Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Nov 29, 2015 11:40:25 GMT -7
In the ever expanding world of Pokemon, there are always new things to see and discover, even new Pokemon as we continue to explore the world around us. There are mysteries unsolved, places untouched, and it would come as no surprise that there are Pokemon out there that have yet to be found. Here we have a very rare, very special kind of Pokedex, a very exclusive data base for some species of Pokemon that have yet to be fully understood, we call it the 'Fakedex'.
This is a collection of Pokemon designed by the role players of Hidden Legends. These Pokemon are unique in that they are only given out on very special occasions and only at the permission of their creator. Here you will find any and all information regarding the fakemon in Pokemon Hidden Legends in regards to their ways of evolution, what moves they can learn, and other important information you wouldn't be able to find in your typical Pokedex.
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Apr 1, 2016 19:35:51 GMT -7
Beta Pokemon {Click here. These are the Beta Pokemon and have been previously claimed and made specifically for those claiming them in this event. They may not be claimed with the above Fakemon unless specifically stated.} {Flambear (Click)} Name: Flambear Type: Fire Species: The Tiny Bear Pokemon Ability: Blaze | Overcoat Height: (From ground to top of head) 1'9" Weight: 18.6 lbs Shiny: When shiny, a Flambear's fur patterns are inverted. Their reddish brown fur becomes coal black, and their black tipped ears, tail, and belly become their reddish brown color Pokedex: It has an inquisitive nature, with an ambition to learn from and follow those that are more experienced and stronger than it. It's teeth and claws aren't exactly dangerous, but it's developing fire can still leave a burn. Evolution: Flambear will evolve into Volbear when it reaches level 15 Leveling: STARTER- Tackle lv. 3- Tail Whip lv. 7- Ember lv. 9- Odor Sleuth lv. 13- Defense Curl lv. 15- Flame Charge lv. 19- Smog lv. 21- Nuzzle lv. 25- Take Down lv. 27- Heat Crash lv. 31- Assurance lv. 33- Flamethrower lv. 37- Head Smash lv. 39- Roar lv. 43- Flare Blitz
TM/HM: TM01 Work Up TM05 Roar TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM17 Protect TM21 Frustration TM22 Solar TM27 Return TM32 Double Team TM35 Flamethrower TM38 Fire Blast TM39 Rock Tomb TM42 Facade TM43 Flame Charge TM44 Rest TM45 Attract TM48 Round TM49 Echoed Voice TM50 Overheat TM61 Will-O-Wisp TM74 Gyro Ball TM86 Grass Knot TM87 Swagger TM88 Sleep Talk TM90 Substitute TM93 Wild Charge TM100 Confide
Tutor: Covet Zen Headbutt Snore Heat Wave Helping Hand Endeavor Stomping Tantrum Nuzzle {Volbear (Click)} Name: Volbear Type: Fire Species: The Temper Pokemon Ability: Blaze | Overcoat Height: (From ground to top of head) 3'4" Weight: 54.7 lbs Shiny: When shiny, a Volbear's fur patterns are inverted. It's main fur color becomes coal black, and it's back and tail become a firey red Pokedex: With a developed fire and claws and teeth to match, Volbear now like to test their strength and tenacity, almost in a way to show off what it is capable of. It can become easily annoyed, and lights its tail in a sign of preparation for battle Evolution: Volbear will evolve into Dynabear when it reaches level 36 Leveling STARTER- Tackle STARTER- Tail Whip STARTER- Ember STARTER- Odor Sleuth lv. 3 Tail Whip lv. 7 Ember lv. 9 Odor Sleuth lv. 13 Defense Curl lv. 15 Flame Charge lv. 20 Smog lv. 23 Thunder Fang lv. 28 Take Down lv. 31 Heat Crash lv. 36 Assurance lv. 39 Flamethrower lv. 44 Head Smash lv. 47 Roar lv. 52 Flare Blitz
TM/HM TM01 Work Up TM05 Roar TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM17 Protect TM21 Frustration TM22 Solar Beam TM27 Return TM31 Brick Break TM32 Double Team TM35 Flamethrower TM38 Fire Blast TM39 Rock Tomb TM42 Facade TM43 Flame Charge TM44 Rest TM45 Attract TM47 Low Sweep TM48 Round TM49 Echoed Voice TM50 Overheat TM61 Will-O-Wisp TM71 Stone Edge TM74 Gyro Ball TM80 Rock Slide TM84 Poison Jab TM86 Grass Knot TM87 Swagger TM88 Sleep Talk TM90 Substitute TM93 Wild Charge TM100 Confide
Egg Moves Covet Body Slam Thrash Magnitude Curse Endeavor Yawn Sleep Talk Burn Up
Tutor Moves: Covet Thunder Wave Thunder Fang Fire Fang Nuzzle Zen Headbutt Snore Heat Wave Helping Hand Endeavor Stomping Tantrum {Dynabear (Click)}Name: Dynabear Type: Fire Species: The Fire Bear Pokemon Ability: Blaze | Overcoat Height: (From ground to shoulders) 4'9" Length: (From muzzle to tail tip) 8'7" Weight: 273.6 lbs Shiny: When shiny, a Dynabear's main fur color becomes black and their stripes and ear tipes become a deep fire red Pokedex: It is said that the fuller and larger a Dynabear's mane is, the more developed and trained, and stronger they are in their species. The larger their mane, the larger their fire, and the more heat they can conduct. Evolution: Dynabear does not evolve Leveling STARTER- Thunder Fang STARTER- Volt Tackle STARTER- Tackle STARTER- Tail Whip STARTER- Ember STARTER- Howl lv. 3 Tail Whip lv. 7 Ember lv. 9 Odor Sleuth lv. 13 Defense Curl lv. 15 Flame Charge lv. 20 Smog lv. 23 Thunder Wave lv. 28 Take Down lv. 31 Heat Crash lv. 38 Assurance lv. 43 Flamethrower lv. 50 Head Smash lv. 55 Roar lv. 62 Flare Blitz
TM/HM TM05 Roar TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM15 Hyper Beam TM17 Protect TM20 Safeguard TM21 Frustration TM22 Solar Beam TM27 Return TM28 Dig TM32 Double Team TM35 Flamethrower TM38 Fire Blast TM42 Facade TM43 Flame Charge TM44 Rest TM45 Attract TM46 Thief TM48 Round TM50 Overheat TM59 Incinerate TM61 Will-O-Wisp TM67 Retaliate TM68 Giga Impact TM78 Bulldoze TM87 Swagger TM88 Sleep Talk TM90 Substitute TM93 Wild Charge TM94 Secret Power TM95 Snarl TM100 Confide HM04 Strength
Egg Moves Thrash Double-Edge Morning Sun Covet Double Kick
Tutor Moves Covet Thunder Wave Heat Wave Helping Hand Thunder Fang Psychic Fang Outrage Snore
{Cruz (Click)} Name: Cruz Type: Water Species: The Flipper Pokemon Ability: Torrent | Clear Body Length: (From muzzle to tail tip) 2'1" Weight: 23.4 lbs Shiny: When shiny, a Cruz's blue scales are instead a vibrant green Pokedex: Naturally social in their species, Cruz are constantly found surrounded by if not their own kind, then other water fairing species of Pokemon to maintain the social aspect of their personalities and enjoyment in group oriented environments Evolution: Cruz will evolve into Aqua at level 18 Leveling STARTER- Pound lv. 4- Growl lv. 8- Bubble lv. 11- Water Sport lv. 15- Powder Snow lv. 18- Bubble Beam lv. 22- Bide lv. 25- Fury Attack lv. 29- Brine lv. 32- Whirlpool lv. 36- Mist lv. 39- Frost Breath lv. 43- Hydro Pump
TM/HM TM01 Work Up TM06 Toxic TM07 Hail TM10 Hidden Power TM13 Ice Beam TM14 Blizzard TM17 Protect TM18 Rain Dance TM21 Frustration TM27 Return TM31 Brick Break TM32 Double Team TM39 Rock Tomb TM42 Facade TM44 Rest TM45 Attract TM48 Round TM49 Echoed Voice TM55 Scald TM56 Fling TM60 Quash TM86 Grass Knot TM87 Swagger TM88 Sleep Talk TM90 Substitute TM100 Confide
Egg Moves Double Hit Supersonic Yawn Mud Sport Mud-Slap Snore Flail Agility Aqua Ring Hydro Pump Mist Bide Icy Wind Power Trip
Tutor Moves Covet Signal Beam Icy Wind Snore Water Pulse Stealth Rock Defog {Aqua (Click)} Name: Aqua Type: Water Species: The Small Dino Pokemon Ability: Torrent | Clear Body Length: (From Muzzle to tail tip) 4'8" Weight: 78.7 lbs Shiny: When shiny, an Aqua's blue scales are instead a vibrant green Pokedex: Maintaining their social lives, Aqua are very active and do tend to like to remain in the same general area to keep up with their groups and activities that they have come to enjoy. They are playful and like to entertain others, but try as they might, it would seem that they are not particularly great singers. Evolution: Aqua will evolve into Aquaria at level 32 Leveling Evolve- Icy Wind STARTER- Tackle STARTER- Growl STARTER- Bubble lv. 4- Growl lv. 8- Bubble lv. 11- Water Sport lv. 15- Ice Ball lv. 19- Bubble Beam lv. 24- Bide lv. 28- Fury Attack lv. 33- Brine lv. 37- Whirlpool lv. 42- Mist lv. 46- Frost Breath lv. 50- Hydro Pump
TM/HM TM01 Work Up TM06 Toxic TM07 Hail TM10 Hidden Power TM13 Ice Beam TM14 Blizzard TM17 Protect TM18 Rain Dance TM21 Frustration TM27 Return TM31 Brick Break TM32 Double Team TM42 Facade TM44 Rest TM45 Attract TM48 Round TM49 Echoed Voice TM55 Scald TM56 Fling TM60 Quash TM65 Shadow Claw TM 79 Frost Breath TM86 Grass Knot TM87 Swagger TM88 Sleep Talk TM90 Substitute TM100 Confide HM03 Surf HM06 Waterfall HM07 Dive
Egg Moves Double Hit Supersonic Yawn Mud Sport Mud-Slap Snore Flail Agility Aqua Ring Hydro Pump Mist Bide Icy Wind Power Trip
Tutor Moves Covet Signal Beam Icy Wind Snore Water Pulse Hail Icicle Spear Defog {Aquaria (Click)} Name: Aquaria Type: Water Species: The Large Flipper Pokemon Ability: Torrent Length: (From muzzle to tail tip) 11'9" Weight: 498.3 lbs Shiny: When shiny, an Aquaria's scales are instead a vibrant green Pokedex: Tending more towards warmer waters, Aquaria like to maintain their social status in their particular area, though are not exactly aggressive or territorial. They take great pride in their social circles, but have a tendency to become aggravated towards anything that shows more talent than themselves, especially in singing. Evolution: Aquaria does not evolve Leveling Evolve- Aqua Jet STARTER- Sing STARTER- Tackle STARTER- Growl STARTER- Bubble lv. 4 Growl lv. 8 Bubble lv. 11 Confuse Ray lv. 15 Water Pulse lv. 19 Bubble Beam lv. 24 Swagger lv. 28 Frost Breath lv. 33 Brine lv. 39 Whirlpool lv. 46 Mist lv. 52 Perish Sing lv. 59- Hydro Pump
TM/HM TM05 Roar TM06 Toxic TM07 Hail TM10 Hidden Power TM13 Ice Beam TM14 Blizzard TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM27 Return TM29 Psychic TM32 Double Team TM42 Facade TM44 Rest TM45 Attract TM48 Round TM49 Echoed Voice TM67 Smart Strike TM68 Giga Impact TM78 Bulldoze TM79 Frost Breath TM85 Dream Eater TM87 Swagger TM88 Sleep Talk TM90 Substitute TM100 Confide HM03 Surf HM06 Waterfall HM07 Dive
Egg Moves Double Hit Supersonic Yawn Mud Sport Mud-Slap Snore Flail Agility Aqua Ring Hydro Pump Feather Dance Bide Icy Wind Power Trip
Tutor Moves Signal Beam Iron Head Drill Run Block Icy Wind Aqua Tail Zen Headbutt Dragon Pulse Hyper Voice Iron Tail Snore Heal Bell Water Pulse Outrage
{Minicorn (Click)} Name: Minicorn Type: Normal Species: The Mini Horse Pokemon Ability: Run Away, Flash Fire | Flame Body Height: (From ground to top of head) 2"2' Weight: 32.1 lbs Shiny: When shiny, a Minicorn's mane and tail turn blue to imitate a blue flame Pokedex: Not quite a full fledged fire type, it's mane and tail do imitate the look of fire with the texture of the hair and the toned colors that show. Minicorn take time to learn to walk and gallop, but once they do, they try to imitate the speed that the rest of their heard exemplifies. Evolution: Minicorn will evolve into Ponyta once they achieve maximum friendship with their trainer Leveling STARTER- Will-o-wisp STARTER- Ability lv. 3 Tail Whip lv. 5 Stomp lv. 9 Ember lv. 11 Fire Spin
TM/HM TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM17 Protect TM21 Frustration TM22 Solar Beam TM27 Return TM32 Double Team TM35 Flamethrower TM42 Facade TM43 Flame Charge TM44 Rest TM48 Round TM49 Echoed Voice TM50 Overheat TM61 Will-O-Wisp TM87 Swagger TM88 Sleep Talk TM90 Substitute TM93 Wild Charge TM100 Confide
Egg Moves Flame Wheel Thrash Double Kick Charm Double-Edge Morning Sun Low Kick Captivate Ally Switch
Tutor Moves Low Kick Snore Heat Wave Ally Switch
{Likk (Click)} Name: Likk Type: Normal/Psychic Species: Tasting Pokemon Ability: Own Tempo, Oblivious | Cloud Nine Height: (From ground to top of head) 5'2" Weight: 308 lbs Shiny: When shiny, a Likk's pink skin becomes a soft yellow Pokedex: Continuing to memorize and remember everything that they lick to familiarize themselves with their environment, Lickitung can develop a very strong mind with their vast memory. Likk can recall anything that has ever come into contact with its tongue in great detail, even by just the smallest amount of contact Evolution: Lickitung will evolve into Likk when leveled up while holding an Odd Incense Leveling STARTER- Wring Out STARTER- Power Whip STARTER- Lick STARTER- Telekinesis lv. 5 Supersonic lv. 9 Defense Curl lv. 13 Miracle Eye lv. 17 Wrap lv. 21 Stomp 25 Disable 29 Slam 33 Rollout 37 Chip Away 41 Synchronoise 45 Refresh 49 Screech 53 Power Whip 57 Wring Out 61 Gyro Ball
TM/HM TM01 Work Up TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM13 Ice Beam TM14 Blizzard TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM21 Frustration TM22 Solar Beam TM24 Thunderbolt TM25 Thunder TM26 Earthquake TM27 Return TM 29 Psychic TM30 Shadow Ball TM31 Brick Break TM32 Double Team TM35 Flamethrower TM37 Sandstorm TM38 Fire Blast TM39 Rock Tomb TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM48 Round TM52 Focus Blast TM56 Fling TM59 Brutal Swing TM64 Explosion TM68 Giga Impact TM74 Gyro Ball TM75 Swords Dance TM77 Psych Up TM78 Bulldoze TM80 Rock Slide TM82 Dragon Tail TM85 Dream Eater TM87 Swagger TM88 Sleep Talk TM90 Substitute TM100 Confide HM03 Surf
Egg Moves Belly Drum Magnitude Body Slam Curse Smelling Salts Sleep Talk Snore Amnesia Hammer Arm Muddy Water Zen Headbutt Belch Thrash
Tutor Moves Thunder Punch Fire Punch Ice Punch Block Icy Wind Aqua Tail Zen Headbutt Iron Tail Bind Snore Hypnosis Future Sight Extrasensory Shock Wave Water Pulse Stomping Tantrum
{Twinz (Click)} Name: Twinz Type: Dark Species: The Twin Pokemon Ability: Insomnia, Moody | Prankster Height: 1'2" Weight: .92 lbs Shiny: When shiny, a Twinz has more of a red hue to the form of their body Pokedex: Believed to be the souls of twins born to the world that were never able to meet or find each other, whether they get along or not, Twinz are stuck together for their entire existence. Evolution: Twinz will evolve into Girafarig after successfully using Perish Song Leveling STARTER- Curse STARTER- Destiny Bond STARTER- Confuse Ray STARTER- Spite STARTER- Shadow Sneak lv. 7 Feint Attack lv. 10 Double Hit lv. 13 Hypnosis lv. 19 Nightmare lv. 20 Brutal Swing lv. 25 Ominous Wind lv. 30 Perish Song lv. 31 Sucker Punch lv. 37 Nasty Plot lv. 43 Memento lv. 49 Dark Pulse
TM/HM TM04 Calm Mind TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM21 Frustration TM27 Return TM29 Psychic TM30 Shadow Ball TM32 Double Team TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM48 Round TM60 Quash TM63 Embargo TM68 Giga Impact TM77 Psych Up TM83 Infestation TM85 Dream Eater TM87 Swagger TM88 Sleep Talk TM90 Substitute TM95 Snarl TM97 Dark Pulse TM100 Confide
Egg Moves Destiny Bond Pain Split Smokescreen Imprison Grudge Shadow Sneak Captivate Nightmare Foul Play Disable
Tutor Moves Uproar Foul Play Icy Wind Snore Pain Split Shock Wave Water Pulse Spite Trick Wonder Room Snatch Telekinesis Ally Switch Torment {Girafarig (Click)} Name: Girafarig Type: Dark/Psychic Species: The Twin Pokemon Ability: Insomnia, moody | Prankster Height: 4'11" Weight: 110.4 lbs Shiny: When shiny, a Girafarig's fur is inverted between the two sides of their body Pokedex: It is always unsure of which side of the body is considered the dark type and which side is considered the psychic type as their minds and bodies developed from Twinz. It is even said that the brains of the two halves can switch between sides, just like a pair of twins can confuse those around them by taking each others names. Evolution: Girafarig does not evolve Leveling STARTER- Power Swap STARTER- Guard Swap STARTER- Astonish STARTER- Tackle STARTER- Growl STARTER- Confusion EVOLVE- Destiny Bond lv. 5 Embargo lv. 10 Assurance lv. 14 Stomp lv. 19 Psybeam lv. 23 Agility lv. 28 Double Hit lv. 32 Zen Headbutt lv. 35 Darkest Lariat lv. 37 Crunch lv. 41 Baton Pass lv. 46 Nasty Plot lv. 50 Psychic lv. 55 False Surrender
TM/HM TM01 Work Up TM03 Psyshock TM04 Calm Mind TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM16 Light Screen TM17 Protect TM18 Rain Dance TM21 Frustration TM24 Thunderbolt TM26 Earthquake TM27 Return TM29 Psychic TM30 Shadow Ball TM32 Double Team TM33 Reflect TM 41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM48 Round TM49 Echoed Voice TM53 Energy Ball TM59 Brutal Swing TM60 Quash TM63 Embargo TM66 Payback TM73 Thunder Wave TM77 Psych Up TM78 Bulldoze TM85 Dream Eater TM86 Grass Knot TM87 Swagger TM88 Sleep Talk TM90 Substitute TM92 Trick Room TM95 Snarl TM100 Confide
Egg Moves Take Down Amnesia Foresight Future Sight Beat Up Wish Magic Coat Double Kick Mirror Coat Razor Wind Skill Swap Secret Power Mean Look Psychic Terrain Psychic Fangs
Tutor Moves Signal Beam Uproar Magic Coat Foul Play Gravity Zen Headbutt Hyper Voice Snore Shock Wave Trick Recycle Skill Swap Telekinesis Ally Switch Stomping Tantrum
{Tigrette (Click)} Name: Tigrette Type: Electric Species: The Small Paw Pokemon Ability: Static, Fluffy f Galvanize Length: (From muzzle to hind quarters) 3"7' Height: (From ground to shoulders) 3"7' Weight: 67.4 lbs average Shiny: Instead of the black stripes that cover its body and the black tips to its ears, shiny Tigrette have been seen to have a bright, electrifying blue in contrast, and that same blue also marks the lightning bolt on their chest Pokedex: Naturally playful and curiously social, Tigrette always seem to have boundless energy that keeps them going throughout the day, it is not uncommon however for them to become too electrically charged, as their fur acts as a great conductor. Evolution: Tigrette will evolve into Electiger when it has reached Lv. 27 Leveling STARTER- Play Nice STARTER- Sweet Kiss STARTER- Nuzzle STARTER- Charm STARTER- Thunder Shock STARTER- Growl lv. 4 Thunder Wave lv. 8 Double Team lv. 12 Electro Ball lv. 16 Rollout lv. 20 Spark lv. 24 Agility lv. 28 Slam lv. 32 Parabolic Charge lv. 36 Volt Switch lv. 40 Light Screen lv. 44 Thunder
TM/HM TM06 Toxic TM10 Hidden Power TM16 Light Screen TM17 Protect TM18 Rain Dance TM21 Frustration TM24 Thunderbolt TM25 Thunder TM27 Return TM31 Brick Break TM32 Double Team TM42 Facade TM44 Rest TM45 Attract TM48 Round TM49 Echoed Voice TM57 Charge Beam TM72 Volt Switch TM73 Thunder Wave TM86 Grass Knot TM87 Swagger TM88 Sleep Talk TM90 Substitute TM93 Wild Charge TM100 Confide
Egg Moves Reversal Bide Present Encore Double Slap Wish Charge Fake Out Thunder Fang Tickle Flail Endure Lucky Chant Bestow Disarming Voice Electric Terrain Volt Tackle
Tutor Moves Steamroller Rolling Kick Gyro Ball Covet Signal Beam Electroweb Snore Knock Off Shock Wave Helping Hand Laser Focus {Electiger (Click)} Name: Electiger Type: Electric Species: The Big Tooth Pokemon Ability: Static, Fluffy I Galvanize Length: (From muzzle to hind quarters) 6"7' Height: (From ground to shoulders) 4"7' Weight: 267.4 lbs average Shiny: Instead of the black stripes that cover its body and the black tips to its ears, shiny Electiger have been seen to have a bright, electrifying blue in contrast, and that same blue also marks the lightning bolt on their chest Pokedex: Contrary to their big cat species, Electiger are rather docile and have maintained muc of their socialness and their playful personality through their evolution. Electiger's stripes are luminescent now and glow with the energy of their electricity, especially when they purr. Evolution: Electiger does not evolve Leveling STARTER- Play Nice STARTER- Sweet Kiss STARTER- Nuzzle STARTER- Charm STARTER- Thunder Shock STARTER- Growl STARTER- Thunder Wave STARTER- Thunder Punch EVOLVE- Steamroller lv. 4 Thunder Wave lv. 8 Double Team lv. 11 Electro Ball lv. 16 Rollout lv. 20 Feint lv. 25 Spark lv. 29 Slam lv. 35 Parabolic Charge lv. 40 Volt Switch lv. 46 Discharge lv. 51 Thunder lv. 57 Volt Switch lv. 62 Steamroller
TM/HM TM06 Toxic TM10 Hidden Power TM16 Light Screen TM17 Protect TM18 Rain Dance TM21 Frustration TM24 Thunderbolt TM25 Thunder TM27 Return TM31 Brick Break TM32 Double Team TM42 Facade TM44 Rest TM45 Attract TM48 Round TM49 Echoed Voice TM53 Energy Ball TM54 False Swipe TM57 Charge Beam TM72 Volt Switch TM73 Thunder Wave TM73 Shock Wave TM74 Gyro Ball TM86 Grass Knot TM87 Swagger TM88 Sleep Talk TM90 Substitute TM93 Wild Charge TM100 Confide
Egg Moves Magnet Rise Reversal Bide Present Encore Double Slap Wish Charge Fake Out Thunder Fang Tickle Flail Endure Lucky Chant Bestow Disarming Voice Electric Terrain Volt Tackle
Tutor Moves Steamroller Rolling Kick Gyro Ball Covet Signal Beam Electroweb Snore Knock Off Shock Wave Helping Hand Laser Focus Focus Punch
{Plux (Click)} Name: Plux Type: Bug/Dark Species: The Giant Stagbeetle Pokemon Ability: Hyper Cutter, Mold Breaker | Guts Height: 6'7" Weight: 235.2 ls Shiny: Shiny Plux, like Pinsir, take on a muted blue color for its exoskeleton, now with almost golden, shimmering pincers. It's skull like face remains a stark white in contrast Pokedex: Not only have Plux's pincers become even more fearsome and prominent, it's incredible exoskeleton has developed to be nearly impenetrable. This makes Plux a formidable opponent in its forest environments, easily being one of the strongest species in its common ecosystems Evolution: Pinsir will evolve into Plux after it has reached level 25 and levels up with a dark type in an active party with it
Leveling STARTER Vice Grip- 55 STARTER Harden- Raises user's defense by one stage Lv. 4 Focus Energy- Next attack has a 1/3 chance of doing x2 damage Lv. 8 Bind- 15 | 2-5 turns Lv. 12 Embargo- Target Pokemon can no longer have items used on them or use their hold item for five turns Lv. 16 Bug Bite- 50 | If the target is holding a Berry, the user eats it and gains its effect Lv. 18 Fury Attack- 15 | 2-5 hits Lv. 20 Storm Throw- 60 | Unless the opponent has Battle Armor, Shell Armor, or used Lucky Chant, attack will deal x1.5 damage Lv. 24 Beat Up- 10 | +15 damage for each additional conscious team member with no status ailments Lv. 28 Crunch- 70 | Lowers target's defense by one stage Lv. 30 Clamp- 35 | 1/8th target's max HP per turn for 2-5 turns after the first turn Lv. 34 X-Scissor- 80 Lv. 38 Strength- 80 Lv. 42 Swords Dance- Raises user's attack by two stages Lv. 48 Throat Chop- 80 | Target cannot use sound attacks for two turns Lv. 60 Guillotine- Instant KO | 1/3 chance Lv. 64 Superpower- 100 | Lowers user's attack and defense by one stage
TM/HM TM 008 Hyper Beam TM 009 Giga Impact TM 015 Dig TM 021 Rest TM 022 Rock Slide TM 023 Thief TM 024 Snore TM 025 Protect TM 031 Attract TM 033 Rain Dance TM 034 Sunny Day TM 039 Facade TM 041 Helping Hand TM 048 Rock Tomb TM 057 Payback TM 059 Fling TM 076 Round TM 081 Bulldoze TM 094 False Swipe TM 097 Brutal Swing TM 100 Swords Dance TM 101 Body Slam TM 110 Earthquake TM 113 Focus Energy TM 120 Substitute TM 126 Endure TM 127 Sleep Talk TM 132 Crunch TM 139 Superpower TM 146 Iron Defense TM 148 Bulk Up TM 160 X-Scissor TM 164 Focus Blast TM 175 Stone Edge TM 176 Stealth Rock TM 181 Foul Play TM 194 High Horsepower TM 195 Throat Chop HM 01 Cut HM 04 Strength HM 06 Rock Smash
Egg Moves Feint Flail Thrash Fury Attack Quick Attack
Tutor Moves Bug Bite Iron Defense Superpower Bind Snore Knock Off Focus Punch Stealth Rock Throat Chop
Prehistoric Pokemon {Click here for the Prehistoric Pokemon resurrected during the Discovery Island Storyline Event} All Prehistoric Sprites have been made by Faithe {Dontoventris (Click)} Name: Dontoventris Creator: White Prince Type: Ground Fighting Ability: Friend Guard, Guts | Hidden: Sand Force Height: 6 ft 6in Weight: 800 lbs Physiology:This Pokemon appears to be a mixture of an ankylosaurus and practically a wrecking ball. These Pokemon have rocky brown and tan skin that seems to be as tough as stone. Their heads are shaped to seem like they have what looks like to be helmet like heads made of stones and have four spikes on the sides and top of it's head they use to protect their heads. They have flat hooked noses that they use to ram trees and knock fruit free. While their heads are fairly sharp and solid, they don't have too many sharp teeth, which was correctly presumed that made them herbivores. As well as their thick and spiked head blocks a lot of their eye sight, meaning they mostly see in front of themselves only. Their legs each have their own spikes used for protection as well, with thick but solid claws on each foot. On their backs they have a very solid hump like shape, that resembles a mesa top. The flat top is very strong and durable. They have been seen getting stuck on the point if flipped and despite it's weight they are fine. Down it's back is it's sturdy tail. It had dark gray stoney ridges that support it's tail, enabling it to swing it's tail at very high speeds. It's tails have pointed spikes towards the ends just before the tail flairs out into 4 points. The sharp ends of it's tail are why the Pokemon rams it's nose into trees rather than it's tail, for it would get it's tail stuck in the tree's bark. Sprite:Shiny:Behavior:It is from roughly 100 million years ago. Despite it's sharp and rough exterior, Dontoventris are fairly calm and docile Pokemon, unless provoked. These Pokemon are fairly friendly towards others, and often have been seen letting smaller vulnerable Pokemon ride on their flat point on their back for safety. If provoked, these Pokemon will fight to the end. They have been recorded as one of the hardest hitters in the animal kingdom with it's tail, being able to swing them at extremely fast rates. If threatened they will do anything to fend off those seeking to harm themselves or their young. They have been seen joining communities of other small or more docile Pokemon and seemingly take a position of protector of the herd. They appear to be friendly with humans, and even seem to appear to like their company. Habitat:These Pokemon thrive in more forested areas despite their rocky exterior. They have been seen as the protectors of the forests, as they tend to spend time with the smaller Pokemon there, and will fend off much larger Pokemon. They are herbivores ontop of their own rocky diet. They need a healthy mix of minerals from the earth as well as the rich fiber of the vegetation that grows in the forest. Pokedex Entry:This Pokemon has one of the strongest tails of every Pokemon. Their tails have been record being able to make impact with an impulse of up to 4,800 newtons per second. Evolution:Dontoventris does not evolve. Type Effectiveness:Weak To: - Flying x2 | - Grass x2 - Water x2 | - Psychic x2 - Ice x2 | - Fairy x2 Resistant To - Poison x.5 | - Bug x.5 - Dark x.5 | - Rock x.25 Immune To: - Electric x0 Affected Normally By: - Normal x1 | - Fighting x1 - Ground x1 | - Ghost x1 - Steel x1 | - Fire x1 - Dragon x1 Learnset: Leveling: 1 Brick Break- 70 | Destroys Barrier, Aurora Veil, Light Screen and Reflect. This attack makes physical contact 1 Tail Slap- 25 | 2-5 hits. This attack makes physical contact 1 Smack Down- 50 | Opponents under flying type, levitate, magnet rise, or telekinesis susceptible to ground type attacks, terrain moves, and arena trap. Can hit during Fly, Bounce, or Sky Drop 1 Tackle- 20 | This attack makes physical contact 1 Sand Attack- Lowers target's accuracy by two stages 1 Spikes- Damages Pokemon switching into battle that are not flying type or have levitate, up to three layers maximum can be set. 1 Layer=1/8th targets max HP per turn, 2 Layers=1/6th targets max HP per turn, 3 Layers=1/4th target's max HP per turn 1 Quick Guard- Blocks user from attacks that attack first in battle 1 Mat Block- Protects itself and teammates from damaging moves the next turn 12 Sand Tomb- 35 | Traps target for 2-5 turns and deals 1/8th target's max HP per turn 16 Bone Club- 65 | 3/10 chance of making target flinch 20 Magnitude- Roll 1-20. 1=10 damage, 2-3=30 damage, 4-7=50 damage, 8-13=70 damage, 14-17=90 damage, 18-19=110 damage, 20=150 damage | Deals double damage to targets using Dig. Deals half damage in Grassy Terrain 24 Sandstorm- Causes a sandstorm for 5 turns 28 Force Palm- 50 | 3/10 chance for paralysis. This attack makes physical contact 32 Roar- Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) 36 Brutal Swing- 50 | This attack makes physical contact 38 Shore Up- Restores 1/2 max HP, 2/3 max HP during sandstorm 44 Earthquake- 100 | Deals double damage to targets using Dig and Dive. Deals half damage in Grassy Terrain 50 Iron Tail- 100 | Lowers target's defense by one stage. This attack makes physical contact 56 Fissure- Instant KO 3/10 chance 62 Close Combat- 120 | Lowers user's defense and special defense by one stage. This attack makes physical contact 66 Dragon Tail- 60 | Forces opponent to swap Pokemon, ends wild Pokemon encounters. Fails with Suction Cups, Ingrain, or Substitute, will not end wild battle if opponent is a higher level
TMs: TM 006 Frustration TM 009 Giga Impact TM 015 Dig TM 019 Safeguard TM 021 Rest TM 022 Rock Slide TM 025 Protect TM 032 Sandstorm TM 037 Beat Up TM 039 Facade TM 042 Revenge TM 043 Brick Break TM 048 Rock Tomb TM 049 Sand Tomb TM 053 Mud Shot TM 054 Rock Blast TM 063 Drain Punch TM 075 Low Seep TM 076 Round TM 079 Retaliate TM 081 Bulldoze TM 084 Tail Slap TM 097 Brutal Swing TM 098 Stomping Tantrum TM 107 Low Kick TM 112 Agility TM 113 Focus Energy TM 121 Reversal TM 126 Endure TM 128 Megahorn TM 131 Iron Tail TM 139 Superpower TM 146 Iron Defense TM 148 Bulk Up TM 153 Close Combat TM 167 Earth Power TM 174 Iron Head TM 175 Stone Edge] TM 176 Stealth Rock TM 185 Work Up TM 187 Drill Run TM 190 Play Rough TM 199 Body Press TM 200 Take Down TM 212 Poison Tail TM 219 Dragon Tail
HMs: HM 04 Strength HM 07 Rock Smash HM 10 Rock Climb
Breeding Moves:
Tutor Moves: Body Slam Counter Mud-Slap Endure Knock Off Helping Hand Ancient Power Headbutt Drill Run Stomping Tantrum Scorching Sands Coaching
{Litisaur (Click)} Name: Litisaur Creator: White Prince Type: Normal Species: Ability: Defeatist, Own Tempo | Hidden: Flower Veil Height: 3 ft Weight: 60 lbs Physiology:Litisaur is a quadrupedal, dinosaurian Pokemon that resembles a young Brachiosaurus. It is a green color mostly, however it varies form lighter to darker greens all across it's body, but starts to mostly lighten towards it's underbelly. It has a long neck, long slender tail, and pointy claws on each hoof and what would be it's knees. The Pokemon has a hard armor like scales that have started to grow up it's chest and up it's neck. These seemed to have started to grow on these Pokemon to help defend them starting at a young age. Naturally they have large light blue eyes while a sharp horn sits on it's head. Behind the horn seems to grow leaves and short small plants down the back of it's neck. On it's back sprouts leaves that will grow down it's side f left untrimmed. During the spring seasons, small flowers have been known to grow on it's back. Litisaur is a calm Pokémon that lived over 100 million years ago. They live in well forested areas, with lots of greenery and plant life to live off of. However, this has made them very available to prey so this has caused them to develop the scale like armor and horns over centuries of life. Despite its restoration, it is not expected to live long in the drastic heat or cold of current climates. Sprite:Shiny:Behavior:Litisaur are known to be very calm and friendly Pokemon. They have been known to live their lives very closely with their parents until they evolve. If separated they have been known to be able to find and befriend other herbivore Pokemon to help them learn and grow, when they do so they seem to take on the traits of the Pokemon they collected as a surrogate parent. They are known to very loyal Pokemon up through their evolution and value and need social interaction. Without socializing, this Pokemon has been seen growing depressed. So much so that the flowers that grow on it start to wilt. But they will grow back as the Litisaur regains it's happiness. Habitat:These Pokemon thrive in grassy and thickly wooded areas. They have been known to struggle in any area that is too hot or cold for them, and have a nice sweet spot temperature for them to grow to their tallest then they evolve. These temperatures aside, they have been known to be able to live happily in any wooded or grassy like area. Pokedex Entry:Litisaur need lots of love and attention from their family or even friendly Pokemon to thrive and grow flowers on their back. If left alone for too long, the plants on their neck and back will die. Evolution:Litisaur evolves into Branchiosaurus once reaching level 30 or higher and presented with a leaf stone. Type Effectiveness:Weak To: - Fighting x2 Resistant To
Immune To: - Ghost x0 Affected Normally By: - Normal x1 | - Flying x1 - Poison x1 | - Ground x1 - Rock x1 | - Bug x1 - Steel x1 | - Fire x1 - Water x1 | - Grass x1 - Electric x1 | - Psychic x1 - Dragon x1 | - Ice x1 - Fairy x1 | - Dark x1Learnset: Leveling: — Play Nice- Lowers opponent's attack by one stage — Razor Leaf- 50 | 1/10 chance to do double damage 5 Assist- Randomly attack with one of partner's moves (Must generate appropriate numbers to determine attack) 10 Snore- 50 | 3/10 chance of flinch 13 Baton Pass- User swaps with random party Pokemon with all status effects 15 Yawn- Target falls asleep one turn later 18 Synthesis- Restores 1/2 of max HP 20 Echoed Voice- 40 (+20 damage for each ally using this attack this turn) | If this move is used every turn, it does +10 damage every turn used 26 Bite- 50 | 3/10 chance of making the target flinch 30 Bide- Wait two turns and deal double the damage taken 34 Fury Swipes- 20 | 2-5 hits 38 Sunny Day- Causes intense sunlight for five turns 41 Nature Power- Type of attack depends on the location 44 Flower Shield- Raises defense of all grass type Pokemon on the field by one stage 47 Worry Seed- Changes the target's ability to insomnia 50 Body Slam- 85 | 3/10 chance of paralysis 57 Petal Dance- 100 | 2-3 turns then user is confused 65 Frustration- 110 | -5 damage per FP
TMs: TM 006 Frustration TM 010 Magical Leaf TM 011 Solar Beam TM 016 Screech TM 018 Reflect TM 019 Safeguard TM 024 Snore TM 025 Protect TM 026 Scary Face TM 028 Giga Drain TM 034 Sunny Day TM 039 Facade TM 040 Swift TM 041 Helping Hand TM 050 Bullet Seed TM 056 U-Turn TM 076 Round TM 079 Retaliate TM 084 Tail Slap TM 094 False Swipe TM 101 Body Slam TM 104 Return TM 114 Metronome TM 126 Endure TM 127 Sleep Talk TM 129 Baton Pass TM 130 Encore TM 135 Uproar TM 165 Energy Ball TM 177 Grass Knot TM 196 Pollen Puff
HMs: HM 01 Cut
Breeding Moves:
Tutor Moves: Metronome Snore Mimic Synthesis Helping Hand Worry Seed Heal Bell After You Grassy Glade{Branchiosaurus (Click)} Name: Branchiosaurus Creator: White Prince Type: Normal Grass Species: Ability: Own Tempo, Flower Veil | Hidden: Grassy Surge Height: 35 feet Weight: 1500 lbs Physiology:Branchiosaurus is a quadrupedal dinosaurian Pokemon that resembles a Brachiosaurus. It is mostly dark green on its back side that gets the most sun, while it's underbelly side is a much lighter green. Much like Litisaur, This Pokemon has the scale like armor on it's chest up it's neck. However on it's chest they grow out into a large point to help defend their young while they hind under them. Their knees and hoofs have the claw and horn like protrusions as well. These Pokemon have light blue eyes as well, which above them is a large spike that covers most of it's head, that they use to strike enemies with. It's back is covered with these scale like armor that forms into points all over that it uses to keep itself safe. However flowered vines grow up from the Pokemon's hoofs and towards it's head. They seem to vary in color, but they almost always have the most beautiful sent. When a group of them are in one place they are often smelt before seen. Down it's very long tail are a few spikes but they are completely shrouded in plant life and flowers the cover the entirety of the tip of it's tail. These Pokemon are often kind and quite Pokemon and are seen as usually very friendly. However liked Litisaur they need a specific range of temperature to thrive. Sprite:Shiny:Behavior:These Pokemon are very social Pokemon, however they usually are very quiet Pokemon as well. They often are seen a guardians of the forests, not because they are skilled in battle or defense, but because they often go out of their way to help other Pokemon. They often travel in groups of 4 or 6 others and enjoy company, and don't do very well on their own. If their friends or family are threatened they become very fierce to keep them safe. These Pokemon use their extreme height to eat the freshest and highest leaves on trees. These Pokemon are very quick to come to the aid in those in trouble or alone. This has been seen to cause them to be susceptible to predator's attack. But due to their large stature, docile behavior, and traveling in packs this happens very rarely unless separated from the herd. These Pokemon do poorly when left alone for too long, and crave social interaction. Their flowers often wilt and their beautiful scent will sour if left alone. But this will return as the Pokemon returns to others. Habitat:These Pokemon are often found in forested areas that maintain very average weather, not to hot or not too cold. They can live is almost any green or grassy areas, plains forests, rain forests, but if the weather becomes to harsh they often migrate or they will wilt. Pokedex Entry:These Pokemon tower over most Pokemon at varying great heights. It's said their height is indicative of the love and attention it received before evolving, but researchers are only able to prove this is linked to the amount of flowers they can grow. Evolution:Branchiosaurus does not evolve Type Effectiveness:Weak To: - Fighting x2 | Flying x2 - Poison x2 | Bug x2 - Fire x2 | Ice x2 Resistant To - Ground x.5 | Water x.5 - Grass x.5 | Electric x.5 Immune To: - Ghost x0 Affected Normally By: - Normal x1 | - Rock x1 - Steel x1 | Fairy x1 - Psychic x1 | Dragon x1 - Dark x1 | Fairy x1Learnset: Leveling: — Forest's Curse- Adds grass to target's typing — Play Nice- Lowers opponent's attack by one stage — Razor Leaf- 50 | 1/10 chance to do double damage 5 Assist- Randomly attack with one of partner's moves (Must generate appropriate numbers to determine attack) 10 Snore- 50 | 3/10 chance of flinch 13 Baton Pass- User swaps with random party Pokemon with all status effects 15 Take Down- 90 | 1/4 recoil 18 Synthesis- Restores 1/2 of max HP 20 Echoed Voice- 40 (+20 damage for each ally using this attack this turn) | If this move is used every turn, it does +10 damage every turn used 26 Bite- 50 | 3/10 chance of making the target flinch 30 Round- 60 | Increases by 30 damage per usage in one turn 34 Fury Swipes- 20 | 2-5 hits 38 Sunny Day- Causes intense sunlight for five turns 43 Nature Power- Type of attack depends on the location 46 Flower Shield- Raises defense of all grass type Pokemon on the field by one stage 50 Worry Seed- Changes the target's ability to insomnia 56 Body Slam- 85 | 3/10 chance of paralysis 63 Petal Dance- 100 | 2-3 turns then user is confused 74 Hyper Beam- 150 | User cannot attack next turn 77 Power Whip- 100
TMs: TM 006 Frustration TM 010 Magical Leaf TM 011 Solar Beam TM 014 Thunder Wave TM 016 Screech TM 018 Reflect TM 019 Safeguard TM 024 Snore TM 025 Protect TM 026 Scary Face TM 028 Giga Drain TM 034 Sunny Day TM 039 Facade TM 040 Swift TM 041 Helping Hand TM 050 Bullet Seed TM 056 U-Turn TM 076 Round TM 079 Retaliate TM 084 Tail Slap TM 088 Grassy Terrain TM 094 False Swipe TM 101 Body Slam TM 104 Return TM 114 Metronome TM 126 Endure TM 127 Sleep Talk TM 129 Baton Pass TM 130 Encore TM 135 Uproar TM 165 Energy Ball TM 177 Grass Knot TM 185 Work Up TM 186 Wild Charge TM 192 Dazzling Gleam TM 196 Pollen Puff
HMs: HM01- Cut
Breeding Moves:
Tutor Moves: Metronome Snore Mimic Bind Synthesis Helping Hand Worry Seed Heal Bell After You Giga Drain Seed Bomb Hyper Voice Iron Tail Earth Power Grassy Glade
{Gallimelus (Click)} Name: Gallimelus Creator: White Prince Type: Normal Ability: Quick Feet | Emergency Exit Hidden: Speed Boost Height: 5 foot 4 inch Weight: 90 lbs Physiology:Gallimelus is a Bipetal Pokemon dinosaurian Pokemon that resembles a Gallimimus. It is mostly tan colored all over it's back side, while it's face seems to be a much darker tan, or brown color. While it's underbelly is a much lighter tan or even beige color. These Pokemon are very lean and slender, making them fairly aerodynamic. This being said, their slender legs are very strong, and lead down into blunt but hooked claws that aid them in gripping the ground. These Pokemon have small and lean faces, but they have been recorded having fairly good eye sight, and hearing to boot. Their slender arms are not near as strong as their legs, but they still possess small sharp claws they use for defense if they are cornered. Sprite:Shiny:Behavior:Gallimelus are very flighty and skiddish Pokemon. They travel in packs, and very rarely stay in one place for too long. If still in nature, they would often be found in migration rather then resting. They run at very shocking paces as they move from place to place, even the young. They have very good sight and hearing, and often are only seen fleeing an area, but if approached very carefully, and calmly, they'll allow the intrusion. Once they grow use to a person or Pokemon, they can be fairly friendly, but they would still much rather flee on instinct rather than fight. If they find someone they feel safe with they often will not leave their side, and will allow themselves to rest. Habitat:Gallimelus can be found in almost any habitat but they can't be found there for long. They can survive in most any environment but extreme habitats, IE deserts or snowy locations. They thrive the best on forested areas that have lots of plant life to eat, but also plenty of cover for hiding. Pokedex Entry:These Pokemon have the ability to run up to speeds of 100 MPH. They travel in packs and if spooked will flee at a moments notice. Evolution:This Pokemon does not evolve Type Effectiveness:Weak To: - Fighting x2 Resistant To:
Immune To: - Ghost x0 Affected Normally By: - Normal x1 | - Flying x1 - Poison x1 | - Ground x1 - Rock x1 | - Bug x1 - Steel x1 | - Fire x1 - Water x1 | - Grass x1 - Electric x1 | - Psychic x1 - Dragon x1 | - Ice x1 - Fairy x1 | - Dark x1Learnset: Leveling: — Chip away- 70 | Never misses and damage cannot be reduced — Tail Slap- 20 | 2-5 hits — Growl- Lowers target's attack by one stage — Quick Attack- 40 | It is sure to strike first 5 Baton Pass- User swaps with random party Pokemon with all status effects 8 Endure- Survive any attack in one turn with 1 HP no matter what 12 Fury Attack- 15 | 2-5 hits 15 Magical Leaf- 50 | Never misses 19 Rest- Restores full HP and cures status ailment, then sleep for two turns 22 Fury Swipes- 20 | 2-5 hits 26 Fake Out- 40 | Makes target flinch, only usable for user's first turn in battle 29 Headbutt- 70 | 3/10 chance of making target flinch 34 Me First- User goes first that turn, copies opponent's last attack and adds +20 damage 38 Odor Sleuth- Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks 43 Lunge- 80 | Lowers target's attack by one stage 47 Flip Turn- 60 | User switches out of battle with random team member 52 Endeavor- Cuts the foe's HP to equal user's 56 Counter- Counters with x2 the damage received from physical attacks
TMs: TM 006 Frustration TM 009 Giga Impact TM 016 Screech TM 019 Safeguard TM 024 Snore TM 025 Protect TM 031 Attract TM 038 Will-o-wisp TM 039 Facade TM 040 Swift TM 041 Helping Hand TM 043 Brick Break TM 056 U-Turn TM 076 Round TM 078 Acrobatics TM 079 Retaliate TM 080 Volt Switch TM 084 Tail Slap TM 088 Grassy Terrain TM 108 Thunderbolt TM 120 Substitute TM 126 Endure TM 129 Baton Pass TM 130 Encore TM 135 Uproar TM 137 Taunt TM 165 Energy Ball TM 190 Play Rough
HMs: N/A
Breeding Moves:
Tutor Moves: Counter Metronome Thunder Wave Defense Curl Substitute Last Resort Swift Bounce Endeavor Worry Seed Hyper Voice
{Pfineri (Click)} Name: Pfineri Creator: White Prince Type: Water Fairy Species: Ability: Water Veil | Water Bubble Hidden: Super Luck Height: 1 foot Weight: 20 lbs Physiology:Pfineri are Bipedal Pokemon that resemble a young Parasaurolophus. Their bodies are mostly a light blue from it's face down to it's tail, while it's underbelly is an even lighter blue. These Pokemon have very strong bills they use to keep them safe while swimming at quick speeds but also to help them find and dig up food if needed. Their bills are a darker blue and seem to continue up over the tops of their head as a form of helmet. They have light pink spots on the center of their bills, as well as the underside of the helmet, or back side of their heads, are also a light pink. Their bodies have more of a roundness to them that able them to move easily in the waters. They swim quickly using their short arms with webbed fingers, and also their thick tails. They also are able to move fairly easily on land with their short nub like legs. Sprite:Shiny:Behavior:These Pokemon are very friendly and sweet Pokemon. They have been observed trying to befriend other Pokemon rather then feel the need to defend or flee an area. They seem to be able to sense the goodness in people and in doing so, they can some times over look the bad. They can be seen as naive, often only sensing the good finds these Pokemon in trouble quite often. Because of this, where you find a Pfineri, their parents are often very nearby and watching. Habitat:Pfineri are often found thriving in areas with bodies of water. Ocean beaches, creek sides. They prefer to live in the shallows or near the waters but can still live underwater or out at sea. Pokedex Entry:This Pokemon are often able to sense the nature of others, finding it easy to decide if someone is a friend or foe. Evolution:Pfineri evolves into Parahadroni after 60 consecutive posts in your active party. Type Effectiveness:Weak To: - Poison x2 | Grass x2 - Electric x2 Resistant To - Fire x.5 | Fighting x.5 - Bug x.5 | Water x.5 - Ice x.5 | Dark x.5 Immune To: - Dragon x0 Affected Normally By: - Normal x1 | - Flying x1 - Ground x1 | Rock x1 - Ghost x1 | Steel x1 - Psychic x1 | Fairy x1Learnset: Leveling: — Copycat- Copies foe's last move — Baby-Doll Eyes- Lowers opponent's attack by one stage | Always goes first — Pound- 40 — Bubble- 30 | Lowers target's speed by one stage — Tail Whip- Lowers target's defense by one stage — Helping Hand- Doubles damage done by ally's next attack — Splash- No effect 6 Bubble Beam- 60 | Lowers target's speed by one stage 9 Charm- Lowers opponent's attack by two stages 12 Sing- Puts opponent to sleep 7/10 chance 15 Lucky Chant- Damage done to user is reduced by 50 for 5 turns 19 Flip Turn- 60 | User switches out of battle with random team member 21 Draining Kiss- 50 | User restores 3/4 of damage dealt in HP 24 Aqua Ring- Restores 1/16 max HP per turn 27 Rain Dance- Causes a rain storm for five turns 30 Muddy Water- 80 | Lowers target's accuracy by two stages 33 Double-Edge- 120 | 1/3 recoil 36 Zen Headbutt- 80 | 3/10 chance of flinching
TMs: TM 015 Dig TM 016 Screech TM 017 Light Screen TM 018 Reflect TM 019 Safeguard TM 021 Rest TM 024 Snore TM 025 Protect TM 027 Icy Wind TM 029 Charm TM 033 Rain Dance TM 035 Hail TM 039 Facade TM 040 Swift TM 041 Helping Hand TM 045 Dive TM 055 Brine TM 083 Razor Shell TM 084 Tail Slap TM 087 Draining Kiss TM 089 Misty Terrain TM 097 Brutal Swing TM 103 Hydro Pump TM 105 Ice Beam TM 126 Endure TM 127 Sleep Talk TM 129 Baton Pass TM 130 Encore TM 134 Future Sight TM 145 Muddy Water TM 183 Ally Switch TM 192 Dazzling Gleam
HMs: HM 06 Defog
Breeding Moves:
Tutor Moves: Mimic Defense Curl Aqua Tail Helping Hand Snore Heal Bell Sleep Talk Flip Turn{Parahadroni (Click)} Name: Parahadroni Creator: White Prince Type: Water Fairy Ability: Water Veil | Water Bubble Hidden: Rock Head Height: 5 foot 8 inches Weight: 240 lbs Physiology:These are Bipedal Pokemon, that appear to resemble Parasaurolophus. Much like their first evolution, their bodies are mostly a light blue color, with a lighter blue underbelly. Their bills are much stronger now, and have been seen using them to attack and defend their young. Their bills continue up on their heads and even further back elongating their heads to create a large helmet for them to use for defense and offense. They have been seen swimming at high speeds and ramming other Pokemon with their heads. The entire top part of their heads are light pink as is the underside of their bill helmet. Their legs are much thicker and enable them to swim much faster than their previous evolution. Sprite:Shiny:Behavior:Parahadroni keep the same kindhearted nature of their previous evolution, they are very community based and keep those of good will around. They keep a close eye on their off springs, and now knowing the dangers of the world they are able to see past the goodness in people's energies to see their true nature. They are often very docile and friendly, but if they sense hostility or ill will they will be sure to attack first to keep their family or those they care about safe. Those that are kind of heart they warm up to almost immediately. Habitat:These Pokemon keep to wetter areas such as river beds, or beaches. It would see that they like to live and keep their young on land near bodies of water, but if threaten they will take to the land or waters depending on which they deem safer, but they always return back to the waters if they flee to land. Pokedex Entry:These Pokemon have find tuned the ability to sense the nature of those around them. This make it easy for them to decide if something is dangerous. They use this sense to decide on if to be the one to attack first or allow them to approach. Evolution:This Pokemon does not evolve. Type Effectiveness:Weak To: - Poison x2 | Grass x2 - Electric x2 Resistant To - Fire x.5 | Fighting x.5 - Bug x.5 | Water x.5 - Ice x.5 | Dark x.5 Immune To: - Dragon x0 Affected Normally By: - Normal x1 | - Flying x1 - Ground x1 | Rock x1 - Ghost x1 | Steel x1 - Psychic x1 | Fairy x1Learnset: Leveling: 1 Headbutt- 70 | 3/10 chance of making target flinch. This attack makes physical contact 1 Defense Curl- Raises user's defense by one stage 1 Pound- 40 | This attack makes physical contact 1 Water Gun- 30 1 Tail Whip- Lowers target's defense by one stage | This attack hits all opponents 1 Helping Hand- Doubles damage done by ally's next attack 6 Bubble Beam- 60 | Lowers target's speed by one stage 9 Charm- Lowers opponent's attack by two stages 12 Round- 60 | Increases by 30 damage per usage in one turn 15 Zen Headbutt- 80 | 3/10 chance of flinching. This attack makes physical contact 21 Aqua Tail- 80 | This attack makes physical contact 25 Moonblast- 90 | Lowers opponent's special attack by one stage 30 Aqua Ring- Restores 1/16 max HP per turn 35 Rain Dance- Causes a rain storm for five turns 40 Hydro Pump- 100 45 Head Charge- 120 | 1/3 recoil. This attack makes physical contact 50 Wave Crash- 120 | Raises user's speed by two stages, 1/3 recoil damage. This attack makes physical contact
TMs: TM 009 Giga Impact TM 016 Screech TM 017 Light Screen TM 018 Reflect TM 019 Safeguard TM 021 Rest TM 025 Protect TM 029 Charm TM 031 Attract TM 033 Rain Dance TM 036 Whirlpool TM 039 Facade TM 040 Swift TM 041 Helping Hand TM 045 Dive TM 047 Fake Tears TM 054 Rock Blast TM 055 Brine TM 076 Round TM 087 Draining Kiss TM 089 Misty Terrain TM 091 Psychic Terrain TM 103 Hydro Pump TM 105 Ice Beam TM 104 Return TM 111 Psychic TM 112 Agility TM 114 Metronome TM 117 Amnesia TM 126 Endure TM 127 Sleep Talk TM 129 Baton Pass TM 130 Encore TM 142 Hyper Voice TM 145 Muddy Water TM 149 Calm Mind TM 169 Zen Headbutt TM 174 Iron Head TM 184 Scald TM 190 Play Rough TM 192 Dazzling Gleam TM 200 Take Down TM 202 Water Pulse TM 205 Psybeam TM 210 Chilling Water
HMs: HM 03 Surf HM 06 Defog HM 09 Whirlpool HM 11 Dive
Breeding Moves:
Tutor Moves: Double-Edge Metronome Icy Wind Hypnosis Zen Headbutt Helping Hand Aqua Tail Iron Head Water Pulse Flip Turn Misty Explosion Expanding Force {Prediensis (Click)} Name: Prediensis Creator: White Prince Type: Psychic Dark Ability: Adaptability | Forewarn Hidden: Psychic Surge Height: 4 foot 5 inches Weight: 100 lbs Physiology:Prediensis are bipedal Pokemon that resemble a Velociraptor. These Pokemon are a dark purple color, on most of their backs, while their underbelly are a much lighter purple. These Pokemon have very think feathers across their bodies, laid so tightly it almost looks like this Pokemon has scales. On it's arms, tail, back, and head has light purple feathers that the Pokemon will flare out in when attacking or when it feels threatened. Any other time, it would appear as though this Pokemon doesn't have feathers at all. It's legs come down into a thin black clawed feet, that has two smaller claws and one very long claw on each foot. The Pokemon uses this to claw into it's prey and hold on, but also aid in holding down it's food while they eat. Sprite: Image: Shiny:Behavior:Prediensis are pack hunters, from birth they aline themselves with their family psychically. They are docile amongst each other, and those they consider their equal, can enjoy their company and being friendly. Despite their dangerous nature, they are very curious, and enjoy learning new things. But on the hunt they become very focus and hunt as a hive mind together. In doing so, they are able to take down much bigger prey then themselves. In nature, nothing can stand against a pack of Prediensis. Habitat:Prediensis can survive in most non extreme habitats, they are very good at adapting to most environments. They cannot survive in the extreme heat or cold, but seem to survive well in any other habitat. They can eat almost anything, so they drifted and migrated as they chose. Pokedex Entry:Prediensis is one of the most deadly Pokemon back when Dinosaur Pokemon roamed the world. They use their sharp senses to travel in packs, and hunt down much larger prey as one. These Pokemon are at the top of the food chain. Evolution:Prediensis does not evolve Type Effectiveness:Weak To: - Bug x4 - Fairy x2 Resistant To
Immune To: - Psychic x0 Affected Normally By: - Normal x1 | - Fighting x1 - Flying x1 | - Poison x1 - Ground x1 | - Rock x1 - Ghost x1 | - Steel x1 - Fire x1 | - Water x1 - Grass x1 | - Electric x1 - Ice x1 | - Dragon x1 - Dark x1Learnset: Leveling: — Hyper Fang- 80 | 1/10 chance of making target flinch. This attack makes physical contact — Counter- Counters with x2 the damage received from physical attacks — Scratch- 30 — Bite- 50 | 3/10 chance of making the target flinch — Block- Prevents escape/switching — Hone Claws- Raises user's attack by one stage and accuracy if accuracy has been lowered, or if target has raised evasion 4 Reflect- Halves physical attack damage for 5 turns 8 Foul Play- 80 | If opponent has any boost to attack, +30 more damage 12 Glare - Paralyzes opponent 13 Trick Room- If user is a lower level than opponent, user will attack first after use for five turns 15 Torment- Prevents successive use of a move twice in a row 18 Hypnosis- Puts opponent to sleep 7/10 chance 21 Extrasensory- 70 | 3/10 chance of making target flinch 23 Knock Off- 55 | Target cannot use hold item for rest of the battle, and if target is holding an item, attack damage is doubled 27 Lash Out- 70 | If any of the users stats were lowered by an opponent the turn that this move is being executed, the damage is doubled 29 Psychic Fangs- 85 | Destroys light screen and reflect 31 Psycho Shift- If user is inflicted with a status ailment, the ailment is transferred to the target 35 Copycat- Copies foe's last move 39 Psycho Cut- 70 | 1/10 chance to do double damage 43 Super Fang- Halves opponent's HP | 1/3 chance 46 Taunt- Foe can only use damaging moves for three turns 48 Psychic- 100 | Lowers target's special defense by one stage 52 Ice Fang- 60 | Roll 1-10. 1-3=Flinch, 4-6=Freeze, 7-10=Nothing 52 Poison Fang- 50 | 1/2 chance of badly poisoned 52 Thunder Fang- 60 | Roll 1-10. 1-3=Flinch, 4-6=Paralysis, 7-10=Nothing 52 Fire Fang- 60 | Roll 1-10. 1-3=Flinch, 4-6=Burn, 7-10=Nothing 52 Psychic Fangs- 85 | Destroys light screen and reflect
TMs: TM 006 Frustration TM 009 Giga Impact TM 016 Screech TM 017 Light Screen TM 018 Reflect TM 019 Safeguard TM 021 Rest TM 023 Thief TM 024 Snore TM 025 Protect TM 026 Scary Face TM 033 Rain Dance TM 034 Sunny Day TM 037 Beat Up TM 039 Facade TM 040 Swift TM 042 Revenge TM 043 Brick Break TM 044 Imprison TM 047 Fake Tears TM 057 Payback TM 058 Assurance TM 059 Fling TM 060 Power Swap TM 061 Guard Swap TM 062 Speed Swap TM 070 Trick Room TM 071 Wonder Room TM 072 Magic Room TM 066 Thunder Fang TM 067 Ice Fang TM 068 Fire Fang TM 069 Psycho Cut TM 075 Low Sweep TM 079 Retaliate TM 085 Snarl TM 091 Psychic Terrain TM 097 Brutal Swing TM 102 Flamethrower TM 104 Return TM 108 Thunderbolt TM 111 Psychic TM 125 Psyshock TM 132 Crunch TM 133 Shadow Ball TM 134 Future Sight TM 137 Taunt TM 138 Trick TM 139 Superpower TM 149 Calm Mind TM 158 Dark Pulse TM 164 Focus Blast TM 168 Nasty Plot TM 169 Zen Headbutt TM 181 Foul Play TM 190 Play Rough TM 193 Darkest Lariat TM 195 Throat Chop TM 197 Psychic Fangs
HMs: HM 01 Cut HM 06 Defog HM 10 Rock Climb
Breeding Moves:
Tutor Moves: Counter Dream Eater Mimic Thunder Wave Nightmare Hypnosis Roleplay Trick Zen Headbutt Spite Knock Off Super Fang Gravity Magic Coat Dark Pulse Foul Play Iron Tail Snatch Coaching Expanding Force Lash Out
{Anisopteryx (Click)} Name: Anisopteryx (An-iso-p-ter-ix; Anisoptera+Leonopteryx) Base idea is Toruk from Avatar
Type: Bug/Dragon
Species: The Last Shadow Pokemon
Ability: Tinted Lens, Intimidate | Shield Dust
Height: (From ground to top of shoulders, leaning on all fours) 10’3”
Wingspan: (From tip to tip, including across the shoulders) 98’2”
Length: (From muzzle to tail tip) 33’6”
Weight: 582.7 lbs.
Pokedex: An apex predator of the skies in prehistoric times, it is believed that Anisopteryx had no formal predators. However, due to their pronounced brow, they are unable to see directly above themselves.
Evolution: Anisopteryx does not evolve
Physiology: Anisopteryx are large flying Pokemon (inspiration and base utilized is the Great Leonopteryx from Avatar). In being the apex predator of the skies in their time, Anisopteryx are known to be vibrantly colored since they had no need for camouflage, and their striking colors meant to intimidate. Overall, their base skin color is red, though it can vary in shades of red, with tints of yellow or sometimes orange, and black stripes that are never the same pattern on any Anistopteryx. Atop their head and under their chin are crests of bone, and the larger the crests meant the more dominant that particular Anistopteryx was among others. These crests are incredibly sharp and can be used to injure prey or even cut plants that might obstruct its fight. They have a large set of flexible wings made of taut membrane that are composed of individual finned members that separate to give more dextrous flight, or that can overlap to form a solid surface. A large brain cavity allows for heightened intelligence, they have powerful talons on a set of two legs for snatching prey, twin tails for flight control, and hooked claws at the shoulders of their wings. Four large yellow eyes are set into the pronounced brow of the heads, the two main eyes are in the front of the skull and the other two just behind those beneath the base of their antenna.
Type Effectiveness: Weak To: - Ice x2 | - Flying x2 - Rock x2 | - Dragon x2 - Fairy x2 Resistant To: - Water x.5 | - Electric x.5 - Grass x.25 | - Fighting x.5 - Ground x.5 Immune To: - N/A Affected Normally By: - Normal | - Fire - Poison | - Psychic - Bug | - Ghost - Dark | - Steel
Learnset: Leveling: Start- Scratch Start- Screech Start- Agility Start- Growl Start- Dragon Rage Start- Lock-On Start- Wing Attack Lv. 6- Twister Lv. 12- Bite Lv. 18- Dragon Dance Lv. 24- Aerial Ace Lv. 30- Quiver Dance Lv. 32- Glare Lv. 36- Snarl Lv. 40- Skitter Smack Lv. 42- Extreme Speed Lv. 45- Hone Claws Lv. 48- Dragon Claw Lv. 54- Crush Claw Lv. 60- Sky Attack Lv. 66- Megahorn Lv. 72- Double Edge Lv. 78- Horn Drill
TM: TM 006 Frustration TM 008 Hyper Beam TM 016 Screech TM 030 Steel Wing TM 040 Swift TM 056 U-Turn TM 058 Assurance TM 065 Shadow Claw TM 066 Thunder Fang TM 067 Ice Fang TM 068 Fire Fang TM 073 Cross Poison TM 078 Acrobatics TM 085 Snarl TM 095 Air Slash TM 094 False Swipe TM 099 Breaking Swipe TM 100 Swords Dance TM 104 Return TM 108 Thunderbolt TM 109 Thunder TM 112 Agility TM 113 Focus Energy TM 118 Leech Life TM 128 Megahorn TM 129 Baton Pass TM 132 Crunch TM 147 Dragon Claw TM 151 Dragon Dance TM 160 X-Scissor TM 169 Zen Headbutt TM 174 Iron Head TM 186 Wild Charge TM 187 Drill Run TM 189 Hurricane TM 213 Aerial Ace TM 214 Metal Claw TM 217 Air Cutter TM 221 Tailwind
HMs: HM 01 Cut HM 02 Fly HM 04 Strength HM 06 Defog
Tutor: Hone Claws Snatch Torment Mean Look Roar Poison Fang Smart Strike Night Slash Crunch Silver Wind
Egg: Dragon Rush Bug Bite Fury Cutter Lunge Hyper Fang Slash Sky Attack Skitter Smack
{Stegomatus (Click)} Name: Stegomatus (Stego-mat-us; Stegosaurus+Armatus)
Type: Rock/Steel
Species: The Plated Lizard Pokemon
Ability: Mold Breaker, Battle Armor | Solid Rock
Height: (From ground to top of shoulders) 10’3”
Length: (From muzzle to tail tip) 31’4”
Weight: 2,068.2 lbs.
Pokedex: A prehistoric herbivore, Stegomatus were known to be the most heavily armored and defensively capable species. The kite shaped plates on their backs and the spikes on their tails were unique to each of its kind, no two were ever going to have the same shape or number of spikes or plates.
Evolution: Stegomatus does not evolve
Physiology: Stegomatus are large quadrupedal reptilian based Pokemon. Stegomatus stand on four large and powerful legs metallic cuffs around each of its ankles, plates covering either shoulder and its hind hips, and give or take sixteen paired rows of metallic kite shaped plates along the curved spine of its back, inset by another smaller pair of six plates on either side. These are a Stegomatus’ most prominent feature, as these plates have been recorded to be defensively superior to most predators that might try to subdue a Stegomatus. Matched with the plates on their backs, the Stegmomatus also has a set of metallic spikes at the end of its tail, creating the perfect battering weapon against those that it might need to fend off. A Stegomatus’ skin and the colors that show are going to most reflect the sediment of its surrounding area and the minerals that it has consumed. For the most part they are varying patterns of browns, reds, oranges, blacks, grays, and in rare cases some more vibrant colors depending on its surrounding environment.
Type Effectiveness: Weak To: - Water x2 | - Fighting x4 - Ground x4 Resistant To: - Normal x.25 | - Ice x.5 - Flying x.25 | - Psychic x.5 - Bug x.5 | - Rock x.5 - Dragon x.5 | - Fairy x.5 Immune To: - Poison Affected Normally By: - Fire | - Electric - Grass | - Ghost - Dark | - Steel
Learnset: Leveling: Start- Tackle Start- Rock Polish Start- Iron Defense Start- Rock Blast Lv. 12- Sand Attack Lv. 16- Headbutt Lv. 20- Sharpen Lv. 24- Rock Slide Lv. 28- Iron Head Lv. 35- Metal Sound Lv. 40- Ancient Power Lv. 48- Heavy Slam Lv. 56- Stomping Tantrum Lv. 64- Metal Burst Lv. 72- Iron Tail Lv. 80- Head Smash
TM: TM 006 Frustration TM 009 Giga Impact TM 015 Dig TM 022 Rock Slide TM 025 Protect TM 032 Sandstorm TM 040 Swift TM 043 Brick Break TM 048 Rock Tomb TM 052 Bounce TM 054 Rock Blast TM 064 Avalanche TM 081 Bulldoze TM 084 Tail Slap TM 097 Brutal Swing TM 098 Stomping Tantrum TM 099 Breaking Swipe TM 101 Body Slam TM 104 Return TM 110 Earthquake TM 123 Spikes TM 124 Outrage TM 131 Iron Tail TM 146 Iron Defense TM 148 Bulk Up TM 152 Gyro Ball TM 167 Earth Power TM 169 Zen Headbutt TM 172 Power Whip TM 174 Iron Head TM 175 Stone Edge TM 176 Stealth Rock TM 179 Heavy Slam TM 186 Wild Charge TM 199 Body Press TM 226 Steel Beam
HMs: HM 01 Cut HM 04 Strength HM 07 Rock Smash HM 10 Rock Climb
Tutor: Brutal Swing Ancient Power Knock Off Body Press High Horsepower Gyro Ball Bulk Up Mega Kick Skull Bash Spike Cannon
Egg: Slam Stomp Iron Tail Iron Defense Sharpen Smack Down Head Smash Defense Curl Rollout
{Suchorensis (Click)}"] Name: Suchorensis (Sue-ko-ren-sis, Suchomimus+Tenerensis)
Type: Poison/Dragon
Species: The Crocodile Mimic Pokemon
Ability: Poison Touch, Hydration | Tough Claws
Height: (From ground to top of shoulders) 8’9”
Length: (From muzzle to tail tip) 36’6”
Weight: 635.4 lbs.
Pokedex:
Evolution: Suchorensis does not evolve
Physiology: Suchorensis are large bipedal reptilian based Pokemon. Suchorensis are fierce predators as they have the capability to switch between quadruped running or biped running, and they are even fiercer swimmers with their strong limbs and high bone density. They have a large, elongated snout adorned with razor sharp teeth, a slightly long neck to allow for more range in sight, a flat, almost paddle like tail, and their most striking and predominant feature is the large dorsal fin on their back. This dorsal sail is their primary buoyancy during swimming, and is part of their powerful attack strategy. Along with razor sharp teeth and claws to match on all four legs, their front claws being particularly sharp and prominent due to their bipedal tendencies, their dorsal sail has a series of poisonous barbs that stick out just so beneath the surface of their scales, making a quick strike or swipe in the water a perilous hit. For their wetlands territory, Suchorensis are mostly a pale aqua blue with darker blue stripes starting from their spine and going out, with a beige underbelly. Their dorsal sail however, being their most striking feature, is striped with vibrant red among the dark blue and pale aqua.
Type Effectiveness: Weak To: - Ice x2 | - Ground x2 - Psychic x2 | - Dragon x2 Resistant To: - Fire x.5 | - Water x.5 - Electric x.5 | - Grass x.25 - Fighting x.5 | - Poison x.5 - Bug x.5 Immune To: - N/A Affected Normally By: - Normal | - Flying - Rock | - Ghost - Dark | - Steel - Fairy
Learnset: Leveling: Start- Dragon Rage Start- Acid Armor Start- Poison Tail Start- Growl Start- Roar Start- Leer Lv. 6- Water Pulse Lv. 12- Bite Lv. 18- Leer Lv. 24- Breaking Swipe Lv. 30- Poison Jab Lv. 36- Venoshock Lv. 42- Dragon Claw Lv. 48- Poison Fang Lv. 54- Aqua Tail Lv. 60- Toxic Lv. 66- Dragon Rush
TM: TM 006 Frustration TM 008 Hyper Beam TM 016 Screech TM 026 Scary Face TM 033 Rain Dance TM 036 Whirlpool TM 040 Swift TM 045 Dive TM 055 Brine TM 065 Shadow Claw TM 066 Thunder Fang TM 067 Ice Fang TM 068 Fire Fang TM 073 Cross Poison TM 084 Tail Slap TM 085 Snarl TM 094 False Swipe TM 098 Stomping Tantrum TM 101 Body Slam TM 103 Hydro Pump TM 104 Return TM 105 Ice Beam TM 106 Blizzard TM 108 Thunderbolt TM 109 Thunder TM 116 Waterfall TM 131 Iron Tail TM 132 Crunch TM 135 Uproar TM 145 Muddy Water TM 154 Toxic Spikes TM 169 Zen Headbutt TM 173 Gunk Shot TM 174 Iron Head TM 178 Sludge Wave TM 184 Scald TM 197 Psychic Fangs
HMs: HM 01 Cut HM 03 Surf HM 07 Rock Smash HM 08 Waterfall HM 09 Whirlpool HM 11 Dive
Tutor: Work Up Water Pulse Chilling Water Brutal Swing Sludge Bomb Night Slash Payback
Egg: Dragon Dance Acid Spray Poison Tail Dragon Tail Metal Claw Venom Drench Tail Whip Scary Face
{Chasmocera (Click)} Name: Chasmocera (Kaz-mo-sera, Triceratops+Chasmosaurine)
Type: Fire
Species: The Three Horned Pokemon
Ability: Flame Body, Magma Armor | Drought
Height: (From ground to top of shoulders) 9’8”
Length: (From muzzle to tail tip) 29’5”
Weight: 844.4 lbs.
Pokedex: A plains herbivore, Chasmocera were thought to be a more solitary and territorial species. Their large horns and scaled frill were used as displays of power, the more impressive the horns and frill the more likely the Chasmocera was to win territory fights.
Evolution: Chasmocera does not evolve
Type Effectiveness: Weak To: - Water x2 | - Ground - Rock x2 Resistant To: - Fire x.5 | - Grass x.5 - Ice x.5 | - Bug x.5 - Steel x.5 | - Fairy x.5 Immune To: - N/A Affected Normally By: - Normal | - Electric - Fighting | - Poison - Flying | - Psychic - Ghost | - Dragon - Dark
Learnset: Leveling: Start- Sand Attack Start- Tackle Lv. 4- Ember Lv. 8- Bulk Up Lv. 12- Flame Charge Lv. 16- Fury Attack Lv. 20- Defense Curl Lv. 24- Horn Attack Lv. 28- Bulldoze Lv. 32- Leer Lv. 36- Tri Attack Lv. 40- Body Press Lv. 44- Drill Run Lv. 48- Body Slam Lv. 52- Swords Dance Lv. 56- Inferno Lv. 60- Double-Edge Lv. 64- Eruption
TM: TM 006 Frustration TM 009 Giga Impact TM 011 Solar Beam TM 013 Fire Spin TM 022 Rock Slide TM 034 Sunny Day TM 038 Will-o-Wisp TM 052 Bounce TM 081 Bulldoze TM 084 Tail Slap TM 098 Stomping Tantrum TM 102 Flamethrower TM 110 Earthquake TM 115 Fire Blast TM 119 Tri Attack TM 128 Megahorn TM 131 Iron Tail TM 143 Overheat TM 148 Bulk Up TM 155 Flare Blitz TM 169 Zen Headbutt TM 175 Stone Edge TM 179 Heavy Slam TM 186 Wild Charge TM 188 Heat Crash TM 190 Play Rough TM 199 Body Press TM 200 Take Down TM 208 Trailblaze TM 219 Dragon Tail
HMs: HM 04 Strength HM 05 Flash HM 07 Rock Smash
Tutor: Head Smash Bounce Iron Defense Will-o-Wisp Barrier Reflect Light Screen
Egg: Iron Head Fire Spin Scorching Sands Horn Drill Headbutt Slam
{Nasikeras (Click)} Name: Nasikeras (Nass-eh-ker-as, Nasicornis+Keras)
Type: Dark/Dragon
Species: The Horned Lizard Pokemon
Ability: Defiant, Moxie | Strong Jaw
Height: (From ground to top of shoulders) 12’8”
Length: (From muzzle to tail tip) 25’7”
Weight: 556.8 lbs.
Pokedex: Thought to have been in close relation to Tyrantrum, Nasikeras has come to be known as the natural adversary to Tyrantrum. While their size was smaller in comparison, Nasikeras had a leaner structure and quicker reflexes, and with the horn on their nose, they could pose a great threat
Evolution: Nasikeras does not evolve
Type Effectiveness: Weak To: - Ice x2 | - Fighting x2 - Bug x2 | Dragon x2 - Fairy x4 Resistant To: - Fire x.5 | - Water x.5 - Electric x.5 | - Grass x.5 - Ghost x.5 | - Dark x.5 Immune To: - Psychic Affected Normally By: - Normal | - Poison - Ground | - Flying - Rock | - Steel
Learnset: Leveling: Start- Tackle Start- Bite Start- Focus Energy Start- Glare Start- Leer Lv. 12- Roar Lv. 16- Assurance Lv. 20- Headbutt Lv. 24- Work Up Lv. 28- Slam Lv. 32- Crunch Lv. 36- Scary Face Lv. 40- Dragon Pulse Lv. 44- Body Slam Lv. 48- Hyper Voice Lv. 54- Nasty Plot Lv. 60- Dragon Rush Lv. 68- Outrage
TM: TM 006 Frustration TM 008 Hyper Beam TM 014 Thunder Wave TM 016 Screech TM 022 Rock Slide TM 026 Scary Face TM 040 Swift TM 043 Brick Break TM 057 Payback TM 058 Assurance TM 065 Shadow Claw TM 066 Thunder Fang TM 067 Ice Fang TM 068 Fire Fang TM 081 Bulldoze TM 085 Snarl TM 094 False Swipe TM 097 Brutal Swing TM 098 Stomping Tantrum TM 099 Breaking Swipe TM 124 Outrage TM 128 Megahorn TM 131 Iron Tail TM 132 Crunch TM 133 Shadow Ball TM 137 Taunt TM 147 Dragon Claw TM 151 Dragon Dance TM 158 Dark Pulse TM 162 Dragon Pulse TM 168 Nasty Plot TM 169 Zen Headbutt TM 174 Iron Head TM 181 Foul Play TM 190 Play Rough TM 219 Dragon Tail
HMs: HM 01 Cut HM 04 Strength HM 07 Rock Smash HM 10 Rock Climb
Tutor: Head Smash Shadow Claw Lick Glare Aqua Tail Will-O-Wisp Agility
Egg: Breaking Swipe Dragon Claw Dragon Dance Hone Claws Embargo Night Slash Thrash {Click here for the "Fixed" Galar Fossil Pokemon awarded during the Discovery Island Storyline Event} {Velozolt (Click)} Name:Velozolt Type:Electric Species:Fossil Pokemon Abilities:Volt Absorb || Static Hidden Ability: Quick Feet Average Height:5'4" Physiology:Velozolt is predominantly yellow with orange accents, resembling a theropod dinosaur with a bipedal stance. It has a spiky crest on its head and an open mouth showing sharp teeth, suggesting a predatory nature. Its eyes are slitted and fierce-looking. The creature has short arms with three-clawed hands and strong, muscular legs adapted for running, ending in three-toed feet. Its long tail is adorned with an electric bolt design, ending in a jagged, lightning-like shape. Various parts of its body, including the tail and joints, feature lightning bolt patterns and jagged edges, emphasizing its electric nature. As an Electric type, Velozolt likely has abilities related to electricity generation and manipulation. Its sharp teeth and claws, combined with strong legs, indicate it is a carnivorous predator that is fast and agile. The lightning patterns and jagged edges suggest it can generate and project electricity for attack or defense. Velozolt's predatory attributes imply it is an active hunter, likely inhabiting environments where it can harness or generate electricity, such as stormy regions or areas with high electrical activity. Overall, Velozolt is portrayed as a fierce, fast, and electrically charged predator, combining the physical traits of a dinosaur with the elemental power of electricity. Gender Differences:No gender differences Sprite:Shiny:Pokedex Entry:Evolution:Does not evolve. Type Effectiveness:Weak To:Ground x2 Resistant ToFlying x.5 Steel x.5 Electric x.5 Immune To:None Affected Normally By:Normal Fighting Poison Bug Ghost Fire Water Grass Psychic Ice Dragon Learnset:Leveling:1 Scratch 1 Thunder Shock 7 Charge 14 Echoed Voice 21 Ancient Power 28 Pluck 35 Slash 42 Volt Switch 49 Slam 56 Discharge 63 Bolt Beak 70 Triple Kick 77 Volt Tackle TMs:Mega Punch Mega Kick Thunder Punch Hyper Beam Giga Impact Thunder Wave Rest Snore Protect Rain Dance Sunny Day Facade Thunder Fang Fire Fang Round Stomping Tantrum Breaking Swipe Body Slam Low Kick Thunderbolt Thunder Substitute Endure Sleep Talk Iron Tail Taunt Stone Edge Electro Ball Wild Charge HMs:HM 05 Flash Breeding Moves:None Tutor Moves:Meteor Beam Rising Voltage {Dracodrill (Click)} Name:Dracodrill Type:Dragon Species:Fossil Pokemon Abilities:Hustle | Intimidate Hidden: Sand Rush Average Height:7'05'' Physiology:Dracodrill has a robust and armored body, predominantly green with red accents. Its body structure resembles that of an ankylosaur, featuring heavy, sturdy limbs and a low-slung, powerful build. Its head is equipped with a pair of prominent, forward-pointing horns, and its eyes convey a fierce and determined expression. Along its back runs a series of large, red, plate-like spines, which continue down to its thick, sturdy tail, ending in a sharp point. These spines are interspersed with smaller spikes, providing both defense and an imposing appearance. The creature's legs are muscular and strong, supporting its heavy body and ending in four-toed feet, each toe tipped with a sharp claw. Dracodrill's overall design suggests it is a formidable defender, using its spines and horns for protection against predators. As a Dragon type, it likely possesses abilities related to draconic power, such as fire or other elemental attacks. Dracodrill's tough, armored body and defensive features imply it is well-adapted to withstand attacks, making it a resilient and powerful creature in its environment. Overall, Dracodrill is portrayed as a strong, well-defended dragon, combining the physical traits of an ankylosaur with the elemental power and mystique of a dragon. Gender Differences:There are none Sprite:Shiny:Pokedex Entry:Evolution:Does not evolve. Type Effectiveness:Weak To:Ice Dragon Fairy Resistant ToFire Water Grass Electric Immune To:None Affected Normally By:Normal Fighting Flying Poison Ground Rock Ghost Steel Psychic Dark Learnset:Leveling:1 Tackle 1 Fury Attack 7 Dragon Rage 14 Aerial Ace 21 Ancient Power 28 Headbutt 35 Dragon Tail 42 Stomp 49 Slam 56 Earth Power 63 Head Charge 70 Dragon Pulse 77 Dragon Rush TMs:Mega Punch Mega Kick Hyper Beam Giga Impact Fire Spin Rest Rock Slide Snore Protect Rain Dance Sunny Day Facade Rock Tomb Rock Blast Fire Fang Round Bulldoze Brutal Swing Stomping Tantrum Breaking Swipe Body Slam Flamethrower Low Kick Thunderbolt Earthquake Fire Blast Substitute Outrage Endure Sleep Talk Iron Tail Taunt Dragon Claw Dragon Pulse Stone Edge High Horsepower HMs:HM 04 Strength HM 07 Rock Smash Breeding Moves:None Tutor Moves:Draco Meteor Meteor Beam {Dunklevish (Click)} Name:Dunklevish Type:Water Type Species:Fossil Pokemon Abilities:Water Absorb || Strong Jaw Hidden: Average Height:6'07'' Physiology:Dunklevish has a fish-like appearance with a predominantly blue body and black accents. Its head is large and rounded, featuring a wide, gaping mouth lined with sharp, jagged teeth, indicating a predatory nature. The eyes are large and positioned on the sides of the head, suggesting a broad field of vision typical of aquatic hunters. Its body is streamlined for swimming, with a series of black markings along its sides resembling gills or decorative patterns. Dunklevish has several fins: a pair of pectoral fins, a dorsal fin, and a pair of tail fins, all of which are semi-transparent and edged in black, enhancing its aquatic mobility. The overall design suggests that Dunklevish is a swift and agile swimmer, capable of quick movements to catch prey. As a Water type, it likely possesses abilities related to water manipulation, such as generating powerful water jets or creating aquatic barriers. Dunklevish's sharp teeth and streamlined body imply it is an effective predator in its aquatic environment, using speed and power to hunt and defend itself. Overall, Dunklevish is portrayed as a formidable and agile aquatic predator, combining the traits of a prehistoric fish with the elemental power of water. Gender Differences:No Gender Differences Sprite:Shiny:Pokedex Entry:Evolution:Does not evolve. Type Effectiveness:Weak To:Grass Electric Resistant ToSteel Fire Water Ice Immune To:None Affected Normally By:Normal Fighting Flying Poison Ground Rock Bug Ghost Psychic Dragon Dark Fairy Learnset:Leveling:1 Soak 1 Water Gun 7 Protect 14 Brutal Swing 21 Ancient Power 28 Bite 35 Ice Fang 42 Clamp 49 Super Fang 56 Crunch 63 Fishious Rend 70 Thrash 77 Hydro Pump TMs:Mega Kick Hyper Beam Giga Impact Rest Snore Protect Rain Dance Whirlpool Facade Dive Brine Ice Fang Round Bulldoze Brutal Swing Body Slam Hydro Pump Surf Waterfall Leech Life Substitute Endure Sleep Talk Crunch Zen Headbutt Iron Head Stone Edge Scald Psychic Fangs Liquidation HMs:HM 03 Surf HM 09 Whirlpool HM 11 Dive Breeding Moves:None Tutor Moves:Meteor Beam {Arctoness (Click)} Name:Arctoness Type:Ice Type Species:Fossil Pokemon Abilities:Ice Body || Shell Armor Hidden Ability: Slush Rush Average Height:7'03'' Physiology:Arctoness is a formidable Ice-type creature resembling a plesiosaur with distinctive features adapted for survival in frigid environments. Its elongated neck and robust, broad body are covered in a sleek, icy blue skin that helps it blend seamlessly into its frozen habitat. The creature's head is adorned with sharp, crystalline formations that resemble a crown, possibly used for both defense and display. Its eyes are piercing and blue, giving it a vigilant and predatory appearance. The back of Arctoness is covered in a jagged ice shell, providing additional protection against predators and harsh weather. Its four large, flipper-like limbs, each with three sharp claws, allow it to navigate both through icy waters and across frozen landscapes with ease. The tail is short and sturdy, contributing to its powerful swimming capabilities. Overall, Arctoness embodies the harsh beauty and deadly efficiency of a top predator in its glacial domain. Gender Differences:No gender differences Sprite:Shiny:Evolution:Does not evolve. Type Effectiveness:Weak To:Fighting Rock Steel Fire Resistant ToIce Immune To:Normal Affected Normally By:Normal Flying Poison Ground Bug Ghost Water Grass Electric Psychic Dragon Dark Fairy Learnset:Leveling:1 Powder Snow 1 Scratch 7 Protect 14 Icy Wind 21 Ancient Power 28 Bite 35 Aurora Veil 42 Freeze-Dry 49 Slam 56 Crunch 63 Muddy Water 70 Icicle Crash 77 Blizzard TMs:Hyper Beam Giga Impact Rest Snore Protect Icy Wind Rain Dance Hail Facade Icicle Spear Rock Blast Avalanche Ice Fang Round Body Slam Ice Beam Blizzard Substitute Endure Sleep Talk Taunt Crunch Iron Defense Iron Head Psychic Fangs HMs:HM 03 Surf HM 06 Defog Breeding Moves:None Tutor Moves:Meteor Beam
Paradox Pokemon & Paldean Variants {Click here for the Paradox Fakemon and Paldean Variants that were created in this event.} {Bright Beacon} Name: Bright Beacon The Paradox Pokemon Type: Electric/Rock Ability: Protosynthesis Gender: 50% Male, 50% Female No Eggs Height: 5'9" Weight: 304 lbs Bright Beacon is said to have been a guardian Pokemon, keeping its flock safe from predators with its large horns. The flocks were likely family units. The lead Bright Beacon likely used its tail and head gems as beacons in a complicated signal language to warn its flock of danger, let them know when it was safe again, and to light the way when the flock moved along in the dark. It may have lived in large open fields, watching over its flock from the highest point nearby, and slept in forests for protection. It's possible that a few of the lead rams would take shifts watching and protecting so that the others could rest and graze for themselves. These Pokemon were likely to be quite aggressive with anything they weren't sure was safe or not, but may have been alright with other grazing Pokemon hanging about nearby. A lone Bright Beacon would have been quite protective of anything that it found that it considered to be family, and would attack just about anything to keep its family safe. Level-up Moves - Thunder Shock - Accelerock - Dragon Tail 7 - Protect 14 - Thunder Punch 21 - Headbutt 28 - Discharge 35 - Power Gem 42 - Rock Polish 49 - Body Slam 56 - Zen Headbutt 63 - Confuse Ray 70 - Iron Head 77 - Thunder 84 - Meteor Beam 91 - Focus Blast TM List Take Down Protect Low Kick Confuse Ray Charge Beam Facade Bulldoze Fling Dragon Tail Volt Switch Sunny Day Rain Dance Dig Brick Break Body Slam Thunder Punch Ice Punch Sleep Talk Electro Ball Dazzling Gleam Thunder Wave Stomping Tantrum Rest Eerie Impulse Power Gem Dragon Pulse Thunderbolt Electric Terrain Wild Charge Giga Impact Outrage Focus Blast Hyper Beam Thunder Tera Blast
{Black Panther} Species Name: Black Panther Species name origin: Black (color of the fur) + Panthera (genus within 'Felidae') Types: Dark/Fighting Abilities: Protosynthesis - When this Pokemon is in harsh sunlight or is holding the Booster Energy, it's highest stat is increased by x1.3.(Attack) Height: 4' 11'' (150 cm) Weight: 150 lbs (68 kg) Gender Ratio: Genderless Egg Groups: Undiscovered Shiny:Physiology: Gender differences: Black Panther is genderless. Behavior: Black Panthers are solitary by nature and very territorial. They are ambush predators who plays with their prey, although actually fatal attacks on humans are a rarity - but no one should push their luck with this short-tempered and cruel Paradox Pokemon. History: According to Occulture, it resembles a Liepard from one billion years ago. Despite being adaptable, Black Panthers used to mostly populate mountains. Their muscular legs with big paws and thick pads proved to be useful on hard terrain, protecting them from cuts. While fatal attacks on humans were noted to be rare, but the more people started to appear on their territories and build settlements, the more the primal Pokemons fought them back. The real circumstances behind Black Panther's extinction are unknown, but it might had something to do with reduced territority, human activity and humans attempting on taming their young. Pokedex Entry: This mysterious Pokémon has some similarities to a creature that an old book introduced as Black Panther. It somewhat resembles an ancient form of Liepard that was introduced in a dubious magazine. Evolution: Black Panther doesn't evolve. Type Effectiveness:Weak to:[x4] Fairy [x2] Fighting, Flying Resistant to:[x1/2] Ghost, Rock [x1/4] Dark [x0] Psychic Affected normally by:[x1] Normal, Poison, Ground, Bug, Steel, Fire, Water, Grass, Electric, Ice, Dragon Moveset:Leveling Up:[1] Bite - Dark. 50. 3/10 chance of making the target flinch. This attack makes physical contact. [1] Roar - Normal. Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle). [1] Revenge - Fighting. 50. Damage doubled if user has received damage from target in same turn. This attack makes physical contact. [1] Scratch - Normal. 30. This attack makes physical contact. [5] Hone Claws - Dark. Raises user's attack by one stage and accuracy if accuracy has been lowered, or if target has raised evasion. [7] Rock Smash - Fighting. 40. Lowers target's defense by one stage. This attack makes physical contact. [12] Payback - Dark. 50. Damage doubled if user attacks last in turn order, if the target is switched in, or if the target uses an item. This attack makes physical contact. [16] Headbutt - Normal. 70. 3/10 chance of making target flinch. This attack makes physical contact. [20] Bulldoze - Ground. 50. Lowers target's speed by one stage each hit. Hits everyone on the field. [26] Brutal Swing - Dark. 50. This attack makes physical contact and hits everyone on the field. [30] Poison Fang - Poison. 50. 1/2 chance of badly poisoned. This attack makes physical contact. [35] No Retreat - Fighting. Raises each stat for user by one stage each, but prevents escape. [38] Crush Claw - Normal. 75. Lowers target's defense by one stage. This attack makes physical contact. [42] Night Slash - Dark. 70. 1/10 chance to do double damage. This attack makes physical contact. [48] Rock Climb - Normal. 90. 2/10 chance of confusion. This attack makes physical contact. [53] Crunch - Dark. 80. Lowers target's defense by one stage. This attack makes physical contact. [60] Body Press - Fighting. 80. This attack makes physical contact [64] Play Rough - Fairy. 90. Lowers opponent's attack by one stage. This attack makes physical contact. [70] Stone Edge - Rock. 100. 1/10 chance to do double damage. HMHM01 CutHM04 StrengthHM05 Rock ClimbHM09 Rock SmashTMsTM006 FrustrationTM008 Hyper BeamTM009 Giga ImpactTM015 DigTM016 ScreechTM021 RestTM025 ProtectTM026 Scary FaceTM034 Sunny DayTM039 FacadeTM042 RevengeTM056 U-TurnTM057 PaybackTM058 AssuranceTM065 Shadow ClawTM066 Thunder FangTM067 Ice FangTM068 Fire FangTM069 Psycho CutTM079 RetaliateTM081 BulldozeTM085 SnarlTM097 Brutal SwingTM099 Breaking SwipeTM100 Swords DanceTM101 Body SlamTM104 ReturnTM120 SubstituteTM127 Sleep TalkTM131 Iron TailTM132 CrunchTM137 TauntTM148 Bulk UpTM153 Close CombatTM158 Dark PulseTM159 Seed BombTM168 Nasty PlotTM169 Zen HeadbuttTM173 Gunk ShotTM175 Stone EdgeTM177 Grass KnotTM181 Foul PlayTM185 Work UpTM190 Play RoughTM195 Throat ChopTM197 Psychic FangsTM199 Body PressTM209 PounceTM214 Metal ClawMove TutorKnock OffAncient PowerAqua TailIron HeadSuperpowerSuper FangEarth PowerLash Out
{Combeena} Species Name: Combeena Type(s): bug / psychic Ability(ies) Honey Gather: 3/10 chance of finding honey when moving to a new place Dancer: When another Pokemon uses a dance move, it can use a dance move following it regardless of its Speed Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon if of the opposite gender Image or physical description: Pokedex Entry: Combeena the joyful dancer pokemon Combeena evolve from Combee when fed a Red Nectar. Combeena enjoy performing for others by dancing, and sometimes singing, Combeena prefer to get along with everyone, and are generally very sweet in disposition, though they particularly enjoy other pokemon who like to dance. Combeena will weave flower crowns, that they give to people, and sometimes other pokemon who will stop and watch them perform. They are joyful pokemon that bring happiness to those who watch them dance. Egg-group: Bug Height: Max: 3 foot Min: 2 Foot Weight: Max: 40 lbs Min: 10 Lbs Gender Ratio: 100% Female Moveset: — Baby-Doll Eyes- Lowers opponent's attack by one stage | Always goes first — Sweet Kiss- 3/4 chance of causing confusion | Own Tempo is unaffected — Pollen Puff- 90 | If target is an ally, restores 50% max HP — Absorb — Disarming Voice- 40 | Never misses, Soundproof is immune, attacks all opponents 5 Struggle Bug- 40 | The targets's special attack is reduced by one stage each hit. This attack hits all opponents 10 Sweet Scent- Lowers the target's evasion by one stage or raises the user's accuracy by one stage | This attack hits all opponents 16 Draining Kiss- 50 | User restores 3/4 of damage dealt in HP. This attack makes physical contact 20 Hyper Voice- 90 | This attack hits all opponents 24 Charm- Lowers opponent's attack by two stages 26 Baton Pass- User swaps with random party Pokemon with all status effects 28 Bug Buzz- 90 | Lowers target's special defense by one stage 35 Dazzling Gleam- 80 | Attacks all opponents 42 Aromatherapy- Heals all status ailments 49 Quiver Dance- Raises user's special attack, special defense, and speed by one stage 40 Entrainment- Gives target same ability as user TM: TM09 Venoshock TM10 Hidden Power TM11 Sunny Day TM15 Hyper Beam TM17 Protect TM20 Safeguard TM21 Frustration TM27 Return TM29 Psychic TM30 Shadow Ball TM31 Brick Break TM32 Double Team TM33 Reflect TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM48 Round- 60 | Increases by 30 damage per usage in one turn TM49 Echoed Voice TM53 Energy Ball TM56 Fling TM60 Quash TM63 Embargo TM65 Shadow Claw TM68 Giga Impact TM70 Flash TM76 Struggle Bug TM87 Swagger TM90 Substitute TM94 False Swipe Tutor: Sing- Puts opponent to sleep 7/10 chance Bug Bite Bug Buzz Giga Drain Heal Bell Hyper Voice Knock Off Ominous Wind Signal Beam Silver Wind Uproar {Vesbaila} Species Name: Vesbaila Type(s): bug / psychic Ability(ies): Queenly Majesty: Opponent cannot use priority attacks, including those that would be made priority by Gale Wings, Prankster, or Triage Aroma Veil: Protects allies from attacks that effect their mental state; Taunt, Torment, Encore, Disable, Cursed Body, Heal Block and infatuation Image or physical description: Pokedex Entry Vesbaila the belladona pokemon Vesbaila see they whole world as a stage, and will dance with or without an audience, they are always looking to add to and refine their routine. The will regularly travel with a troupe of combee and combeena. Vesbaila see tsareena and Quaguaval as rivals Vesbaila evolves from Combeena starting at level 24 Egg-group: Bug Height: Max: 6 foot Min: 4 Foot Weight: Max: 100 lbs Min: 50 Lbs Gender Ratio: 100% Female Moveset — Trop Kick- 70 | Lowers target's attack by one stage each hit. This attack makes physical contact — Slash- 70 | 1/10 chance to do double damage. This attack makes physical contact — Struggle Bug- 40 | The targets's special attack is reduced by one stage each hit. This attack hits all opponents — Bug Bite- 50 | If the target is holding a Berry, the user eats it and gains its effect. This attack makes physical contact — Sweet Scent- Lowers the target's evasion by one stage or raises the user's accuracy by one stage | This attack hits all opponents — Twineedle- 25 | Hits twice, 2/10 chance of poison for each hit — Infestation- 20 | Traps target for five turns, cannot escape, and receives 1/8th max HP in damage per turn. This attack makes physical attack — Confuse Ray- Confuses target | Own Tempo and Safeguard are unaffected — Extrasensory- 80 | 3/10 chance of making target flinch — Fury Cutter- 20 | Damage doubles upon each consecutive use to a maximum of 160. This attack makes physical contact 4 First Impression- 90 | Can only be used the first turn in battle. This attack makes physical contact 8 Swagger- Confuses target | Raises target's attack by two stages 12 Aromatic Mist- Raises ally's special defense by one stage 16 Heal Order- Recovers 1/2 of max hp 20 Extrasensory- 80 | 3/10 chance of making target flinch 24 Stomp- 65 | 3/10 chance of flinch. This attack makes physical contact 28 Throat Chop- 80 | Target cannot use sound attacks for two turns. This attack makes physical contact 32 Fell Stinger- 40 | Raises user's attack by three stages if this attack causes an opponent to faint. This attack makes physical contact 34 High Jump Kick- 130 | 3/6 chance of failure, and user receives 1/2 max HP in recoil. This attack makes physical contact 40 Fury Swipes- 20 | 2-5 hits. This attack makes physical contact 44 Aromatherapy- Heals all status ailments 48 Psycho Cut- 70 | 1/10 chance to do double damage 52 Air Slash- 70 | 3/10 chance of making target flinch 56 Attack Order- 90 | 1/10 chance of doing double damage 60 Defend Order- Raises user's defense and special defense by one stage 64 Destiny Bond- If user faints, opponent that landed the knockout hit will also faint TM: TM09 Venoshock TM10 Hidden Power TM11 Sunny Day TM17 Protect TM18 Rain Dance TM20 Safeguard TM29 Psychic TM30 Shadow Ball TM32 Double Team TM33 Reflect TM37 Draining Kiss TM42 Facade TM44 Rest TM45 Attract TM53 Energy Ball TM56 Fling TM60 Quash TM63 Embargo TM65 Shadow Claw TM68 Giga Impact TM76 Struggle Bug TM87 Swagger TM90 Substitute TM94 False Swipe Tutor: Bug Bite Bug Buzz Giga Drain Heal Bell Hyper Voice Knock Off Ominous Wind Signal Beam Silver Wind Uproar
{Iron Lord} Species Name:Iron Lord Type:Dragon/Fire Ability:Quark Drive: When this Pokemon is on the field and Electric Terrain is active or is holding the Booster Energy, it's highest stat is increased by x1.3. (Special Attack) Height:(from ground to shoulders) 20' Length: (from head to tip of its tail) 50' Wing Span: 100' Weight:700 lbs Gender Ratio:Genderless Physical Description:(Iron Lord's sprite was made by Faithe~!) -It can shift its legs into small jets to help it fly faster. -Emotes appear in the displays that form its eyes. It can adjust these when it wants to show certain emotions. -Flying at their top speed causes their bodies to heat up enough that being anywhere near then can be harmful. Shiny:Pokedex Entry:It flies through the sky at incredible speeds. A sonic boom is produced when it hits its top speed. Behavior:These Paradox Pokemon are thought to be prideful and cruel, ruling over their territory with an iron fist. Any enemies foolish enough to enter their space are burned to ash. In reality these Pokemon are actually incredibly thoughtful of the people and Pokemon around them. They are protective of their personal space but it is to protect others from the heat their bodies give off after they land. When they allow something to ride them they fly slowly in order to avoid harming their rider. History:According to its Occulture entry, its name was borrowed from another creature. It is thought to be a Noivern from the distant future. They are rumored to be fiercely territorial creatures that uses its great speed to overpower anything that happens to wander into its space. Due to this behavior, they have been called ruthless. More often than not they are spotted in the sky but Iron Lord has been reported in caves as well. Evolution:Does not evolve. Type Effectiveness:Weak To:Ground x2 Rock x2 Dragon x2 Resistant To:Fire x0.25 Grass x0.25 Steel x0.5 Bug x0.5 Electric x0.5 Moveset:Leveling:- Tackle- 20 | This attack makes physical contact - Supersonic- Confuses opponent 6/10 chance - Ember- 30 | 1/10 chance of burn - Electric Terrain- Creates Electric Terrain for five turns 7 - Twister- 40 | Hits Pokemon during Fly, Bounce, or Sky Drop and power is doubled, 2/10 chance of making the target flinch 14 - Will-O-Wisp- Inflicts burn 9/10 chance 21 - Dragon Breath- 60 | 3/10 chance of paralysis 28 - Flamethrower- 80 | 3/10 chance of burn 35 - Dragon Dance- Raises attack and speed by one stage 42 - Roost- Restores 1/2 of max HP | Flying type removed for one turn 49 - Tailwind- Doubles user's and ally's speed for three turns 56 - Dragon Pulse- 85 63 - Fire Blast- 100 | 3/10 chance of burn 70 - Hurricane- 100 | 3/10 chance of confusion, deals double damage to targets in Fly, Sky Drop, and Bounce 77 - Boomburst- 120 84 - Eruption- (Current HPx150)/Max HP TMs:TM 162 Dragon Pulse TM 219 Dragon Tail TM 124 Outrage TM 008 Hyper Beam TM 013 Fire Spin TM 016 Screech TM 078 Acrobatics TM 115 Fire Blast TM 039 Facade TM 068 Fire Fang TM 095 Air Slash TM 102 Flamethrower TM 009 Giga Impact TM 142 Hyper Voice TM 155 Flare Blitz TM 160 X-Scissor TM 186 Wild Charge TM 188 Heat Crash TM 021 Rest TM 023 Thief TM 026 Scary Face TM 025 Protect TM 034 Sunny Day TM 038 Will-o-wisp TM 126 Endure TM 137 Taunt TM 151 Dragon Dance TM 200 Take Down TM 213 Aerial Ace TM 215 Flame Charge TM 217 Air Cutter TM 221 Tailwind TM 040 Swift TM 043 Brick Break TM 056 U-Turn TM 127 Sleep Talk TM 120 Substitute TM 133 Shadow Ball TM 164 Focus Blast TM 189 Hurricane TM 011 Solar Beam HMs:HM 01 Cut HM 02 Fly HM 05 Flash HM 06 Defog Tutor Moves:Draco Meteor Name:{Piercing Shadow (Click)} Sprite: By FaitheConcept: Onduregion on Instagram Type:Poison/Dark Species:Paradox Pokemon Ability:Protosynthesis- When this Pokemon is in harsh sunlight or is holding the Booster Energy, it's Attack is increased by x1.3 Length:(From Muzzle to Tail Tip)8'10" Height:(From Ground to Top of Shoulders)5'4" Weight:273.1 lbs Physiology:Piercing Shadow are large quadrupedal feline based Pokemon. Piercing Shadow stand on four rather small paws with retractable claws, moving up to four thick and short, but powerful legs. While they do not have great length in their legs, they are still agile and quick, with great leaping and lunging capability. The bulk of their weight and the bulk of their size does come from their body shape with a hefty and sturdy torso and broad shoulders, over all giving them a stalky yet durable body shape to take strong hits and endure what may come to them. Up a short neck, they do have a little bit of scruff that comes around their shoulders, up the back of their neck, and around their ears, but no other form of spikes or other prominent features. They have a very wide and broad head and eyes forward set, with almost no pronounced muzzle. Their face shape is very flat, save for their wide, fanged mouth and their very large and wide ears. Their body fades from a bright blue to a deep purple going up from their legs to their back, and their fur while very prominent, is very long, soft, and thin, almost as if it were translucent in nature. The most striking feature of Piercing Shadow is the spines that protrude from its back and tail, for they are poisonous spines that flare up just like a Porcupine. Shiny:TBD Special Abilities:Large eyes and ears make Piercing Shadow a formidable predator as they are able to hear and see their prey with acute detail. Their retractable claws are a poignant tool for their hunting capabilities, and their sharp fangs add to that. They have all the tools an average feline predator would need and then some, for despite their bulky size and stalky build, they are a silent predator. They can move effortlessly and silently over grassy brush and across tree branches like a shadow, not giving away their location in hiding. Their most prominent and fearsome tool though is their poisonous spines hidden within their fur. Behavior:Not unlike a Pokemon that Piercing Shadow appears to resemble, they are almost malicious in nature with a tendency to be involved in things from the outside, waiting for an opportune moment to strike or intervene. They have no interest in opponents unless they are looking for prey, and won't waste their time on prey they know they cannot subdue. They are long term hunters though, and will stalk a prey for a long while to find the right moment, careful to keep their presence hidden and their motives to themselves. They are intelligent, in more ways than feline intelligence alone, as if they have some connections to outside forces that are not strictly physical. Habitat:While it is unknown exactly what kind of habitat Piercing Shadow might have been indigenous to, it is theorized that given their powerful claws and hunting skills, they were some sort of jungle predator. Thick foliage and bountiful tree tops would have been the ideal hunting ground for Piercing Shadow, as well as dark canopies and thick tree trunks. Pokedex:This mysterious Pokemon has some similarities to a creature that was once referred to as Piercing Shadow, it bears some resemblance to an ancient form of Gengar. Occulture Magazine:In one particularly dense and shrouded forest of Paldea, it's said that a strange creature has been seen. It's eyes and smile that come from the shadows are said to resemble a Gengar at first, until sharp claws and a long tail strikes. This creature has been called Piercing Shadow, looking back on an ancient and venomous predator that was thought to exist thousands and thousands of years ago. Some believe that Piercing Shadow ceased to exist when they were reclaimed for their transgressions in the past, removed from this physical plane. Type Effectiveness:Weak To:- Ground x2 Resistant To:- Grass x.5 | - Poison x.5 - Ghost x.5 | - Dark x.5 Immune To:- Psychic x0 Affected Normally By:- Normal x1 | - Fire x1 - Water x1 | - Electric x1 - Ice x1 | - Fighting x1 - Flying x1 | - Bug x1 - Rock x1 | - Dragon x1 - Steel x1 | - Fairy x1 Learnset:Leveling:Start- Lick Start- Hone Claws Start- Scratch Start- Poison Sting Start- Bite Start- Growl Start- Leer Start- Tail Whip Lv. 7- Fell Stinger Lv. 7- Clear Smog Lv. 14- Fury Swipes Lv. 21- Coil Lv. 24- Knock Off Lv. 28- Glare Lv. 33- Poison Fang Lv. 35- Toxic Lv. 42- Extreme Speed Lv. 49- Poison Tail Lv. 52- Belly Drum Lv. 56- Crunch Lv. 63- Gunk Shot Lv. 70- Play Rough TMs:TM 021 Rest TM 023 Thief TM 026 Scary Face TM 025 Protect TM 034 Sunny Day TM 038 Will-O-Wisp TM 039 Facade TM 043 Brick Break TM 052 Bounce TM 057 Payback TM 058 Assurance TM 065 Shadow Claw TM 066 Thunder Fang TM 067 Ice Fang TM 068 Fire Fang TM 073 Cross Poison TM 074 Venoshock TM 077 Hex TM 085 Snarl TM 086 Phantom Force TM 094 False Swipe TM 099 Breaking Swipe TM 108 Thunderbolt TM 122 Sludge Bomb TM 131 Iron Tail TM 132 Crunch TM 133 Shadow Ball TM 137 Taunt TM 138 Trick TM 154 Toxic Spikes TM 157 Poison Jab TM 158 Dark Pulse TM 164 Focus Blast TM 165 Energy Ball TM 168 Nasty Plot TM 169 Zen Headbutt TM 173 Gunk Shot TM 181 Foul Play TM 186 Wild Charge TM 190 Play Rough TM 191 Venom Drench TM 192 Dazzling Gleam TM 197 Psychic Fangs TM 203 Acid Spray TM 206 Confuse Ray TM 209 Pounce TM 212 Poison Tail TM 214 Metal Claw TM 218 Night Shade TM 219 Dragon Tail HMs:HM 01 Cut HM 07 Rock Smash Tutor Moves:Haze Grudge Curse Snatch Torment Hypnosis Mean Look Shadow Sneak Lunge Feint Attack Night Slash Punishment Sucker Punch Extrasensory Constrict Crush Claw Slash
{ Abyssal Terror (Click)} Species Name: Abyssal Terror Types: Poison Dragon Abilities: Protosynthesis: When this Pokémon is in harsh sunlight or is holding the Booster Energy, it's highest stat is increased by x1.3. (Special Defense) Height: 63 feet (From tip to longest tentacle) 25 feet (excluding tentacles) Weight: 1400 lbs. Gender Ratio: 50% Male 50% Female
Shiny: Unlike the modern day Tentacruel, the shiny Abyssal Terror's blue color is now a pinkish purple color, while it's eyes and red orbs are a light pink.
Physiology: Abyssal Terror is a large cnidarian Pokémon. It has an almost clear light blue body, that has 6 to 8 large red orbs all around it's blue body. It's eyes are visible just below this in it's lower round body which is a black color. Extending from it's lower body are multiple blue beak like appendages that it can use as a beak or pincers to fight, or crack open hard shells or hard objects. Beneath this are multiple grayish tentacles, two of which are much larger then the others. The Pokémon uses these most often to ensnare prey. These Pokémon, and their more current Pokémon Tentacruel are rumored to have up to 80 tentacles but there is no evidence confirming this. It's red orbs around it's body glow when ever they are excited or agitated, using this to communicate with others of it's own kind, it may alert others to sanger by stridently flashing them. Though it is believed given it's size and nature, it most often is thought to alert others to large food. In the deep ocean, they remain in darkness until ready to strike, so most their orbs are the last thing it would see. These orbs are also capable of refracting sunlight, storing energy, and firing ultra sonic waves.
Abyssal Terror's blue body helps it camouflage when in shallower waters, while in deep ocean it remains in complete darkness. It can extend it's tentacles during hunts to ensnare its prey in a net like shape grapple, before immobilizing it with poison. The tentacles can grow or shriek with ease as needed. It's tentacles can absorb water, and use the water to stretch it's tentacle further. It only ever has it's normal 14 tentacles showing but it is said to have up to 80 retracted within it's body. There is record of more tentacles being used to hold down prey. They lose tentacles as they age, however they always seem to have 14 tentacles no matter how old they are. Abyssal Terrors travel alone most often while in the higher or shallower waters, however in deep sea they travel in packs.
Gender differences: There are no Gender Differences.
Behavior: Not much is known of Abyssal's behavior. Due to their soft bodies there are few to no remnants of their life millions of years ago. The only thing left behind from these terrors were injuries left on fossils of prey luckily, big, or strong enough to live and get away. What is known is that Abyssal terrors can live and thrive in both shallow waters and deep sea. They appear to be much more solitude in nature as they venture out from the deep sea. Being such large Pokémon, while in the light waters they find hunting to be much easier alone. While in deep see they remain in packs of anywhere from 2 to 30. While scientist state that these horrors have been extinct for millions of years, many reports of giant Tentacruel have been sited through history, even hundreds of years before their known discovery having reported to cause ship wrecks. Even today, Wailord, living and carcasses, have shown markings, scarring, and poisoned that from an Abyssal Terror have been found in modern times.
Pokedex Entry: It is theorized that Abyssal Terror may have been revived from a prehistoric era. However, no Tentacruel or Abyssal Terror fossils have ever been found. It is also theorized that Abyssal Terror ruled the seas and terrorized even the likes of Kyogre.
Evolution: Abyssal Terror does not evolve
Type Effectiveness: Weak to: x2 Ground x2 Psychic x2 Ice x2 Dragon Resistant to: [1/2] x.5 Fighting x.5 Poison x.5 Bug x.5 Fire x.5 Water x.25 Grass x.5 Electric Affected Normally by: Normal Flying Rock Ghost Steel Dark Fairy
Moveset: Leveling Up: 1 Reflect- Halves physical attack damage for 5 turns 1 Poison Sting- 15 | 3/10 chance of poison 1 Water Gun- 30 1 Acid- 30 | Lowers target's special defense by one stage. This attack hits all opponents 1 Wrap- 15 | 2-5 turns. This attack makes physical contact 5 Soak- Changes target's type to water 12 Supersonic- Confuses opponent 6/10 chance 16 Water Pulse- 50 | 2/10 chance of confusion 20 Dragon Dance- Raises attack and speed by one stage 24 Octazooka- 65 | Lowers target's accuracy by two stages 28 Dragon Tail- 60 | Forces opponent to swap Pokémon, ends wild Pokémon encounters. Fails with Suction Cups, Ingrain, or Substitute, will not end wild battle if opponent is a higher level 30 Wave Crash- 120 | Raises user's speed by two stages, 1/3 recoil damage. This attack makes physical contact 34 Acid Armor- Raises user's defense by two stages 40 Poison Jab- 70 | 3/10 chance of poison 46 Surf- 90 | Hits all on the field 50 Dragon Rush- 100 | 4/10 chance of making the target flinch. If the target has used Minimize, damage is doubled 52 Sludge Wave- 90 | 3/10 chance of poison. This attack hits all opponents 58 Hydro Pump- 100 63 Wave Crash- 120 | Raises user's speed by two stages, 1/3 recoil damage. This attack makes physical contact 73 Dragon Rush- 100 | 4/10 chance of making the target flinch. If the target has used Minimize, damage is doubled
HM: HM 03 Surf HM 04 Strength HM 06 Whirlpool HM 06 Defog HM 07 Dive HM 08 Waterfall
TM: TM 006 Frustration TM 016 Screech TM 017 Light Screen TM 018 Reflect TM 019 Safeguard TM 025 Protect TM 026 Scary Face TM 031 Attract TM 033 Rain Dance TM 036 Whirlpool TM 037 Beat Up TM 045 Dive TM 055 Brine TM 057 Payback TM 058 Assurance TM 059 Fling TM 073 Cross Poison TM 074 Venoshock TM 077 Hex TM 094 False Swipe TM 097 Brutal Swing TM 103 Hydro Pump TM 105 Ice Beam TM 108 Thunderbolt TM 112 Agility TM 116 Waterfall TM 120 Substitute TM 122 Sludge Bomb TM 123 Spikes TM 126 Endure TM 132 Crunch TM 133 Shadow Ball TM 137 Taunt TM 145 Muddy Water TM 148 Bulk Up TM 149 Calm Mind TM 151 Dragon Dance TM 154 Toxic Spikes TM 157 Poison Jab TM 158 Dark Pulse TM 162 Dragon Pulse TM 163 Power Gem TM 164 Focus Blast TM 168 Nasty Plot TM 173 Gunk Shot TM 178 Sludge Wave TM 181 Foul Play TM 184 Scald TM 185 Work Up TM 190 Play Rough TM 191 Venom Drench TM 193 Darkest Lariat TM 197 Psychic Fangs TM 198 Liquidation TM 202 Water Pulse TM 203 Acid Spray TM 210 Chilling Water TM 212 Poison Tail TM 219 Dragon Tail
Tutor Moves: Body Slam Seismic Toss Substitute Thunderwave Swagger Defense Curl Counter Draco Meteor Aqua tail Outrage Twister Dragon Pulse Flip Turn Corrosive Gas Tri Attack
Egg Moves: None
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Apr 1, 2016 19:37:16 GMT -7
{Paralos (Click)} Name: Paralos [Paradise + Lost][Pronounciation: Perilous] Creator: Requiem of Whyspers Type: Flying/Fairy Height: 3' 2" Weight: 11.7 kg Habitat: Paralos are found living among the clouds that skirt mountaintops. They are most often found perching atop frozen mountaintops where natural hotsprings can be found. Their favorite food are the berries growing on Snover, so usually only one or two inhabit a single mountain. They are omnivorous and though most prefer plants as their main food source, some are carnivorous and are prone to preying on Sneasel and the occasional Swinub. Personality: Paralos are generally passive creatures who avoid conflict when possible, though they can also be highly aggressive. The ones with high levels of aggression are usually ill, injured or carnivorous. When passive Paralos suddenly become Aggressive, they are usually nesting and are highly defensive of their eggs. In the wild, Paralos will hunt several Delibird during nesting season because of the softness and insulating qualities of Delibird's tails. In captivity, Paralos will wrap their tailfeathers around their eggs for insulation. These feathers are highly prized by the Pokemon and they will defend them fiercely, as length and vibrancy signify the Pokemon's strength and status among others of it's species. PokeDex: Living high in cloudy mountains, these passive Pokemon hide away their beautiful tails from predators. Alternate PokeDex: These passive Pokemon hide their tail feathers from predators. They love the berries grown by Snover. [align=center] Moveset:- Peck - Growl Lv. 10 Mirror Move Lv. 16 Disarming Voice Lv. 23 Feather Dance Lv. 29 Dazzling Gleam Lv. 34 Wing Attack Lv. 40 Mist Lv. 51 Razor Wind Lv. 63 Hurricane Lv. 71 Draining Kiss Lv. 80 Dragon Tail Lv. 86 Roost Egg Moves:Brave Bird Drill Peck Tailwind Pluck Roost Substitute Flatter Moonblast Tutor Moves:Silver Wind Thief Fake Tears Heal Pulse Power Split Steel Wing TMs/HMs:TM01-Hone Claws TM02-Dragon Claw TM04- Calm Mind TM07- Hail TM10 - Hidden Power TM14- Blizzard TM15- Hyper Beam TM17- Protect TM20- Safeguard TM21- Frustration TM23- Iron Tail TM27- Return TM32- Double Team TM40- Aerial Ace TM41- Torment TM43- Secret Power TM44- Rest TM45- Attract TM68- Giga Impact TM78- Captivate TM83- Natural Gift TM88- Pluck TM89- U-Turn TM90- Substitute TM102- Echoed Voice TM105- Sky Drop TM108- Acrobatics TM113- Frost Breath TM114- Dragon Tail HM01-Cut HM02- Fly
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Apr 1, 2016 19:40:18 GMT -7
{Colornile (Click)} Name:Colornile (Color + Crocodile) Creator:Elemental Paradisity Type:Steel/Water Species:The Color Change Pokemon Abilities:Water Veil | Water Absorb Hidden: Protean Height:9" Tall 2'5" Long Weight:17 lbs. Appearance:Physiology:Colornile is a small quadrupedal reptilian based pokemon. With four short, rather stubby legs that protrude from the sides of it's body, it walks relatively low to the ground with it's knees and elbows bending backwards towards it's tail, making for a sort of waddle on four flat feet with three thin, short, yet still sharp claws and one dew claw on each foot. With Colornile's average length from muzzle to tail tip being about two feet and five inches, it has a shorter body compared to it's snout and tail that make up the most of it's length. It's muzzle is elongated and thin, with a pair of large, round, reptilian eyes sitting embedded on either side, where it's snout leads into a long, thin, pointed mouth with one row of thin, small, but sharp teeth on the top and bottom of it's jaws, and a set of nostrils at the very tip. Over all, it has a very sleek, stream lined figure with no back or tail spikes or other protrusions, as well as it's odd skin compared to that of most reptiles. Though it still feels like it has scales, with the smooth, almost silky texture, it doesn't actually have scales that would otherwise appear individually along it's body, instead it has a sleek, solid look along it's light blue body. Gender Differences:There are no notable differences between male and female Colornile. Shiny:There have been some Colornile spotted that have more of a metallic steel blue color on their skin rather than a light blue matched for water. Special Abilities:Because Colornile are small and easy prey for most carnivorous water type Pokemon since it spends most of it's time around lake and water beds, Colornile have the ability to change the color of their bodies to blend into their surroundings. They are young however, and not as complex and intelligent as their later forms, so they are only able to cloak themselves in solid colors, which doesn't always make for the most effective camouflage. Behavior:Colornile are curious, and inquisitive creatures that like to study and watch those around them, namely the older of their kind so that they may one day be able to cloak themselves more effectively. When left alone however, they like to try and mimic other Pokemon, and can often be found following around a Pokemon of choice, though it doesn't always end in a friendly way. Colornile, despite their small size and young age, are agile swimmers, which is one of their only defenses against those predators that would otherwise try to eat them, and are moderately fast on land with their thin, elongated figure, though they do better on flat landscapes like sandy lake shores or shallow river beds. Typically they spend more time out on land than they do swimming in water, but their diet mainly consists of small fish or something like younger Magikarp hatchlings, or the occasional egg that they can find. Habitat:Colornile are typically found along lake or river beds, skirting the edges of the water or waddling along the sandy shores, and while it hasn't been speculated long enough, it has not yet been determined whether these are fresh water or salt water Pokemon. Origin:No one is quite sure how the species Colornile came to be in the world since it has remained so seldom seen in most parts of the world, but it has been speculated, since it most closely relates to the species Sandile, that it stemmed off of that species. They are found mainly in the wetlands of the Hoenn region, but since the Hoenn region bears such a vast expanse of different climates and ecosystems, where Sandile can be found in the Hoenn Desert, some believe that decades, maybe even a century, ago Sandile somehow made their way to the coasts and wetlands of Hoenn where they were out of their element, but began to adapt to the water and different environment that they had found themselves in. Pokedex Entry:Because of Colornile's ability to change it's color, it is actually unknown if the light blue of it's scales is it's natural appearance. Evolution:Colornile will evolve into Blendile at level 22 Type Effectiveness:Weak To: - Fighting x2 - Ground x2 - Electric x2 Resistant To: - Normal x.5 | - Fairy x.5 - Flying x.5 | - Psychic x.5 - Rock x.5 | - Dragon x.5 - Bug x.5 | - Ice x.25 - Steel x.25 | - Water x.5 Immune To: - Poison x0 Normally Affected By: - Fire x1 - Grass x1 - Ghost x1 - Dark x1
Learnset: Leveling: Start- Leer Start- Glare Start- Bubble Lv. 4- Hone Claws Lv. 7- Bite Lv. 11- Iron Defense Lv. 15- Bubble Beam Lv. 18- Metal Claw Lv. 21- Dragon Rage Lv. 25- Mimic Lv. 29- Fury Swipes Lv. 34- Crunch Lv. 40- Slash
TMs: TM #001 Hone Claws TM #002 Dragon Claw TM #003 Water Pulse TM #007 Hail TM #013 Ice Beam TM #014 Blizzard TM #017 Protect TM #018 Rain Dance TM #020 Safeguard TM #023 Iron Tail TM #028 Dig TM #032 Double Team TM #033 Reflect TM #042 Facade TM #043 Secret Power TM #049 Snatch TM #054 False Swipe TM #055 Scald TM #074 Gyro Ball TM #079 Frost Breath TM #082 Dragon Tail TM #090 Substitute
HMs: HM 01 Cut
Breeding Moves: - Aqua Tail - Camouflage - Scary Face - Night Slash - Refresh - Reflect Type - Dragon Breath
Tutor Moves: - Clamp - Water sport - Iron Head - Nature Power{Blendile (Click)}Name: Blendile (Blend + Crocodile)
Creator: Elemental Paradisity
Type: Steel/Water
Species: The Blend Pokemon
Abilities: Color Change | Protean Hidden: Limber
Height: 1'7" Tall 6'2" Long
Weight: 108 lbs.
Physiology: Blendile is a quadrupedal reptilian based pokemon. With four short, rather stubby legs that protrude from the sides of it's body, it walks relatively low to the ground with it's knees and elbows bending backwards towards it's tail, making for a sort of waddle on four flat feet with three thin, sharp claws and one dew claw on each foot. With Blendile's average length from muzzle to tail tip being about six feet and two inches, it's body takes up about three to four feet of it's total length. It's muzzle is elongated and thin, with a pair of large, round, reptilian eyes sitting embedded on either side, where it's snout leads into a long, thin, pointed mouth with one row of thin, but sharp teeth on the top and bottom of it's jaws, and a set of nostrils at the very tip. Over all, it has a very sleek, stream lined figure with no back or tail spikes or other protrusions, as well as it's odd skin compared to that of most reptiles. Though it still feels like it has scales, with the smooth, almost silky texture, it doesn't actually have scales that would otherwise appear individually along it's body. Instead it has a sort of plated appearance to it's body, with spaced layers of it's scales going across it's long, light blue body.
Gender Differences: It has been noted that female Blendile have shorter tails than male Blendile.
Shiny: There have been some Blendile spotted that have more of a metallic steel blue color on their skin rather than a light blue matched for water.
Special Abilities: With their elongated body and otherwise sleek and slim structure, Blendile are extremely flexible and limber with the layered plates of scales on their body. They are able to twist and contort themselves almost into a perfect knot in order to avoid being struck or otherwise eaten, where this flexibility also helps in their hiding. Blendile are able to camouflage themselves into their environment with their scales that mirror their surroundings, coating them in an almost invisible mirror of the plants, rocks, or other things that surround them, though this camouflage is flawed if their eyes or mouth is open.
Behavior: Able to fend for themselves easier than their prior stage as a Colornile, Blendile are more likely to stay out in the open around their environment and less likely to blend themselves into their surroundings unless it is absolutely necessary, or for practice, or the fun of it in warding off other Pokemon. However, being a bit older and more experienced than their prior stage doesn't take away from their curiosity and over all inquisitive nature for Blendile can be found in a number of different environments aside from lake beds and river sides. Blendile enjoy finding new backgrounds to mimic and new environments to camouflage themselves in to broaden their spectrum and keep their ability sharp, and will still follow around certain Pokemon if only in a continued attempt to mimic them.
Habitat: Despite their willingness to travel and look for new landscapes, Blendile will often return to the grounds that they were raised on for the familiarity and security, and can be found out around lake beds or river sides, or coasts much like their prior stage Colornile.
Origin: Blendile still bear much resemblance to their prior stage Colornile in their basic appearance, though Blendile has become a bit more offensive than defensive. Colornile were small and easy prey for those water type predators, so Blendile are larger and longer which allows them to handle larger predators, and become more of a predator themselves with being able to handle larger prey. Blendile's claws and teeth have become just a tad longer and sharper than Colornile for more of a defense, and their speed on land has become greater with being not as close to the ground, though their speed in water has lessened because of their over all size.
Pokedex Entry: Blendile can most often be found around water and coastal environments, though they may venture out to explore new landscapes to practice their camouflage.
Evolution: Blendile will evolve into Mimirron at level 46
Type Effectiveness: Weak To: - Fighting x2 - Ground x2 - Electric x2 Resistant To: - Normal x.5 | - Fairy x.5 - Flying x.5 | - Psychic x.5 - Rock x.5 | - Dragon x.5 - Bug x.5 | - Ice x.25 - Steel x.25 | - Water x.5 Immune To: - Poison x0 Normally Affected By: - Fire x1 - Grass x1 - Dark x1 - Ghost x1
Learnset: Leveling: Start- Metal Claw Start- Hone Claws Start- Iron Defense Start- Bubble Beam Start- Dragon Dance Lv. 6- Dragon Rage Lv. 10- Mist Lv. 14- Ice Ball Lv. 19- Water Pulse Lv. 24- Iron Head Lv. 27- Camouflage Lv. 32- Iron Head Lv. 38- Crunch Lv. 45- Iron Tail Lv. 51- Dragon Pulse Lv. 56- Foul Play Lv. 58- Brine Lv. 60- Hydro Pump
TMs: TM #001 Hone Claws TM #002 Dragon Claw TM #007 Hail TM #013 Ice Beam TM #014 Blizzard TM #017 Protect TM #018 Rain Dance TM #020 Safeguard TM #023 Iron Tail TM #028 Dig TM #033 Reflect TM #042 Facade TM #043 Secret Power TM #046 Thief TM #049 Snatch TM #054 False Swipe TM #055 Scald TM #059 Dragon Pulse TM #065 Shadow Claw TM #071 Stone Edge TM #074 Gyro Ball TM #079 Frost Breath TM #082 Dragon Tail TM #083 Natural Gift TM #090 Substitute
HMs: HM 01 Cut HM 03 Surf HM 05 Flash HM 07 Waterfall HM 08 Dive HM 09 Whirlpool
Breeding Moves: - Aqua Tail - Camouflage - Scary Face - Night Slash - Refresh - Reflect Type - Dragon Breath
Tutor Moves: - Ice Fang - Thunder Fang - Fire Fang - Crunch - Poison Fang - Hyper Fang {Mimmiron (Click)}Name: Mimirron (Mimic + Mirror + Dragon)
Creator: Elemental Paradisity
Type: Steel/Dragon
Species: The Appearance Pokemon
Abilities: Color Change | Protean Hidden: Clear Body
Height: 7'10"
Weight: 486 lbs.
Physiology: Mimmiron is a bipedal reptilian and dragon based Pokemon. Much unlike it's two prior stages, Mimirron now stands on two broad legs and has shorter arms that allow it to maintain it's balance for bipedal walking, though they are long enough for it to still effectively walk on four legs should it need to. It stands at an average height of almost eight feet tall with a posture that would match that of a Rampardos. It doesn't stand perfectly straight for it leans forward in it's standing and walking just a bit, but anchors itself upright with it's long, thin tail that stretches out behind it for about five or six feet. It's muzzle is still thin, but it's not as long as it was as a Blendile, only about one foot long now with it's nostrils set on the tip, a row of sharp teeth on the top and bottom of the jaw, but now it's eyes are set forward on top of it's muzzle where the rest of it's head continues down to it's neck. It's neck makes up a good portion of it's over all height, thin and relatively long, but it has a fan that folds around it much like a Heliolisk so it can change the shape of it's neck or make it's head look bigger. It's body is also thin in structure, though sturdy with it's arms that protrude from it's shoulders with three fingers with claws and a dew claw that would act as a thumb, and on it's back are another series of folded fans that can give it the appearance of having spikes, wings, or other protrusions from it's back. It's legs are strong and keep it standing up right as Mimirron walk more on their toes like that of a Rampardos with four toes set with large, sharp claws and one dew claw on it's ankle. It's silhouette is complete with it's long tail that is coated in another series of fans to make it look bigger or give it a different appearance with spikes or something of the like. Much like it's first stage Colornile, other than the fans along it's body, Mimirron doesn't have any defined scales where it instead has a smooth body coated in a silver, almost mirror-like reflective skin.
Gender Differences: It has been noted that female Mimirron have shorter claws and a shorter tail in comparison to male Mimirron.
Shiny: There are some Mimirron that have been seen with a more bronze tint to their scales rather than a gleaming silver.
Special Abilities: Much like it's previous stage being able to cloak it's scales to it's surroundings, Mimirron have also gained the ability to make their skin appear to be different textures like fur or that of actual scales. With this, it also uses the various fans on it's body and it's ability to walk on either two or four legs to make itself appear like another Pokemon, making it an excellent predator amongst groups of Pokemon. It's size can prove this camouflage ineffective at times, but it helps itself with having long since been trying to mimic other Pokemon to where it can now mimic the sounds and calls of other Pokemon around it and some Mimmiron have even been noted to change their eyes to match their camoflauge.
Behavior: Mimirron is an intelligent and intuitive species of Pokemon in being able to mimic the sounds and appearance of those different pokemon around it. It spends a great deal of time watching and studying other Pokemon that it might prey upon to learn their mannerisms and other important aspects of their being to make it's camouflage as effective as possible in hunting down a meal. It has the mental capacity to remember every new appearance that it takes on to make itself an effective hunter or otherwise in numerous situations, and has even been noted on rare occasion to be capable of mimicking human speech to a certain degree.
Habitat: Being indigenous to most areas in Hoenn, Mimirron aren't known to have any specific habitat or environment that they can be found in due to their versatility and adaptation skills.
Origin: Becoming more of a predator and a hunter in comparison to it's prior stages, Mimirron is now a very capable predator in order to sustain itself effectively and efficiently with it's versatility and capabilities. It no longer sustains itself on only fish, now being able to take down much larger and much more fruitful prey, and will hunt and prey on what ever is in the area that it has found itself in since they are a very mobile species that don't typically stay in one place. Now a biped rather than a quadruped, Mimirron are much faster on land with great speeds and are no longer suited for swimming in comparison to their prior stages, though they can be found in the water from time to time depending on the area.
Pokedex Entry: A very tricky Pokemon to find let alone locate, Mimirron are rarely seen in their true form due to their abilities in cloaking and blending in with those pokemon around them.
Evolution: Does not evolve.
Type Effectiveness: Weak To: - Fighting x2 - Ground x2 Resistant To - Normal x.5 | - Steel x.5 - Flying x.5 | - Psychic x.5 - Rock x.5 | - Electric x.5 - Bug x.5 | - Grass x.25 -Water x.5 Immune To: - Poison x0 Affected Normally By: - Fire x1 | - Dragon x1 - Ice x1 | - Fairy x1 - Ghost x1 | - Dark x1
Learnset: Leveling: Start- Dragon Dance Start- Iron Head Start- Skill Swap Start- Dragon Breath Start- Camouflage Lv. 7- Dragon Rage Lv. 11- Slash Lv. 17- Mimic Lv. 24- Haze Lv. 30- Mirror Coat Lv. 36- Iron Tail Lv. 42- Synchronize Lv. 47- Double Edge Lv. 52- Dragon Rush Lv. 58- Enviroshift* Lv. 64- Foul Play Lv. 70- Boomburst
TMs: TM #001 Hone Claws TM #002 Dragon Claw TM #007 Hail TM #010 Hidden Power TM #011 Sunny Day TM #013 Ice Beam TM #016 Light Screen TM #017 Protect TM #018 Rain Dance TM #020 Safeguard TM #021 Frustration TM #024 Thunderbolt TM #026 Earthquake TM #027 Return TM #028 Dig TM #032 Double Team TM #033 Reflect TM #035 Flamethrower TM #052 Focus Blast TM #053 Energy Ball TM #054 False Swipe TM #055 Scald TM #057 Charge Beam TM #061 Will-o-Wisp TM #065 Shadow Claw TM #068 Giga Impact TM #071 Stone Edge TM #074 Gyro Ball TM #079 Frost Breath TM #082 Dragon Tail TM #087 Swagger TM #090 Substitute TM #094 Secret Power TM #096 Nature Power
HMs: HM 01 Cut HM 03 Surf HM 04 Strength HM 05 Flash HM 06 Rock Smash HM 11 Rock Climb
Breeding Moves: - Aqua Tail - Camouflage - Scary Face - Night Slash - Refresh - Reflect Type - Dragon Breath
Tutor Moves: - Conversion 2 - Magic Coat - Zen Headbutt - Trick - Heavy Slam - Coil - Dragon Pulse
*Enviroshift- A non damaging Normal type attack where the user shifts it's appearance and causes it's opponent to become confused, then induces one random status effect on the opponent. Roll one 6 sided dice. 1-Burn, 2-Freeze, 3-Poison, 4-Badly Poison, 5-Paraylisis, 6-No effect.
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Apr 1, 2016 19:45:44 GMT -7
{Mareve (Click)} Name: Mareve Creator: Elemental Paradisity (Inspired by the sprite Astral Rain made for Indeciisiive Wolkova's Original Fakemon. ) Type: Fire/Flying Species: The Winged Wolf Pokemon Ability: Flash Fire, Tangled Feet | Hidden: White Smoke Height: 4'1" Ground to shoulders | Length: 5'4" | Wingspan: 6'5" Weight: 76 lbs. Physiology:Mareve is a quadrupedal, wolf based Pokemon. With four long slender legs that make up the most of it's figure due to being a rather lanky wolf pup, it's steps and motions can be rather clumsy and over compensated with large paws. Despite this, it's body and muscle structure is lean and strong because of it's natural build with defined shoulders that support a set of sturdy feathered wings. These wings, while fully developed, are not as strong so as to support long times of sustained flight or flight while carrying something other than a Mareve's weight. It does take some time for Marve to learn to fly as it is not their first nature having four legs, but even with their structure, flight can come very easy for them. Their bodies are slender making for easy aerodynamicy, and the small horns that come from the white fur mane around their heads give them a counter balance with their thick tails. Sprite:Shiny:There have been some Mareve that have white fur instead of the common red, and their manes and wings are red instead. Behavior:Mareve by nature are curious animals who are only looking to learn what they can in the world as they grow. Most younger Mareve learn by doing, learn by watching those around them, their elders and superiors, and thus have an insatiable need to be around those like them or those who they think can offer them the most knowledge. As they grow older, they can be considered rather intelligent for their species since they have such a thirst for knowledge, learning how to walk and run only weeks after being born, and learning how to fly soon after depending on their tenacity to do so. They are pack animals naturally, therefore they thrive in larger groups, taking on a role in that group almost instantly in wanting to keep the others safe, but will always look to an authority figure. Mareve have a natural instinct to follow authority and look to who is in charge, and will almost always follow a command without fail in order to fulfil their place in their 'pack'. Habitat:Because of their most base instinct in learning how to walk before they can fly, Mareve, and likewise their evolution, can be found in areas with large plains. They are too big to live in areas with dense forests and trees and so use the flat landscape of a plain to learn how to fly and keep themselves active and maintained. These plains are typically coupled with a sort of mountainous type area however, or even less dense forests to be able to have high ground should their territory be threatened. Pokedex Entry:It can take a Mareve some time after being born to understand it has wings because of it's most base instinct to walk on it's four legs Evolution:Mareve will evolve into Marevon at Lv. 35 Type Effectiveness:Weak To: - Rock x4 - Water x2 - Electric x2 Resistant To - Fire x.5 | - Grass x.25 - Fighting x.5 | - Bug x.25 - Steel x.5 | - Fairy x.5 Immune To: - Gound x0 Affected Normally By: - Normal x1 | - Ice x1 - Poison x1 | - Flying x1 - Psychic x1 | - Dark x1 - Ghost x1 | - Dragon x1Learnset: Leveling: Start- Scratch Start- Leer Start- Howl Start- Growl Start- Tackle Start- Ember Lv. 7- Bite Lv. 9- Agility Lv. 12- Beat Up Lv. 15- Ally Switch Lv. 19- Snarl Lv. 22- Will-O-Wisp Lv. 26- Air Slash Lv. 30- Fire Fang Lv. 33- Slash Lv. 37- Razor Wind Lv. 40- Flamethrower Lv. 45- Crunch
TMs: TM #001 Hone Claws TM #002 Dragon Claw TM #005 Roar TM #010 Hidden Power TM #011 Sunny Day TM #015 Hyper Beam TM #019 Roost TM #021 Frustration TM #027 Return TM #028 Dig TM #032 Double Team TM #035 Flamethrower TM #038 Fire Blast TM #042 Facade TM #043 Flame Charge TM #050 Overheat TM #054 False Swipe TM #059 Incinerate TM #061 Will-O-Wisp TM #065 Shadow Claw TM #095 Snarl
HMs: HM 01 Cut HM 05 Defog
Breeding Moves: Iron Tail Steel Wing Inferno Aerial Ace Mimic Zen Headtbutt
Tutor Moves: Echoed Voice Fury Swipes Headbutt Bounce Fire Blast Night Slash{Marevon (Click)} Name: Marevon Creator: Elemental Paradisity (Inspired by the sprite Astral Rain made for Indeciisiive Wolkova's Original Fakemon. ) Type: Fire/Flying Species: The Horned Wolf Pokemon Ability: Gale Wings, Fur Coat | Hidden: White Smoke Height: 5'10" Ground to shoulders | Length: 8'3" | Wingspan: 25'4" Weight: 476 lbs. Physiology:Marevon is a quadrupedal, wolf based Pokemon. With four broad legs that make up a good bulk of it's figure due to it's power in running for take off and landing, it's steps are powerful with an easy stride because of it's large paws. It's body structure is lean and strong because of it's natural build with defined shoulders that support a set of sturdy feathered wings. These wings have grown exponentially since it's first stage as a Mareve, easily encompassing it's total body length, making for a very strong flier. These wings are capable of passenger flight, and sustained flight for long periods of time, though it does take practice for any Marevon to learn how to fly effectively with it's new, larger build to it's body. No longer are they slender for aerodynamicy, becoming larger and bulkier in their growth, so their powerful wings are made to compensate for that, while their larger horns are still used as a counter weight to their thicker tails. Sprite:Shiny:There have been some Marevon that have white fur instead of the common red, and their manes and wings are red instead. Behavior:Marevon by nature are authoritative animals who maintain a very orderly, very structured way of life in their packs. They have a very clear understanding of who is in charge and have a respect for those that have earned their place in higher ranks, and can even be loyal to a fault to those that they look to for direction. They are intelligent Pokemon with a high capicity for learning and absorbing information, but can come to be rather stubborn or stuck in their ways. When a Marevon is replaced in their ranks, they have a tendancy to still try and carry out what responsibilities they had before, but because of their natural instincts for order and structure, they can easily learn how to fit in a new place, making for a rather adaptable mind set. They are protective of those they consider to be a part of their pack, and make sure no Pokemon is left behind, and make it a point to make sure that no Pokemon means to become a threat to them. Habitat:Because of their most base instinct in learning how to walk before they can fly, Mareve, and likewise their evolution, can be found in areas with large plains. They are too big to live in areas with dense forests and trees and so use the flat landscape of a plain to learn how to fly and keep themselves active and maintained. These plains are typically coupled with a sort of mountainous type area however, or even less dense forests to be able to have high ground should their territory be threatened. Pokedex Entry: Despite being very strong fliers, Marevon can more often be found on the ground, only using flight for long distance travel, or to protect it's territory Evolution: Marevon do not evolve Type Effectiveness:Weak To: - Rock x4 - Water x2 - Electric x2 Resistant To - Fire x.5 | - Grass x.25 - Fighting x.5 | - Bug x.25 - Steel x.5 | - Fairy x.5 Immune To: - Gound x0 Affected Normally By: - Normal x1 | - Ice x1 - Poison x1 | - Flying x1 - Psychic x1 | - Dark x1 - Ghost x1 | - Dragon x1Learnset: Leveling: Start- Crunch Start- Whirlwind Start- Will-O-Wisp Start- Wing Attack Start- Fire Fang Start- Hone Claws Lv. 8- Fire Spin Lv. 12- Tailwind Lv. 15- Night Slash Lv. 20- Aerial Ace Lv. 23- Shadow Claw Lv. 28- Flamethrower Lv. 34- Air Slash Lv. 40- Sky Uppercut Lv. 44- Sky Drop Lv. 49- Inferno Lv. 54- Cinder Wing* Lv. 58- Sky Attack
TMs: TM #001 Hone Claws TM #002 Dragon Claw TM #005 Roar TM #010 Hidden Power TM #011 Sunny Day TM #015 Hyper Beam TM #016 Light Screen TM #019 Roost TM #021 Frustration TM #022 Solar Beam TM #027 Return TM #028 Dig TM #032 Double Team TM #035 Flamethrower TM #038 Fire Blast TM #040 Aerial Ace TM #042 Facade TM #043 Flame Charge TM #047 Low Sweep TM #050 Overheat TM #054 False Swipe TM #058 Sky Drop TM #059 Incinerate TM #061 Will-O-Wisp TM #062 Acrobatics TM #065 Shadow Claw TM #067 Retaliate TM #068 Giga Impact TM #093 Wild Charge TM #095 Snarl
HMs: HM 01 Cut HM 02 Fly HM 04 Strength HM 05 Defog
Breeding Moves: Iron Tail Steel Wing Inferno Aerial Ace Mimic Zen Headtbutt
Tutor Moves: Thunder Fang Ice Fang Poison Fang Bounce Fire Blast Night Slash*Cinder Wing- 80 (Special Category Fire type attack that lowers target's defense by one stage) The user flies up into the air and coats it's wings in a layer of fire, and flaps it's wings above it's opponent, coating them in a rain of burning ash and cinders.
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Apr 1, 2016 19:48:16 GMT -7
{Ficub (Click)} Name:Ficub (Fire + Cub) (Feye-cub)Creator:Elemental Paradisity Pokedex #:-- Appearance:Type:Dark/Fire Species:Reptile Cub Pokemon Abilities:Flame Body Flash Fire Hidden: Motor Drive Height:4'5" Long 2'3" Tall (Ground to shoulder) Weight:34.4 lbs. Physiology:This is a quadrupedal, black-scaled reptilian based pokemon. Even though it is a reptile, most who see this pokemon mistake it for a feline, some even thinking it to be a rare black Persian or something of the sort because of it's feline-esque figure. It has a narrow head shape with a more distinct muzzle compared to its later evolutions, with both green cat-like eyes set forward, minimizing it's line of sight. It's hearing is very developed with ear like appendages at the top of both sides of its head. With it's feline figure, it does not have any spikes on it's back or fans on its tail, having a smooth silhouette to it's stream-lined body. The only obscurities are the points to it's shoulder blades where wings will soon grow. It's legs are thin and it's feet are more like paws, not having developed claws yet. With it's long, thin tail finishing it's body shape, when it grows older, it can be a very limber pokemon. Gender Differences:Compared to male Ficub, females have noticeably shorter tails and smaller ears. Shiny:It has been noticed that some Ficub are a light brown, perfect for hiding against the rock walls of caves. Special Abilities:With it's small size and black scales, even though it is hardly a hunter yet, Ficub are good at hiding from their prey and/or predators. Behavior:Ficub are much like growing cubs, always practicing with their hunting, or various other skills that are necessary. Still young, and some hatchlings, Ficub are rather clumsy on their feet, tripping over their own tails or putting one foot in front of the other on accident, which doesn't help when something peaks their interest or curiosity. Because they are still so young, they spend a lot of time out in the sun to keep themselves warm with their black scales, making them mainly day-time pokemon. And because Ficub spend so much time out in the sun, they developed a source of fire within their own bodies, but can't control it just yet. When the energy of their fire source builds up, they have to exhaust that energy by randomly blowing out smoke, and later, little spurts of fire balls or embers. Habitat:Ficub are mainly found in the lower, warmer caverns within the Mt. Silver range. They spend a lot of time on the west side of the range, sun bathing where the sun is abundant, to keep their scales warm. Origin:In a cave found within Mt. Silver, there was an abundant amount of coal. Some villagers found this cave and were shocked at the size of the coal pieces, thinking they would be perfect to heat their homes during the winter with the lack of trees. The villagers harvested these coals, and came that winter, everyone had a warm house with the giant coals fueling their fires. Little did they know, some of the coals were actually eggs that had been too cold to hatch. So in the warmth of the fire, these eggs began to crack and hatch, and a new civilization of Ficub was born. Pokedex Entry:Often mistaken for a cat, Ficub are often seen laying out in areas with abundant sun. Evolution:At lv. 20, Ficub will evolve into Replisol Type Effectiveness:Weak To: - Water - Fighting - Ground - Rock Resistant Against: - Fire - Ghost - Grass - Dark - Ice - Steel Unaffected By: - Psychic Affected Normally By: - Normal - Flying - Electric - Bug - Poison - Dragon - FairyLearnset:Leveling Up: - Tackle (Basic) - Will-o-Wisp (Basic) - Bite (Basic) - Growl (Basic) - Scratch Lv. 5 - Hone Claws Lv. 7 - Ember Lv. 10 - Quick Attack Lv. 13 - Embargo Lv. 16 - Swift Lv. 19 - Fire Fang Lv. 21 - Crunch Lv. 25 - Flamethrower Lv. 28 - Dragon Pulse Lv. 31
TMs: - #001 Hone Claws - #002 Dragon Claw - #005 Roar - #010 Hidden Power - #011 Sunny Day - #012 Taunt - #015 Hyper Beam - #028 Dig - #030 Shadow Ball - #035 Flamethrower - #038 Fire Blast - #041 Torment - #042 Facade - #043 Flame Charge - #046 Thief - #049 Echoed Voice - #054 False Swipe - #061 Will-o-wisp - #063 Embargo - #065 Shadow Claw - #066 Payback - #068 Giga Impact - #082 Dragon Tail - #094 Secret Power - #095 Snarl - #097 Dark Pulse
- HM 05 Flash
Tutor Moves: - Flamethrower - Dark Pulse - Dragon Rage - Dragon Pulse - Torment - Lick - Crunch
Egg Moves: - Iron Tail - Nuzzle - Thunder Fang - Dragon Rush - Shock Wave - Fire Blast - Magnet Rise{Replisol (Click)} Name:Replisol (Rep-li-sol)Creator:Elemental Paradisity Pokedex #:-- Appearance:Type:Dark/Fire Species:Big Reptile Pokemon Abilities:Flame Body Flash Fire Hidden: Motor Drive Height:6'4" Long 4'3" Tall Weight:157 lbs. Physiology:This is a quadrupedal, black-scaled reptilian based pokemon with the growing capability of flight. In having evolved from a Ficub, Replisol have the same basic physique and stature, still relating to that of a feline, but it still undergoes changes of its own. It's head becomes more round now, beginning to loose the distinction of it's muzzle, and it's eyes are set slightly further apart. It still has the ears, that have now grown a bit longer to open more area for sound, just as it's line of sight has been increased. It still has the same stream-lined body figure, but it now has developing wings that protrude from it's shoulder blades. This wing span can grow to be about ten feet long. It's legs have grown to be more stable now, becoming a bit broader, with three developing claws. Going down it's back, spike-like scales are growing to help with it's aerodynamics, going all the way down to it's tail that has grown significantly longer with a fan growing at the tip to help in it's learning to fly. Gender Differences:Compared to male Replisol, females have shorter tails with smaller fans, and shorter ears. Shiny:With it's growing ability to fly, they don't spend so much time inside the caves, and some Replisol have been seen to be a light blue color, blending in with the sky. Special Abilities:With it's new grown wings, it spends a lot of time running around to strengthen them against the wind, and trying to get running starts in learning how to fly, so it has become exceptionally fast. Behavior:It still acts much like it's prior stage, still curious, and still sun bathes to keep it's scales warm, but it is no longer clumsy on it's feet, and has gained control of it's source of fire, and doesn't need to exhaust the build-up any more. Even though it isn't clumsy on the ground any more, Replisol are very clumsy when they start learning how to fly. It takes much practice with running into trees and each other and multiple crash landings, but once their wings fully develop from running against the wind and constantly flapping them, Replisol can be excellent fliers. Habitat:Just like their prior stage, Replisol reside in the Mt. Silver range, but aren't found so close to the ground any more. Origin:Because Ficub spent so much time outside to warm their scales, they grew to be very fond of the sun above, some growing a desire to get closer to it, but they couldn't do that from the ground. Soon enough, Ficub began to sprout wings in their want to get closer to the sun and it's warmth, thus becoming Replisol. Pokedex Entry:Spending most of their time practicing with their wings, these pokemon can sometimes be seen jumping from high places in an attempt to fly. Evolution:At lv. 46, Replisol with evolve into Nightrial Type Effectiveness:Weak To: - Water - Fighting - Ground - Rock Resistant Against: - Fire - Ghost - Grass - Dark - Ice - Steel Unaffected By: - Psychic Affected Normally By: - Normal - Flying - Electric - Bug - Poison - Dragon - FairyLearnset:Leveling Up: - Fire Fang (Basic) - Ember (Basic) - Hone Claws (Basic) - Crunch (Basic) - Swift (Basic) - Will-o-Wisp Lv. 7 - Pursuit Lv. 9 - Wing Attack Lv. 11 - Assurance Lv. 14 - Fire Spin Lv. 18 - Air Slash Lv. 23 - Aerial Ace Lv. 28 - Fiery Dance Lv. 32 - Flamethrower Lv. 36 - Dark Pulse Lv. 38 - Fire Blast Lv. 41
TMs: - #001 Hone Claws - #002 Dragon Claw - #005 Roar - #006 Toxic - #010 Hidden Power - #011 Sunny Day - #012 Taunt - #015 Hyper Beam - #030 Shadow Ball - #035 Flamethrower - #038 Fire Blast - #040 Aerial Ace - #042 Facade - #043 Flame Charge - #049 Echoed Voice - #050 Overheat - #051 Steel Wing - #054 False Swipe - #061 Will-o-wisp - #062 Acrobatics - #063 Embargo - #065 Shadow Claw - #066 Payback - #068 Giga Impact - #073 Thunder Wave - #082 Dragon Tail - #093 Wild Charge - #094 Secret Power - #095 Snarl - #097 Dark Pulse
- HM 01 Cut - HM 02 Fly - HM 05 Flash - HM 10 Defog
Tutor Moves: - Inferno - Air Slash - Air Cutter - Dragon Claw - Fire Blast - Dark Pulse - Lick - Roar
Egg Moves: - Iron Tail - Nuzzle - Thunder Fang - Dragon Rush - Shock Wave - Fire Blast - Magnet Rise{Nightrial (Click)} Name:Nightrial (Nigh-tree-all)Creator:Elemental Paradisity Pokedex #:-- Appearance:Type:Dark/Electric Species:Midnight Pokemon Abilities:Heat Proof Static Hidden: Keen Eye Height:13'2" Long 5' tall Weight:553.2 lbs Physiology:This is a quadrupedal Pokemon with the capability of flight. It has a flat head with a rounded muzzle, and a broad forehead with emerald-green cat-like eyes set widely apart to maximize it's range of sight, but leaves room for a blind spot in the middle of it's head. It's physique and stature relates to that of a dragon, but it's movement and persona portrays a feline. It has a long, stream-lined body with wings that protrude from it's shoulder blades. It's wings are almost bat-like and have a total wing span of about twenty feet. It's legs are wide and broad with four thick claws. It's legs are very strong, and with it's cat-like body shape, it is rather fast on land if it's flight is hindered. It's silhouette is complete with a long tail that thins out as it goes to the tip where two folds are located that are fan-like appendages used to direct and aid in it's flying. It relies heavily on sight and sound, with two appendages on either side of it's head that act as ears. In relying on sight and hearing, it is mainly a nocturnal pokemon, making it a perfect night time hunter with it's coal-black scales that allow it to blend into a night sky. Gender Differences:Not a lot changes between male and female Nightrial except for a female's tail is noticeably shorter with smaller fans, and the ear-like appendages are smaller. Shiny:Instead of coal-black scales, they would instead be a dark smokey gray, still perfect for hiding in storm clouds. Special Ability:With the fans at the end of it's tail, it is able to change the direction of its flying as fast as it needs to, being able to turn corners on a dime. It also contains a source of fire within it's body, but whenever it shoots this from it's mouth, it comes out in orbs, and pulses with a sort of electricity rather than burns with embers. Behavior:It descends from the mountains where it lives at night because it is a night-time hunter, being able to mask itself in the darkness of the sky to avoid being seen by it's prey. It will come out during the day if there is a thunderstorm or the clouds are dark, or when it needs to warm its black scales. It's diet consists mainly of fish such as Magikarp, Remoraid, or Luvdisc, with the occasional Carvahna, but it finds Chinchou and Tynamo to be absolute delicacies when they make their way to mountain streams or lakes. Habitat:It is said that this pokemon lives in the darkest recesses of mountainous caves in Mt. Silver that are only accessible by flying, where it is homed by the dark clouds that are abundant in the area. Origin:It's prior evolution, Replisol, had always been trying to fly higher and higher, but once there was a monstrous thunder storm, almost believed to have been caused by a traveling Zapdos, that blocked out the sun. Outraged at this, the Replisol in the area flew to rid the skies of the dark clouds, but came into contact with the energy of lightning. No one has gone looking for this pokemon because of the rumors and myths that surround it, like how it is perceived to be the source of pure evil and if one were to look into it's eyes they would see the darkness that it came from. This pokemon has been seen on occasion, sitting on ledges like a shadow as if it were watching what goes on below, but no one knows what it's true personality and demeanor is. Pokedex Entry:Known as the most elusive flier in the world, it's shadow can sometimes be seen gliding over areas where fish are abundant. Type Effectiveness:Weak To: - Bug - Ground - Fighting - Fairy Resistant Against: - Electric - Flying - Ghost - Dark - Steel Unaffected By: - Psychic Affected Normally By: - Normal - Fire - Water - Grass - Ice - Poison - Rock - DragonLearnset:Leveling Up: - Hone Claws (basic) - Bite (basic) - Ember (basic) - Quick Attack Lv. 7 - Wing Attack Lv. 10 - Charge Lv. 13 - Twister Lv. 18 - Magnet Rise Lv. 20 - Thunder Fang Lv. 25 - Dragon Breath Lv. 30 - Shadow Claw Lv. 32 - Thunderbolt Lv. 35 - Flamethrower Lv. 38 - Dragon Dance Lv. 40 - Zen Headbutt Lv. 43 - Dark Pulse Lv. 46 - Dragon Rush Lv. 52 - Inferno Lv. 56 - Furno Pulse Lv. 59 ** - Sky Attack Lv. 64TMs: - #001 Hone Claws - #002 Dragon Claw - #005 Roar - #006 Toxic - #010 Hidden Power - #011 Sunny Day - #012 Taunt - #015 Hyper Beam - #017 Protect - #018 Rain Dance - #022 Solar Beam - #024 Thunderbolt - #025 Thunder - #030 Shadow Ball - #034 Shock Wave - #035 Flamethrower - #036 Sludge Bomb - #038 Fire Blast - #040 Aerial Ace - #042 Facade - #043 Flame Charge - #050 Overheat - #051 Steel Wing - #052 Focus Blast - #054 False Swipe - #057 Charge Beam - #061 Will-o-wisp - #062 Acrobatics - #063 Embargo - #065 Shadow Claw - #068 Giga Impact - #073 Thunder Wave - #094 Secret Power - #097 Dark Pulse
- HM 01 Cut - HM 02 Fly - HM 04 Strength - HM 05 Flash - HM 06 Rock Smash - HM 10 Defog
Tutor Moves: - Inferno - Air Slash - Discharge - Dragon Claw - Thunderbolt - Dark Pulse - Lick - Roar
Egg Moves: - Iron Tail - Nuzzle - Thunder Fang - Dragon Rush - Shock Wave - Fire Blast - Magnet Rise**Furno Pulse: A one strike, one target, special category electric type attack with a 1/3 chance of paralysis that does 110 damage. Often mistaken for a fire type attack because it looks like a ball of fire, but once it strikes, it has a pulse of electricity to it
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Aug 30, 2016 8:16:36 GMT -7
{Chifaera (Click)}Created: Custom Contest 2014 Name:Chifaera (Chimera + Faerie) Creator:Elemental Paradisity (Inspired by the sprite made for Vigilia's Original Fakemon.) Type:Fairy/Dragon Species:The Coexistence Pokemon Abilities:Tough Claws | Magic Guard Hidden: Fur Coat Height:(Ground to shoulders)6'3 Length:(Muzzle to tail)18'9" Wing Span:(Including across the shoulders)36'4" Physiology:Chifaera is a quadrupedal lion and Chimera based Pokemon. Chifaera stand on four large and powerful paws with retractable claws, that move up into four broad legs that make up a good portion of it's structure. Unlike most lions in their more stalky build, Chifaera are rather tall on their thinner legs, mostly due to the goat related features they have to their make up. Their bodies are a sturdy build, but still less bulky than a lion, instead they are rather lean and just a bit thinner to match with the mixture between a goat and a lion for their body make up. Up a short neck, covered in a generous amount of fur that makes up their scruff, Chifaera have a set of strong, straight black horns that protrude from the top of their skull. With a broad lion's head and eyes set on either side of their skull, their muzzle come out just a bit further rather than a short round lion's muzzle, becoming more of a square shape like a goat's muzzle. Inside the mouth is a row of sharp teeth on both top and bottom, but at the front of the mouth, instead of a set of prominent fangs, there is a set of smaller fangs, and then a set of snake fangs that tuck and untuck from the tops of the gums on either side. A Chifaera's silhouette is complete by a large pair of feathered wings that are strong enough to sustain flight, and a long tail that thins out to a tip, much like a snake's tail. Gender Differences:It has been noted that female Chifaera have a smaller scruff of fur around the neck than males Sprite:Shiny:There are some Chifaera that rather than purple fur and feathers, the purple is a shimmering gold instead Special Abilities:With so many different parts and species that make up it's anatomy, Chifaera are very capable Pokemon in regards to their more natural abilities. They have venom in their fangs, and can coil their tail and use it to constrict their prey or opponents. They are very capable in identifying thermal signatures of living things if their sight is somehow inhibited, so they are always very capable hunters. They have a very acute sense of smell, sight, and hearing as a homage to their lion related anatomy, and have a high speed for both land and air. Their stamina is a bit stronger due to their leaner structure, and with their horns they have a very strong skull for butting heads. Behavior:Chifaera through time have most aptly been known as natural protectors. They are vigilant and have a high sense of integrity for themselves, making sure that nothing bad happens under their watch. Because of their ancient origins, Chifaera were thought to be omens for natural disasters, storms, and otherwise that would bring destruction upon the land that they appeared in. This was mostly due to the fact that Chifaera are naturally connected to the earth and it's energies, and could sense when these storms were coming and were only wanting to protect the villagers that they had wronged, trying to prove themselves as a good force, something that can be trusted. Chifaera will go a long way to make sure that they are trusted, that those around them are comfortable with their presence. They have spent a very long time being feared still and looked at as omens, when they are really the opposite. They are genuinely happy creatures that try to make those around them happy and content, and have a very strong sense of family and community. Habitat:Chifaera are found mainly in heavily forested areas with abundant hill and cliff sides, but are still located around a community of sorts that they tend to watch over and protect. Origin:In an ancient civilization that has since been dispersed and vaguely studied today, where farming was plentiful and their lifestyle was fruitful, these people almost had peace except for the Pokemon that were indigenous to the area. A lion based Pokemon, a snake based Pokemon, and a goat based Pokemon that no longer exist today would wreak havoc on this village and their farms. The lion would hunt the villagers, the goat would eat their crops, and the snake would invade their homes. The villagers waged war against these Pokemon and hunted them until they were almost extinct. It is said in legend and lore that Arceus, in order to try and save these three species from being lost to the world all together, reintroduced them into the world as one being, a mythical Chifaera that was intended to become a protector for these people now as a recompense for what it had done in the past, trying to show the beauty of coexistence to the world. Since then the Chifaera had become guardians of that ancient civilization, though they are seldom seen today because of the lifestyle changes over the centuries. Pokedex Entry:A mythical Pokemon referenced in older lore and legend, Chifaera were once thought to be three separate species of Pokemon that no longer exist today. Evolution:Does not evolve. Type Effectiveness:Weak To:- Ice x2 - Poison x2 - Steel x2 - Fairy x2 Resistant To- Fire x.5 | - Water x.5 - Electric x.5 | - Grass x.5 - Fighting x.5 | - Bug x.5 - Dark x.5 Immune To:- Dragon x0 Affected Normally By:- Ground x1 | - Flying x1 - Psychic x1 | - Rock x1 - Ghost x1 Learnset:Leveling:Start- Tackle Start- Roar Start- Twister Start- Scratch Start- Agility Start- Will-O-Wisp Lv. 5- Ember Lv. 7- Wing Attack Lv. 11- Coil Lv. 17- Fury Swipes Lv. 20- Misty Terrain Lv. 24- Aerial Ace Lv. 30- Dragon Claw Lv. 36- Poison Fang Lv. 42- Mirror Coat Lv. 47- Natural Gift Lv. 52- Extrasensory Lv. 58- Inferno Lv. 60- Neutral Ground* Lv. 64- Dragon Rush Lv. 70- Play Rough Lv. 75- Sky Attack TMs:TM #001 Hone Claws TM #002 Dragon Claw TM #005 Roar TM #006 Toxic TM #009 Venoshock TM #010 Hidden Power TM #011 Sunny Day TM #013 Ice Beam TM #015 Hyper Beam TM #016 Light Screen TM #017 Protect TM #021 Frustration TM #024 Thunderbolt TM #027 Return TM #028 Dig TM #030 Shadow Ball TM #032 Double Team TM #035 Flamethrower TM #041 Torment TM #042 Facade TM #051 Steel Wing TM #052 Focus Blast TM #053 Energy Ball TM #054 False Swipe TM #061 Will-o-Wisp TM #062 Acrobatics TM #065 Shadow Claw TM #068 Giga Impact TM #071 Stone Edge TM #079 Frost Breath TM #082 Dragon Tail TM #087 Swagger TM #094 Secret Power TM #096 Nature Power TM #099 Dazzling Gleam HMs:HM 01 Cut HM 02 Fly HM 04 Strength HM 05 Defog HM 06 Rock Smash Breeding Moves:- Hurricane - Magic Coat - Zen Headbutt - Night Slash - Dragon Rush - Sky Attack - Gunk Shot - Bestow - Copy Cat - Glare Tutor Moves:- Thunder Fang - Fire Fang - Ice Fang - Hyper Fang - Crush Claw - Metal Claw - Extreme Speed - Head Charge - Moonlight *Neutral Ground- Fairy Type Status Attack | Roll 1-4, for five turns the attack will 1-Nullify negative stat changes, 2- Nullify status ailments, 3- Halve the damage of all special attacks, 4- Halve the damage of all physical attacks
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Apr 1, 2017 1:15:43 GMT -7
{Flaryuko (Click)}Name: Flaryuko Creator: Elemental Paradisity Type: Fire Species: The Fire Serpent Pokemon Ability: Flame Body, Rough Skin | Hidden: White Smoke Length: 3'3" (Nose to tail tip) Weight: 16 lbs.
Physiology: Flaryuko is a small serpentine, snake based Pokemon. With an average length of about three feet long and a weight of about sixteen pounds, Flaryuko are rather small Pokemon. Their bodies only get to be a few inches around, but despite their daunting size, what they lack in intimidation there, they make up with their appearance. Flaryuko are a bright red color with a black stripe that goes down the center of their spine starting from the tip of their nose, and because of their bright and vibrant coloring, most humans or predators consider them to be poisonous. This is mixed with their scales that do not lay flat against their body that would give them a smooth appearance, but instead protrude outward individually, giving the notion that it is spiky and thorny. Flaryuko have a set of large black eyes that rest on either side of its head, and a set of fangs tucked into the upper part of its jaw.
Gender Differences: Female Flaryuko's scales are not as defined or protrude as much as male Flaryuko
Shiny: Shiny Flaryuko are a bright vibrant blue in contrast to their normally burning red scales
Special Abilities: Because of their small size and susceptibility to predator attacks, Flaryuko have developed many defense mechanisms in order to fend for themselves. With their vibrant coloring that heeds humans or predators away, Flaryuko are in fact poisonous. The fangs tucked into their upper jaw are completely functional, secreting a venom that almost burns like acid upon contact. This pays homage to their most basic biology of being a fire type Pokemon since their venom is not so much capable of poisoning a target, though it is just as effective. Flaryuko are also capable of igniting the individual protruding scales on its body. These scales can become sharp if a Flaryuko bends its flexible body in a certain way, and mixed with a searing hot touch from its fire, this makes almost its entire body capable of pretty severe damage.
Behavior: Flaryuko are rather skittish Pokemon when it comes right down to it. Because of their small size, they are natrually defensive to try and ward off predators, especially if they have been separated from their clutch. Defensive can turn into offensive depending on how threatened a Flaryuko feels in their surroundings, resorting to keeping their bodies coiled and the tips of their scales hot, though this can be taxing to them over long periods of time. It can take time for a Flaryuko to feel entirely comfortable in a new environment or new surroundings, and any major change is sure to set them back into the vigilance, caution, and defensiveness. When they are comfortable though, Flaryuko can be rather social since they are born in large groups together, and like to stay with those that make them feel safe.
Habitat: Flaryuko and its stages are indigenous to high mountain habitats with caves and ledges that they can perch and nest on, but they can almost always be found deep within the Stark Mountain range. There, the lava from the active volcano not only provides the warmth they are used to, but protection as well.
Pokedex Entry: Always weary of predators, Flaryuko have sharp fangs and burning scales to fend off threats.
Evolution: Flaryuko will evolve into Tatsuryo at level 30
Type Effectiveness: Weak To: - Ground x2 - Rock x2 - Water x2 Resistant To: - Fire x.5 | - Grass x.5 - Ice x.5 | - Bug x.5 - Steel x.5 | - Fairy x.5 Immune To: - N/A Affected Normally By: - Normal x1 | - Electric x1 - Fighting x1 | - Poison x1 - Flying x1 | - Psychic x1 - Ghost x1 | - Dragon x1 - Dark x1
Learnset: Leveling: Start- Ember Start- Glare Lv. 5- Wrap Lv. 11- Dragon Rage Lv. 15- Coil Lv. 21- Poison Tail Lv. 25- Smokescreen Lv. 31- Dragon Dance Lv. 35- Fire Fang Lv. 41- Hyper Fang Lv. 45- Flamethrower Lv. 51- Dragon Pulse
TMs: TM #006 Toxic TM #009 Venoshock TM #010 Hidden Power TM #011 Sunny Day TM #017 Protect TM #032 Double Team TM #035 Flamethrower TM #036 Sludge Bomb TM #038 Fire Blast TM #041 Torment TM #042 Facade TM #043 Flame Charge TM #046 Thief TM #053 Energy Ball TM #059 Incinerate TM #061 Will-O-Wisp TM #082 Dragon Tail
Breeding Moves: Will-O-Wisp Dragon Pulse Iron Tail Dragon Rush Smog Extreme Speed Clear Smog Purify Morning Sun Inferno
Tutor Moves: Flame Wheel Fire Spin Will-O-Wisp Dragon Tail Venoshock Crunch {Tatsuryo (Click)}Name: Tatsuryo Creator: Elemental Paradisity Type: Fire Species: The Loong Pokemon Ability: Guts, Marvel Scale | Hidden: White Smoke Length: 20' (Muzzle to tail tip) Weight: 226 lbs.
Physiology: Tatsuryo is a quadrupedal, elongated dragon based Pokemon. Standing on four strong legs now rather than only having a serpent's body, Tatsuryo are much more capable. Their legs end in clawed appendages with one dew claw on the back of each heel,, though their legs are not exceptionally long or tall. Their height comes mostly from the length of their body that can average about twenty feet long from the tip of their muzzle to the tip of their tail. The main of the length of their body is between their front and back legs, giving them still the serpentine appearance that their species are known for. Their whole body structure is still rather thin and flexible, with an elongated neck that starts at their shoulders from the junction of their fore legs. The scales along their body are smooth now, with no protrusions such as spines or spikes. The only major characteristics like that that they have are the horns that have since grown from their skull. The horns create more of a crescent shape for the tops of their heads, and stand out in stark contrast to their red scales with their shining ivory gleam. Their heads are thin and long as it comes to the tip of their square muzzles, making their over all silhouette very thin and limber. Tatsuryo's body finishes past its back legs into a long, thin tail, and no longer does the black stripe from its previous stage go down its back.
Gender Differences: Female Tatsuryo have been noted to have shorter tails than their male counterparts
Shiny: Shiny Tatsuryo have the same vibrant blue scales that their previous shiny stage does, and rather than ivory horns, their horns are a shining ebony
Special Abilities: Tatsuryo are really very flexible with the structure of their body, making them a difficult target to hit. They are agile and quick on their feet, and can bend and twist their bodies in some of the most complicated maneuvers. They use this to their advantage, being able to keep themselves from too much harm, and also use this as a form of escape. Their thick horns and claws are capable of tunneling, and this makes the hole only big enough for their long, thin bodies to fit.
Behavior: Much unlike their first stages, needing to defend their small size and remain cautious, Tatsuryo no longer need to be so concerned with their safety or so afraid of their surroundings. As such, Tatsuryo are actually very social creatures with an insatiable desire for a feeling of community. Because they are born and raised together in large groups, they are constantly around others to socialize and interact, making them very active with an innate interest in those around them. Due to their close ties to a sense of family and belonging, Tatsuryo are loyal to those they do consider family, and have a natural respect for authority figures among them.
Pokedex Entry: Paying homage to their prior stage, Tatsuryo are very flexible with their serpentine bodies
Evolution: Tatsuryo will evolve into Drokunem at level 55
Type Effectiveness: Weak To: - Ground x2 - Rock x2 - Water x2 Resistant To: - Fire x.5 | - Grass x.5 - Ice x.5 | - Bug x.5 - Steel x.5 | - Fairy x.5 Immune To: - N/A Affected Normally By: - Normal x1 | - Electric x1 - Fighting x1 | - Poison x1 - Flying x1 | - Psychic x1 - Ghost x1 | - Dragon x1 - Dark x1
Learnset: Leveling: Start- Smog Start- Smokescreen Start- Fire Fang Start- Dragon Rage Start- Dragon Dance Lv. 5- Agility Lv. 11- Hone Claws Lv. 15- Snarl Lv. 21- Dragon Claw Lv. 25- Flame Wheel Lv. 33- Poison Fang Lv. 39- Will-O-Wisp Lv. 47- Fire Blast Lv. 53- Dragon Pulse Lv. 61- Inferno Lv. 67- Dragon Rush
TMs: TM #001 Hone Claws TM #002 Dragon Claw TM #005 Roar TM #006 Toxic TM #009 Venoshock TM #010 Hidden Power TM #011 Sunny Day TM #015 Hyper Beam TM #017 Protect TM #020 Safeguard TM #021 Frustration TM #022 Solar Beam TM #027 Return TM #032 Double Team TM #035 Flamethrower TM #036 Sludge Bomb TM #038 Fire Blast TM #041 Torment TM #042 Facade TM #043 Flame Charge TM #046 Thief TM #050 Overheat TM #053 Energy Ball TM #059 Incinerate TM #061 Will-O-Wisp TM #065 Shadow Claw TM #082 Dragon Tail TM #095 Snarl
HMs: HM 01 Cut HM 04 Strength HM 06 Rock Smash HM 08 Rock Climb
Breeding Moves: Will-O-Wisp Dragon Pulse Iron Tail Dragon Rush Smog Extreme Speed Clear Smog Purify Morning Sun Inferno
Tutor Moves: Crush Claw Endure Roar Crunch Mystical Fire Fire Spin Night Slash {Drokunem (Click)}Name: Drokunem Creator: Elemental Paradisity Type: Fire/Dragon Species: The Fire Drake Pokemon Ability: Magic Guard, Pressure | Hidden: Battle Armor Length: 40 yds (Muzzle to tail tip) | Height: 10 yds (Ground to top of head) | Wingspan: 30 yds (Including across shoulders) Weight: 918 lbs
Physiology: Drokunem are large quadrupedal dragon based Pokemon. They grow significantly in size upon their final stage in evolution, their bodies becoming about as long as that of a Gyarados. Their silhouette is still thin over all, their bodies slender and long, though their heads have become much more shapely. Their square muzzles have grown larger and more defined with a small beard of fur and one set of long whiskers that help regulate their flight pattern. They have large, forward set golden eyes above their muzzle, where their brow and the sides of their head have grown into a mane of sorts with thick, fiery red fur. Their ears sit on either side of their head with their horns that come from their skull above their brow. Leading down their neck to their shoulders is a set of finned spikes that continue down the length of their spine to almost the tip of their tails. Unlike their prior two stages, Drokunem are capable of flight with the wings that now grow from the junction of their neck and shoulders. These wings have three bones that make up the frame for the membrane, where a claw or spike of some sort of bone comes through the skin at the shoulder of each wing. These wings are powerful and are capable of rigorous flight conditions, and are very durable and strong to carry the Drokunem's entire body length. The most of their length comes from their body between their fore and back legs continuing their serpentine biology. They stand on their four broad legs that are rather short to accommodate their flying, with sharp claws and one dew claw on each heel. Their silhouette is complete by the long tail that extends past their hind legs, thinning out and ending in a fan of fur.
Gender Differences: There are no physical differences between male and female Drokunem
Shiny: Shiny Drokunem, instead of the bright vibrant blue of their previous stages, are a deep, darker blue with black ebony horns
Special Abilites: Now that Drokunem have the ability to fly with their wings, they are very capable Pokemon. The structure of their body still remains from their prior two stages in being extremely flexible and limber. This coupled with flight makes them extremely agile and nimble fliers in the air, being able to maneuver and twist their bodies effortlessly through the air to evade danger or get in an attack. As long as their head can fit through it, Drokunem are capable of navigating and maneuvering through the tightest caverns and tunnels, or canyons as it were in a mountain setting, which makes them difficult to catch or track. Because of all of this, they are excellent aerial combatants with their flight patterns and claws, and can even use their wings themselves as a weapon with the spiked bone that comes through the skin on the shoulder of each wing. Likewise, Drokunem have an inexhaustible source of fire that they harbor within their bodies, and they are capable of controlling the heat and intensity of their fire. This makes their fire unique as it can burn in several different colors, varying anywhere from a dark red warmth to a searing white hot fire.
Behavior: Despite the moderate numbers of their first and second stages, Drokunem are actually far and few between, and therefore, are rather solitary and independent creatures. Flaryuko struggle sometimes to fend for themselves, thinning their numbers as they evolve into Tatsuryo, and it takes much training and struggle for a Tatsuryo to evolve into a Drokunem, making them a rather uncommon sight. Drokunem live high in the mountain tops in caves they have carved just for themselves, and don't get much interaction aside from their own hatchlings they might have. While Drokunem do mate for life, and are loyal to their partners, it is rare to find two Drokunem nesting together, making the females more social of the species, but only just. Because of this, once their Flaryuko evolve into Tatsuryo and those fire types leave their caves and nests, the Drokunem are left to their own sedentary devices. This, however, does not hinder their ability to socialize with others of their kind when they need to, since Drokunem still to harbor a similar innate sense of community and belonging, but to see more than two or maybe three Drokunem congregating together is almost an impossibility. Drokunem are seasoned and wise with the experience and struggle it takes for them to evolve to this final stage, though this does not necessarily make them aggressive or hard tempered. They tend to be more humble creatures because of what they may have experienced in their life time, but that does not mean that they take kindly to threats or otherwise.
Origin: Centuries ago, an ancient civilization lived within the Stark Mountain range, using the fertile soil of the volcano to thrive with crops, natural hot springs to heal, and the safety of the mountain range to keep their people protected. The volcano erupted though, and was sure to be the end of this civilization, when a Drokunem came from the mountain tops and stopped the civilization's destruction, seizing the very lava from the volcano that threatened them. These people were in awe of the power and tenacity of the dragon that had saved their way of life, claiming the beast to be the guardian of fire, the very source of it, for how else would it be capable of quelling the destruction of their home from the fiery force of a volcano. They built an altar to honor the dragon that had saved them, and in return the Drokunem offered them a hearth of its fire, an inexhaustible flame that would offer them warmth and life, rather than terror and destruction. Since then, Drokunem have still been regarded to as guardians of fire as their legend and lore was passed down for centuries. It is unknown whether that ancient civilization still exists, or even existed to begin with, but some say that the altar still remains deep within the Stark Mountain Range, and that same flame that the Drokunem offered still burns to this day, untouched and undisturbed.
Pokedex Entry: Rather rare compared to their two prior stages, Drokunem are solitary Pokemon that live high in mountain top caves, deep within volcanic mountain ranges.
Evolution: Drokunem does not evolve
Type Effectiveness: Weak To: - Ground x2 - Rock x2 - Water x2 Resistant To: - Fire x.5 | - Grass x.5 - Ice x.5 | - Bug x.5 - Steel x.5 | - Fairy x.5 Immune To: - N/A Affected Normally By: - Normal x1 | - Electric x1 - Fighting x1 | - Poison x1 - Flying x1 | - Psychic x1 - Ghost x1 | - Dragon x1 - Dark x1
Learnset: Leveling: Start- Hurricane Start- Dragon Rage Start- Roost Start- Will-O-Wisp Start- Leer Start- Wing Attack Lv. 5- Roar Lv. 11- Ember Lv. 15- Air Slash Lv. 21- Slam Lv. 25- Agility Lv. 33- Dragon Tail Lv. 39- Flamethrower Lv. 47- Dragon Rush Lv. 53- Safeguard Lv. 61- Inferno Lv. 67- *Guardian Flame Lv. 75- Burn Up Lv. 81- Hurricane
TMs: TM #001 Hone Claws TM #002 Dragon Claw TM #005 Roar TM #006 Toxic TM #010 Hidden Power TM #011 Sunny Day TM #015 Hyper Beam TM #016 Light Screen TM #017 Protect TM #019 Roost TM #020 Safeguard TM #021 Frustration TM #022 Solar Beam TM #024 Thunderbolt TM #025 Thunder TM #026 Earthquake TM #027 Return TM #033 Reflect TM #035 Flamethrower TM #038 Fire Blast TM #040 Aerial Ace TM #042 Facade TM #050 Overheat TM #051 Steel Wing TM #052 Focus Blast TM #053 Energy Ball TM #058 Sky Drop TM #061 Will-O-Wisp TM #062 Acrobatics TM #065 Shadow Claw TM #068 Giga Impact TM #071 Stone Edge TM #082 Dragon Tail TM #091 Flash Cannon TM #093 Wild Charge TM #099 Dazzling Gleam
HMs: HM 02 Fly HM 04 Strength HM 05 Defog HM 06 Rock Smash
Breeding Moves: Will-O-Wisp Dragon Pulse Iron Tail Dragon Rush Smog Extreme Speed Clear Smog Purify Morning Sun Inferno
Tutor Moves: Sky Attack Gunk Shot Crunch Draco Meteor Dragon Rush Iron Tail
*Guardian Flame: Fire type status attack that effects the whole field. Resets all negative stat changes, heals all status ailments, and will heal 1/3 max HP for dragon and fire type Pokemon. During Sunny Day, 1/2 max HP will be healed for Dragon and Fire type Pokemon. Sprites made by Mocha
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Apr 1, 2017 1:17:37 GMT -7
{Firet (Click)} Name: Firet Creator: Elemental Paradisity Type: Fire/Grass Species: The Fire Ferret Pokemon Ability: Fluffy, Frisk | Hidden: Solar Power Length: 2’3” Weight: 12 lbs. Physiology:Firet are small quadrupedal ferret based Pokemon. With an average length of about two feet long and a weight of about twelve pounds, Firet are rather small Pokemon. The most of their length comes from their bodies and tails with shorter necks, and they don’t get very tall with their short legs. Firet have small claws that retract and protract on each paw and a small set of teeth and fangs that are used for basic defense and survival, but otherwise their size doesn’t bear much of a threat to those around them. Firet have long, soft, reddish-brown fur on most of its body around its torso and neck and legs, though it has a light face with a white muzzle, and white stripes of fur that outline its brow, cheeks, and jaw line. Its ears are also outlined in this same white fur, with dark red in the center of its eyes, and ears, which makes for effective camouflage. It has a small head and medium sized up-right ears with a short rounded muzzle, which then comes to a short neck, its shoulders, and the rest of its body. Firet have long bushy tails with alternating ring colors of red and a brownish orange and green. Sprite:Gender Differences:There are no differences outward physical differences between male and female Firet Shiny:Shiny Firet have been noted to have dark brown fur instead of the reddish brown shade, and they have mostly white stripes and markings otherwise on their bodies Behavior:Firet are naturally docile and friendly creatures that spend their time out and about in wooded areas with plenty of sunlight. They are highly social Pokemon that grow up in close family groups, and spend almost all of their time with others of their kind. Firet are playful and young mostly and are prone to getting into a mess here and there. They are active, enjoying climbing and running always with energy to spare, but are capable of being trained. They can make great pets and companions because of how naturally social they are, and their intelligence level is rather high despite what they might let on. Pokedex Entry: Social and active, Firet can often be seen in wooded, forested areas climbing trees and socializing with each other Evolution:Firet will evolve into Flarursire at level 30 Type Effectiveness:Weak To:- Poison x2 | - Bug x2 - Flying x2 | - Rock x2 Resistant To:- Electric x.5 | - Grass x.25 - Steel x.5 | - Fairy x.5 Immune To:- N/A Affected Normally By:- Normal x1 | - Fire x1 - Water x1 | - Ice x1 - Fighting x1 | - Ground x1 - Psychic x1 | - Ghost x1 - Dark x1 Learnset:Leveling:Start- Scratch Start- Ember Lv. 6- Growl Lv. 8- Razor Leaf Lv. 11- Tail Whip Lv. 15- Leaf Tornado Lv. 18 Sunny Day Lv. 22- Flame Wheel Lv. 25- Bite Lv. 29- Fury Swipes Lv. 32- Cotton Guard Lv. 36- Famethrower Lv. 39- Embargo Lv. 43- Energy Ball Lv. 46- Dazzling Gleam TMs:TM #001 Hone Claws TM #005 Roar TM #010 Hidden Power TM #011 Sunny Day TM #017 Protect TM #022 Solar Beam TM #032 Double Team TM #035 Flamethrower TM #038 Fire Blast TM #041 Torment TM #042 Facade TM #043 Flame Charge TM #046 Thief TM #049 Echoed Voice TM #053 Energy Ball TM #059 Incinerate TM #061 Will-o-Wisp TM #063 Embargo TM #093 Wild Charge TM #096 Nature Power TM #099 Dazzling Gleam HMs:HM 01 Cut Breeding Moves:Inferno Grass Whistle Magic Coat Aromatherapy Magical Leaf Crunch Snatch Iron Tail Tutor Moves:Lick Fire Spin Synthesis Will-o-Wisp Disarming Voice Play Rough Flame Wheel Incinerate Heat Wave Nuzzle {Flarursire (Click)}Name: Flarursire Creator: Elemental Paradisity Type: Fire/Grass Species: The Fire Panda Pokemon Ability: Fluffy, Leaf Guard | Hidden: Solar Power Length: 4'6" (Nose to tail tip) | Height: 2' (ground to shoulders) Weight: 16 lbs.
Physiology: Flarursire are medium sized quadrepedal arboreal ailurus pokemon. They have doubled in size, and then some maybe, in comparison to their first stages, some growing to be about five feet long. The most of their length though still comes from their bodies and tails, especially since their necks have grown shorter. Their claws and teeth have grown longer and stronger in their evolution, so Flarursire are much more capable. Flarursire have long, soft, reddish brown fur on the upper parts of their bodies, black fur now on the lower half of their bodies, and the same stripes and markings of orange and white fur on their faces. Flarursire still have the same medium sized up-right ears as their prior stage with a slightly bigger head, and a bit more of the white fur outlining their temples and cheeks aiding in their sense of hearing. Their front legs are slightly shorter than their back legs, giving them a sort of waddle as they walk, and its paws are bigger with something called a 'false thumb'. Flarursire still have the same long bushy tails that their prior stages had with rings of reddish brown, orange, and green fur.
Gender Differences: There are no outward physical differences between male and female Flarursire
Shiny: Shiny Flarursire have been noted to have dark brown fur instead of the reddish brown shade, and they have mostly white stripes and markings otherwise on their bodies
Behavior: Flarursire, like their first stages, are still very docile and over all friendly creatures. They remain very active through their lives and enjoy climbing trees, digging holes, and playing around with others of their kind, just about anything that they can get into or occupy themselves. They are still rather playful but have grown up a bit since evolving from their prior stage. They are naturally diurnal creatures and have much more energy in sunny environments where they can keep their fur warm. They are caring and nurturing to their kits and other smaller younger Pokemon with an innate sense to keep young ones warm and safe. They use their large fluffy tails to curl around their kits to keep them warm and safe, hiding them under the fur in case of an intruder to their nests.
Special Abilities: Because of their 'false thumb', Flarursire are almost capable of holding things like a human with apposable thumbs. They can grip small objects like berries, or grip around a tree branch for climbing, making them very effective climbers. Their shorter front legs also allow for them to effectively climb through tree tops effortlessly in order to evade predators or play games. Flarursire have a very natural and innate instinct for everything that is nature. They are consciencious of their environment and pay attention to their surroundings, always making sure that the environment is benefitting in any way that it can. With their abilitiy to combine both the fruitful growth and nourishment of a grass type and the life giving warmth and light of a fire type, Flarursire are actually capable of making plants grow. They wait for a rainstorm to make the soil fertile, and then will use their abilities in order to make the plants and trees grow. With enough Flarursire gathering in their common interest, they would be capable of restoring an entire forest.
Pokedex Entry: Very intune with the environment around them, Flarursire will gather in the common interest of mainting nature and restore any devastation that has come to plant life
Evolution: Flarursire does not evolve
Type Effectiveness: Weak To: - Poison x2 | - Bug x2 - Flying x2 | - Rock x2 Resistant To: - Electric x.5 | - Grass x.25 - Steel x.5 | - Fairy x.5 Immune To: - N/A Affected Normally By: - Normal x1 | - Fire x1 - Water x1 | - Ice x1 - Fighting x1 | - Ground x1 - Psychic x1 | - Ghost x1 - Dark x1
Learnset: Leveling: Start- Razor Leaf Start- Fire Spin Start- Sunny Day Start- Flamethrower Start- Synthesis Lv. 4- Growl Lv. 8- Ember Lv. 11- Tail Whip Lv. 15- Fire Fang Lv. 19- Leaf Tornado Lv. 24- Crush Claw Lv. 28- Grassy Terrain Lv. 33- Cotton guard Lv. 38- Flamethrower Lv. 44- Grass Whistle Lv. 49- Energy Ball Lv. 55- Play Rough Lv. 60- Solar Beam
TMs: TM #001 Hone Claws TM #003 Psyshock TM #005 Roar TM #010 Hidden Power TM #011 Sunny Day TM #015 Hyper Beam TM #016 Light Screen TM #017 Protect TM #022 Solar Beam TM #028 Dig TM #032 Double Team TM #033 Reflect TM #035 Flamethrower TM #038 Fire Blast TM #041 Torment TM #042 Facade TM #043 Flame Charge TM #046 Thief TM #053 Energy Ball TM #059 Incinerate TM #061 Will-o-Wisp TM #063 Embargo TM #065 Shadow Claw TM #093 Wild Charge TM #096 Nature Power TM #099 Dazzling Gleam
HMs: HM 01 Cut
Breeding Moves: Inferno Grass Whistle Magic Coat Aromatherapy Magical Leaf Crunch Snatch Iron Tail
Tutor Moves: Zen Headbutt Headbutt Lucky Chant Slash Will-o-Wisp Thunder Fang Hex
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Jun 18, 2015 22:50:11 GMT -7
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Post by White Prince Of Wonderland on Apr 1, 2017 2:11:59 GMT -7
{Quanger (Click)} Name:Quanger Creator:White Prince Of Wonderland Pronunciation: Ka-wayne-gr Type:Steel Species:The destructive Pokemon Abilities:Download | Fluffy Hidden: Berserk Height:2'00'' Weight: 56 lbs Physiology:Quanger have blue fur covering it's entire body. They have somewhat short legs, and arms. It's arms come down into four claws, how ever it seems they have opposable thumbs. It's stomach has a lighter patch of blue going from it's waist up to it's mouth. It has a wide mouth, with a strong jaw. Quanger has rounded, but strong, teeth and fangs that are strong enough to bite through metal. It's eyes are large and black, able to see very far distances, with a lighter blue coloring around the eyes. It has long ears that are pink on the inside. On it's back it has a large patch of dark blue fur, it goes from it's tail nub to it's head. The pattern of the patch seems to vary from Quanger to Quanger. However, this is how they normally look. Though, the leaked blue prints show that it has an extra set of arms, antenna, and spikes on it's back. All of which are retractable and hidden. Gender Differences:Female Quanger have slightly longer hidden antenna, and a leaner waist. Gender Ratio:Male: 88% Female:12% Sprite:Shiny:Shiny male Quanger have red fur instead of blue, and the female Quanger are Pink. Special Abilities:Quanger has a high molecular density, so in water Quanger cannot swim. They sink almost as fast as metal in water even though they aren't all that heavy. Quanger have extra sensitive senses, they can see very far and hear very well. Though, loud noises and bright lights have been know to stun them. Quanger is extremely strong when it wants to be. They have been reported to have the strength to lift things x20 their weight. Behavior:Quanger's behavior are usually sporadic, and impulsive. They usually are destructive to just about everything they touch. They are smart and calculating, but it seems that they can't help but destroy. Each Quanger seems to have it's own problems. Like a glitch per se, for example, one might not be able to access it's intelligent brain and it would wonder around aimlessly and speak nonsense if at all, while another can't process rational thought, or maybe it can't use an appendage properly. They tend to work alone, and when captured, they've been known to fight their own team. Habitat:Quanger have no specific place. They are usually off in the wild, or in smaller towns or cities before being run off. They stay away from large bodies of waters, and even pools. Origin:Deep within the Neo-Rocket network, this was just about five years after Team Rocket's, they began Project Q. After the huge failure of the Mewtwo project that the original Team Rocket created, the admins of Team Neo-Rocket wanted to not only wanted to create a creature that could capture Pokemon left and right, but also further establish their place in the world. They wanted to create a Pokemon better and more controlled then Mewtwo. The admins pooled their scientists together and began devising and creating for an entire year. After all their hard work, Quanger's prototype was design and out of a test tube. They took genetics from other Pokemon to give it immense strength, superb sight and hearing, as well as a non-threatening appearance. As well as the computer intelligence that of Metagross. A mindless destructive machine that was built to be immensely strong for it's size, that not only can take down and capture very strong Pokemon, but also lay waste to an entire building alone. The Mask of Ice was extremely pleased with it's outcome, and went full speed ahead for Project Q. But in their eagerness to completely the projects, they didn't test the prototype as much as they should have. They tested if it could destroy and fight, and that's it. They didn't full test it's functioning skills, and it's thought patterns. They missed a multitude of abnormalities in it's brain as well as it's DNA. After missing it's abnormalities, or Glitches, they began to grow more. The Mask of Ice wanted a army of these destructive Pokemon to lay seige to towns and cities while capturing a few Pokemon along the way easily. They raised 100 Quangers, in addition to the prototype, and after they all passed the same test more or less, they took them out to a local small town to test the waters out in the real world. They began to lay siege to the small town of Bloomingville. The grunts and Quanger were quick to destroy quite a few homes and businesses, and well as steal quite a few prized Sunflora.. But tides began to turn fairly quickly. As Trainers and locals began to fight back, the Quanger began to attack each other, their attacks began to falter and fail... The locals gained ground and forced the grunts to retreat with all of the Quangers being recalled. After their horrible failure in such a small town, in the Mask of Ice's fury he ordered the shut down on Project Q immediately, and the evidence and creatures disposed of. It turned out that they had quite a hard time destroying Quanger, having been built to be very sturdy, they decided to just store the Quangers in an abandoned laboratory. They built a large Cryo-Chamber to hold them all, and left them to freeze until they felt the need to release them or perfect them. However they only stayed down for a few months. The prototype managed to 'glitch' and free himself from the icy chambers, to which he freed all of the other Quangers to be released in the wild. They went unnoticed for about a week before reports popped up of rampant unknown Pokemon destroying statues and attacking patrons. Some were captured by officials to figure out what they were, while others were captured by Neo-Rocket. However, they weren't able to find all of the Quangers in the wild, though Team Neo-Rocket have orders to capture these Pokemon on sight. Their true origins remain unknown, besides to the Admins of the Evil teams, and those who created it, so once they were captured, they were added to the Pokedex like any other discovered Pokemon. Pokedex Entry:This Pokemon seems to range between very aggressive, or skittish. They seem to try and destroy anything they get their claws on, whether they want to or not. Evolution:Does not evolve. Type Effectiveness:Weak To:- Fighting x2 - Ground x2 - Fire x2 Resistant To- Normal x.5 | - Flying x.5 - Rock x.5 | - Bug x.5 - Steel x.5 | - Grass x.5 - Psychic x.5 | Ice x.5 - Dragon x.5 | Fairy x.5 Immune To:- Poison x0 Affected Normally By:- Ghost x1 | - Water x1 - Electric x1 | - Dark x1 Learnset:Leveling:Start- Self-Destruct Start- Iron Defense Start- Scratch Start- Agility Start- Bullet Punch Lv. 7- Metal Sound Lv. 13- Fury Swipes Lv. 19- Dizzy Punch Lv. 23- Glare Lv. 25- Iron Head Lv. 31- Facade Lv. 36- Brutal Swing Lv. 38- Psyshock Lv. 43- Roar Lv. 43- Wring Out Lv. 49- *G̝̬͝l̝̲̤̗͕̗͝i̖̬͍̥̭t͖c̲̤h̷͇̭̙̬̭͍- 90 | 1-4/10= No effect, 5-7/10= Paralysis, 8-10= Confusion. Lv. 55- Gunk Shot Lv. 55- Frustration Lv. 61- Flash Cannon Lv. 67- Foul Play Lv. 70- Explosion TMs:TM #001 Hone Claws TM #002 Dragon Claw TM #005 Roar TM #006 Toxic TM #010 Hidden Power TM #012 Taunt TM #017 Protect TM #021 Frustration TM #023 Smack Down TM #027 Return TM #028 Dig TM #031 Brick Break TM #035 Flamethrower TM #041 Torment TM #042 Facade TM #046 Thief TM #047 Low Sweep TM #049 Echoed Voice TM #050 Overheat TM #052 Focus Blast TM #054 False Swipe TM #056 Fling TM #059 Brutal Swing TM #062 Acrobatics TM #066 Payback TM #068 Giga Impact TM #072 Volt Switch TM #074 Gyro Ball TM #078 Bulldoze TM #087 Swagger TM #089 U-Turn TM #090 Substitute TM #091 Flash Cannon TM #094 Secret Power TM #095 Snarl TM #098 Power-Up Punch HMs:HM 01 Cut HM 04 Strength HM 06 Rock Smash Breeding Moves:N/A Tutor Moves:N/A G̝̬͝l̝̲̤̗͕̗͝i̖̬͍̥̭t͖c̲̤h̷͇̭̙̬̭͍- It's a normal type Special Attack. It's an uncontrollable burst of energy that Quanger cannot control. The Pokemon begins to seize back and forth as it almost seems to digitize like a Porygon with a virus, but only for quick seconds, before a blast of energy is sent out in all directions. It hits everything on the field, including allies. The blast of energy sometimes causes mass confusions and sometimes paralysis.
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Jun 18, 2015 22:50:11 GMT -7
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Post by White Prince Of Wonderland on Apr 1, 2017 2:13:12 GMT -7
{Sirene (Click)} Name:Sirene Creator:White Prince Of Wonderland Type:Dark/Water Species:The deadly Mermaid Pokemon Abilities:Cursed Body | Oblivious Hidden: Illusion Height:5'7" Tall Weight:157 lbs. Sprites:Sea Form | Land Form Physiology:Sirenes seem to have two forms, a sea based form, and a water based form, which allows them to be mobile on land and sea. In water, Sirenes appear to be almost Bipedal with their posture. They are almost humanoid, and surrounded with many very light blue, almost white, appendages that appear to be koi fish like fins that make the appearance of a dress almost. However, this is merely a guise. The fins are what connected their 8 tentacles together. It's tentacles and fins are used to propel the Sirene through the waters at high speeds. Sirenes also have fins lining their arms, which conceal their long arms that continue into very sharp webbed black claws. Their torsos are very woman like in shape, which is the same color as the fins. The heads of the Sirene are sleek and slim, giving them very feminine qualities. Their eyes are black, with seem to have black eyelashes that sprout out of them. Sirenes have been know to adorn jewelry made out of pearls, flowers, or shells found within the seas. Some have even seen to have made hats, or wigs, made to simulate hair to further aid in their womanly disguises. Though, they don't physically need it. Their faces come forward, almost to a point with their noses, with what appears to be a small mouth. However, once they smile, bear their fangs rather, Many very sharp and thin fangs can be revealed. On land, their tentacles form together to make two long thin legs, and their fins seem to form a dress, almost like that of Gardevoir. {Spoiler}{Temporary image. (Click)} Gender Differences:Sirene are only female Shiny:Shiny Sirene's body are a very dark blue, almost black. Their fins and tentacles are the same color as their bodies, while their eyes and claws are white. Special Abilities:-It seems that over time, the Sirenes have picked up the human languages and use it to lure humans and Pokemon to their deaths. Some have been known to speak more then one language. Sirenes seem to have two forms, one in water they possess almost tentacle like fins, but out of the water the tentacles seem to disappear into legs. -Sirenes are masters of disguise, and masters of illusions. They use their illusions to fool sailors, pirates, or generous Pokemon into thinking they are a defenseless ship wrecked or drowning woman, and in few cases even men. They can form an illusion around themselves to portray features of the person they most desire. Men and Woman. Though, They've only been able to form illusions around themselves. Behavior:Sirene are extremely dangerous and tricky beings. They often travel in groups of Sirene, but few seemed to travel on their own, and enlist the help of other Pokemon to help then find food or survive. They extremely dangerous predators that rival that of a Sharpedos. They will attack almost anything they believe they can defeat and eat, so mostly anything around their size, or without shells. They have been known to be incredibly selfish and untrustworthy. Reports date back centuries about Sirenes sinking entire sailor and pirate ships, leaving very few to tell the tail. They've been known to enlist Pokemon such as Sharpedo, and Gyarados to do their bidding, by forming illusions of the opposite sex, or merely hypnotizing them with with Sirene Song. They all seem to rival the Primarina family, and have been known to hunt them in the wild if found. Scientists have yet to figure out why, but they believe that it is because Primarina's often defend pokemon and humans against Sirenes, and much like that of a dolphin and shark. Diet:Sirenes are Omnivores, however they only resort to eating plant life as a last resort, meaning soft coral or seaweed. They more commonly feed on other fish or even humans, and will eat anything they can kill. Their favorites being; Seaking, Lumineon, Luvdisc, and Humans. They have been known to stray away from shell fish and other shell based fish. Habitat:Sirenes are mostly keep to the seas, only venturing onto land when food is scarce, or forced into it for survival. They have been found in open waters, but they seem to like *colonizing* in shallow waters, and or coral reefs. Which usually are perfect for tricking both human and Pokemon alike. They populate in shallow waters, though they stay away from shores if possible, remaining hidden from few for their own safety. This causes their sightings to be very rare, or maybe the survivors are rare. Origin:Sirenes date all the way back to Ancient Greece, causing the seas to be treacherous and dangerous for those who lay eyes upon them or hear their song. Legend has it they were spawned by the legendaries and gods to combat pirates, and other strong Pokemon, keeping the "goodhearted" man safer at seas, though the plan back fired. Other lore has them as the escaped muses of the Under World. Modern day theories believe that they are very distant relatives of either Primarina, or Gardevoir, or even the link between the two. However, the lack of evolution renders this theory basically false. The true origins of Sirenes are still a mystery. Pokedex Entry:Sirene are the predators of the sea, Second best to only Sharpedo. Sirene have been known to sit on rock formations or coral reef, and trick pirates and sailors into sailing to shallow waters only to pulled to their deaths in the waters. Evolution:Sirene do not evolve. Type Effectiveness:Weak To:- Electric x2 - Grass x2 - Fighting x2 - Bug x2 - Fairy x2 Resistant To:- Fire x.5 | - Water x.5 - Ice x.5 | - Ghost x.5 - Dragon x.5 | - Steel x.5 Immune To:- Psychic x0 Normally Affected By:- Normal x1 - Poison x1 - Ground x1 - Flying x1 - Rock x1 - Dragon x1 Learnset:Leveling:Start- Sing Start- Pound Start- Glare Start- Water Gun Start- Disarming Voice Lv. 4- Hone Claws Lv. 9- Sing Lv. 11- Flatter Lv 13- Scary Face Lv. 15- Camouflage Lv. 19- Encore Lv. 21- Bubble Beam Lv. 24- Soak Lv. 25- Brutal Swing Lv. 28- Misty Terrain Lv. 33- Muddy Water Lv. 38- Punishment Lv. 44- Hyper Voice Lv 49- Dark Pulse Lv 50- Sirene Song- Hypnotizes opponent into attacking themselves with the highest damaging move. If in Double/Multi-battle, forces the opponent to use strongest move on teammate. *See description below Lv. 55- Hydro Pump Lv 60- Play Rough TMs:TM001 Hone Claws TM003 Water Pulse TM006 Toxic TM007 Hail TM013 Ice Beam TM014 Blizzard TM016 Light Screen TM017 Protect TM018 Rain Dance TM021 Frustration TM027 Return TM029 Psychic TM030 Shadow Ball TM032 Double Team TM033 Reflect TM041 Torment TM042 Facade TM043 Secret Power TM045 Attract TM049 Echoed Voice Tm052 Focus Blast TM054 False Swipe TM055 Scald TM059 Brutal Swing TM062 Acrobatics TM068 Giga Impact TM084 Poison Jab TM085 Dream Eater TM097 Dark Pulse TM100 Dazzling Gleam HMs:HM03 Surf HM05 Whirlpool HM07 Dive Breeding Moves:- Water Pulse - Camouflage - Scary Face - Night Slash - Captivate - Sucker Punch - Counter -Moon Blast -Poison Fang Tutor Moves:N/A **Sirene Song- It's a special dark type attack. It's caused by the Sirene hypnotizing the opponent by singing, regardless of gender or sexual orientation. In a single battle, It forces the opponent to attack itself with their strongest raw damaging attack, before type effectiveness is applied. If there are two moves with the same raw damage, roll to determine the attack. (see example below) In a double/three way battle, it forces the opponent to attack their teammate with their strongest raw damaging attack. In multi battles or horde battles, the attack lands at random. Damage does not count as recoil, and cannot fight through the ability Telepathy. The attack does not count as the opponent's turn. { Example (click)}lv. 100 Venusaur and lv. 100 Charizard Vs lv.100 Sirene. Charizard's Moveset: Fire Blast (100x2), Heat Wave (80x2), Inferno (90x2), Solar Beam (120x.25)
[Sirene used Siren Song on Charizard!] [Charizard used Solar Beam on Venusaur! x.25]
[Venusaur 970/1000] [Venusaur used Earthquake on Sirene!]
[Charizard used Solar Beam on Sirene!]
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May 31, 2017 17:13:41 GMT -7
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Post by Skylar Soren on Oct 30, 2018 16:27:24 GMT -7
{Galliga (Click)} Species Name: Galliga Gender: 0% chance Male/ 100% chance FemaleType(s) Flying/FairyAbility(ies) Serene Grace. HA: AerialateImage or physical description:The Galliga Pokemon is a Equine Pokemon with a pure White coat, its mane and tail are like threads of silver silk thread. The Equine has both a horn atop its head and a pair of large silver wings with purple feathers. Its eyes are a brilliant Purple color and the hooves are a black color. Pokedex Entry: Galliga. The Tempest Pokemon. More known as the Mare of the Maelstrom. Galliga has rarely been spotted by human eyes, only seen if it decides to be seen, but only to those worthy to do so. Legends foretell about this Pokemon pairing up with a trainer it finds worthy. It then will travel to the ends of the planet with its trusted trainer. It is said when it flies by you can hear hooves galloping in the clouds Evolution: This Pokemon has no pre evolutions or evolves into anyone Diet: Currently not know or observed seeing this Pokemon's diet.
Habitat: Seeing one of these is truly a sight to behold. Galliga isn't found in any set region mainly cause they are found in the skies. They fly from region to region living out their lives. These pokemon mostly fly through the clouds to avoid being seen, however they also fly on clear skies not minding if they are hidden. Legend tells that these pokemon live out their lives searching for one trainer in their entire lives to battle, if captured, Galliga will battle along side that trainer and only that trainer showing that these creatures haves extreme loyalty. Personality: a personality varies with Galliga. They are extremely loyal to their trainers, but before being captured they are bold creatures who prefer to stay in the skies. They are also very protective of their own kind. Being 100% female does not mean they don't have young to care for. The markings on their bodies glow for either of these 2 reasons, connecting with a trainer it's destined to be with or the season of where young Galliga are created. Galliga use the energy inside themselves to create young but can only happen 1 day out of the year. The energy thus combined with the property of clouds takes form into what is a foal Galliga. Moveset: Level Up- 1: Gust1: Tackle 1: FeatherDance 1: Play Nice5: Fairy Wind12: Wing Attack17: Stomp23: Aerial Ace29: Dazzling Gleam33: Calm Mind35: Air Slash39: Roost42: Hurricane47: Ray of Protection (Signature Move) 100 Power, 100 Accuracy, 2/10 chance to cause confusion to target. Flying type move, Special attack.51: Safeguard55: Moonblast 58: Play Rough61: Extremespeed67: Giga Impact74: Hyper BeamTM:PsyshockCalm MindToxicHidden PowerHyper BeamLight ScreenProtectRoostSafeguardFrustrationReturnPsychicShadow BallDouble TeamReflectAerial AceFacadeRestAttractSteel WingSky DropWill-O-WispAcrobaticsEmbargoGiga ImpactThunder WaveFlySwaggerSleep TalkU-TurnSubstituteDazzling Gleam Tutor Moves: Hyper Voice Heal Bell Defog Low Kick Helping Hand Bounce Sky Attack Magic Coat Endeavor Egg Moves: None
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Feb 1, 2016 22:09:39 GMT -7
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Post by gravity_resistant on Jan 2, 2019 20:00:07 GMT -7
{Tykon (Click)} NameTykon TypeSteel/Poison DescriptionTheir tough bodies are the color of smoke. Though small, these four-legged creatures are not to be messed with. They are highly venomous - more so than their evolved form - and should only be handled by highly-trained Professionals. They avoid conflict but will bite if startled or cornered. Their small bodies have tough scales to protect them from other predators, but most threats wouldn't dare venture near Dravyrn breeding grounds. SpriteEntry 1A single bite from these tiny Pokemon is enough to kill a grown man. Entry 2Though small, they will bite if startled or cornered. Diet, Habitat, BehaviorThese young dragons often bite one another, but their steel-like skin keeps them safe from poison. They eat what their pack drag back into their territory, but for some reason will refuse to eat anything they bite and kill themselves. AbilitiesBattle Armor - Cannot receive more than 150 damage per attack. Full Metal Body - This Pokemon's stats cannot be lowered. Corrosion (HA) - Can inflict Poison on Steel- and Poison-Types. Moves learned by leveling up1. Toxic Spikes - Scatters spikes that Poison Opponent's being switched into battle 1. Fake Tears - Lowers target's special defense by two stages 1. Growl - Lowers target's attack by one stage 3. Metal Claw - 40, Raises user's attack by one stage 6. Poison Fang - 50, 1/2 chance of Badly Poisoning Target 8. Smokescreen - Lowers target's accuracy by one stage 10. Bite - 45, 3/10 chance of making Target flinch 14. Purify - Heals Target's status condition and 1/2 of User's HP 21. Drench - Lowers Poisoned Opponent's Atk. Sp.Atk. and Spd. by one stage 27. Lunge - 80, Lowers Target's attack one stage 33. Sucker Punch - 60, Always attacks first 41. Stone Edge - 100 TMSweet Scent Toxic Take Down Dragon Rage Earthquake Rock Slide Secret Power Hone Claws Egg MoveHaze Yawn Venom Drench Disable Fake Out Poison Tail Disable Move TutorIron Defense Iron Tail Iron Head Outrage Stealth Rock Defog {Dravyrn (Click)} Name Dravyrn Type Dragon/Steel DescriptionFully mature they have six powerful legs, and extremely deadly claws. Though they are part Dragon-Type, they have no wings. Instead, they seem to have developed membranous-like skin between their arms to glide down from the tops of caves. Their deadly claws allow them to climb the walls and ceiling of rocks and other materials. Their scales are made of a dense protective metal and are black to blend into the dark cave tunnels. They can breathe a thin gas which produces an unnatural glowing light. SpriteEntry 1 Said to guard the entrance to the Underworld, they have remained undiscovered since the beginning of time. Entry 2These deadly Predators are unmatched beneath the Earth's surface. HistoryIn a previously undiscovered cave system that stretches deeper into the Earth than any other recorded, these Pokemon have kept themselves alive since the dawn of time. A recent cave-in has brought teams of Explorers and Scientists alike. None have returned. It's believed that they were killed by these Guardians to prevent them from reaching the Underworld. Diet, Habitat, BehaviorThey hunt other cave-based Pokemon. Being such dominating pack-hunters, the size of their prey means nothing. The Male and Female seem equally ruthless, and both hunt for the Pack. Not much is known about their behavior. EvolutionEvolves from Tykon when given a Dragon Scale and leveled up to 30 or above. AbilitiesBattle Armor - Cannot receive more than 150 damage per attack. Full Metal Body - This Pokemon's stats cannot be lowered. Corrosion (HA) - Can inflict Poison on Steel- and Poison-Types Moves learned by leveling up1. Toxic Spikes - Scatters spikes that Poison Opponent's being switched into battle 1. Metal Claw - 40, Raises User's Atk. by one stage 1. Growl - Lowers target's attack by one stage 8. Poison Fang - 50, 1/2 chance of Badly Poisoning Target 10. Sand Attack - Lowers target's accuracy by one stage 12. Crunch - 70, Lowers target's defense by one stage 17. Dragon Breath - 60, 2/6 chance of paralysis 21. Drench - Lowers Poisoned Opponent's Atk. Sp.Atk. and Spd. by one stage 27. Flash Cannon - 80, Lowers Target's Sp.Def by one stage 34. Iron Tail - 100, Lowers Target's Def. by one stage 40. Venomous Bite - 100, 1/3 chance of burning Target (SM - Poison, Sp.Atk.) 49. Dragon Rush - 100, 7/10 chance of making Target flinch 56. Stone Edge - 100 TMSweet Scent Toxic Take Down Hyper Beam Dragon Rage Earthquake Fissure Rock Slide Aerial Ace Secret Power Hone Claws Flash Cannon Stone Edge Egg MoveHaze Yawn Venom Drench Disable Fake Out Poison Tail Disable Move TutorIron Defense Iron Tail Iron Head Outrage Stealth Rock Defog
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Nov 6, 2018 18:37:56 GMT -7
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Post by SorukaNyoki on Jan 10, 2019 22:50:29 GMT -7
My first Fakemon! The robotic duo Andronite and Andronyx- I hope everyone enjoys! {Andronite (Click)} Type: Steel - the A.I. Pokemon Height: 1'11" Weight: 88.2 lbs Pokedex: An experimental Pokemon created by the R&D teams of various corporations throughout the world and overseen by Teamrocket special operations. Designed to feed on data and other mechanical objects while also gaining their properties and storing any contained information. It is capable of learning on its own at an incredible rate and, as a result, becomes sentient eventually. In early prototypes, this caused every Andronite to eventually attempt the consumption of organic life. The last completed prototype is capable of self-replication but was given heavy mental restraints to keep it from consuming humans and other Pokemon alike upon reaching mental nexus. Appearance & Nature: A small, metallic creature, Andronite typically crawls around on its belly using two sharp claw-like appendages that are actually detached from its body and controlled via magnetism. It has a singular eye that it uses to scan objects, people, and Pokemon - capable of breaking down anything it has scanned for analysis and study. From it's back are several cables that it typically drags along with it. These cables appear difficult to control at first - but serve the purpose of connecting with other machines to integrate their data or absorb them entirely over time as a food source. As Andronite grows stronger it gains additional control over its magnetic systems and has been known to float in a similar fashion to Magnemite. It's cables also seem to move much faster and with higher accuracy as it gains intelligence. Andronite is completely devoid of emotion at all times but has been coded to follow instructions given by whoever is in possession of its Pokeball, similar to a real pokemon. Treating it well is not a requirement for its servitude, but as it grows more intelligent it does become aware of certain 'affections' such as the rewards received from winning a battle (food). Evolution Item required: Biomass. Obtained from Sea Mauville, Hoenn Region. Ability: Full Metal Body- This Pokemon’s stats cannot be lowered. Ability2: Galvanize -Normal-type attacks will become electric type attacks and gain x1.2 damage (type effectiveness included) Movepool:Lv. 1 metal claw: 40 - raises user's attack by one stage Lv. 1 Magnet rise: user is immune to ground type attacks for 5 turns Lv.5 Barrier: Raises user's defense by two stages Lv. 8 Parabolic charge: 55 - recovers half of the damage dealt lv. 10 Metal sound: Lowers target's special defense by two stages Lv. 12 Bullet punch: 30 - this move always goes first Lv.15 Thunder Wave- Paralyzes opponent 9/10 chance Lv. 17 Autotomize: Raises user's speed by 2 stages lv. 20 Gear Grind: 40 - hit's twice Lv. 22 Miracle eye: Allows psychic moves to hit dark types and Pokemon with raised evasion Lv.23 Smart strike: 70 - never misses Lv. 25 Zen Headbutt: 80 - 5/10 chance of flinching Lv. 28 Scary Face: lowers target's speed by two stages Lv. 32 Shift Gear: Raises attack by one stage and speed by two stages Lv.38 Flash cannon: 80 -Lowers target's special defense by one stage Lv.46 Zap Cannon: 100 - Causes paralysis Lv.51 Hammer arm: 90 - lowers user's speed by one stage Lv. 55 Overheat: 120 - Lowers user's special attack by one stage Lv.65 Nasty Plot - Raises user's special attack by two stages Lv. 70 Meteor Mash: 90 - raises user's attack by one stage Lv.77 Iron defense: raises user's defense by two stages Lv. 80 Hyper beam: 150 - user cannot attack the next turn TM listPsyshock Toxic Hidden Power Sunny Day Light screen Hyper Beam Protect Earthquake Return Psychic Shadow Ball Reflect Sludge bomb Facade Rest Round Explosion Giga impact Gyro Ball Psych up Bulldoze Rock slide Swagger Sleep talk Substitute Flash Cannon Confide {Andronyx (Click)} Type: Steel/Psychic - The Android Pokemon Height: 6'1" Weight: 117.1 lbs Pokedex: The final result of its basic form growing beyond the restraints of the code that dictate it's actions and integrating with organic life - caused instantaneous evolution to this form. With the unrivaled intelligence of it's hybridized biomechanical brain, it is capable of incredible telekinetic feats while also remaining hard as reinforced steel. Unfortunately, because it has bonded with such incompatible material, it is prone to fits of near self-destructive rage and confusion caused by the additions of living tissue and therefore, the emotional responses associated with them. It is best avoided, for this reason, however, if captured - it is advised to keep it as devoid from emotion as possible as even positive reinforcement can trigger its dangerous flaw. Appearance & Nature: Standing over six feet tall, Andronyx is a slender, near skeletal looking pokemon whose body appears almost entirely mechanical. Its face is hidden beneath the visor of a mask through the actual flesh of its face is terribly pale on the rare occasion that it reveals any of itself to a trusted partner. Andronyx always has a simple, purple or red dot of an eye much like an optical sensor. Despite being capable of perfect human speech both telepathically and verbally - the Pokemon typically communicates via 'emotes' that appear on (or in the air near) the holographic visor to keep itself from an emotional conversation. It has several different cables running from its body, with the thickest of them protruding from its back. Each of these cables is capable of independent movement much like a tentacle or tendril - all of the wires have ends that tend to spark with a most peculiar, psychic based electricity. As a result of sudden fusion, pieces of its metal exterior may appear to be damaged or rusted away, and although its armor is near unbreakable - any damage done to it is irreversible. The Pokemon, at that size, has long, armored legs and equally long arms. Each arm and leg has armor thicker near the wrists and ankles - though these could quite literally be closer to shackles than additional plating. The fingertips on it's left arm have demonstrated the ability to extend into psychic blades Andronyx uses to effectively wield abilities such as psycho-cut. Even whilst not in combat, it can, and usually does, employ some type of psychic ability to see into possible futures - this causes it to almost always be covered in a purple haze or aura. The midsection of its body contains the power supply and soul of the pokemon in one, having the appearance of a cross-shaped gem that Andronyx protects with savage ferocity. Evolution Item required: Biomass. Obtained from Sea Mauville, Hoenn Region Evolution path required: Must obtain sentience by learning (requires two gym badges and must learn one TM/HM) Ability: Full Metal Body- This Pokemon’s stats cannot be lowered Ability2: Psychic Surge: Turns the ground into Psychic Terrain Special attack: Impossibility Matrix - Heal equal to the last damage dealt to the user, then, at the end of the following turn - deal damage equal to half of the original amount to the enemy. Can only be used once while the Pokemon is active (learns at any level upon evolving). Movepool:Lv. 1 confusion: 40 - 1/4 chance of confusion Lv. 1 metal claw: 40 - raises user's attack by one stage Lv. 1 Magnet rise: user is immune to ground type attacks for 5 turns Lv.5 Barrier: Raises user's defense by two stages Lv. 8 Parabolic charge: 55 - recovers half of the damage dealt lv. 10 Metal sound: Lowers target's special defense by two stages Lv. 12 Bullet punch: 30 - this move always goes first Lv.15 Thunder Wave- Paralyzes opponent 9/10 chance Lv. 17 Autotomize: Raises user's speed by 2 stages Lv.17 Psychic Terrain: Protects from priority moves that always attack first and psychic type attacks gain x1.5 damage for five turns lv. 20 Gear Grind: 40 - hit's twice Lv. 22 Miracle eye: Allows psychic moves to hit dark types and Pokemon with raised evasion Lv.23 Smart strike: 70 - never misses Lv. 25 Zen Headbutt: 80 - 5/10 chance of flinching Lv. 28 Scary Face: lowers target's speed by two stages Lv.30 Superpower: 100 - Lowers user's attack and defense by one stage Lv. 32 Shift Gear: Raises attack by one stage and speed by two stages Lv.38 Flash cannon: 80 -Lowers target's special defense by one stage Lv. 43 Aura sphere: 80 - never misses Lv.46 Zap Cannon: 100 - Causes paralysis Lv.51 Hammer arm: 90 - lowers user's speed by one stage Lv. 55 Overheat: 120 - Lowers user's special attack by one stage Lv.61 Psychic: 100 - lowers target's special defense by one stage Lv.65 Nasty Plot - Raises user's special attack by two stages Lv. 70 Meteor Mash: 90 - raises user's attack by one stage Lv.77 Iron defense: raises user's defense by two stages Lv. 80 Hyper beam: 150 - user cannot attack the next turn TM listPsyshock Toxic Hidden Power Sunny Day Light screen Hyper Beam Protect Earthquake Return Psychic Shadow Ball Reflect Sludge bomb Facade Rest Round Explosion Giga impact Gyro Ball Psych up Bulldoze Rock slide Swagger Sleep talk Substitute Flash Cannon Confide Things of note-Andronite cannot breed or duplicate, however, normal breeding methods are acceptable for Andronyx (50 posts to hatch the metallic egg). Both forms can eat electronic devices. Flash drives, phones, etc. Only Andronyx can consume both biological and mechanical food sources. Due to the nature of it's learning algorithms, Both Andronite and Andronyx cannot learn moves from a move tutor. They learn only through their own discovery or via data entry (TM/HM) The art of the Andronite was done by our very own Elfy of Pokemon hidden legends and I thank her for all of the art she does for me! The art of Andronyx was done by 'Faithe' and she did a phenomenal job of creating something almost entirely from scratch! Both arts were touched up and finalized by our awesome Admin - Prince! I thank all of the artists who help make my first fakemon awesome~<3 If I've missed anything or anyone has questions - feel free to message me and I would be glad to clear them up for you!
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May 15, 2018 23:08:46 GMT -7
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Post by Elfy on May 25, 2020 18:06:13 GMT -7
{Onyc} Name:Onyc Type:Dark Species: The Chiropteran Pokemon AbilitiesIntimidate, Anticipation Hidden Ability: Technician Height:2'04" Weight:45 lbs Physical Description:(Impyre line from Pokefarm used as a base) Onyc are small bat-like Pokemon. Their vivid green eyes seem to glow. They can navigate in the dark with little difficulty, having spent much of their lives in it. The longer they spend underground, the darker their red skin becomes. Onyc with white skin have been reported among the small groups that have migrated into the cities. Pokedex Entry Onyc is are small, bat-like Pokemon. Their energetic, playful natures often get them into trouble. Habitat: Until recently they lived exclusively in the darkest areas of caves. Small groups of them have made the move into human cities and will often inhabit abandoned buildings. Groups of these Pokemon that live with humans are noticeably less aggressive than those who remain isolated in caves. Diet: Onyc prefers blood over most other food but most tame Onyc will only accept it from their trainers. While it is preferred, it is not a requirement. They can eat just about anything if they set their minds to it so keeping them fed is not a difficult task. People and Pokemon disappearing in caves could be the fault of more aggressive groups of these Pokemon. Behavior:Onyc are excitable creatures. They enjoy exploring and will pout when forced to remain still for too long. Training them can be difficult as they are highly stubborn and often refuse to listen in favor of playing. Fun is their first priority. Most Onyc are unwilling to back away from a challenge. The size of their opponent does not matter to them. They won't hesitate to fight even the largest of Pokemon. Bigger opponent just means they need to hit it harder. This mindset often gets them into trouble. These Pokemon tend to live in groups. Infant Onyc hide under their parents wings. A warm blanket is a suitable substitute if a Onyc hatches with a trainer instead of amongst its kind. Every Onyc learns to sing early on. They sing to communicate with the older members of their families. An Onyc will sing to its trainer if it has bonded with it. This is considered a display of affection. They react positively to anything their trainer sings to them in response. History: These Pokemon used to be significantly more active on the surface centuries ago. While their relationship with humans was never a close one, they were allowed to thrive in less populated areas. As human settlements expanded, these Pokemon were forced into caves in order to avoid being hunted. Their aggressive appearances and strange diets made them a popular subject in many horror stories. While most were clearly exaggerations, a few of them were believable enough to turn these Pokemon into "monsters" in the eyes of humans. They remained hidden away in their cave homes that the species was thought to be extinct. This was proven to be incorrect when a small nest was discovered by a group of explorers. They were fortunate enough to meet a passive group that allowed the nest to be studied. Several small Onyc followed the explorers back to the surface when they left. Ever the curious creatures, they began wandering as far as their little wings could carry them. These were the first Onyc to settle in the cities. Their little families have grown since then, making these Pokemon a significantly more common sight. EvolutionOnyc evolves into Desmodus by level 42 Female Onyc evolves into Malikat when Friendship is maxed. Type Effectiveness:Weak To: - Fighting x2 - Bug x2 - Fairy x2 Resistant To - Ghost x0.5 - Dark x0.5 Immune To: - Psychic x0 Moveset:Leveling:Start- Sing- Puts opponent to sleep 7/10 chance Start- Scratch- 30 Start- Leer- Lowers target's defense by one stage Lv. 8 Lick- 30 | 3/10 chance of paralysis Lv. 10- Bite- 50 | 3/10 chance of making the target flinch Lv. 13- Fury Swipes- 20 | 2-5 hits Lv. 15- Fake Tears- Lowers target's special defense by two stages Lv. 20- Crunch- 70 | Lowers target's defense by one stage Lv. 25- Slash- 70 | 1/10 chance to do double damage Lv. 30- Agility- Raises user's speed by two stages Lv. 32- Spite- Disables the attack last used for two turns Lv. 35- Siphon- 20 | 2-5 hits. Restores 1/2 of the overall damage dealt. Lv. 40- Feint Attack- 60 | Never misses Lv. 45- Acrobatics- 50 | Double damage if user is not holding an item TMs:TM 30 Shadow Ball TM 45 Attract TM 49 Echoed Voice TM 85 Dream Eater TM 16 Light Screen TM 40 Aerial Ace TM 97 Dark Pulse TM 05 Roar TM 12 Taunt TM 01 Hone Claws TM 46 Thief TM 63 Embargo TM 65 Shadow Claw TM 95 Snarl HMs:HM 01 Cut Tutor Moves:Foul Play Knock Off Snatch Throat Chop Egg Moves:- Wing Attack - Feint Attack Custom Attack:Type - Dark Siphon- 20 | 2-5 hits. Restores 1/2 of the overall damage dealt. Breeding Information:Gender Ratio50/50 Egg Group:Flying {Malikat} Name:Malikat Type:Dark/Flying Species: The Chiropteran Pokemon AbilitiesAnticipation, Cute Charm Hidden Ability: Technician Height:5'08" Weight:145 lbs Physical Description:(Impyre line from Pokefarm used as a base) Malikat are fluffy bat-like creatures that are roughly the size of humans. The fur on their chests and legs is incredibly soft and requires a lot of maintenance. Brushing them daily is the best way to keep their fur healthy. They have long tails which are often more expressive than the Pokemon itself. Their tails will wag when they are interested in something, jerk from side to side when angry, and coil around their waists if they are upset. Malikat have four eyes. One of their eyes will always be a different color from the other three. It's incredibly rare for all four of the eyes to be the same color. The age of a Malikat can be determined by their horns. Older Malikats will have horns that curl around and in on themselves. Younger Malikats have horns that curve upwards towards their jaws. They can see perfectly in the dark but bright lights seem to bother them. Avoiding direct sunlight is preferable. Pokedex Entry: An Onyc will only evolve into a Malikat when it fully trusts its trainer. They are stubborn but incredibly loyal. Habitat: Until recently they lived exclusively in the darkest areas of caves. Small groups of them have made the move into human cities and will often inhabit abandoned buildings. Groups of these Pokemon that live with humans are noticeably less aggressive than those who remain isolated in caves. Diet: Malikat prefers blood over most other food but most will only accept it from their trainers. Blood is not a requirement though. They can eat just about anything if they set their minds to but if they dislike a certain type of food they will make it known. Behavior: Malikat have a strong fascination with learning new things. If something interests them, they will observe it or pick at it until they learn as much as they can about it. They are clever Pokemon. A trainer with enough patience can teach them how to talk to people. Most Malikats will pick up on basic phrases on their own. They can mimic sounds they hear and will sometimes use this to bother their trainer when they are upset. If something bothers them, they will make sure it is known. They are very protective of their young and will fiercely defend them. Malikat raised by a trainer will sometimes horde favorite items since they don't have a nest to defend. Taking one of these items from them will upset them and they will protest until it is returned. Malikat will sing to other members of its species to communicate with them. They will also sing to their trainers and other Pokemon to show affection. History: After the species was driven underground, the roles of Malikats changed greatly. They became the queens of their nests, directing the Desmodus that guard the nests and raising the young Onycs. The stronger the Malikat, the stronger the nest. Rival nests will absorb other nests upon defeating their Malikat. Defeated Malikats will often be left to fend for themselves. It is usually in their best interest to be as vicious as possible. This can result in hostile groups of these Pokemon that will attack anything that gets too close. These aggressive nests are usually to blame when a person or Pokemon disappears in a cave. Since these Pokemon have started relocating above ground, conflicts within the species and their hostility has started to die down. Evolution:Malikat does not evolve. Type Effectiveness:Weak To:- Electric x2 - Ice x2 - Fairy x2 - Rock x2 Resistant To:- Ghost x0.5 - Grass x0.5 - Dark x0.5 Immune To:- Psychic x0 - Ground x0 Moveset:Leveling:Start- Sing- Puts opponent to sleep 7/10 chance Start- Scratch- 30 Start- Leer- Lowers target's defense by one stage Lv. 8- Gust- 30 | Deals double damage to targets in Fly, Sky Drop, and Bounce Lv. 13- Quick Attack- 40 | It is sure to strike first Lv. 15- Fake Tears- Lowers target's special defense by two stages Lv. 20- Attract- Opposing gender opponents become infatuated Lv. 25- Crunch- 70 | Lowers target's defense by one stage Lv. 30- Agility- Raises user's speed by two stages Lv. 35- Sucker Punch- 60 | Always attacks first Lv. 38- Siphon- 20 | 2-5 hits. Restores 1/2 of the overall damage dealt. Lv. 40- Brutal Swing- 50 | Attacks whole field Lv. 50- Mirror Move- Copies last move in battle Lv. 58- Hurricane- 100 | 3/10 chance of confusion, deals double damage to targets in Fly, Sky Drop, and Bounce TMs:TM 19 Roost TM 30 Shadow Ball TM 54 False Swipe TM 62 Acrobatics TM 41 Torment TM 45 Attract TM 49 Echoed Voice TM 85 Dream Eater TM 16 Light Screen TM 40 Aerial Ace TM 97 Dark Pulse TM 66 Payback TM 05 Roar TM 12 Taunt TM 27 Return TM 01 Hone Claws TM 46 Thief TM 63 Embargo TM 65 Shadow Claw TM 95 Snarl ]HMs:HM 01 Cut HM 02 Fly Tutor Moves:Bounce Defog Foul Play Hyper Voice Knock Off Snatch Sky Attack Throat Chop Egg Moves:- Wing Attack - Feint Attack - Flatter - Perish Song - Roost - Punishment Custom Attack:Type - Dark Siphon- 20 | 2-5 hits. Restores 1/2 of the overall damage dealt. Breeding Information:Gender Ratio50/50 Egg Group:Flying {Desmodus} Name:Desmodus Type:Dark/Fighting Species: The Chiropteran Pokemon AbilitiesStamina, Anticipation Hidden Ability: Technician Height:6'08" Weight:250 lbs Physical Description: (Impyre line from Pokefarm used as a base) Desmodus stand well above most humans. While capable of flight, they prefer to stand and walk with their trainers. Their large wings are used like shields, protecting their bodies from damage until they see an opening to strike. They have thick fur around their chests and necks. While it doesn't require as much maintenance as a Malikat's fur, brushing is still very much appreciated. Like Malikat, they have four eyes. One eye will always be a different color than the others. There isn't much of a difference between light and dark to them. Dark and light look exactly the same to them. They have no trouble navigating whatever area they're in. Pokedex Entry Natural guardians, Desmodus will defend its companions from anything it decides is a threat. Habitat: Until recently they lived exclusively in the darkest areas of caves. Small groups of them have made the move into human cities and will often inhabit abandoned buildings. Groups of these Pokemon that live with humans are noticeably less aggressive than those who remain isolated in caves. Diet: Desmodus prefers blood over most other food but most will only accept it from their trainers. Blood is not a requirement though. They will eat just about anything without complaint. Behavior: Desmodus will never pass up an opportunity to fight. They enjoy battle and are happy to spend hours at a time training. Physical labor is fun for them and they love being given odd jobs to do. Working keeps them happy. Despite their size and their love for battle, they aren't overly aggressive. Most are giant teddy bears that will go out of their way to take care of their companions. Unlike Malikat it is uncommon for a Desmodus to pick up human speech. If one is determined enough to talk to their trainer they might learn a few short phrases but never enough to hold a conversation. They sing to other members of their species to communicate with them. Singing is something they view as a way to bond with other and they will greatly appreciate anyone who takes the time to sing with them. History: Desmodus became the protectors of the nests after they moved underground. They are excellent at their jobs and they take them very seriously. The aggression level of the Malikat ruling the nest would determine how hostile the Desmodus protecting it would be. Hostile Desmodus can be found wandering their cave homes. They will drive any Pokemon in the area out in order to claim it for their Malikat. Anything that tried to engage these Desmodus would be dragged back to the nest to feed the young Onycs. Desmodus that are part of nests that have migrated to the surface are significantly more friendly but still won't hesitate to fight anything that challenges them. These Pokemon will sometimes fight amongst themselves to establish who the strongest is. EvolutionDesmodus does not evolve. Type Effectiveness:Weak To: - Fighting x2 - Flying x2 - Fairy x4 Resistant To - Ghost x0.5 - Dark x0.25 - Rock x0.5 Immune To: - Psychic x0 Moveset:Leveling:Start- Sing- Puts opponent to sleep 7/10 chance Start- Scratch- 30 Start- Defense Curl- Raises user's defense by one stage Lv. 8- Arm Thrust- 15 | 2-5 hits Lv. 13- Pound- 40 Lv. 15- Taunt- Foe can only use damaging moves for three turns Lv. 20- Low Kick- Damage varies Lv. 25- Crunch- 70 | Lowers target's defense by one stage Lv. 30- Bulk Up- Raises user's attack and defense by one stage Lv. 35- Drain Punch- 70 | Restores 1/2 damage dealt Lv. 38- Siphon- 20 | 2-5 hits. Restores 1/2 of the overall damage dealt. Lv. 40- Brutal Swing- 50 | Attacks whole field Lv. 50- Mirror Move- Copies last move in battle Lv. 58- Close Combat- 120 | Lowers user's defense and special defense by one stage TMs:TM 15 Hyper Beam TM 80 Rock Slide TM 16 Light Screen TM 97 Dark Pulse TM 05 Roar TM 01 Hone Claws TM 46 Thief TM 65 Shadow Claw TM 95 Snarl TM 31 Brick Break TM 52 Focus Blast TM 21 Frustration TM 23 Smack Down TM 68 Giga Impact TM 54 False Swipe TM 62 Acrobatics TM 40 Aerial Ace TM 66 Payback HMs:HM 01 Cut HM 04 Strength HM 02 Fly Tutor Moves:Foul Play Knock Off Snatch Throat Chop Hyper Fang Flying Press Ice Punch Fire Punch Thunder Punch Mega Punch Mega Kick Egg Moves:- Wing Attack - Feint Attack - Recover - Wake Up Slap - Giga Impact Custom Attack:Type - Dark Siphon- 20 | 2-5 hits. Restores 1/2 of the overall damage dealt. Breeding Information:Gender Ratio50/50 Egg Group:Flying
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Jun 18, 2015 22:50:11 GMT -7
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Post by White Prince Of Wonderland on May 26, 2020 10:30:47 GMT -7
{ Clouby (Click)} Name:Clouby (Cloud + Baby) Creator:White Prince Of Wonderland Type:Flying Normal Species:The Cloud Pokémon Abilities:Drizzle | Drought Hidden: Friend Guard Height:1 foot Physiology:Clouby's body is made up of a thick almost fog like gas, so thick that it's almost solid. It's extremely soft, making them great cuddle buddies. If you push past the soft exterior, their interior of their body feels almost like memory foam. This makes for a very malleable and shapeshifting body. Clouby's mouth and eyes always seems to float on it's body in a specific spot, which is naturally their face. Despite their malleable bodies, they can't move their faces around their bodies. Gender Differences:No Gender Differences Sprite:Shiny:Special Abilities:They make good play mates with babies, and baby Pokémon, because of their soft bodies, and playful and sweet demeanors. They've been known to throw temper tantrums when put under too much stress, or upset they cause small storms in the immediate area. Though these are rare, Behavior:Clouby are known to be all about tender love and care. They are very dependent Pokémon for they live with their parents until they evolve. If they drift down from the clouds, they are often drawn towards people or other caring Pokémon. They are very compatible with other baby Pokémon, motherly Pokémon, and babies in general. They usually are happy and loving by nature and are drawn to those similar. Habitat:They are most often found amongst the clouds and their fully evolved parents. They often float in the skies, or on tall mountain peaks. However, on low pressure days, they're known to drift down from the skies and be drawn to warm house holds with children. Origin:Clouby were discovered long before it's evolution Zumulus. Believing that they were gifts from the heavens or Arceus itself because of it's loving nature and small abilities with weather. However upon Zumulus's discovery they were believed to be offspring of the 'deities' who were expected to love and care for the Clouby or receive the wrath of the Zumulus. Modern day scientists believe there may be a small link between these Pokemon and Castform. Pokedex Entry:These Pokemon are known for their loving and caring nature. They never like to be left alone and always want to be cuddled. However anger or upset them and you'll find yourself in a rainstorm. Evolution:Clouby evolves into Zumulus by participating and winning in four separate battles with each of the Weather effect moves or Abilities that it did not cause. (Sunshine, Rain, Hail, and Sandstorm). To consider as a "win" Clouby must defeat at least one Pokémon in each battle. Type Effectiveness:Weak To:- Ice x2 - Rock x2 - Electric x2 Resistant To- Grass x.5 | - Bug x.5 Immune To:- Dragon x0 Affected Normally By:- Normal x1 | - Fighting x1 - Flying x1 | - Poison x1 - Steel x1 | - Fire x1 - Water x1 | - Psychic x1 - Dragon x1 | - Dark x1 - Fairy x1 Learnset:Leveling:Start- Sunny Day- Causes intense sunlight for five turns Start- Rain Dance- Causes a rain storm for five turns Start- Hail- Causes a hail storm for five turns Start- Splash- No effect Start- Baby-Doll Eyes- Lowers opponent's attack by one stage | Always goes first Lv. 10- Gust- 30 | Deals double damage to targets in Fly, Sky Drop, and Bounce Lv. 10- Fairy Wind- 40 Lv. 15- Helping Hand- Doubles damage done by ally's next attack Lv. 20- Morning Sun- Restores 1/2 of max HP Lv. 20- Whirlwind- Ends battle (wild Pokemon), or forces opponent to randomly swap Pokemon (Trainer battle) Lv. 20- Sweet Kiss- 3/4 chance of causing confusion | Own Tempo is unaffected Lv. 25- Soak- Changes target's type to water Lv. 35- Thunder Wave- Paralyzes opponent 9/10 chance Lv. 35- Weather Ball- 50 | Type changes with weather Lv. 35- Tailwind- Raises user's and ally's speed by two stages for four turns Lv. 35- Defog- Gets rid of effects of moves like light screen or reflect, lowers target's evasiveness by one stage (had to already be raised) Lv. 40- Assist- Randomly attack with one of partner's moves (Must generate appropriate numbers to determine attack) Lv. 45- Aromatic Mist- Raises ally's special defense by one stage TMs:TM #004 Calm Mind TM #007 Hail TM #011 Sunny Day TM #016 Light Screen TM #017 Protect TM #018 Rain Dance TM #020 Safeguard TM #027 Return TM #032 Double Team TM #033 Reflect TM #037 Sandstorm TM #042 Façade TM #044 Rest TM #048 Round TM #049 Echoed Voice TM #062 Acrobatics TM #070 Flash TM #077 Psych Up TM #087 Swagger TM #088 Sleep Talk TM #090 Substitute HMs:HM 05 Defog Breeding Moves:- Lucky Chant - Magic Coat - Disable - Amnesia - Clear Smog - Guard Swap Tutor Moves:- Snore - Icy Wind - Tail Wind - Shock Wave - Defog - Ominous Wind - Mirror Move { Zumulus (Click)} Name:Zumulus (Zephyrus + Cumulus) Creator:White Prince Of Wonderland Type:Flying (Clear Form) Flying Water (Rainy Form) Flying Electric (Thunderstorm Form) Flying Ice (Snowy Form) Flying Dragon (Tornado Form) Flying Ghost (Foggy Form) Flying Fairy (Rainbow Form) Species:The Cloud Pokémon Abilities:Drizzle | Drought Hidden: Forecast Height:6 feet across. (Though Zumulus seem to be in a large ranges of sizes larger and small, however 6 feet across seem to be average) Physiology:Zumulus seem to be made of the same body chemistry as Clouby however more dense. It is still just as soft to the touch, however it's foggy like body does not part like Clouby's. While it isn't exactly solid it's body almost feels like memory foam. It isn't as malleable as Clouby, however they have been seen being able to expand or compact itself a bit. Gender Differences:No Gender Differences Sprite:Shiny:Form Change Items:All Items are found only on the top of mountain peaks in 10 posts (Mt. Moon, Mt. Silver, Mt. Pyre, Stark Mountain, Twist Mountain, Mount Lanakila) Mist Droplet- Changes Cloud's type to it's Rainy form. Obtained with 10 posts in Twist Mountain Static Stone- Changes Cloud's type to it's Thunderstorm form. Obtained with 10 posts in Mt. Coronet Permafrost Snowflake- Changes Cloud's type to it's Snow form. Obtained with 10 posts in Mount Lanakila Dragon's Horn- Changes Cloud's type to it's Tornado form. Obtained with 10 posts in Mt. Mortar Cursed Relic- Changes Cloud's type to it's Fog form. Obtained with 10 posts in Mt. Pyre Pixie Dust- Changes Cloud's type to it's Rainbow form. Obtained with 10 posts in Mt. Moon Special Abilities:-Zumulus can change the weather at will, and even been seen creating storms indoors. However they only do this if they have a reason for it. They often enjoy the natural weather. -Zumulus often drift and putter along at a leisurely pace, but in times of need they can use wind to carry them at rather fast speeds. -Despite being clouds they can be seen carrying rather heavy weights and fly without any struggle. However once their limit is hit they drop to the ground and slowly compress until they are freed. Though worry not, this doesn't seem to harm them. Behavior:Zumulus usually are careless Pokemon. They travel and live in packs of their own kind. Often living on mountain peaks or in the clouds so high they don't often encounter other Pokemon. But they have drifted down on rare occasion. They are friendly with other Pokemon and humans alike. They kept their friendly nature from their time as a Clouby, however they are no longer dependent on... well Everything. They definitely take care of themselves and aren't afraid to. The often protect defenseless Pokemon, like they naturally would with Clouby, and have been known to be fairly protective of their trainers. While they may seem out of touch with things, they are often very social Pokemon. Upon changing form, the air and weather in the immediate area seems to change with them. Habitat:Zumulus are usually found at high altitudes or on top of mountain peaks. They live in communities of other Cloubys and Zumulus, and often they are mistaken for an actual cloud. Origin:Zumulus were believed to be deities to be worshiped for good weather. Because of their rare sightings, due to their high habitats, they were believed to be a mystic Pokemon. The Pokemon enjoyed the worship however never required it. As time passed they weren't thought of as mystics as much as they were thought of as messengers of the Legendaries. Modern day scientists understand they are just Pokemon with great ability. They're using them along side Castform to help predict the weather. Pokedex Entry:Zumulus are loving Pokemon that love to drift along with the clouds carelessly. However when challenged or angered they are known to harness the weather to strike. Evolution:Zumulus does not evolve Type Effectiveness:Weak To:- Ice x2 - Rock x2 - Electric x2 Resistant To- Grass x.5 | - Bug x.5 Immune To:- Dragon x0 Affected Normally By:- Normal x1 | - Fighting x1 - Flying x1 | - Poison x1 - Steel x1 | - Fire x1 - Water x1 | - Psychic x1 - Dragon x1 | - Dark x1 - Fairy x1 Learnset:Leveling:Start- Water Gun- 30 Start- Hail- Causes a hail storm for five turns Start- Tackle- 20 Start- Twister- 40 | Hits Pokémon during Fly, Bounce, or Sky Drop and power is doubled, 2/10 chance of making the target flinch Start- Growth- Raises user's attack and special attack by one stage Start- Whirlwind- Ends battle (wild Pokémon), or forces opponent to randomly swap Pokémon (Trainer battle) Lv. 10- Gust- 30 | Deals double damage to targets in Fly, Sky Drop, and Bounce Lv. 10- Fairy Wind- 40 Lv. 15- Helping Hand- Doubles damage done by ally's next attack Lv. 20- Morning Sun- Restores 1/2 of max HP Lv. 20- Weather Ball- 50 | Type changes with weather Lv. 20- Sweet Kiss- 3/4 chance of causing confusion | Own Tempo is unaffected Lv. 25- Soak- Changes target's type to water Lv. 35- Thunder Wave- Paralyzes opponent 9/10 chance Lv. 35- Tailwind- Raises user's and ally's speed by two stages for four turns Lv. 35- Defog- Gets rid of effects of moves like light screen or reflect, lowers target's evasiveness by one stage (had to already be raised) Lv. 45- Aromatic Mist- Raises ally's special defense by one stage Lv. 50- Raging Tempest- 80 | Ends battle (wild Pokémon), or forces all Pokémon on field to randomly swap with it's party (Trainer battle). This move always goes last in turn. Lv. 60- Hurricane- 100 | 3/10 chance of confusion, deals double damage to targets in Fly, Sky Drop, and Bounce Lv. 60- Thunderbolt- 80 | 3/10 chance of paralysis Lv. 60- Blizzard- 100 | 3/10 chance of freezing the target Lv. 65- Hydro Pump- 100 Lv. 65- Dazzling Gleam- 80 *Raging Tempest- (Special Flying type attack) Conjures up strong whirl winds to sweep up opponents into the air and forcibly return them and randomly swap them with a party Pokémon. It takes a bit to start the wind storm, so this move always moves last in turn. TMs:TM #004 Calm Mind TM #007 Hail TM #010 Hidden Power TM #011 Sunny Day TM #014 Blizzard TM #016 Light Screen TM #017 Protect TM #018 Rain Dance TM #020 Safeguard TM #021 Frustration TM #024 Thunderbolt TM #025 Thunder TM #027 Return TM #032 Double Team TM #033 Reflect TM #037 Sandstorm TM #040 Aerial Ace TM #042 Façade TM #044 Rest TM #045 Attract TM #048 Round TM #049 Echoed Voice TM #055 Scald TM #057 Charge TM #058 Sky Drop TM #062 Acrobatics TM #070 Flash TM #077 Psych Up TM #082 Dragon Tail TM #087 Swagger TM #088 Sleep Talk TM #090 Substitute TM #099 Dazzling Gleam HMs:HM 02 Fly HM 05 Defog Breeding Moves:- Lucky Chant - Magic Coat - Disable - Amnesia - Clear Smog - Guard Swap - Cosmic Power - Mist Tutor Moves:- Snore - Icy Wind - Tail Wind - Shock Wave - Defog - Ominous Wind - Misty Terrain - Fairy Wind - Acrobatics - Spark - Powder Snow - Haze - Bubble
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Jun 18, 2015 22:50:11 GMT -7
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Post by White Prince Of Wonderland on Jan 21, 2021 18:52:30 GMT -7
{Pon (Click)} Creator: WhitePrinceOfWonderlandName:Pon Pokedex #:-- Appearance:Pon has a small, metallic body that appears to be made of armor. Pon's helmet appears to turn a wide range, which aids it small nub like feet. Within the helmet, two eyes seem to almost glow, and barely move without moving it's entire head, or helmet. A tunic appears to lay on Pon's chest, however it is unable to be removed, but it some times swings if Pon moves fast enough. Type:Steel Species:The Chess Pokemon Abilities:Sturdy XXX No Guard Hidden: Competitive Height:1'02'' Weight:32.9 pounds Biology:Pon is a small Pokemon the seem to resemble the Pawn chess piece. Pawn has very short legs which force the Pokemon to move at a slow and almost clumsy fashion. The entire Pon evolution chain travels in packs, however it's been observed that the Pons always travel in the back of the pack. If Pon is hatched while the sun is up, the exterior of it's "armor" on it's head and body will be white, while it's feet, tunic, what's presumed to be it's face, and the point on it's helmet will be black. As well as it's eyes will be light blue. If Pon is hatched while the sun is down, the exterior of it's "armor" on it's head and body will be black, while it's feet, tunic, what's presumed to be it's face, and the point on it's helmet will be white. As well as it's eyes will be light orange. Pokedex Color:Gray Gender Differences:There are none Pokemon Sprite:Shiny: Behavior:Pon seem to follow around the more evolved Pokemon in their Evolution chain, and even in some cases if they are abandoned or lost, they will find another Pokemon or human to follow around and protect. They seem to be the lowest on the chain of importance in the Pon family, seeing that they hurry to keep up, and the more evolved Pokemon send them into caves, waters, or other seemingly dangerous situations. But it seems that the Pons are happy to help their elders, and follows any order given by Schking or Ferqueen. The Pon evolution chain all seem to travel in specific numbers. The Pon family, or pack, will always have any where to 5-16 Pons to a pack. If they are unfortunate enough to actually lose a Pon, the family will grieve for a day and then move on. If they have a smaller amount of Pons, or dip below 5, the Ferqueen will seek out a replacement. For a Pon, they can be replaced with any Pokemon that can keep up, and it's up to the family's current Pons to train the new addition. Habitat:Pon, like the rest of it's family, often travel until they find a place to call their own. They are very rarely seen in the wild, due to the fact that they do what they can to keep to themselves once they find their castle. The family will often seek out their home in old houses, ruins, castles, unfinished structures, most all abandoned or not finished to make them into their own castles, and will do what they can to force out the dangerous and unwelcomed. Origin:The Pon family are rarely ever seen due to where they reside. The family often hide away and keep to themselves within abandoned building and castles, so most don't ever venture into their territory, how ever they always seem to be around. According to legend, The game Chess was invented after watching a battle between two Pon families. Pokedex Entry:Pons travel in groups with their fellow family or "pack". They will do what ever they can to protect their family, even lay down their own lives. Evolution:{Evolution Chart (Click)} If male, Pon will evolve into Charook at level 16 If female, Pon will evolve into Bishil at level 16 If exposed to an Armor Shard at Rota within the castle walls, Alamos Town within the Space Tower, or Parfum Palace in the Palace's Gardens Pon will evolve into Nighva. *Armor Shard- To Obtain: 30 Posts in Rota. Type Effectiveness:Weak To: Fire XXX Fighting Ground Resistant Against: Normal XXX Grass Flying XXX Psychic Rock XXX Ice Bug XXX Dragon Steel XXX Fairy Unaffected By: Poison Affected Normally By: Ghost XXX Electric Dark XXX Water Learnset:Leveling Up:STARTER: Tackle- 20 STARTER: Take Down- 80 | 1/4 recoil STARTER: Leer- Lowers target's defense by one stage STARTER: Protect- Evades next attack | Probability applies to attack and defense probability 8: Self-Destruct- 200 | KOs user TMs: None Egg Moves: None Tutor Moves: Iron Defense- Raises user's defense by one stage Bullet Punch- 40 | This move always goes first Disarming Voice- 40 | Never misses Karate Chop- 40 {Nighva (Click)} Creator: WhitePrinceOfWonderlandName:Nighva Pokedex #:-- Type:Steel Fighting Species:The Chess Pokemon Abilities:Guts XXX No Guard Hidden: Battle Armor Height:4'09'' Weight:225 pounds Biology:Nighva appears to be wearing armor. The Pokemon seems to be able to control when it's face guard moves up or down to protect itself in battle. It holds a sharp jousting sword, and shield at all times, some believe it's actually it's real arms but in very rare occurrences when relaxing they can be seen putting them down. When they where hatched, if the sun was up, the exterior to it's helmet, body, and parts of it's sword and shield will be white. The 'feathers' of it's helmet, what looks like it's face, tunic, feet, and parts of it's shield and sword will be black. While it's eyes will seem to glow light blue. When they where hatched, if the sun was down, the exterior to it's helmet, body, and parts of it's sword and shield will be black. The 'feathers' of it's helmet, what looks like it's face, tunic, feet, and parts of it's shield and sword will be white. While it's eyes will seem to glow light orange. Pokedex Color:Gray Gender Differences:There are none Pokemon Sprite:Shiny: Behavior:Nighva are extremely protective and territorial. They protect the entire family, or pack, that they travel with if they begin to get attacked. While, like the rest of the family, they allow the Pons to venture into dangerous situations to test out the unknown, they still will protect them, or try, if anything were to be done to protect them. Nighva's seem to have an order of importance on who they will protect. Researchers have noticed that the apparent order of importance is: Schking, Ferqueen, Charook, Themselves, Bishil, then Pon. Nighva are always on alert, and only need 3-6 hours of sleep per night, which the Nighva alternate. Like the others in it's family, they travel with the pack in a specific number. The family will always desire to have two Nighva in the family. If one is lost, the family will mourn for upwards to a week, and then scramble to replace the lost Nighva. The Ferqueen and Schking will search for the strongest Pokemon they can to replace the lost. Habitat:Nighva, like the rest of it's family, often travel until they find a place to call their own. They are very rarely seen in the wild, due to the fact that they do what they can to keep to themselves once they find their castle. The family will often seek out their home in old houses, ruins, castles, unfinished structures, most all abandoned or not finished to make them into their own castles, and will do what they can to force out the dangerous and unwelcomed. Origin:The Nighva family are rarely ever seen due to where they reside. The family often hide away and keep to themselves within abandoned building and castles, so most don't ever venture into their territory, how ever they always seem to be around. According to legend, The game Chess was invented after watching a battle between two Pon families. Pokedex Entry:Nighva travel in groups with their fellow family, never in groups for then 1-4. They are always on guard and only get 1-3 hours of sleep at night, all to protect Ferqueen and Schking. Evolution:{Evolution Chart (Click)} Nighva does not evolve Type Effectiveness:Weak To: Fire XXX Fighting Ground Resistant Against: Normal XXX Rock (1/4) Bug (1/4) XXX Steel Grass XXX Ice Dragon XXX Dark Unaffected By: Poison Affected Normally By: Flying XXX Ghost Water XXX Electric Psychic XXX Fairy Learnset:Leveling Up:STARTER: Sacred Sword- 90 | The target's stat changes don't affect this attack's damage STARTER: Iron Defense- Raises user's defense by one stage STARTER: Power Trick- Any effects done to defense will be used on attack, and vise versa STARTER: Iron Head- 60 | 5/8 chance of flinching STARTER: Slash- 70 STARTER: Swords Dance- Raises user's attack by one stage STARTER: Punishment- 50 | Damage doubled if user has any raised stats STARTER: Final Gambit- Damage equal to user's HP | User faints after use STARTER: Play Rough- 90 | Lowers opponent's attack by one stage 44: * Checkmate- 80 | The opponent can neither run or switch. If this Pokémon switches out, the opponent is still trapped for the battle. The opponent can still switch using Baton Pass. TMs: TM03- Psyshock TM05- Roar TM06- Toxic TM08- Bulk Up TM10- Hidden Power TM13- Ice Beam TM14- Blizzard TM15- Hyper Beam TM17- Protect TM21- Frustration TM24- Thunderbolt TM27- Return TM29- Psychic TM30- Shadow Ball TM31- Brick Break TM32- Double Team TM42- Facade TM44- Rest TM47- Low Sweep TM48- Round TM52- Focus Blast TM56- Fling TM62- Acrobatics TM66- Payback TM67- Retaliate TM68- Giga Impact TM71- Stone edge TM74- Gyroball TM75- Sword Dance TM78- Bulldoze TM84- Poison Jab TM87- Swagger TM91- Flash Cannon TM94- Secret Power TM97- Dark Pulse TM98- Power-Up Punch TM99- Dazzling Gleam HM04- Strength HM06- Rock Smash Egg Moves: Agility- Raises user's speed by two stages Bullet Punch- 40 | This move always goes first Circle Throw- 50 | Forces target to swap out Cross Chop- 80 Detect- Avoids next attack (9/10 chance) | 5/10 for remainder of battle Follow Me- Makes user target of all opponent's attacks for one turn High Jump Kick- 130 | 3/6 chance of failure, and user receives x2 the damage Iron Defense- Raises user's defense by one stage Low Kick- Damage varies Sky Uppercut- 75 Tutor Moves: Drain Punch- 60 | Restores 1/2 damage dealt Dual Chop- 30 | Strikes twice Focus Punch- 130 | Only works if user is not hit with a damaging physical attack in the same turn Helping Hand- Ally's special attack is raised by one stage Ice Punch- 55 | 1/4 chance of freezing target Iron Defense- Raises user's defense by one stage Iron Head- 60 | 5/8 chance of flinching Low Kick- Damage varies Snore- 50 | 5/8 chance of flinching Thunder Punch- 55 | 1/3 chance of paralysis Zen Headbutt- 80 | 5/8 chance of flinching Aerial Ace- 50 | Always hits *Checkmate- A damaging psychic attack. The attack traps the Pokemon in battle with a psychic barrier that also in closes around the Pokemon and crushes them. The barrier stays around the Pokemon until it faints. The opponent can still switch using Baton Pass. {Bishil (Click)} Bishil
Creator: WhitePrinceOfWonderlandName:Bishil Pokedex #:-- Type:Steel Psychic Species:The Chess Pokemon Abilities:Telepathy XXX Oblivious Hidden: Rivalry Height:4'05'' Weight:165 pounds Biology:Bishil has a thin, metallic body that appears to be made of armor. Bishil's helmet appears to be more sleek, smaller, and lighter then her surrounding evolutions, giving her complete range of motion, and enables her to be the most visual out look of her helmet, out of the secondary evolutions. Within the helmet, two eyes seem to almost glow, is able move without moving it's entire head, or helmet. A 'tunic' appears to d across Bishil's torso as well, however it seems less like armor and more like a show of rank. She carries a staff along with her, and mostly only uses it for reaching and gesturing, but it also seems to be the source of her power, and attacks. Bishil has short legs, much like Pon's, however, she is much quicker and more agile then her pre-evolution. When they where hatched, if the sun was up, the exterior to it's helmet, body, and the majority of her staff will be white. The point of it's helmet, what looks like it's face, tunic, feet, and parts of her staff will be black. While her eyes will seem to glow light blue. When they where hatched, if the sun was down, the exterior to it's helmet, body, and the majority of her staff will be black. The point of it's helmet, what looks like it's face, tunic, feet, and parts of her staff will be white. While her eyes will seem to glow light orange. Pokedex Color:Gray Gender Differences:Bishil are only Female Pokemon Sprite:Shiny: Behavior:Bishil appears to be in the higher section of the hierarchy. Bishil usually sit towards the center of the family while traveling. Like the rest of the family, they allow the Pons to venture into dangerous situations to test out the unknown. Generally, she hangs back with the Ferqueen during battles, and usually can be seen around the Ferqueen at any given time. She will defend both Schking and Ferqueen but only after Pon, Nighva, and Charook have done their best. It has been seen that Bishil act as if they were above the Pons, and Charooks. Like every other evolution in the Pon family, they will travel in packs in a specific number. Each pack will desire to have 1-2 Bishil per pack, and in larger and very rare groups they have been recorded to have 3-4 Bishil. If they lose a Bishil, or she evolves, the family will desperately search for a replacement for her. The family will accept any Pokemon that will go with them as long as they can display their usefulness, and intelligence, and have the same general size. Habitat:Bishil, like the rest of her family, often travel until they find a place to call their own. They are very rarely seen in the wild, due to the fact that they do what they can to keep to themselves once they find their castle. The family will often seek out their home in old houses, ruins, castles, unfinished structures, most all abandoned or not finished to make them into their own castles, and will do what they can to force out the dangerous and unwelcomed. Origin:The Bishil family are rarely ever seen due to where they reside. The family often hide away and keep to themselves within abandoned building and castles, so most don't ever venture into their territory, how ever they always seem to be around. According to legend, The game Chess was invented after watching a battle between two Pon families. Pokedex Entry:Bishil travel in groups with their fellow family, never in groups more then 1-4. They appear to have a higher power in the family and tends to stay out of battles, and back with the royals. Evolution:{Evolution Chart (Click)} Bishil is the female evolved form of Pon. At level 32 Bishil will evolve into Ferqueen Type Effectiveness:Weak To: Ground XXX Ghost Fire XXX Dark Resistant Against: Normal XXX Flying Rock XXX Steel Grass XXX Psychic (1/4) Ice XXX Dragon Fairy Unaffected By: Poison Affected Normally By: Fighting XXX Bug Water XXX Electric Learnset:Leveling Up:STARTER: Play Nice- Lowers opponent's attack by one stage STARTER: Pound- 40 STARTER: Calm Mind- Raises attack and defense by one stage STARTER: Confusion- 25 | 1/4 chance of confusion 3: Confusion- 25 | 1/4 chance of confusion 10: Charm- Lowers opponent's special attack by one stage 13: Hypnosis- Puts opponent to sleep 16: Psybeam- 50 | 1/4 chance of confusion 20: Bullet Punch- 40 | This move always goes first 23: Fake Tears- Lowers target's special defense by one stage 26: Gyro Ball- 60 | If attacks last, +20 damage 29: Metal Sound- Lowers target's special defense by one stage 32: Extrasensory- 70 | 5/8 chance of making target flinch 35: Block- Prevents escape/switching 38: Metal Burst- Returns damage received in last turn x2 41: Synchronoise- 120 | Only effects targets the same type as the user 44: Psycho Shift- If user is inflicted with a status ailment, the ailment is transferred to the target 47: Metal Burst- Returns damage received in last turn x2 50: Psychic- 100 | Lowers target's special defense by one stage TMs: TM03- Psyshock TM04- Calm Mind TM06- Toxic TM10- Hidden Power TM12- Taunt TM16- Light Screen TM17- Protect TM18- Rain Dance TM20- Safeguard TM21- Frustration TM27- Return TM29- Psychic TM32- Double Team TM33- Reflect TM39- Rock Tomb TM41- Torment TM42- Facade TM44- Rest TM45- Attract TM48- Round TM49- Echoed Voice TM53- Energy Ball TM56- Fling TM63- Embargo TM63- Payback TM67- Retaliate TM70- Flash TM73- Thunder Wave TM74- Gyroball TM77- Psych Up TM85- Dream Eater TM88- Sleep Talk TM90- Substitute TM91- Flash Cannon TM92- Trick Room TM94- Secret Power TM99- Dazzling Gleam TM100- Confide Egg Moves: Charm- Lowers opponent's special attack by one stage Psybeam- 50 | 1/4 chance of confusion Bullet Punch- 40 | This move always goes first Fake Tears- Lowers target's special defense by one stage Extrasensory- 70 | 5/8 chance of making target flinch Psycho Shift- If user is inflicted with a status ailment, the ailment is transferred to the target Trick- Trades held Items Power Split- Any and all effects for attack and special attack are reset Tutor Moves: Covet- 40 | Steals target's hold item Foul Play- 70 | If opponent has any boost to attack, +30 more damage Magic Coat- All status ailment inducing attacks are reflected back to the target Magic Room- Held items loose effect for five turns Recycle- Restores held item Role Play- Copies target's ability Skill Swap- Swaps abilities with target Snore- 50 | 5/8 chance of flinching Trick- Trades held Items Trick Room- If user is a lower level than opponent, user will attack first after use for five turns Uproar- 90 | No Pokemon can fall asleep for three turns Zen Headbutt- 80 | 5/8 chance of flinching Iron Head- 60 | 5/8 chance of flinching {Charook (Click)} Charook Creator: WhitePrinceOfWonderlandName:Charook Pokedex #:-- Type:Steel Fairy Species:The Chess Pokemon Abilities:Oblivious XXX Run Away Hidden: Rivalry Height:4'06'' Weight:195 Biology:Charook is has a thicker, metallic body that appears to be made of armor. It's helmet is thicker and more bulky then it's two secondary counter part's helmets, but it doesn't seem to hinder his range of motion or vision. His body is a bit thicker, and seems to be a bit stronger then his immediate counter part, bishil, and appears to slow him down a bit. Charook's hands appear to be the biggest and the thickest out of the entire Pon family, which is believed so that they can help defend the family if needed. Charook's "tunic" not only hangs in front of his chest, but also ds over his shoulders, giving him more protection. Like every other evolution in the Pon family, they will travel in packs in a specific number. Each pack will desire to have 1-2 Charook per pack, and in larger and very rare groups they have been recorded to have 3-4 Charook. If they lose a Charook, or he evolves, the family will desperately search for a replacement for her. The family will accept any Pokemon that will go with them as long as they can display their usefulness, and have the same general size. When they where hatched, if the sun was up, the exterior to it's helmet, body, and his feet will be white. The crown of his helmet, what looks like his face, tunic, and feet will be black. While his eyes will seem to glow light blue. When they where hatched, if the sun was down, the exterior to it's helmet, body, and his feet will be black. The crown of his helmet, what looks like his face, tunic, and feet will be white. While his eyes will seem to glow light orange. Body Style:Foot Print:Pokedex Color:Gray Gender Differences:Charook are only Male Pokemon Sprite:Shiny: Behavior:Charook appears to be just below Bishil in the hierarchy. Charook usually sit towards the center of the family while traveling. Like the rest of the family, they allow the Pons to venture into dangerous situations to test out the unknown. Generally, He'll venture forward with the Nighva and Pons, not for defense but mostly out of curiosity. He will defend his family as almost all costs, but they almost never get a hit in until after Pon and Nighva have done their best. Like every other evolution in the Pon family, they will travel in packs in a specific number. Each pack will desire to have 1-2 Charook per pack, and in larger and very rare groups they have been recorded to have 3-4 Charook. If they lose a Charook, or he evolves, the family will desperately search for a replacement for him. The family will accept any Pokemon that will go with them as long as they can display their usefulness, and have the same general size. Habitat:Charook, like the rest of His family, often travel until they find a place to call their own. They are very rarely seen in the wild, due to the fact that they do what they can to keep to themselves once they find their castle. The family will often seek out their home in old houses, ruins, castles, unfinished structures, most all abandoned or not finished to make them into their own castles, and will do what they can to force out the dangerous and unwelcomed. Origin:The Charook family are rarely ever seen due to where they reside. The family often hide away and keep to themselves within abandoned building and castles, so most don't ever venture into their territory, how ever they always seem to be around. According to legend, The game Chess was invented after watching a battle between two Pon families. Pokedex Entry:Charook travel in groups with their fellow family, never in groups more then 1-4. Charoom appear to be more caring then his female counterparts, and often defend his family members when possible. Evolution:{Evolution Chart (Click)} Charook is the male evolved form of Pon. At level 32 Charook will evolve into Schking. Type Effectiveness:Weak To: Ground XXX Fire Resistant Against: Normal XXX Flying Rock XXX Bug (1/4) Grass XXX Psychic Ice XXX Dark Fairy Unaffected By: Fairy XXX Dragon Affected Normally By: Fighting XXX Ghost Steel XXX Water Electric Learnset:Leveling Up:STARTER: Play Nice- Lowers opponent's attack by one stage STARTER: Pound- 40 STARTER: Charm- Lowers opponent's special attack by one stage STARTER: Disarming Voice- 40 | Never misses 3: Disarming Voice- 40 | Never misses 10: Fairy Lock- Prevents fleeing or switching out in the next turn 13: Crafty Shield- Protects user and allies from status changes for five turns 16: Dizzy Punch- 60 | 3/6 chance of confusion 20: Bullet Punch- 40 | This move always goes first 23: Guard Split- Any and all effects for defense and special defense are reset 26: Gyro Ball- 60 | If attacks last, +20 damage 29: Metal Sound- Lowers target's special defense by one stage 32: Dazzling Gleam- 80 35: Block- Prevents escape/switching 38: Metal Burst- Returns damage received in last turn x2 41: Synchronoise- 120 | Only effects targets the same type as the user 44: Psycho Shift- If user is inflicted with a status ailment, the ailment is transferred to the target 47: Metal Burst- Returns damage received in last turn x2 50: Play Rough- 90 | Lowers opponent's attack by one stage TMs: TM03- Psyshock TM04- Calm Mind TM06- Toxic TM10- Hidden Power TM12- Taunt TM16- Light Screen TM17- Protect TM18- Rain Dance TM20- Safeguard TM21- Frustration TM27- Return TM29- Psychic TM32- Double Team TM33- Reflect TM39- Rock Tomb TM41- Torment TM42- Facade TM44- Rest TM45- Attract TM48- Round TM49- Echoed Voice TM53- Energy Ball TM56- Fling TM63- Embargo TM63- Payback TM67- Retaliate TM70- Flash TM73- Thunder Wave TM77- Psych Up TM88- Sleep Talk TM90- Substitute TM91- Flash Cannon TM92- Trick Room TM94- Secret Power TM99- Dazzling Gleam TM100- Confide Egg Moves: Crafty Shield- Protects user and allies from status changes for five turns Dizzy Punch- 60 | 3/6 chance of confusion Bullet Punch- 40 | This move always goes first Guard Split- Any and all effects for defense and special defense are reset Block- Prevents escape/switching Tutor Moves: Covet- 40 | Steals target's hold item Foul Play- 70 | If opponent has any boost to attack, +30 more damage Heal Bell- Cures all status ailments of all party Pokemon Helping Hand- Ally's special attack is raised by one stage Magic Coat- All status ailment inducing attacks are reflected back to the target Magic Room- Held items loose effect for five turns Recycle- Restores held item Role Play- Copies target's ability Signal Beam- 70 | 1/3 chance of confusion Skill Swap- Swaps abilities with target Snore- 50 | 5/8 chance of flinching Trick- Trades held Items Trick Room- If user is a lower level than opponent, user will attack first after use for five turns Uproar- 90 | No Pokemon can fall asleep for three turns Zen Headbutt- 80 | 5/8 chance of flinching Iron Head- 60 | 5/8 chance of flinching {Ferqueen (Click)} Ferqueen Creator: WhitePrinceOfWonderlandName:Ferqueen Pokedex #:-- Type:Psychic Steel Species:The Chess Pokemon Abilities:Intimidate XXX Rivalry Hidden: Huge Power Height:5'10'' Weight:245 pounds Biology:Ferqueen has a thin, yet tall, graceful appearance. Unlike the rest of her family, she does not appear to be wearing any armor. Instead, she has a beautiful crown adorning her head. Ferqueen is the tallest out of the entire family, and uses her size to keep everyone in line. Her head is framed in a perfectly shaped collar that wraps around her head, but that does nothing to hinder her field of vision. The collar appears to be attached to a long cloak like dry, while others appear to be wearing a tunic or chest plate, also hinting at her high rank in the family. Her body appears to be more smooth, and almost like it were a dress, all of which leads to her feet. Much like her previous evolutions, her feet come down to a point, however she is much faster then her pre-evolutions. In fact, she is the fastest out of the entire family. Her longer pointed legs, and psychic abilities able her to move much faster then the rest in her family. When she was hatched, if the sun was up, the exterior to her crown, body, her collar, and her hands will be white. The inside of her crown, what looks like her face, what would be a cloak, and feet will be black. While her eyes will seem to glow light blue. When she was hatched, if the sun was down, the exterior to her crown, body, her collar, and her hands will be black. The inside of her crown, what looks like her face, what would be a cloak, and feet will be white. While her eyes will seem to glow light orange. Pokedex Color:Gray Gender Differences:Ferqueen are only Female Pokemon Sprite:Shiny: Behavior:Ferqueen appears to be one of the highest power in the hierarchy of the Pon family. Ferqueen will almost always drift along with the family towards the back of the herd with the Schking, even though she would appear to be the fastest and most powerful of the entire family. Ferqueen will often send one of the younger parts of the family into danger to keep herself and the Schking safe, though it has been recorded that if any of her family is defeated, and she feels it's safe too, she will step in and defend them. If not, She will retreat and save all she can. It would appear that Ferqueen are always calling the shots, and making the tough calls, but the Schking always has the last say. Like the rest of the family, The family will only travel with a specific number of Ferqueen, and never in recorded history has there been more then one Ferqueen in a single family. If the Ferqueen is lost, the Schking will almost lose interest in traveling or battling until he finds a replacement. Which means force evolving a Bishil or Pon, and in extreme cases, they will adopt in from outside the family, but only if the Schking feels the female Pokemon is strong enough to defend the family. Habitat:Ferqueen, like the rest of her family, often travel until they find a place to call their own. They are very rarely seen in the wild, due to the fact that they do what they can to keep to themselves once they find their castle. The family will often seek out their home in old houses, ruins, castles, unfinished structures, most all abandoned or not finished to make them into their own castles, and will do what they can to force out the dangerous and unwelcomed. Origin:The Ferqueen family are rarely ever seen due to where they reside. The family often hide away and keep to themselves within abandoned building and castles, so most don't ever venture into their territory, how ever they always seem to be around. According to legend, The game Chess was invented after watching a battle between two Pon families. Pokedex Entry:Ferqueen travels with her family until they find a make shift kingdom, and aids in making decisions to keep the family safe. She appears to be the matriarch and the strongest out of the family, but her family does almost everything to protect her. Evolution:{Evolution Chart (Click)} Ferqueen does not evolve. Type Effectiveness:Weak To: Ground XXX Ghost Fire XXX Dark Resistant Against: Normal XXX Flying Rock XXX Steel Grass XXX Psychic (1/4) Ice XXX Dragon Fairy Unaffected By: Poison Affected Normally By: Fighting XXX Bug Water XXX Electric Learnset:Leveling Up:STARTER: Confusion- 25 | 1/4 chance of confusion STARTER: Barrier- Reduces all damage taken by 50 for five consecutive turns STARTER: Take Down- 80 | 1/4 recoil STARTER: Magic Room- Held items loose effect for five turns STARTER: Meditate- Raises user's attack by one stage 13: Hypnosis- Puts opponent to sleep 15: Miracle Eye- Allows psychic moves to hit dark types and Pokemon with raised evasion 17: Teleport- Escape from wild Pokemon battle 20: Iron Defense- Raises user's defense by one stage 23: Punishment- 50 | Damage doubled if user has any raised stats 26: Iron Head- 60 | 5/8 chance of flinching 28: Telekinesis- Next attack guaranteed to hit 29: Zen Headbutt- 80 | 5/8 chance of flinching 32: King's Shield- Protects against attacks 9/10 chance, and lowers target's attack with physical attacks 35: Torment- Prevents successive use of a move twice in a row 38: Psychic- 100 | Lowers target's special defense by one stage 41: Ally Switch- User switches with another party Pokemon 44: * Checkmate- 80 | The opponent can neither run or switch. If this Pokémon switches out, the opponent is still trapped for the battle. The opponent can still switch using Baton Pass. 45: Metal Burst- Returns damage received in last turn x2 52: Final Gambit- Damage equal to user's HP | User faints after use 60: Moonblast- 90 | Lowers opponent's special attack by one stage TMs: TM03- Psyshock TM04- Calm Mind TM06- Toxic TM10- Hidden Power TM12- Taunt TM13- Ice Beam TM14- Blizzard TM16- Light Screen TM17- Protect TM18- Rain Dance TM20- Safeguard TM21- Frustration TM24- Thunderbolt TM27- Return TM29- Psychic TM30- Shadow Ball TM31- Brick Break TM32- Double Team TM33- Reflect TM40- Arial Ace TM41- Torment TM42- Facade TM44- Rest TM45- Attract TM48- Round TM49- Echoed Voice TM52- Focus Blast TM53- Energy Ball TM67- Retaliate TM74- Gyro Ball TM78- Bulldoze TM84- Poison Jab TM87- Swagger TM88- Sleep Talk TM90- Substitute TM91- Flash Cannon TM92- Trick Room TM97- Dark Pulse TM99- Dazzling Gleam TM100- Confide HM04- Strength Egg Moves: Charm- Lowers opponent's special attack by one stage Psybeam- 50 | 1/4 chance of confusion Bullet Punch- 40 | This move always goes first Fake Tears- Lowers target's special defense by one stage Extrasensory- 70 | 5/8 chance of making target flinch Synchronoise- 120 | Only effects targets the same type as the user Psycho Shift- If user is inflicted with a status ailment, the ailment is transferred to the target Trick- Trades held Items Power Split- Any and all effects for attack and special attack are reset Tutor Moves: Heal Block- Target cannot restore HP for five turns Heal Pulse- Restores half max HP Block- Prevents escape/switching Ice Punch- 55 | 1/4 chance of freezing target Thunder Punch- 55 | 1/3 chance of paralysis Iron Defense- Raises user's defense by one stage Iron Head- 60 | 5/8 chance of flinching Signal Beam- 70 | 1/3 chance of confusion Snore- 50 | 5/8 chance of flinching Trick Room- If user is a lower level than opponent, user will attack first after use for five turns Zen Headbutt- 80 | 5/8 chance of flinching *Checkmate- A damaging psychic attack. The attack traps the Pokemon in battle with a psychic barrier that also in closes around the Pokemon and crushes them. The barrier stays around the Pokemon until it faints. The opponent can still switch using Baton Pass. {Schking (Click)} Schking
Creator: WhitePrinceOfWonderlandName:Schking Pokedex #:-- Type:Fairy Steel Species:The Royal Chess Pokemon Abilities:Defeatist XXX Rivalry Hidden: Pure Power Height:3'11'' Weight:165 Pounds Biology:Schking has a short and stocky appearance. Unlike the rest of his family, he does not appear to be wearing any armor or carry any kind of weapon or protective item. Instead, he has a large crown adorning his head, which seems almost twice the size of his head. His head is framed in a collar that wraps around his head, but that does nothing to hinder his field of vision. The collar appears to be attached to a seperately colored, while others appear to be wearing a tunic or chest plate, also hinting at his high rank in the family. His body appears to be a much shorter and smaller then the rest of the Pokemon in his family, almost making him identical to Pon, in which he almost moves like a Pon would. Much like his previous evolutions, his feet come down to a point. It would seem that Schking is one of the slowest Pokemon out of the family, Pon aside. or maybe they just like smelling the roses. When he was hatched, if the sun was up, the exterior to his crown, body, his collar, and his hands will be white. The inside of his crown, what looks like his face, what would be a cloak, and feet will be black. While his eyes will seem to glow light blue. When he was hatched, if the sun was down, the exterior to his crown, body, his collar, and his hands will be black. The inside of his crown, what looks like his face, what would be a cloak, and feet will be white. While his eyes will seem to glow light orange. Pokedex Color:Gray Gender Differences:Schking are only male. Pokemon Sprite:Shiny: Behavior:Schking is highest power in the hierarchy of the Pon family. Schking will almost always drift along with the family towards the back of the herd with the Ferqueen, though he's been recorded to drift off from the family and go looking and exploring things on his own. Which, he is the only family member to do so. Schking will let the Ferqueen make most of the decisions for the family, like letting her send one of the younger parts of the family into danger to keep the Ferqueen and himself safe. If attacked, and the family is in danger, the Schking will almost always flee the battle, and if he doesn't, he almost always gets pulled away by one of his family. Like the rest of the family, The family will only travel with a specific number of Schking, and never in recorded history has there been more then one Schking in a single family. If the Schking is lost, the entire family seems to lost motivation. It's recorded that the entire family from Pon to Ferqueen, will starve themselves to death, or end it themselves, as if they are all aimless and too brokenhearted to continue. Many of people and humans have tried to aid the family, and try to save them, but the family will refuse help. Habitat:Schking, like the rest of his family, often travel until they find a place to call their own. They are very rarely seen in the wild, due to the fact that they do what they can to keep to themselves once they find their castle. The family will often seek out their home in old houses, ruins, castles, unfinished structures, most all abandoned or not finished to make them into their own castles, and will do what they can to force out the dangerous and unwelcomed. Origin:The Schking family are rarely ever seen due to where they reside. The family often hide away and keep to themselves within abandoned building and castles, so most don't ever venture into their territory, how ever they always seem to be around. According to legend, The game Chess was invented after watching a battle between two Pon families. Pokedex Entry:Schking travels with his family trying to find a make shift kingdom. Schking appears to be happy-go-lucky, but he is also running his family. Schking only wants best for his family, but his family will do everything, even give up their lives to keep him safe. Without him, the family will believe life is hopeless. Evolution:{Evolution Chart (Click)} Schking does not evolve. Type Effectiveness:Weak To: Ground XXX Fire Resistant Against: Normal XXX Flying Rock XXX Bug (1/4) Grass XXX Psychic Ice XXX Dark Fairy Unaffected By: Poison XXX Dragon Affected Normally By: Fighting XXX Ghost Steel XXX Water Electric Learnset:Leveling Up:STARTER: Recover- Recovers half of max HP STARTER: Barrier- Reduces all damage taken by 50 for five consecutive turns STARTER: Take Down- 80 | 1/4 recoil STARTER: Disarming Voice- 40 | Never misses STARTER: Meditate- Raises user's attack by one stage STARTER: Ally Switch- User switches with another party Pokemon 13: Rest- Restores full HP and cures status ailment, then sleep for two turns 15: Heart Swap- User switches most recent stat change with target 17: Teleport- Escape from wild Pokemon battle 20: Iron Defense- Raises user's defense by one stage 23: Punishment- 50 | Damage doubled if user has any raised stats 26: Iron Head- 60 | 5/8 chance of flinching 28: Draining Kiss- 50 | User restores half of damage dealt in HP 29: Zen Headbutt- 80 | 5/8 chance of flinching 32: King's Shield- Protects against attacks 9/10 chance, and lowers target's attack with physical attacks 35: Torment- Prevents successive use of a move twice in a row 38: Psychic- 100 | Lowers target's special defense by one stage 41: Ally Switch- User switches with another party Pokemon 44: * Checkmate- 80 | The opponent can neither run or switch. If this Pokémon switches out, the opponent is still trapped for the battle. The opponent can still switch using Baton Pass. 45: Metal Burst- Returns damage received in last turn x2 52: Final Gambit- Damage equal to user's HP | User faints after use 60: Moonblast- 90 | Lowers opponent's special attack by one stage TMs: TM06- Toxic TM10- Hidden Power TM12- Taunt TM13- Ice Beam TM14- Blizzard TM16- Light Screen TM17- Protect TM18- Rain Dance TM20- Safeguard TM21- Frustration TM24- Thunderbolt TM27- Return TM29- Psychic TM30- Shadow Ball TM31- Brick Break TM32- Double Team TM33- Reflect TM41- Torment TM42- Facade TM44- Rest TM48- Round TM49- Echoed Voice TM52- Focus Blast TM67- Retaliate TM74- Gyro Ball TM84- Poison Jab TM87- Swagger TM88- Sleep Talk TM90- Substitute TM91- Flash Cannon TM97- Dark Pulse TM99- Dazzling Gleam TM100- Confide Egg Moves: Crafty Shield- Protects user and allies from status changes for five turns Dizzy Punch- 60 | 3/6 chance of confusion Bullet Punch- 40 | This move always goes first Guard Split- Any and all effects for defense and special defense are reset Block- Prevents escape/switching Synchronoise- 120 | Only effects targets the same type as the user Tutor Moves: Heal Block- Target cannot restore HP for five turns Heal Pulse- Restores half max HP Block- Prevents escape/switching Iron Defense- Raises user's defense by one stage Iron Head- 60 | 5/8 chance of flinching Snore- 50 | 5/8 chance of flinching Zen Headbutt- 80 | 5/8 chance of flinching Volt Switch- 60 | User automatically swaps Pokemon *Checkmate- A damaging psychic attack. The attack traps the Pokemon in battle with a psychic barrier that also in closes around the Pokemon and crushes them. The barrier stays around the Pokemon until it faints. The opponent can still switch using Baton Pass. {Pon Evolution Chart (Click)}
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Oct 10, 2021 16:46:25 GMT -7
Name:Volrion Type: Steel/Psychic Species:The Alchemist Pokemon Ability:Pressure, Magic Guard | Adaptability {Volrion Information (Click)} Length:(From muzzle to hind quarters) 6'8" Height:(From ground to top of shoulders) 5'3" Wingspan:N/A Weight:532.4 lbs average Physiology:Volrion are large quadrupedal feline based Pokemon. Volrion stand on four large and powerful paws with retractable claws, moving up to four braod legs that make up only part of its total height. Volrion don't have particularly long legs, but their lack of length does aid in their leaping, running, and lunging power. The bulk of their weight and the bulk of their size does come from their body shape with a sturdy torso and stalky shoulders when hunched, over all giving them a powerful body shape to take strong hits and endure what may come to them. Up a short neck, they do have a bit of a mane, mostly covering the back of their necks, coming over the sides of their heads and over their foreheads, but it is not a full mane like male lions are known to have. They have a broad head and eyes set on either side of their skull, with a short square muzzle and incredibly strong teeth and fangs. As Volrion are sentient beings of pure quintessence energy and the strange, almost mystical, properties of the ore that comes from the Arusian galaxy, their fur and outward appearance is what really sets them apart. Most Volrion are seen to be a stark white color with their fur, with a metallic gleam that can be seen in the fibers of their hair. They are adorned with markings starting at their cheekbones beneath their eyes that mark most of their fur over their shoulders, down their legs, across their torso and down to their tails, that seem to be almost runic in nature. They don't form any specific symbols or characters, at least nothing that seems to be familiar or known, and the markings can vary between Volrion, and due to the life energy that Volrion are created from, the markings glow and shimmer when they are exerting power or even come into contact with certain kinds of energy. {Other Form Descriptions (Click)}Name: Glace Form Type: Steel/Ice Length: (From muzzle to hind quarters) 5'10" Height: (From ground to top of shoulders) 4'11" Wingspan: N/A Weight: 603.9 lbs average Physiology: When exposed to the quintessence energy of ice, a Volrion will shift into its Glace Form. Adapting to the typical harsher environment of ice and snow, the body shape of a Volrion is the most dramatic change. It becomes a bit shorter in height, and loses a bit of its total length, but becomes much more stalky and bulky, taking on quite a bit of extra weight. Its shoulders become much more prominent and its fore legs much more thick, while its hindquarters and hind legs lose just a bit of mass giving it a much more powerful front body. Its tail doesn't lose its length at all, but instead becomes much thicker, with a thicker fur that covers the rest of the Volrion's body. This fur changes to a light beige color with darker stripes across its back, and in its Glace Form, Volrion loses its mane in favor of a much thicker, coarser fur that starts from the back of its neck, between its shoulders, and down to its lower back. Its front top fangs become much more prominent as well, protruding from its jowls and down about six inches, completing its new appearance. However, what does remain the same across all of a Volrion's forms are the runic markings that remain along its body, and when in its Glace Form, these markings shimmer with a bright blue.
Name: Seed Form Type: Steel/Grass Length: (From muzzle to hind quarters) 5'4" Height: (From ground to top of shoulders) 5'2" Wingspan: N/A Weight: 503.6 lbs average Physiology: When exposed to the quintessence energy of bountiful and thriving plant life, a Volrion will shift into its Seed Form. Becoming one with the nourishment and fruitful life energy of a thriving plant based environment, Volrion take on a softer, more agile appearance. Their fur becomes shorter, and smooth to the touch, and takes on a soft forest green color, where their back legs, the bottom half of their front legs, and their chest and underbelly are a tree bark brown. Their body has become a bit shorter in length, and very lean in this form, and their legs have become more prominent, longer, and much thinner to make their trek through forest brush that much easier. Their tail is cropped much like that of a deer, and their neck has also become a little elongated as if to reach lower tree branches and leaves. Their face shape has remained the same, and they do not bear any kind of mane in this form, but they do have tall, almost branch like, antlers that come straight up from their skull atop their heads. Within this form as well, their runic marks along their body shimmer a bright green with the energy of plant life.
Name: Stone Form Type: Steel/Rock Length: (From muzzle to hind quarters) 5'7" Height: (From ground to top of shoulders) 5'4" Wingspan: N/A Weight: 673.6 lbs average Physiology: When exposed to the quintessence energy of fruitful nutrients and the natural sediments of rock and earth, a Volrion will shift into its Stone Form. Taking on a rather smooth appearance, their fur becomes a dark stone gray and becomes much shorter and smooth to the touch, almost as though there was no fur at all and it was the smooth surface of a rock. They lose any kind of mane fur around their neck and head, gaining smoother round features with their ears and muzzle. They have a bulkier build than some of their other forms with firmer legs and more profound shoulders, and around their neck, each ankle, and the middle of their tail, a ring of smooth dark onyx holds its place. While in this form, the runic markings along their body show through their fur like veins of yellow gemstone, and will grow a bright amber yellow with their natural energy.
Name: Blaze Form Type: Steel/Fire Length: (From muzzle to hind quarters) 6'2" Height: (From ground to top of shoulders) 5'5" Wingspan: N/A Weight: 521.7 lbs Physiology: When exposed to the quintessence energy of the warmth and light of fire, a Volrion will shift into its Blaze form. Maintaining a similar body structure to its base form, with a sturdy build and solid legs, a Volrion's appearance changes most drastically with its color of fur. The stark, almost metallic white turns to a black as rich and saturating as coal, where the only break in the color is its striking eyes and the markings that remain across its body. Its mane is just as dark, and becomes fuller around its head and neck, but instead of fur, the mane is instead an extremely thick billowing smoke. The edges and tips of the mane waft and move with the air, and wisps of the smoke will drift into the air around it. Their claws are made of a flint like material then that can create sparks and embers when struck with friction, which a Volrion will use to light its mane in flame when exerting its power. The runic markings that hold their place along its body show as a burning, smoldering red in contrast to its black fur, as though it has been set on fire, and the embers are perpetually settling.
Name: Drake Form Type: Steel/Dragon Length: (From muzzle to hind quarters) 7'1" Height: (From ground to top of shoulders) 6'2" Wingspan: (Including distance across shoulders) 20' Weight: 702.8 lbs Physiology: When exposed to the quintessence of the power behind draconic energy, Volrion can achieve their most powerful and most esteemed form, the Drake Form. Volrion grow a bit longer and a bit taller from their base form, taking on a stronger, sturdier build, but the most noticeable and most drastic feature that they take on are the magnificent wings that protrude from their powerful shoulders. In their Drake Form, a Volrion's fur shifts from stark white, to a fade from black to white. From the top of their muzzle, down their mane, the top of their back and down their sides, the front of each leg and the tops of their paws, almost as though they were wearing a kind of armor over their white fur, the black contrasts against it. Their tail becomes longer, and thicker, with thicker, almost fanned, fur going down the sides of it to help anchor and direct its flying. From the sides of its head, a set of polished black horns protrude upwards into a sharp point each, giving in to the dragon energy of the quintessence. The wings, in contrast to the fur on its body, are a black scaled membrane to make for sturdier flight, coming out at a twenty foot wing span in total, and spanning down the sides of a Volrion's body to their hips. And finally the runic markings that show along their fur show a vibrant purple in this form. Gender Differences:Volrion are a genderless species of Pokemon so they do not bear any gender differences between each other Shiny: There are some Volrion that have been noted to be a dark silver in color Special Abilities:Having come to sentience from the pure life energy of quintessence and the mystical properties that exist in the daibazalium ore of the Arusian Galaxy, Volrion are very in tune with the energies of life, and the natural things around them. So much so that Volrion are capable of drawing in the quintessence energy of their surroundings to change their form. Behavior:Despite how Volrion came to be as a species, and do not otherwise have social patterns amongst their own kind, that does not take away from their ability to interact with their evironment and creatures around them. Volrion naturally seek out life energy in thriving environments, whether it be sentient or just living. This is what has caused them to appear on this planet from time to time, being able to sense the life energy that thrives in almost every corner of the globe, coming here to find an environment that pleases them to stay. They are intelligent creatures that are quick to learn and adapt to their environments and surroundings, allowing them to become more and more social, and therefore become more of an integral part of their surroundings. Volrion tend to ere on the side of being good natured creatures, and sometimes even going so far as enacting moral justice against things that would otherwise harm their environment or the things within. However, it is not impossible to find Volrion that have been corrupt in one way or another. It is believed that when each Volrion comes to life, the quintessence energy that brought it sentience is speficic to that Volrion, and it is possible for a Volrion to find a being or two that matches its own life energy. They do not seek out these beings, but depending on the being that this life energy belongs to, Volrion can become corrupt if the moral alignment is skewed. Origin:In the farthest reaches of space, where telescopes and technology have only just reached some of the edges of our galaxy and peeked into the existence of others, the Arusian Galaxy can be found. Not much is known of the Arusian Galaxy, what kind of planetary systems it might have, or what kind of forms of life may exist there, but from studies being conducted, what scientists have found is that the Arusian Galaxy has been noted to have incredibly high levels of quintessence energy. This is due to an ore that has been discovered that has been found on earth and studied from the Arusian Galaxy in the form of a meteorite, called daibazalium ore. Like many things that come from the outer reaches of what is known about our galaxy and beyond, this ore has been studied and it is found that it contains traces of quintessence energy. Quintessence is believed in history to be the purest form of energy, referred to in alchemy and medieval science as a sense of life. As such, with the strange, and what are actually mystical, properties of daibazalim ore that exists within the Arusian Galaxy infused with quintessence life energy, this phenomenon becomes what have been referred to as Volrion. Their asteroids travel through space time in search of other forms of life energy that call to them, and scientists believe that due to the vast properties that make up the Pokemon that exist here, the life energy that emits from our own planet must call out to Volrion. Pokedex:Theorized to be a creature of pure quintessence energy, Volrion are extraterrestrial Pokemon that have come to exist on this planet in search of other forms of life energy Evolution:Volrion do not evolve, but do take on different forms depending on the quintessence energy that it can draw in from its environment. There are five different forms of quintessence energy that Volrion can interact with, all based on different energy forms that are known to the natural world. The healing and protective properties of water and ice, the growth and nourishment of grasses and plants, the nutrient properties of sediments, the warmth and light of fire, and the pure energy and power of draconic quintessence. Volrion will change form when given a quintessence item to hold, and will change back to its base form when the quintessence is taken away. Glacial Quintessence will change Volrion into a Steel/Ice type Seed Quintessence will change Volrion into a Steel/Grass type Stone Quintessence will change Volrion into a Steel/Rock type Blaze Quintessence will change Volrion into a Steel/Fire type Drake Quintessence will change Volrion into a Steel/Dragon type Because Drake Quintessence is one of the highest quintessence energies that can be found, Volrion will only be able to take on this form after it has mastered (leveled up) in each of its other forms. Type Effectiveness:Weak To:- Fire x2 | - Ground x2 - Ghost x2 | Dark x2 Resistant To:- Normal x.5 | - Grass x.5 - Ice x.5 | - Flying x.5 - Rock x.5 | - Psychic x.25 - Dragon x.5 | - Steel x.5 - Fairy x.5 Immune To:- Poison x0 Affected Normally By:- Water x1 | - Electric x1 - Fighting x1 | - Bug x1 Learnset:LevelingStart- Scratch Start- Bite Start- Iron Defense Start- Confusion Lv. 7- Metal Claw Lv. 14- Roar Lv. 21- Magic Coat Lv. 28- Night Slash Lv. 35- Smart Strike Lv. 42- Slash Lv. 49- Light Screen Lv. 56- Crunch Lv. 63- Extreme Speed Lv. 70- Double Edge Lv. 77- Psychic Fangs Lv. 84- Iron Tail TM/HMBase Form: TM 003 Psyshock TM 004 Calm Mind TM 010 Hidden Power TM 015 Hyper Beam TM 016 Light Screen TM 017 Protect TM 020 Safeguard TM 021 Frustration TM 027 Return TM 029 Psychic TM 030 Shadow Ball TM 032 Double Team TM 033 Reflect TM 049 Echoed Voice TM 052 Focus Blast TM 054 False Swipe TM 059 Brutal Swing TM 065 Shadow Claw TM 074 Gyro Ball TM 077 Psych Up TM 091 Flash Cannon TM 092 Trick Room TM 095 Snarl TM 096 Nature Power TM 099 Dazzling Gleam Other Forms: A Volrion is capable of learning any TM of any of it's secondary types in one of it's Quintessence forms. For example, when a Volrion becomes and is in its Glacial Form, it is capable of learning any Ice Type TM. However, once a Volrion reverts back to its base form, or changes to any other form, those TM attacks that it learned in its Glacial Form will be forgotten, and would need to be relearned when it is in that form again with another TM. When a TM attack is forgotten, it will be replaced by an attack in Volrion's standard level up pool based on its current level. Tutor- Dragon Tail - Ice Fang - Fire Fang - Power Gem - Energy Ball - Iron Head - Mirror Coat - Extrasensory - Agility - Metal Sound {Form Change Items (Click)}Glacial Quintessence- 30 posts in any area where at least two Pokemon with Ice as their primary type can be found in the wild Seed Quintessence- 30 posts in any area where at least two Pokemon with Grassy as their primary type can be found in the wild Stone Quintessence- 30 posts in any area where at least two Pokemon with Rock as their primary type can be found in the wild Blaze Quintessence- 30 posts in any area where at least two Pokemon with Fire as their primary type can be found in the wild Drake Quintessence- 30 posts in any area where at least one Pokemon with Dragon as their primary type can be found in the wild Sprites made by Mocha
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Apr 10, 2021 14:26:47 GMT -7
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Post by Mocha on Jan 8, 2022 22:20:15 GMT -7
Species Name: Grimbit {Spoiler}{Click here} Types: Fairy/Poison Abilities: Anger Point, Cursed Body, Pixilate [Hidden] Height: 2'09" Weight: 48.6 lbs. Gender Ratio: 90% Male 10% Female Egg Group: Field
Shiny: Physiology: Grimbit is a quadrupedal fox-like pokemon with plush purple fur and a lithe body. It's tail is as long as it's body and has a mind and personality of it's own, as well as red eyes and a large mouth complete with fangs. Grimbit's main weapons are it's over-sized fangs and it's enormous claws. Gender differences: A female has pink eyes instead of the male's red, as well subtle stripes along it's tail. Behaviour: Grimbit by nature are mischievous and curious about the word around them. Male Grimbit are often more mellow than their female counterparts, who are far more aggressive and always looking for a fight to prove themselves. This species lives in packs led by the females and Grimbit's are treated with great care within them, they are rarely left unattended. Should you run into a Grimbit, know that the parent might be nearby.
Pokedex Entry: Once mistaken for an Eeveelution, little is known about Grimbit. They are rumoured to collect the souls of the deceased with their tails, some believe in order to consume, while some believe it is to guide said soul to the next life.
Evolution: Grimbit will evolve into Grimoire at lvl 30 History: It is unknown when this species came into existence. However, once discovered, they were first thought to be an evolution of Eevee due to the similar fox-like appearance, however this was quickly proven to be false.
Type Effectiveness:
Weak to: Ground, Steel, Psychic
Resistant to: [1/2] Grass, Dark, Fairy [1/4] Fighting, Bug [x0] Dragon
Affected formally by: Normal, Flying, Poison, Rock, Ghost, Fire, Water, Electric, Ice Moveset: Leveling Up: - Tackle (Basic) - Glare (Basic) - Bite (Basic) - Mimic (Basic) - Hone Claws Lv. 5 - Quick Attack Lv. 7 - Draining Kiss Lv. 10 - Poison Fang Lv. 13 - Headbutt Lv. 16 - Pain Split Lv. 19 - Super Fang Lv. 21 - Crunch Lv. 25 - Cross Poison Lv. 28 - Strange Stream Lv. 31
HM
HM1 Cut
TMs TM09 Venoshock TM10 Hidden Power TM27 Return TM30 Shadow Ball TM34 Sludge Wave TM40 Ariel Ace
TM48 Round
TM54 False Swipe
TM62 Acrobatics
TM65 Shadow Claw
TM67 Retaliate
TM84 Poison Jab
TM96 Moonblast
TM103 Toxic Spikes
TM104 Recover
TM107 Play Rough
Tutor Moves: Stomping Tantrum Trick Foul Play Heal Bell Iron Tail Bounce Egg Moves: Gastro Acid Haze
Skill Swap Last Resort Water Pulse Aqua Tail Soul Render Species Name: Grimoire
{Spoiler}{Click Here} Types: Fairy/Dragon Abilities: Poison Heal, Strong Jaw, Fluffy [Hidden] Height: 6'3"
Weight: 240 lbs. Gender Ratio: 90% Male 10% Female Egg Group: Field Shiny: Physiology: Grimoire are quite large in size but lithe. Their fur is pale purple with thick luscious purple manes that go from their heads, along their spine, to form their tails. They have two large fangs visible at all times, and have finally grown into their large semi-retractable claws. The most unique feature to note is their forearms, which are actually a set of wings. Unlike other canine pokemon, their shoulders are capable of a full rotation similar to humans, which comes in handy during flight. Two long bones extend from their wrist with a thin but strong membrane attaching them together to form wings with a total wingspan of 20ft. During flight, their tails flatten almost completely to allow for tight turns and complex maneuvers. Gender Differences: Females tend to have lighter markings on their ears, ankles, and wrists. Their eyes and wing membranes are also pink instead of the male's red.
Behaviour: Grimoire are highly distrustful of humans. Males tend to avoid humans at all times, while females are known to attack on site. Toward other pokemon, however, Grimoires act like a guardian. Their packs keep the peace among pokemon and work as a sort of balance enforcement. Areas with a Grimoire pack are known to be peaceful with happy and health pokemon.
Pokedex Entry: Persecuted by humans, Grimoire's are highly dangerous and un-trusting towards humans. They were pushed to the brink of extinction due to the rumour that they eat souls to grow stronger, when in fact no proof has been found of this. History: Although their origin is unknown, Grimoire are believed to have been around since ancient times. Due to their habit of soul collecting and lack of information, this pokemon was persecuted and brought to near extinction by humans who believed it was a bad omen and stole souls in order to devour them. Recently, new discoveries have led scientists to believe that this pokemon in fact collects said souls in order to pass them on to the next life. Type Effectiveness:Weak to: Poison, Steel, Ice, Fairy
Resistant to: [1/2] Fighting, Bug, Fire, Water, Grass, Electric, Dark
[x0] Dragon
Affected formally by: Normal, Flying, Ground, Rock, Ghost, Psychic
Moveset Leveling Up: - Hone Claws (basic) - Crunch (basic) - Chatter (basic) - Headbutt Lv. 5 - Hone Claws Lv. 7 - Poison Fang Lv. 10 - Quick Attack Lv. 13 - Draining Kiss Lv. 16 - Pain Split Lv. 19 - Super Fang Lv. 21 - Crunch Lv. 25 - Cross Poison Lv. 28 - Twister Lv. 32 - Breaking Swipe Lv. 35 - Moonlight Lv. 38 - Tailwind Lv. 40 - Flamethrower Lv. 43 - Dragon Rush Lv. 46 - Hurricane Lv. 52 - Hyper Voice Lv. 56 - Jaw Lock Lv. 59 - Sky Attack Lv. 64 HM
HM1 Cut HM2 Fly HM4 Strength
TMs TM09 Venoshock TM10 Hidden Power TM15 Hyper Beam TM17 Submission TM22 Solar Beam TM23 Dragon Rage TM25 Thunder
TM27 Return TM30 Shadow Ball TM34 Sludge Wave TM35 Flamethrower TM36 Sludge Bomb
TM40 Ariel Ace TM46 Fire Blast
TM48 Round TM49 Tri Attack
TM54 False Swipe
TM62 Acrobatics
TM65 Shadow Claw
TM67 Retaliate
TM84 Poison Jab TM93 Wild Charge
TM96 Moonblast
TM103 Toxic Spikes
TM104 Recover
TM107 Play Rough Tutor Moves: Earth Power Gunk Shot Iron Head Outrage Night Slash
Draco Meteor Egg Moves: Gastro Acid Skill Swap Last Resort Water Pulse Aqua Tail
Soul Render Notes: Soul Render - A one strike, one target, special category Fairy type attack with a 1/3 chance of sleep that does 70 damage. Second hit has a 1/5 chance of sleep, third and onward has a 1/7 chance of sleep.
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Sept 21, 2021 14:51:45 GMT -7
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Post by sharkeep on Jan 13, 2022 16:23:17 GMT -7
Species Name: Calceta {"Click there"} Species name origin: Calf + Cetacean Types: Water Abilities: Thick Fat / Hustle (Hidden) Height: 7'07" Weight: 412 lbs Gender Ratio: 30% Male, 70% Female Egg Groups: Undiscovered (Baby Pokemon) Shiny:Physiology:Gender differences: None observed. Behavior: Curious, docile and a little shy. Young Calcetas stay very close to their mothers and other experienced, trusted members of the pod until they can hunt for themself. With age they become more adventure-seeking and are trying to wander off to see the world, which might lead them to be targeted by larger Pokemons and poachers. History: Recently discovered, those Pokemons were falsely believed to be related to Wailmer line. But their evolutions were soon enough discovered, as well as their lifestyle of creating tight-knit herds. Pokedex Entry: Wrongly believed to be Wailmer's cousin, Calceta's sustained fat allows it to survive even in the coldest waters. They are always fiercely protected by their families, and no human is foolish enough to harm even one of them. Finding one alone is a rarity, but they tend getting washed up on beaches. Evolution: Calceta evolves into Orchaos after leveling up knowing Brutal Swing. Type Effectiveness:Weak to:[x2] Electric, Grass Resistant to:[x1/2] Steel, Water, Fire, Ice (if the ability is Hustle) [x1/4] Fire, Ice (if the ability is Thick Fat) [x0] - Affected formally by:[x1] Normal, Fighting, Flying, Poison, Ground, Rock, Ghost, Psychic, Dragon, Dark, Fairy Moveset:Leveling Up:[1] Splash[1] Defense Curl[1] Tackle[5] Aqua Jet[8] Bite[12] Headbutt [14] Brine[16] Ice Fang[20] Brutal Swing[24] Aqua Tail[29] BounceHMHM03 SurfHM07 Rock SmashTMsTM006 FrustrationTM016 ScreechTM021 RestTM025 ProtectTM033 Rain DanceTM036 WhirlpoolTM039 FacadeTM076 RoundTM084 Tail SlapTM097 Brutal SwingTM100 Swords DanceTM101 Body SlamTM104 ReturnTM105 Ice BeamTM106 BlizzardTM148 Bulk UpTM184 ScaldTutor Moves:Flip TurnWater PulseWater PledgeAqua TailIcy WindBounceSuper FangEgg Moves:Hydro PumpAncient PowerBelchPursuit Species Name: Orchaos {"Click there"} Species name origin: Orca + Chaos Types: Water/Dark Abilities: Swift Swim / Strong Jaw (Hidden) Height: 14'6'' Weight: 902.1 lbs Gender Ratio: 30% Male, 70% Female Egg Groups: Water 2 Shiny:Physiology:Gender differences: Females have longer horn on their foreheads. Behavior: Evolution turns once docile and curious Calcetas into reckless and hotheaded Orchaos'. They will fight tooth and nail to establish their place in hierarchy, but they won't actively attack or harm humans - for them, people are far below in them and they don't see them as a threat.. unless provoked. History: Growing up process hits those Pokemons hard, as they turn from sweet, chubby Calcets into hotheaded, bulky Orchaos'. Buzzing with unrestrained energy, those Pokemons are known for picking up fights with other marine denizens, namely Sharpedos - and due to their size, they emerge victorious most of the time. When they grew too restless, they are even willing to leave their birth pod - but they don't stay loners for too long, until they find a proper mate to make new herd, or join a different one once they mature and cool down. Pokedex Entry: Even the most experienced Sharpedos avoid places where Orchaos lurks. Those fierce and reckless Pokemons have remarkable memory, and posing a danger to one or their pod is a grave mistake. Evolution: Orchaos evolves into Demorcinus at level 45. Type Effectiveness:Weak to:[x2] Fighting, Bug, Grass, Electric, Fairy Resistant to:[x1/2] Ghost, Steel, Fire, Water, Ice, Dark [x1/4] - [x0] Psychic Affected formally by:[x1] Normal, Flying, Poison, Ground, Rock, Dragon Moveset:Leveling Up:[1] Brutal Swing[1] Crunch[1] Aqua Jet[Evo] Crunch[14] Ice Fang[22] Poison Fang[26] Aqua Tail[28] Drill Run[30] Bounce[37] Muddy Water[40] Iron Head[45] Liquidation[50] Foul PlayHMHM03 SurfHM04 StrengthHM05 WaterfallHM06 DiveHM07 Rock SmashTMsTM006 FrustrationTM016 ScreechTM021 RestTM025 ProtectTM033 Rain DanceTM036 WhirlpoolTM039 FacadeTM057 PaybackTM076 RoundTM079 RetaliateTM084 Tail SlapTM085 SnarlTM097 Brutal SwingTM100 Swords DanceTM101 Body SlamTM104 ReturnTM105 Ice BeamTM106 BlizzardTM137 TauntTM148 Bulk UpTM184 ScaldTM197 Psychic FangsTutor Moves:Water PledgeAqua TailLiquidationBounceSuper FangZen HeadbuttDark PulseFoul PlayLash OutIron TailEgg Moves:Hydro PumpAncient PowerBelchPursuit Species Name: Demorcinus {"Click there"} Species name origin: Demon + Orcinus orca Types: Water/Dark Abilities: Huge Power / Sheer Force (Hidden) Height: 26'3'' Weight: 1200.3 lbs Gender Ratio: 30% Male, 70% Female Egg Groups: Water 2 Shiny:Physiology:Gender differences: Females have longer horn on their foreheads. Behavior: Loyal to a fault, very social, always puts their pod on top and their main priority is keeping them safe. At one hand they can be gentle giants, but on another, they are known for being merciless and brutal hunters, who will stop at nothing to have revenge on those who wronged them or their family. History: Due to their nature of living in really cold climates and straying away from humans, those Pokemons were discovered recently. Their sheer size is being topped only by Wailord, but they appear to be far heavier and dangerous-looking. Due to the pods being led by the oldest matriarch, scientists for the longest believed that, like Salandits, only females are able to evolve - which was soon enough proved false, when they found Demorcinus' with shorter horns. Pokedex Entry: Despite their imposing look and rumors, those gargantuan Pokemons are docile and avoid interactions with humans whenever they can. Pose a danger to their youth or close ones, however, and you will be faced with a wrath of restless and merciless Demorcinus. Pokemons with incredible memory and stamina, and remarkable hunting techniques, being able to hunt down even the biggest Wailords - but most pods prefer hunting regular Seels and Spheals. Evolution: Demorcinus doesn't evolve. Type Effectiveness:Weak to:[x2] Fighting, Bug, Grass, Electric, Fairy Resistant to:[x1/2] Ghost, Steel, Fire, Water, Ice, Dark [x1/4] - [x0] Psychic Affected formally by:[x1] Normal, Flying, Poison, Ground, Rock, Dragon Moveset:Leveling Up:[1] Drill Run[1] Soak[1] Dive[1] Heavy Slam[Evo] Backfin Flip - Water type. Physical. 100 BP, hits everyone on the field (foes and allies). Have 3/10 chance of making targets flinch upon hitting. User's Defense and Special Defense are lowered by two stages, and is unable to move next turn. [16] Poison Fang[26] Ice Fang[29] Aqua Tail[40] Dark Pulse[44] Iron Head[50] Water Spout[53] Foul Play[59] Horn Drill[65] Double-Edge[70] Play Rough[76] Superpower[81] MegahornHMHM03 SurfHM04 StrengthHM05 WaterfallHM06 DiveHM07 Rock SmashTMsTM006 FrustrationTM008 Hyper BeamTM009 Giga ImpactTM016 ScreechTM021 RestTM025 ProtectTM033 Rain DanceTM036 WhirlpoolTM039 FacadeTM051 Icicle SpearTM057 PaybackTM076 RoundTM079 RetaliateTM084 Tail SlapTM085 SnarlTM096 Smart StrikeTM097 Brutal SwingTM100 Swords DanceTM101 Body SlamTM104 ReturnTM105 Ice BeamTM106 BlizzardTM137 TauntTM148 Bulk UpTM184 ScaldTM197 Psychic FangsTutor Moves:LiquidationHydro CannonFoul PlayLash OutIron TailOutrageSuperpowerEgg Moves:Hydro PumpAncient PowerBelchPursuit General Pokemon Info:- Those Pokemons form and live in pods, under the command of the oldest and most experienced female Demorcinus, called a matriarch. Pods can be form only by matriarchs, and vast majority of its members are her descendants. It's common for Orchaos' to leave their birth pod to find a mate in different place or, in case of females only, make their own pod - due to their highly social nature, they very rarely stay for a long time as loners. Due to them being tight knit and fiercely protective of Calcetas, humans have extreme difficulty at finding and catching one - no one should risk enraging a pod. - In the wild, their diet mostly consist of Seels and Spheals, sometimes extending it to their evolved forms. Some pods are also known from hunting Popplios, Oshawotts, Piplups, Eiscues, Cramorants and Wingulls (and their evolutionary lines). Only big groups hunt Wailords and their youth, some even go as much as hunting lone Sharpedos and Carvanhas (but only in dire situations). They can consume regular Pokemon food provided by humans, but they must be full of proteins and nutriments, to keep them at healthy level of fat. - The only way to encounter Calceta alone is when one actually washes up on a beach and a shore - most pods are taught this way of self-stranding to hunt Seels and Spheals. Young, inexperienced members can get however stuck on the shore, unable to return. Assimilating one into trainer's Pokemon team might be hard at first, but it depends on the Pokemon's age. After some time, they start viewing the team as their 'pod' and as a result, either follow the most experienced female in the team (when there is none, then their trainer, regardless of gender) or self-proclaim themself as the matriarch. Trainer should stricter with the Pokemon once it evolves into Orchaos, or it will leave to either join a new pod or make one. Overall, like in normal pod, they are fiercely loyal and will do everything to protect their teammates from danger. - They generally avoid interacting with humans and they don't attack them unless provoked. But their size, look and mercilessness in hunting, they gained poor reputation. They also prefer living in colder environments, but it's noted that they can be found in nearly all big bodies of water, near every region. - They don't have gills and they can't spend too much time underwater - they do need to resurface once a while to breathe. But they can use attacks like Dive, Whirlpool and Waterfall with no problem. - When used in battle on landlocked place.. stuff happens. Does it float? Does it just lie on the ground but is able to move freely? Who knows! Think like of using a Wailord inside a gym or Feebas on a desert. Pokemons are majestic and very functional with clear information and all.
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May 15, 2018 23:08:46 GMT -7
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Post by Elfy on Apr 4, 2022 15:08:37 GMT -7
{Astretus} Name:Astretus Type:Fairy/Flying Species:Sky Whale Pokemon Abilities:Magic Guard, Huge Power Hidden Ability: Friend Guard Height:65 feet long Weight:1500 lbs Physical Description:Several lights can be found across Astretus' body. They glow brightly before fading and seeming to appear elsewhere on the whale seconds later. These lights will shine even brighter if the Astretus is happy. Astretus' fins slowly move up and down as it drifts through the sky. While most Astertus are blue and purple, there have been reports of red Astretus. Shiny:Pokedex Entry: These friendly giants will drift aimlessly until something catches their attention. They've been found across several regions due to how far they travel following different things. Habitat: High up in the sky. They are rarely seen near the surface. Diet: Astretus absorbs sunlight to sustain itself but it will happily eat any treats given to it by a trainer. They favor sweet foods. Behavior:Astretus are incredibly friendly Pokemon that enjoy taking care of others. They are always happy to see any Pokemon or trainers they happen to run into. If they notice anything out flying late at night or during a storm, they will let them rest on their back until it's safe for them to be flying again. Everything is a friend unless it's openly hostile to the Astretus. Astretus believe that anything smaller than them is cute and needs to be protected. Despite its friendly nature, most Astretus are found alone. As they drift through the clouds another Pokemon, a pretty cloud, or a passing plane might catch their attention. Astretus will begin to follow whatever caught its attention. The sky whale will continue to drift in the direction the thing had been going in until it finds something else to amuse it. Some Astretus stick their tongues out to "blep". Nobody knows why. History:Astretus can be found in the skies of almost every region. Given their outgoing nature, Astretus' relationships with humans and other Pokemon are mostly positive. Though they feel the need to treat everything they encounter as a friend, studying these Pokemon has proven to be somewhat difficult. Astretus are unintentionally elusive due to their need to follow anything that happens to interest them. An Astretus may revisit a location it had previously been in for the sake of seeing something it befriended there again. Evolution:None Type Effectiveness:Weak To: - Electric x2 - Ice x2 - Poison x2 - Rock x2 - Steel x2 Resistant To - Grass x0.5 - Dark x0.5 - Fighting x0.25 - Bug x0.25 Immune To: - Ground - Dragon Moveset:Leveling:Start - Fairy Wind - 40 Start - Life Dew - Heals user and allies by 1/4th max HP Start - Defense Curl - Raises user's defense by one stage Lv. 5 - Sing- Puts opponent to sleep 7/10 chance Lv. 12 - Lick - 30 | 3/10 chance of paralysis Lv. 20 - Moonlight - Restores 1/2 max HP Lv. 24 - Cosmic Power - Raises user's defense and special defense by one stage Lv. 28 - Stored Power- 20 | +20 for every positive stat change Lv. 35 - Moonblast - 90 | Lowers opponent's special attack by one stage Lv. 40 - Mirror Move - Copies last move in battle Lv. 43 - Star Crash - 20 | +20 for every conscious allied Pokemon Lv. 45 - Play Rough - 90 | Lowers opponent's attack by one stage Lv. 50 - Hurricane - 100 | 3/10 chance of confusion, deals double damage to targets in Fly, Sky Drop, and Bounce Lv. 55 - Healing Wish - User faints upon use, next Pokemon sent out has HP fully restored and status ailment cured TMs:TM 017 Light Screen TM 018 Reflect TM 019 Safeguard TM 046 Weather Ball TM 117 Amnesia TM 126 Endure TM 009 Giga Impact TM 192 Dazzling Gleam TM 011 Solar Beam TM 008 Hyper Beam TM 078 Acrobatics TM 025 Protect HMs:Fly Defog Strength Flash Tutor Moves:Metronome Helping Hand Heal Bell Bounce Egg Moves:Baton Pass Defog Mist Misty Terrain Encore Perish Song Custom Attack: (Fairy Type) Star Crash - 20 | +20 for every conscious allied Pokemon Breeding Information:Gender Ratio: 50% Female, 50% Male Egg Group: Can only breed with other Astretus and Ditto
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Jun 18, 2015 10:24:47 GMT -7
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Post by Elemental Paradisity on Apr 6, 2022 15:39:03 GMT -7
Name:Amphitarce (Amp-fit-arce; Amphiptere+Dunsparce) Base sprite from Pokemon Uranium fan game, sprite edits by Prince{Amphitarce Information (Click)}Type: Normal/Dragon
Species: The Winged Snake Pokemon
Ability: Serene Grace, Shed Skin | Adaptability
Length: (From muzzle to tail tip) 43'7"
Wingspan: (From tip to tip, including across the shoulders) 70'2"
Height: (From ground to top of head standing) 20'2"
Weight: 591.3 lbs.
Physiology: Amphitarce are large flying Amphitere based Pokemon. They grow significantly in size upon achieving evolution from their base form as Dunsparce, their bodies becoming incredibly long to rival that of a Gyarados. Their silhouette is thin over all, their bodies slender and long, and many of their features are still very much recognizable from their prior stage. Their heads have become more rounded and defined, but still maintain the bright blue circles that surround their closed, cream colored eyelids. They have a set of long whiskers that protrude from either side of their jowls, and their mouth has become more prominent and larger. They have no outlying ears, or other defining features like horns or spikes, but they do have a pair of elongated feathers that sit on either side of their temples. These feathers are their way of interacting and understanding their immediate surroundings, and they will twitch and move with an Amphitarce surveying things around them. They are incredibly soft to the touch, each barb as fine and smooth as a single hair, but Amphitarce are incredibly sensitive of their feathered appendages, it would be considered a privilege to be able to touch them. Now that Amphitarce has achieved its full draconic potential, it is capable of full flight with the set of wings that have grown in comparison to its base stage. Their wings are feathered, start at the junction of their neck and shoulders, and have two joints of folding at the shoulders much akin to an average bird wing. What Amphitarce are known for is their X wing pattern, where they actually have two pairs of wings that fold into each other that can function as one full pair, or two separate pairs of wings. From their shoulders, and down, Amphitarce do have one pair of forelegs, with claws that protrude at each toe and a dew claw on the heel for getting a better grip on something it might be trying to hold, and then the rest of its body is completely smooth with no other protrusions, wings, legs, or otherwise. The drill at the end of their tail has grown out a bit, but is still functional should they need to dig out a tunnel, ending their elongated and almost serpentine figure.
Gender Differences: The only difference between male and female Amphitarce are the feathered appendages on their temples, females will have shorter feathers on their heads
Shiny: Shiny Amphitarce have been seen to still maintain the bright pink in contrast to the blue of normal Dunsparce, and instead of rainbow colored stripes along their back, they have a muted gray color.
Special Abilities: In achieving evolution, an Amphitarce's natural inclination and instinct for flight comes back to it as it ascends into the sky. Their X-wing beats up and down in sync and can come close together to appear as one main pair of wings. This structure allows for extremely tight turns and maneuvers and gives them the capability to demonstrate accurate flight techniques such as navigating through narrow or complicated spaces, or hovering and even resting in mid-air. It's eyes still do not open, despite leaving the darkness of dirt and tunnels behind, but that does not mean that it is hindered. Amphitarce never get lost in flight, they can navigate through the skies by the smell of the air around it. Along with taking on the draconic power, their sense of smell is not the only sense that has been heightened that much more, their sense of hearing and their general sense of self is incredibly intune with what's happening around them. The feathers on each side of their head assist with this greatly, being so sensitive that they can feel the slightest vibrations of movement around them. If these feathers are damaged or otherwise, they do not grow back, so Amphitarce are generally very sensitive about the feathers on their heads.
Behavior: Due to their very innate nature as a Dunsparce of avoiding detection and fleeing at the first chance they get, digging themselves into the grounds and hiding in their maze-like tunnels, Amphitarce still have some of those skittish tendencies and over all still think of themselves as vulnerable. They don't always realize or understand that their size is imposing upon evolution, and therefore they should not act as prey to the things around them, nor do they tend to understand their full power, or that they're really that powerful at all. Amphitarce are generally non confrontational, and will still try to hide if a situation or encounter renders them scared or intimidated. They can come out of their shells and come to understand more of how they can interact with the world, but they themselves are so far and few between as a species, it can take a while for a single Amphitarce to build that confidence. Having the opportunity the grow into their wings and understand their true potential, Amphitarce are incredibly formidable and can come to be great protectors from their past of hiding and protecting themselves, and just want to have a place in the world around them.
Habitat: It is unknown what the natural habitat of an Amphitarce is, as they are known to still drill tunnels into caves or mountains, but can also glide and even rest in the air to stay out of sight. Should an Amphitarce be seen, it is almost always in a far away place, secluded and distant from humanity or other large Pokemon populations in general, and if one is spotted, it is quick to disappear out of sight.
Origin: It has been theorized by scientists for decades that Dunsparce in an ancient point in their existence were capable of true flight given that they can float and flutter a bit with the small wings on their backs, despite being almost exclusively subterranean. While it has never been proven or studied on how Dunsparce are capable of evolution, the few studies that have been conducted in regards to Amphitarce are close enough that scientists do believe that it is evolved from Dunsparce. At this point, it is unknown weather Amphitarce as a species are so elusive and secluded that they don't appear regularly enough to be studied, or if because of a Dunsparce's timid and otherwise immobile existence that they do not regularly achieve evolution for there to be a steady population of Amphitarce.
Pokedex: Believed to be an ancient species, if an Amphitarce is seen, it is said that they have the longevity of natural born dragons, and thus have very long life spans to be seen today
Evolution: Dunsparce will evolve into Amphitarce while knowing Ancient Power, and leveling up with a Dragon Feather in Mt. Coronet Dragon Feather- Takes 30 posts to obtain in Rota, Ruins of Alph, Sky Pillar, Celestic Town, Dragon Spiral Tower, or KoniKoni City
Type Effectiveness: Weak To: - Ice x2 | - Fighting x2 - Dragon x2 | - Fairy x2 Resistant To: - Fire x.5 | - Water x.5 - Electric x.5 | - Grass x.5 Immune To: - Ghost x0 Affected Normally By: - Normal | - Poison - Ground | - Flying - Psychic | - Bug - Rock | - Dark - Steel
Learnset: Leveling: Start- Flail Start- Defense Curl Start- Twister Start- Echoed Voice Lv. 4- Glare Lv. 8- Screech Lv. 12- Ancient Power Lv. 16- Safeguard Lv. 18- Swift Lv. 20- Dragon Breath Lv. 24- Drill Run Lv. 28- Yawn Lv. 32- Body Slam Lv. 36- Take Down Lv. 40- Roost Lv. 42- *Dragon Sense Lv. 44- Dragon Pulse Lv. 48- Coil Lv. 52- Hyper Voice Lv. 56- Dragon Rush
TMs: TM #008 Hyper Beam TM #011 Solar Beam TM #014 Thunder Wave TM #015 Dig TM #016 Screech TM #017 Light Screen TM #018 Reflect TM #021 Rest TM #022 Rock Slide TM #024 Snore TM #025 Protect TM #031 Attract TM #033 Rain Dance TM #034 Sunny Day TM #041 Helping Hand TM #048 Rock Tomb TM #076 Round TM #077 Hex TM #079 Retaliate TM #081 Bulldoze TM #095 Air Slash TM #098 Stomping Tantrum TM #099 Breaking Swipe TM #102 Flamethrower TM #105 Ice Beam TM #106 Blizzard TM #108 Thunderbolt TM #109 Thunder TM #110 Earthquake TM #112 Agility TM #115 Fire Blast TM #117 Amnesia TM #120 Substitute TM #127 Sleep Talk TM #129 Baton Pass TM #131 Iron Tail TM #133 Shadow Ball TM #147 Dragon Claw TM #149 Calm Mind TM #152 Gyro Ball TM #157 Poison Jab TM #164 Focus Blast TM #165 Energy Ball TM #169 Zen Headbutt TM #176 Stealth Rock TM #182 Stored Power TM #186 Wild Charge TM #189 Hurricane
HMs: HM 02 Fly HM 03 Surf HM 04 Strength HM 06 Defog
Egg Moves: Astonish Bite Curse Headbutt Magic Coat Aqua Tail Last Resort Ancient Power Snore Agility Hex
Tutor Moves: Terrain Pulse Dual Wingbeat Scale Shot Zap Cannon Toxic Steel Wing Dragon Dance Draco Meteor
*Dragon Sense- Dragon type status attack that can only hit one target at a time. Adds Dragon Type to the opponent Pokemon until they are fainted or have been switched from battle
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Jun 29, 2020 11:01:41 GMT -7
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Post by buggygardener on Apr 20, 2022 9:00:01 GMT -7
Name: Qililiq (Chee-lee-leak) (Sprite Placeholder) { Biological Information (Click)} Description/Image:
These majestic beasts have an ethereal feel to them. They have, quite literally, transcended the earthly plane and can stay afloat with the mystical powers they gained upon evolution. They are very gentle creatures and are averse to conflict, but will unleash their full power to protect their friends. Its two halves from when it was Girafarig have found mutual peace with each other and now share control of their body with two separate minds.
One half is mostly black with grey and black accents and the other is white with grey and white accents, generally speaking. The white half has softer features while the black half has sharper features. While the white half has a wavy mane of swirls, reminiscent of carved marble, the black half has a mane of sharp spikes, reminiscent of dark needles. Despite appearances, the needles can feel quite soft and the waves can be quite hard. The white half has two, curly horns that extend upwards and outwards from either side of its head and end in rounded points. The black half has a singular, jagged horn, reminiscent of a lightning bolt. The white half’s face is soft and gentle with a somber, slight frown etched into it, while the black half’s is pointed and rough with a wicked, wild smile cracked on it. The white face has flattened teeth meant for grinding food whereas the black face has sharp, pointed teeth meant for slicing and tearing food. Both faces are generally elongated with grey eyes on the sides of their heads and a pair of long wispy whiskers. Their ears are located just behind their eyes, with the white half having rounded ears and the black half having pointed ears. Along the side of their bodies, starting at their necks, are patterns colored that of the opposite half, with the white half having black diamonds on it and the black half having white swirls on it. Their legs are sturdy and powerful and end in grey hooves. Along the backside of their legs are rising forms of white swirls and black spikes for the white and black halves respectively. Their skin is covered in scales that are rough to the touch on the white side and soft to the touch on the black side.
These Pokemon are rather tall, standing generally 6ft at shoulder height, with their neck, heads, and horns adding an additional 2ft. to bring them to being just shy of the average Mudsdale height of 8’2.” When shiny, the colors of the two halves are reversed, with the one with softer features becoming black and the one with sharper features becoming white.
Pokedex Entries: Legends say that these majestic beasts were created from Girafarig blessed by the powers of both Reshiram and Zekrom, hence their black and white appearance. They also say that this Pokemon stands as a remembrance of the two legendary Pokemon’s former union. While one half tends to specialize in supportive moves and the other on offensive moves, which half depends on the individual Pokemon and the personalities of the two halves. It is hypothesized this is to keep opponents from reliably guessing which have will do what. Extremely rare, little is known about these Pokemon which appear to be an evolution of Girafarig. It is said that trainers lucky enough to care for one are never in any danger again as these Pokemon will use all their strength to protect their friends. As they are extremely rare, there are many questions about this Pokemon left unanswered, such as which half was originally the Girafarig tail and which was the head before evolution.
History: They were once more common and occasionally lived with humans. It is said that villages with these Pokemon as watchers grew prosperous and were always safe. However, over time, they eventually became rarer and rarer. Nowadays, they are rarely seen and very little is known about them. Many even doubt their existence and believe them to be extinct. In fact, some even doubt if this Pokemon is even an evolution of Girafarig or simply a different creature altogether.
Diet: Though it is unclear if these Pokemon eat for subsistence, historical documents say that they eat berries and leaves from trees and are therefore herbivorous despite the sharp teeth of the black half.
Habitat: Unclear, though historical documents say they preferred open prairies and grasslands but also had no trouble traversing forests despite their size. Some believe that groups of them live hidden among the clouds.
Behavior: These Pokemon are extremely gentle towards kindhearted people and generally avoid conflict. They will, however, not hesitate to use their powers against those wishing them or their friends harm, potentially with deadly results. { Battle/Game Info (Click)} Type: Psychic/Dragon
Abilities: Magic Bounce, Magic Guard, HA: Psychic Surge
Evolution: Level up a Girafarig while holding a dragon scale and max friendship (unconfirmed scientifically) Breeding Information: Can breed 50/50 gender ratio Egg group(s): Field, Dragon Type effectiveness: 1x- Normal, Flying, Poison, Ground, Rock, Steel 2x- Bug, Ghost, Ice, Dragon Dark, Fairy 1/2x-Fighting, Fire, Water, Grass, Electric, Psychic Moveset: Signature move: Mystical Force- (Special Psychic-type 80 BP) The user unleashes its innate mystical powers, sending a shockwave of this power at its opponent and making the battlefield weird (summons psychic terrain upon successful use) Level-up set:
Evolution- Mystical Force 1- Horn Attack 1- Stomp 1- Double Kick 1- Power Swap 1- Guard Swap 1- Astonish 1- Tackle 1- Growl 1- Fury Attack 1- Psycho Shift 1- Meditate 4- Confusion 7- Agility 10- Assurance 13- Lucky Chant 16- Horn Leech 19- Telekinesis 22- Psybeam 25- Mind Reader 28- Double Hit 31- Miracle Eye 34- Zen Headbutt 37- Psychic Terrain 40- Ancient Power 43- Baton Pass 46- Extrasensory 49- Dragon Dance 52- Dragon Pulse 55- Recover 58- Psychic 61- Calm Mind 64- Weather Ball 67- Heal Bell 70- Nature Power 73- Wish 76- Crunch 79- Heal Pulse 82- Double Edge 85- Life Dew 88- Outrage
TM/TR/HM List:
Agility Attract Aura Sphere Baton Pass Body Slam Bulldoze Calm Mind Charge Beam Cosmic Power Crunch Dazzling Gleam Double Team Dragon Dance Dragon Pulse Dream Eater Earthquake Endure Energy Ball Facade Fire Blast Flamethrower Flash Focus Blast Frustration Future Sight Grass Knot Hidden Power High Horsepower Iron Tail Light Screen Mega Kick Megahorn Nasty Plot Nature Power Outrage Protect Psych Up Psychic Psychic Fangs Psyshock Rain Dance Recycle Reflect Rest Return Rock Smash Secret Power Shadow Ball Shock Wave Skill Swap Sleep Talk Stored Power Strength Substitute Sunny Day Swagger Swords Dance Thief Thunder Thunder Wave Thunderbolt Toxic Trick Room Wild Charge Will-O-Wisp Work Up Zen Headbutt
Egg Moves: Field (Girafarig) Amnesia Beat Up Double Kick Future Sight Magic Coat Mean Look Mirror Coat Take Down Wish Dragon (Qililiq) Dragon Rush Thrash Twister Double Hit Life Dew Dragon Breath Dragon Dance Tutor Moves: Expanding Force Scale Shot Rising Voltage Terrain Pulse Draco Meteor Dragon Pulse Skill Swap Magic Coat Zen Headbutt Fire Fang Thunder Fang
Master Move List:
Agility Amnesia Ancient Power Assurance Astonish Attract Aura Sphere Baton Pass Beat Up Body Slam Brine Bulldoze Calm Mind Charge Beam Confusion Cosmic Power Crunch Dazzling Gleam Double Edge Double Hit Double Kick Double Team Draco Meteor Dragon Breath Dragon Dance Dragon Pulse Dragon Rush Dream Eater Earthquake Endure Energy Ball Expanding Force Extrasensory Extreme Speed Facade Fire Blast Fire Fang Flamethrower Flash Focus Blast Frustration Fury Attack Future Sight Grass Knot Growl Guard Swap Headbutt Heal Bell Heal Pulse Hidden Power High Horsepower Horn Attack Horn Leech Iron Tail Life Dew Light Screen Lucky Chant Magic Coat Mean Look Meditate Mega Kick Megahorn Mind Reader Miracle Eye Mirror Coat Mystical Force Nasty Plot Nature Power Outrage Power Swap Protect Psybeam Psych Up Psychic Psychic Fangs Psychic Terrain Psycho Shift Psyshock Rain Dance Recover Recycle Reflect Rest Return Rising Voltage Rock Smash Scale Shot Secret Power Shadow Ball Shock Wave Skill Swap Sleep Talk Stomp Stored Power Strength Substitute Sunny Day Swagger Swords Dance Tackle Take Down Telekinesis Terrain Pulse Thief Thrash Thunder Thunder Fang Thunder Wave Thunderbolt Toxic Trick Room Twister Weather Ball Wild Charge Will-O-Wisp Wish Work Up Zen Headbutt
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Jun 18, 2015 22:50:11 GMT -7
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Post by White Prince Of Wonderland on May 1, 2022 19:28:07 GMT -7
Female Toadowii Sprite made by Faithe{Toadowii (Click here)} Species Name: Toadowii (Toad-ow-E) Name Origin: Toad (Nintendo) mixed with a species of mushroom “Amanita Muscaria guessowii” Types: Grass Abilities: Effect Spore: The opponent has a 3/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep Friend Guard: Decreases damage done to ally Pokémon by 1/4 raw damage Hidden: No Guard: Ensures the Pokémon and its foe’s attacks land, even in semi-invulnerable turns during attacks such as fly or dig. If this Pokemon is leading the active party, wild Pokemon encounter posts will be halved Height: 1 foot Weight: 24 pounds Gender Ratio: 80% Male 20% Female Shiny: Physiology: Toadowii have large bulbous heads that are for the most part white with red circles around it. Toadowiis have been seen to have different circle patterns, however it is unknown what determines these patterns. The mushroom shaped head curves in to reveal it's small face. They continue down into having an even smaller body and nubby legs that have a pattern as if they were wearing pants. The female Toadowii have two mushroom like pigtails that grow out the back of her head, while her head and pants are pink with white circle patterns. Gender differences: Female Toads have what have been called pigtails on each side of her head, as well as has a more pinkish tent rather than the red of the male counter parts.The female Toads have been called "Toadowiita" however their species are the same. Behavior: The Toad Pokemon air fairly kind species, and usually gravitate towards more human or Pokemon cities or colonies. Toad are very susceptible to predator's, their mushroom heads are full of nutrients making them excellent prey to the many types they're weak to. They're also known to make a great soup that's said to have healing properties. Because of this, they are known to flock towards any of their later evolutions, however them being so rare, Toads will often branch out to humans, or other Pokemon that can protect them. They will often work and act as though they're subservient to those that will protect and take care of them. They are very happy to earn their keep and take care of those they care about. However, if miss treated they are not afraid to flee and find a better situation. Until they can find someone to protect them, they are often found in large communities of toad, using the power of numbers to keep themselves safe. Pokedex Entry: Toadowii are very friendly creatures. They have been known to help lost travelers they kind in the woods find food and shelter until they are rescued. In a real time of need, It has been reported that their heads are an amazing source of vitamins and nutrients. Evolution: Pechesel- To evolve Toadowii into Pechesel, You must present her with Toadstool Fruit Crown. (Found when making 15 posts in Rota, LaRousse City, Sky Pillar, Snowpoint Temple, Pokemon Mansion (Sinnoh), Relic Castle, Dragonspiral Tower, Eindoak Town, Camphrier Town, Parfume Palace, Motostoke, Hammerlocke) Dauntea- To evolve Toadowii into Dauntea, You must present her with Sarasa Fruit Crown. (Found when making 15 posts in Hoenn Desert, Desert Resort, Lumiose Badlands, Haina Desert, Stow-On-Side) Rosaflur- To evolve Toadowii into Rosaflur, You must present her with Comet Fruit Crown. (Found when making 15 posts in Mt. Moon, Meteor Falls, Mossdeep City, Dreamyard) Polleen-To evolve Toadowii into Polleen, You must present her with Metro Crown Fruit. (Found when making 15 posts in Celedon City, Goldenrod City, LaRousse City, Crown City, Nimbasa City, Roshan City, New Tork City, Black City, North/South Lumoise, Hau'oli City, Wyndon) Draqueen- To evolve Toadowii into Draqueen, You must present her with Super Crown Fruit. (Found when making 15 posts in Cinnabar Island, Mt. Chimney, Stark Mountain, Wela Valcano Park) -Only Female Toadowii can evolve -Toadowii must be in your active party for the 15 posts for you to find the Fruit Crown you're looking for. Type Effectiveness: Weak to: Flying, Poison, Bug, Fire, Ice Resistant to: [1/2] Ground, Water, Grass, Electric Affected Normally by: Normal, Fighting, Rock, Ghost, Steel, Psychic, Dragon, Dark, Fairy Moveset: Leveling Up: STARTER: Flower Shield- Raises defense of all grass type Pokemon on the field by one stage STARTER: Helping Hand- Doubles damage done by ally's next attack STARTER: Growth- Raises user's attack and special attack by one stage STARTER: Pound- 40 STARTER: Tickle- Lowers target's attack and defense by one stage 5 Ingrain- Restores 1/8 max HP each turn, but user cannot be switched from battle 9 Leafage- 30 13 Spore- Puts opponent to sleep 17 Triple Kick- 10 | 3 times with rising intensity 10, 40, 80 19 Coaching- Raises the attack and defense of allies by one stage each 20 Bide- Wait two turns and deal double the damage taken 23 Play Nice- Lowers opponent's attack by one stage 25 Magical Leaf- 50 | Never misses 29 Flail- Damage varies depending on user's HP 33 Rest- Restores full HP and cures status ailment, then sleep for two turns 37 Assist- Randomly attack with one of partner's moves (Must generate appropriate numbers to determine attack) 41 Minimize- Raises evasiveness by two stages 45 Petal Dance- 100 | 2-3 turns then user is confused 57 Head Charge- 120 | 1/3 recoil 68 Leaf Storm- 120 | Lowers user's special attack by two stages 72 Happy Hour- The user of the move feels unbridled joy and can't help but express it. HM: N/A TM: TM 006 Frustration TM 010 Magical Leaf TM 016 Screech TM 019 Safeguard TM 021 Rest TM 024 Snore TM 025 Protect TM 028 Giga Drain TM 029 Charm TM 034 Sunny Day TM 039 Facade TM 040 Swift TM 041 Helping Hand TM 050 Bullet Seed TM 076 Round TM 079 Retaliate TM 107 Low Kick TM 120 Substitute TM 126 Endure TM 127 Sleep Talk TM 129 Baton Pass TM 130 Encore TM 137 Taunt TM 146 Iron Defense TM 148 Bulk Up TM 159 Seed Bomb TM 177 Grass Knot TM 183 Ally Switch TM 185 Work Up TM 196 Pollen Puff Tutor Moves: Worry Seed Stun Spore Detect Confusion Facade Fake Out Frustration Fury Attack Rage Return Egg Moves: {Pechesel (Click here)} Species Name: Pechesel Types: Grass Psychic Abilities: Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes, and unaffected by terrain attacks and Sky Drop Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats and non volatile status inflections and Yawn Hidden Forewarn: Raises evasion by two stages if the opponent knows an attack that will do x2 or x4 damage against the Pokemon with this ability Height: 5 foot 8 inches Weight: 132 pounds Gender Ratio: 100% Female Shiny: Physiology: Pechesel is a humanoid Pokemon with plantlike characteristics. She dons a pink crown like fruit on her head, that appears to have blue and pink stones on it, however that is merely part of the fruit itself. Under the Fruit is a full head of bright pink hair that most often trails down her back. Unlike Lilligant, who have similar body types, Pechesel has actual hair that most keep very well groomed, but also have been seen with different styled or shorter hair. She possesses bright pink petals that form to the shape of a large full skirt. Beneath it reveals her thin small feet. She appears to be able to pull her skirts up to enable her to run or kick when needed, but even still she doesn't seem to be fairly quick unless floating. The skirts usually seems to be a solid skirt however they are actually very thick petals, full of nutrients like Toadowii's head, making them great prey for anyone able to take them down, which definitely is not as easy as it looks. Behavior: Pechesel are very sweet and gentle Pokémon, most of the time. It has been noted that they act as though they are very delicate flowers, going as far as to feign injury to something they were not injured from. Despite this, they have been witnessed many times collecting small Pokémon to protect and keep safe, but in return asks them to take care of her almost like servants, however they are willing to fight for these small creatures to keep them safe. She is often found to be very nurturing towards smaller Pokémon and almost motherly to them. Most often They are found to be very friendly towards humans, and when a bond is built, they are extremely loyal. To a point. Despite her act of being dainty, these Pokémon are fierce battlers when they need to be, but when things too tough, they have been known to cut and run to keep themselves safe. They even have been known to hide behind or use their trainers or smaller Pokémon if they believe they are in mortal danger. That also being said, they have been rumored that if they have no smaller Pokemon or trainer to treat them and feed them, they seem to play the victim and allow themselves to be captured by what would be predators, only to turn on them once "captured" but there has been no documented proof of this. Though they are proven to be omnivorous so it could be plausible. Pokedex Entry: Pechesel's color and scent are the brightest and most beautiful when they're happy. They are known to be high maintenance Pokemon, If they aren't well taken care of, they have been known to abandon their trainers for something better. Evolution: Pechesel does not evolve Type Effectiveness: Weak to: Fire, Ice, Poison, Flying, Bug(x4), Ghost, Dark Resistant to: [1/2] Water, Electric, Grass, Fighting, Ground, Psychic, Affected normally by: Normal, Rock, Dragon, Steel, Fairy Moveset: Leveling Up: STARTER Lovely Kiss- Puts opponent to sleep | 3/4 chance STARTER Sweet Kiss- 3/4 chance of causing confusion | Own Tempo is unaffected STARTER Pound- 40 STARTER Confusion- 40 | 1/10 chance of confusion 4 Play Nice- Lowers opponent's attack by one stage 8 Magical Leaf- 50 | Never misses 11 Moonlight- Restores 1/2 max HP 15 Instruct- Target uses last move again 18 Ally Switch- User switches with another party Pokemon 22 Glare - Paralyzes opponent 24 Sweet Scent- Lowers the target's evasion by one stage 26 Trop Kick- 70 | Lowers target's attack by one stage 28 Heart Stamp- 50 | 3/10 chance of making target flinch 31 Heal Block- Target cannot restore HP for five turns 31 Heal Pulse- Restores half max HP 35 Draining Kiss- 50 | User restores 3/4 of damage dealt in HP 40 Royal 1-Up- 70 | Duel typing attack. Secondary effect based off of type of user. 44 Petal Dance- 100 | 2-3 turns then user is confused 49 Psycho Cut- 70 | 1/10 chance to do double damage 53 Leaf Storm- 120 | Lowers user's special attack by two stages HMHM 01 Cut TMsTM 006 Frustration TM 009 Giga Impact TM 010 Magical Leaf TM 011 Solar Beam TM 016 Screech TM 017 Light Screen TM 018 Reflect TM 019 Safeguard TM 021 Rest TM 025 Protect TM 028 Giga Drain TM 029 Charm TM 031 Attract TM 033 Rain Dance TM 039 Facade TM 041 Helping Hand TM 056 U-Turn TM 063 Drain Punch TM 070 Trick Room TM 071 Wonder Room TM 072 Magic Room TM 076 Round TM 079 Retaliate TM 088 Grassy Terrain TM 091 Psychic Terrain TM 098 Stomping Tantrum TM 101 Body Slam TM 104 Return TM 111 Psychic TM 118 Leech Life TM 121 Reversal TM 125 Psyshock TM 129 Baton Pass TM 142 Hyper Voice TM 165 Energy Ball TM 169 Zen Headbutt TM 177 Grass Knot TM 183 Ally Switch TM 192 Dazzling Gleam Tutor Moves: Aromatherapy Leaf Tornado Petal Blizzard Counter Barrier Extrasensory Light Screen Attract Bide Court Change Fake Tears Expanding Force Egg Moves: Sprite's dress made by Mocha{Dauntea (Click here)} Species Name: Types: Grass Fighting Abilities: Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes, and unaffected by terrain attacks and Sky Drop Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats and non volatile status inflections and Yawn Hidden Hustle: Physical attacks will do x1.5 raw damage, but lowers the accuracy of physical attacks to 3/5 (type effectiveness not included). 1/2 chance of finding highest level Pokemon in an area if this Pokemon if first in your active party Height: 5 foot 7 inches Weight: 135 Pounds Gender Ratio: 100% Female Shiny: Physiology: Dauntea is a humanoid Pokémon with plantlike characteristics. She dons a white flower like crown on her head. Despite it's floral appearance, it actually is categorized as a fruit. Under the fruit is a head of thick and full brown hair that grows down to the length of just below her shoulders. Like Pechesel, she possess real hair, rather than leaves or petals like other grass types. They have similar body types to Pechesel, however their bodies are only slightly more muscular rather than the dainty figure their pink counterpart has. Her skirt petals are much lighter and spread apart, enabling them to run and kick much quicker and stronger. Dauntea are the most athletic of the Toadwoii, however her strength is only rivaled with Draqueen. Behavior: Dauntea behavior is very different from Pechesel, some would say they are opposites from each other. That being said when together they usually get along very well. Dauntea often are very energetic and up beat. They've also been seen as fairly loud and in your face. They don't care about other people's opinions, and some times can be seen as a little careless as they might pick fights with bigger and stronger opponents. Though, when they see someone in need they're more then happy to punch and kick their way to help. Dauntea do not collect Pokemon like Pechesel or Rosaflur to care for, or to have as servants. They have been reported teaming up with other Pokemon as strong as them, seemingly not having the instinct to collect and care for smaller beings, but as stated before they often jump into battles especially if it means protecting something weaker. Pokedex Entry: Dauntea are very energetic and happy-go-lucky Pokemon, their sweet scent alone have been known to energize their trainer and teams. Type Effectiveness: Weak to: Flying (x4), Poison, Fire, Psychic, Ice, Fairy Resistant to: [1/2] Ground, Rock, Water, Grass, Electric, Dark Affected Normally by:Normal, Fighting, Bug, Ghost, Steel, Dragon Moveset: Leveling Up: Leveling Up: STARTER Coaching- Raises the attack and defense of allies by one stage each STARTER Detect- Avoids next attack (9/10 chance) | 5/10 for remainder of battle for each use STARTER Pound- 40 STARTER Power-Up Punch- 30 | Raises user's attack by one stage 4 Bulk Up- Raises user's attack and defense by one stage 8 Razor Leaf- 50 | 1/10 chance to do double damage 11 Worry Seed- Changes the target's ability to insomnia 15 Grass Whistle- Puts opponent to sleep 6/10 chance 18 Counter- Counters with x2 the damage received from physical attacks 22 Glare - Paralyzes opponent 24 Sweet Scent- Lowers the target's evasion by one stage 26 Trop Kick- 70 | Lowers target's attack by one stage 28 Circle Throw- 50 | Forces target to swap out 31 Jump Kick- 100 | 2/6 chance of failure, and user receives x2 the damage 31 Bide- Wait two turns and deal double the damage taken 35 Brutal Swing- 50 | Attacks whole field 40 Royal 1-Up- 70 | Duel typing attack. Secondary effect based off of type of user. 44 Petal Dance- 100 | 2-3 turns then user is confused 49 Drain Punch- 70 | Restores 1/2 damage dealt 53 Leaf Storm- 120 | Lowers user's special attack by two stages HMHM01 Cut HM04 Strength TMsTM 000 Mega Punch TM 001 Mega Kick TM 006 Frustration TM 009 Giga Impact TM 010 Magical Leaf TM 011 Solar Beam TM 016 Screech TM 021 Rest TM 025 Protect TM 028 Giga Drain TM 029 Charm TM 031 Attract TM 033 Rain Dance TM 039 Facade TM 041 Helping Hand TM 042 Revenge TM 043 Brick Break TM 056 U-Turn TM 063 Drain Punch TM 075 Low Sweep TM 076 Round TM 079 Retaliate TM 088 Grassy Terrain TM 098 Stomping Tantrum TM 099 Breaking Swipe TM 101 Body Slam TM 104 Return TM 107 Low Kick TM 111 Psychic TM 118 Leech Life TM 121 Reversal TM 137 Taunt TM 142 Hyper Voice TM 148 Bulk Up TM 153 Close Combat TM 165 Energy Ball TM 177 Grass Knot TM 190 Play Rough Tutor Moves:Smack Down Stomping Tantrum knock off Sucker Punch Arm Thrust Double Kick Low Kick Wake up Slap Heart Stamp Endure Headbutt Stomp Coaching Grassy Glide Egg Moves: Sprite made by Faithe{Rosaflur(Click here)} Species Name: Rosaflur Types: Grass Fairy Abilities: Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes, and unaffected by terrain attacks and Sky Drop Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats and non volatile status inflections and Yawn HiddenHealer: Has a 3/10 chance of curing each adjacent ally of any major status ailment after each turn Height: 5 foot 10 inches Weight: 185 Pounds Gender Ratio: 100% Female Shiny: Physiology: Rosaflur is a humanoid Pokémon with plant like characteristics She dons a tall light blue crown like fruit on her head. Under the fruit crown is a full head of light blonde hair that trails down her back. Unlike Lilligant who's "hair" is an additional leaf, hers is actually hair. She often takes good care in keeping her hair tighty. Usually, rosaflur don't let others style her hair unless it was her idea or her doing so. She possesses long light blue petals that cascade down their bodies to form a long sleek gown. She has much less petals than Pechesel, but more than Dauntea. Her petals have a slit that forms at the front of her dress that reveals dainty feet. While the slit enables for more movement, she often is seen to be floating rather than standing or running on the actual ground. Behavior: Rosaflur are very calm and almost reclusive Pokémon. They usually tend to keep to themselves and live the quieter life. While they often are reclusive, they don't usually like being alone. They been often found having created little families to take care of, whether it's toadowii or another Pokémon they've found. However, unlike Pechesel, she is more motherlike rather than treating the gathered Pokemon like servants. Rosaflur has been seen preferring to flee a battle if given the chance but if she's cornered or defending someone, she could be a very fierce battler. They have been seen defending their home or those they're caring for only in battle. Otherwise they often prefer healing and caring for those in need. Pokedex Entry: Rosaflur's scent has calming properties to them. She often uses this to take fair of the Pokemon she tends to, often then their trainers. Evolution: Rosaflur does not evolve Type Effectiveness: Weak to: Poison (x4), Flying, Steel, Fire, Ice Resistant to: [1/2] Fighting, Ground, Water, Grass, Electric, Dark [x0] Dragon Affected Normally by:Normal, Rock, Bug, Ghost, Psychic, Fairy Moveset: Leveling Up: STARTER Crafty Shield- Protects user and allies from a status move STARTER Misty Terrain- Protects the field from status conditions for five turns, damage from Dragon type attacks is halved STARTER Pound- 40 STARTER Fairy Wind- 40 4 Cosmic Power- Raises user's defense and special defense by one stage 8 Magical Leaf- 50 | Never misses 11 Moonlight- Restores 1/2 max HP 15 Instruct- Target uses last move again 18 Fairy Lock- Prevents fleeing or switching out in the next turn | Ghost type Pokemon unaffected 22 Glare - Paralyzes opponent 24 Sweet Scent- Lowers the target's evasion by one stage 26 Giga Drain- 70 | Restores 1/2 of damage dealt 28 Draining Kiss- 50 | User restores 3/4 of damage dealt in HP 31 Floral Healing- Restores target's HP by up to half max HP | Restores 2/3 max HP when terrain is grass 31 Sweet Kiss- 3/4 chance of causing confusion | Own Tempo is unaffected 35 Draining Kiss- 50 | User restores 3/4 of damage dealt in HP 40 Royal 1-Up- 70 | Duel typing attack. Secondary effect based off of type of user. 44 Petal Dance- 100 | 2-3 turns then user is confused 49 Moonblast- 90 | Lowers opponent's special attack by one stage 53 Leaf Storm- 120 | Lowers user's special attack by two stages HMHM01 Cut TMsTM 006 Frustration TM 009 Giga Impact TM 010 Magical Leaf TM 011 Solar Beam TM 016 Screech TM 017 Light Screen TM 018 Reflect TM 019 Safeguard TM 021 Rest TM 025 Protect TM 028 Giga Drain TM 029 Charm TM 031 Attract TM 033 Rain Dance TM 039 Facade TM 041 Helping Hand TM 056 U-Turn TM 076 Round TM 079 Retaliate TM 088 Grassy Terrain TM 089 Misty Terrain TM 098 Stomping Tantrum TM 101 Body Slam TM 104 Return TM 111 Psychic TM 118 Leech Life TM 121 Reversal TM 129 Baton Pass TM 144 Cosmic Power TM 149 Calm Mind TM 165 Energy Ball TM 171 Leaf Storm TM 172 Power Whip TM 177 Grass Knot TM 183 Ally Switch TM 192 Dazzling Gleam Tutor Moves: Misty Explosion Acrobatics Grass Whistle Synchronoise Heal Bell Helping Hand Lucky Chant Swift Grassy Glide Egg Moves: Sprite's dress and hat made by Mocha{Polleen (Click here)} Species Name: Types: Grass Normal Abilities: Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes, and unaffected by terrain attacks and Sky Drop Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats and non volatile status inflections and Yawn HiddenSerene Grace: The chances of a move's secondary effect being successful is doubled Height: 5 foot 8 Weight: 140 lbs Gender Ratio: 100% Female Shiny: Physiology: Behavior: Polleen are known to be very kind and polite Pokemon, much like Pechesel. They're often drawn towards larger cities and towns unlike Pechesel, Rosaflur, and Draqueen. They are known to inhabit cleaner or more plant friendly cities, and have been seen keeping trash out and aiding in keeping the trees and plants healthy. They've also been seen taking care of other Pokemon in the cities, but they don't try to draw them in like Pechesel or Rosaflur and make them into families, they're often just trying to make sure they're safe and okay within the city or town the call their home. Polleen have also been seen and recorded singing long beautiful songs through out their home, however it is unknown if they do this to cheer up those they live with or just for themselves. Pokedex Entry: Polleen's songs have been known to life the spirits of those who hear them, if you're lucky enough to experience it make sure to enjoy it. Evolution: Polleen does not evolve Type Effectiveness: Weak to: Fighting, Flying, Poison, Bug, Fire, Ice Resistant to: [1/2] Ground, Water, Grass, Electric [x0] Ghost Affected Normally by:Normal, Rock, Steel, Psychic, Dragon, Dark, Fairy, Moveset: Leveling Up: STARTER Baton Pass- User swaps with random party Pokemon with all status effects STARTER Assist- Randomly attack with one of partner's moves (Must generate appropriate numbers to determine attack) STARTER Pound- 40 STARTER Mega Drain- 40 | Restores 1/2 of damage dealt 4 Sing- Puts opponent to sleep 7/10 chance 8 Magical Leaf- 50 | Never misses 11 Wish- Heals Hp by one half max HP, but one turn later 15 Instruct- Target uses last move again 18 After You- Forces target to strike first next turn 22 Glare - Paralyzes opponent 26 Trop Kick- 70 | Lowers target's attack by one stage 28 Chip away- 70 | Never misses and damage cannot be reduced 31 Odor Sleuth- Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks 31 Simple Beam- Changes target's ability to Simple 35 Needle Arm- 50 | 3/10 chance of flinch 40 Royal 1-Up- 70 | Duel typing attack. Secondary effect based off of type of user. 44 Petal Dance- 100 | 2-3 turns then user is confused 49 Last Resort- 140 | Attack can only be used after all of the user's attacks have been used successfully 53 Leaf Storm- 120 | Lowers user's special attack by two stages HMHM01 Cut TMsTM 000 Mega Punch TM 001 Mega Kick TM 006 Frustration TM 008 Hyper Beam TM 009 Giga Impact TM 010 Magical Leaf TM 016 Screech TM 019 Safeguard TM 021 Rest TM 024 Snore TM 025 Protect TM 028 Giga Drain TM 029 Charm TM 031 Attract TM 034 Sunny Day TM 038 Will-O-Wisp TM 039 Facade TM 040 Swift TM 041 Helping Hand TM 043 Brick Break TM 050 Bullet Seed TM 076 Round TM 079 Retaliate TM 087 Draining Kiss TM 088 Grassy Terrain TM 089 Misty Terrain TM 091 Psychic Terrain TM 111 Psychic TM 118 Leech Life TM 129 Baton Pass TM 130 Encore TM 137 Taunt TM 142 Hyper Voice TM 146 Iron Defense TM 148 Bulk Up TM 159 Seed Bomb TM 165 Energy Ball TM 177 Grass Knot TM 183 Ally Switch TM 185 Work Up TM 192 Dazzling Gleam TM 196 Pollen Puff Tutor Moves:Zen Headbutt Helping Hand Last Resort Synthesis Worry Seed Low Kick After You Grassy Glide Coaching Terrain Pulse Egg Moves:Sprite made by Faithe{Draqueen (Click here)} Species Name: Draqueen Types: Grass Fire Abilities: Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes, and unaffected by terrain attacks and Sky Drop Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats and non volatile status inflections and Yawn HiddenHuge Power: Raises attack by three stages Height: 6 foot 1 Weight: 200 lbs Gender Ratio: 100% Female Shiny: Physiology: Draqueen have the largest fruit crown of the five flower evolutions. It sits at the top of her head with what looks to be a pink mushroom on top of it, and pink gems. It is theorized like the others it is a fruit, however no one has been able to get close enough to actually prove this.Below their crown sits a full head of long blonde hair that is often pulled back naturally in what looks to be a ponytail. Their faces seemed to be very similar to Pechesel, however they have a much more orange tint to their faces, but have matching blue earrings. They have black dress like bodies, that have skirts made of flower petals that bloom around their waists, however their long petals are nicely spaced out which enables them to move very freely. Of the 5 flowers, Draqueen has the largest stature naturally. Behavior: Draqueen are much different from her sister evolutions. They are often fairly rash, loud, and jaded. They are known to be fairly jealous of others, especially those more beautiful than them. Through the evolution process they seem to lose almost all their qualities as a Toadowii and cease to be friendly and helpful. Of the flowers, they are by far the rarest to be seen and even rarer to be trained. When caught, they're often very stubborn and can be lazy. But once their respect and loyalty is earned, they will know no bounds to aid their trainer. Pokedex Entry: Draqueen's sweet and tropical scent is very deceiving how these Pokemon truly are.. Draqueen are very territorial and have been known to battle anyone that ventures into their territory. Evolution: Draqueen doesn't evolve Type Effectiveness: Weak to: Flying, Poison, Rock Resistant to: [1/2] Steel, Electric, Fairy [1/4] Grass Affected Normally by: Normal, Fighting, Ground, Bug, Ghost, Fire, Water, Psychic, Ice, Dragon, Dark Moveset: Leveling Up: STARTER Roar- Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) STARTER Mean Look- Prevents escape/switching STARTER Pound- 40 STARTER Flame Charge- 40 | Raises user's speed by one stage 4 Torment- Prevents successive use of a move twice in a row 8 Magical Leaf- 50 | Never misses 11 Will-O-Wisp- Inflicts burn 9/10 chance 15 Instruct- Target uses last move again 18 Smokescreen- Lowers target's accuracy by two stages 22 Glare - Paralyzes opponent 26 Trop Kick- 70 | Lowers target's attack by one stage 28 Fire Spin- 35 | 1/8th target's max HP per turn for 4-5 turns after the first turn 31 Dragon Tail- 60 | Forces opponent to swap Pokemon, ends wild Pokemon encounters. Fails with Suction Cups, Ingrain, or Substitute, will not end wild battle if opponent is a higher level 31 Snap Trap- 35 | Prevents switching or escape for five turns 35 Revenge- 50 | Damage doubled if user has received damage from target in same turn 40 Royal 1-Up- 70 | Duel typing attack. Secondary effect based off of type of user. 44 Petal Dance- 100 | 2-3 turns then user is confused 49 Burn Up- 120 | After using this attack, pure fire types will no longer be fire type for remainder of battle, dual fire types will become one type 53 Leaf Storm- 120 | Lowers user's special attack by two stages HMHM01 Cut HM04 Strength TMsTM 003 Fire Punch TM 006 Frustration TM 009 Giga Impact TM 010 Magical Leaf TM 011 Solar Beam TM 013 Fire Spin TM 016 Screech TM 021 Rest TM 025 Protect TM 028 Giga Drain TM 029 Charm TM 031 Attract TM 034 Sunny Day TM 039 Facade TM 057 Payback TM 063 Drain Punch TM 076 Round TM 079 Retaliate TM 088 Grassy Terrain TM 097 Brutal Swing TM 098 Stomping Tantrum TM 099 Breaking Swipe TM 101 Body Slam TM 102 Flamethrower TM 104 Return TM 111 Psychic TM 121 Reversal TM 137 Taunt TM 142 Hyper Voice TM 143 Overheat TM 148 Bulk Up TM 165 Energy Ball TM 168 Nasty Plot TM 177 Grass Knot TM 190 Play Rough Tutor Moves: Wild Charge Burning Jealousy Heat Crash Punishment Throat Chop Wood Hammer Counter Final Gambit Jump Kick Revenge Wake Up Slap Heart Stamp Perish Song Trump Card Grassy Glide Egg Moves:Royal 1Up- Special attack, it's type is dependent on the Pokemon because of this, it is a duel type attack. It's secondary effect is dependent on the type it will be; Grass Type: Raises Special Attack Psychic Type: 3/10 chance of causing Confusion Fighting Type: 3/10 chance of flinching Fairy Type: Heals user half of the damage dealt Normal Type: Causes opponent to become Normal Type Fire Type: Causes the opponent to be trapped in battle until either Draqueen or they faint. Any Other Type: No effect. The sprite appearances are from and inspired by @dearestantonie’s Nintendo line on Instagram. The sprites were created by me for Toadowii, Pechesel, Dauntea (edited by Mocha), Rosaflur, and Draqueen. Polleen was created by Mocha
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Apr 17, 2022 8:01:10 GMT -7
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Post by ninestarryskies on May 4, 2022 13:07:24 GMT -7
Alolan Pidove and its evolutions occurred when a migratory group of Pidove was knocked off-course by a raging tropical storm. These birds settled on Alola and spread out, becoming nearly as common as the local Rattata variant and changing over time into what you see today. They nest high enough in trees that predators leave them alone, allowing the Pidove line to, over time, develop bright, shining feathers and gaining the Fairy type to replace Normal. With the right trainer, an Alolan Unfezant can be a formidable opponent, but they are difficult to train properly due to their vanity and ego. Once you've gained the loyalty of one, however, it will follow you for life. The male Unfezant, just like real-world peas, fan out their impressive tails in a mating display for females or just to show off.
Egg group: Flying
Alolan Pidove { Click Here }Species Name: Alolan Pidove Type(s) Fairy/Flying Abilities: Super Luck or Pixilate Pokedex Entry: Pidove in a tropical setting that didn't need to protect themselves from as many predatory Pokemon changed into these beautiful birds. They are vain and can be quite snooty. Level-Up Moves 00 - Gust 00 - Leer 04 - Attract 08 - Quick Attack 12 - Baby-Doll Eyes 16 - Disarming Voice 20 - Sweet Kiss 24 - Feather Dance 28 - Protect 32 - Air Slash 36 - Moonlight 40 - Tailwind 44 - Moonblast
TM List:
HM01 Cut HM06 Defog TM010 Magical Leaf TM021 Rest TM024 Snore TM025 Protect TM030 Steel Wing TM031 Attract TM033 Rain Dance TM039 Facade TM040 Swift TM056 U-Turn TM076 Round TM089 Misty Terrain TM095 Air Slash TM112 Agility TM113 Focus Energy TM120 Substitute TM126 Endure TM127 Sleep Talk TM135 Uproar TM137 Taunt TM169 Zen Headbutt TM185 Work Up TM189 Hurricane
Egg Moves:
Hypnosis Wish Recover Play Rough Aromatic Mist Sweet Kiss
Evolves into Alolan Tranquill at level 21 Alolan Tranquill { Click Here }Species Name: Alolan Tranquill Type(s) Fairy/Flying Ability(ies) Super Luck or Pixilate
Pokedex Entry: These Tranquill are extremely vain creatures that tend to themselves and their mates diligently. Level-Up Moves 00 - Gust 00 - Leer 00 - Attract 12 - Quick Attack 16 - Baby-Doll Eyes 20 - Disarming Voice 24 - Sweet Kiss 28 - Feather Dance 32 - Protect 36 - Air Slash 40 - Moonlight 44 - Tailwind 48 - Moonblast
TM List:
HM01 Cut HM06 Defog TM010 Magical Leaf TM021 Rest TM024 Snore TM025 Protect TM030 Steel Wing TM031 Attract TM033 Rain Dance TM039 Facade TM040 Swift TM056 U-Turn TM076 Round TM089 Misty Terrain TM095 Air Slash TM112 Agility TM113 Focus Energy TM120 Substitute TM126 Endure TM127 Sleep Talk TM135 Uproar TM137 Taunt TM169 Zen Headbutt TM185 Work Up TM189 Hurricane
Egg Moves:
Hypnosis Wish Recover Play Rough Aromatic Mist Sweet Kiss
Evolves into Alolan Unfezant at level 32 Male | Female
Alolan Unfezant { Click Here }Species Name: Alolan Unfezant Type(s) Fairy/Flying Ability(ies) Super Luck or Pixilate
Pokedex Entry: Female Unfezant are fiercely protective and can be easily provoked to fight. Males mostly like to show off. Level-Up Moves 00 - Swords Dance 00 - Gust 00 - Leer 00 - Attract 00 - Quick Attack 20 - Baby-Doll Eyes 24 - Disarming Voice 28 - Sweet Kiss 32 - Feather Dance 36 - Protect 40 - Air Slash 44 - Moonlight 48 - Tailwind 52 - Moonblast TM List:
HM01 Cut HM06 Defog TM010 Magical Leaf TM021 Rest TM024 Snore TM025 Protect TM030 Steel Wing TM031 Attract TM033 Rain Dance TM039 Facade TM040 Swift TM056 U-Turn TM076 Round TM089 Misty Terrain TM095 Air Slash TM112 Agility TM113 Focus Energy TM120 Substitute TM126 Endure TM127 Sleep Talk TM135 Uproar TM137 Taunt TM169 Zen Headbutt TM185 Work Up TM189 Hurricane
Egg Moves:
Hypnosis Wish Recover Play Rough Aromatic Mist Sweet Kiss
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