacks and status attacks to make for a rounded learn set.
A TM/HM list will consist of all of technical and hidden machines that your fakemon will be capable of learning. Again, this has a lot to do with the type of Pokemon you have created, what its behavior is like and what it even looks like to determine what kind of TMs it would be able to successfully utilize. There are some TMs that are mostly universal that you can consider like Hidden Power or Frustration, otherwise you will need to be mindful of the attacks that your species would be learning through TM. These are typically going to be attacks that it might not already learn in its own level up set, or attacks that its earlier stages if it evolves wouldn't know until later in its evolution. These can also be attacks that don't necessarily fit into its typing but work for its over all dynamic, for example a majority of grass type Pokemon can learn Sunny Day through TM despite it being a fire type attack, and a lot of fire type Pokemon can learn Energy Ball or Solar Beam through TM despite those being grass type attacks. A fighting type Pokemon with destructive tendencies might be able to learn Wild Charge which is an electric type attack, or a fairy type Pokemon that has sharp claws could learn Hone Claws which is a dark type attack. TMs give you an outlet to explore just a little bit more on what your Fakemon is capable of and what it can really do, so take the time to think about what attacks would help it out in training. HMs are similar in consideration with the notion that a Pokemon without wings will most likely not learn the HM Fly, and a fire type Pokemon would most likely not be able to learn Surf, Dive, or Whirlpool.
Egg moves are moves that a Pokemon would be able to inherit from their parents, attacks that they would be able to learn early on in their leveling. While we do have breeding available in the role play, we also allow egg moves to be taught with the use of a Big Mushroom, so it does not require strategic breeding in order to obtain an egg move. That said, an egg move set will be the same throughout all stages of evolution for a Pokemon, so that means that your egg move set for your Fakemon would need to make sense for all of its stages of evolution if it does evolve. A flying type attack like Aerial Ace shouldn't be on the egg move list of a Pokemon that doesn't grow wings until its second or third stages. However, the egg move list can be used to hint at future typing changes if its type does change through evolution and pay homage to what its parents would have been capable of. If it doesn't become a fire type until its last stage in evolution, it might still have one or two fire type attacks in its egg move list because it does come from a fire type lineage. Egg moves are typically going to be any other attack that doesn't come from the TM list that can be utilized, and can help round out your fakemon's over all battle potential
Tutor moves are going to be attacks that your Fakemon might not be able to learn on its own, but at some point have the capability of being able to perform the attack. Tutor moves are taught through the use of a heart scale, and can help you create a full attack set. A Pokemon can have more than one tutor move set for each stage of evolution because a Pokemon will learn and be capable of different things at each stage in its evolution. A tutor move is going to be more specific to that stage in evolution and would aid the Fakemon the most in battle.
When your creation is completed and approved, you will receive it's base stage at lv. 5
In addition to your creation above, everyone may also claim from this event:
x1 Lv. 5 Paldean Pokemon OR Paradox Pokemon of your choice
x1 Lv. 5 Paldean Pokemon OR Paradox Pokemon of your choice